module Graphics.GL.ARB.UniformBufferObject (
glGetARBUniformBufferObject,
gl_ARB_uniform_buffer_object,
pattern GL_ACTIVE_UNIFORM_BLOCKS,
pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,
pattern GL_INVALID_INDEX,
pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,
pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,
pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,
pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,
pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,
pattern GL_MAX_UNIFORM_BLOCK_SIZE,
pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,
pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,
pattern GL_UNIFORM_ARRAY_STRIDE,
pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,
pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,
pattern GL_UNIFORM_BLOCK_BINDING,
pattern GL_UNIFORM_BLOCK_DATA_SIZE,
pattern GL_UNIFORM_BLOCK_INDEX,
pattern GL_UNIFORM_BLOCK_NAME_LENGTH,
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,
pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,
pattern GL_UNIFORM_BUFFER,
pattern GL_UNIFORM_BUFFER_BINDING,
pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
pattern GL_UNIFORM_BUFFER_SIZE,
pattern GL_UNIFORM_BUFFER_START,
pattern GL_UNIFORM_IS_ROW_MAJOR,
pattern GL_UNIFORM_MATRIX_STRIDE,
pattern GL_UNIFORM_NAME_LENGTH,
pattern GL_UNIFORM_OFFSET,
pattern GL_UNIFORM_SIZE,
pattern GL_UNIFORM_TYPE,
glBindBufferBase,
glBindBufferRange,
glGetActiveUniformBlockName,
glGetActiveUniformBlockiv,
glGetActiveUniformName,
glGetActiveUniformsiv,
glGetIntegeri_v,
glGetUniformBlockIndex,
glGetUniformIndices,
glUniformBlockBinding
) where
import Graphics.GL.ExtensionPredicates
import Graphics.GL.Tokens
import Graphics.GL.Functions