{-# LANGUAGE PatternSynonyms #-} -------------------------------------------------------------------------------- -- | -- Module : Graphics.GL.ARB.DirectStateAccess -- Copyright : (c) Sven Panne 2018 -- License : BSD3 -- -- Maintainer : Sven Panne -- Stability : stable -- Portability : portable -- -------------------------------------------------------------------------------- module Graphics.GL.ARB.DirectStateAccess ( -- * Extension Support glGetARBDirectStateAccess, gl_ARB_direct_state_access, -- * Enums pattern GL_QUERY_TARGET, pattern GL_TEXTURE_BINDING_1D, pattern GL_TEXTURE_BINDING_1D_ARRAY, pattern GL_TEXTURE_BINDING_2D, pattern GL_TEXTURE_BINDING_2D_ARRAY, pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE, pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, pattern GL_TEXTURE_BINDING_3D, pattern GL_TEXTURE_BINDING_BUFFER, pattern GL_TEXTURE_BINDING_CUBE_MAP, pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, pattern GL_TEXTURE_BINDING_RECTANGLE, pattern GL_TEXTURE_TARGET, -- * Functions glBindTextureUnit, glBlitNamedFramebuffer, glCheckNamedFramebufferStatus, glClearNamedBufferData, glClearNamedBufferSubData, glClearNamedFramebufferfi, glClearNamedFramebufferfv, glClearNamedFramebufferiv, glClearNamedFramebufferuiv, glCompressedTextureSubImage1D, glCompressedTextureSubImage2D, glCompressedTextureSubImage3D, glCopyNamedBufferSubData, glCopyTextureSubImage1D, glCopyTextureSubImage2D, glCopyTextureSubImage3D, glCreateBuffers, glCreateFramebuffers, glCreateProgramPipelines, glCreateQueries, glCreateRenderbuffers, glCreateSamplers, glCreateTextures, glCreateTransformFeedbacks, glCreateVertexArrays, glDisableVertexArrayAttrib, glEnableVertexArrayAttrib, glFlushMappedNamedBufferRange, glGenerateTextureMipmap, glGetCompressedTextureImage, glGetNamedBufferParameteri64v, glGetNamedBufferParameteriv, glGetNamedBufferPointerv, glGetNamedBufferSubData, glGetNamedFramebufferAttachmentParameteriv, glGetNamedFramebufferParameteriv, glGetNamedRenderbufferParameteriv, glGetQueryBufferObjecti64v, glGetQueryBufferObjectiv, glGetQueryBufferObjectui64v, glGetQueryBufferObjectuiv, glGetTextureImage, glGetTextureLevelParameterfv, glGetTextureLevelParameteriv, glGetTextureParameterIiv, glGetTextureParameterIuiv, glGetTextureParameterfv, glGetTextureParameteriv, glGetTransformFeedbacki64_v, glGetTransformFeedbacki_v, glGetTransformFeedbackiv, glGetVertexArrayIndexed64iv, glGetVertexArrayIndexediv, glGetVertexArrayiv, glInvalidateNamedFramebufferData, glInvalidateNamedFramebufferSubData, glMapNamedBuffer, glMapNamedBufferRange, glNamedBufferData, glNamedBufferStorage, glNamedBufferSubData, glNamedFramebufferDrawBuffer, glNamedFramebufferDrawBuffers, glNamedFramebufferParameteri, glNamedFramebufferReadBuffer, glNamedFramebufferRenderbuffer, glNamedFramebufferTexture, glNamedFramebufferTextureLayer, glNamedRenderbufferStorage, glNamedRenderbufferStorageMultisample, glTextureBuffer, glTextureBufferRange, glTextureParameterIiv, glTextureParameterIuiv, glTextureParameterf, glTextureParameterfv, glTextureParameteri, glTextureParameteriv, glTextureStorage1D, glTextureStorage2D, glTextureStorage2DMultisample, glTextureStorage3D, glTextureStorage3DMultisample, glTextureSubImage1D, glTextureSubImage2D, glTextureSubImage3D, glTransformFeedbackBufferBase, glTransformFeedbackBufferRange, glUnmapNamedBuffer, glVertexArrayAttribBinding, glVertexArrayAttribFormat, glVertexArrayAttribIFormat, glVertexArrayAttribLFormat, glVertexArrayBindingDivisor, glVertexArrayElementBuffer, glVertexArrayVertexBuffer, glVertexArrayVertexBuffers ) where import Graphics.GL.ExtensionPredicates import Graphics.GL.Tokens import Graphics.GL.Functions