-- Hoogle documentation, generated by Haddock -- See Hoogle, http://www.haskell.org/hoogle/ -- | The intersection of OpenGL 2.1 and OpenGL 3.1 Core -- -- This package simply reexports a subset of the parts of OpenGLRaw which -- are compatible with OpenGL 2.1. The idea is that you can have greater -- certainty about compatibility with less capable graphics cards by only -- importing Graphics.Rendering.OpenGL.Raw.Core21 and the exact modules -- for whatever additional extensions you need. @package OpenGLRaw21 @version 1.0 -- | The following resources were used in the making of this module: -- --
module Graphics.Rendering.OpenGL.Raw.Core21 glActiveTexture :: GLenum -> IO () glAttachShader :: GLuint -> GLuint -> IO () glBeginQuery :: GLenum -> GLuint -> IO () glBindAttribLocation :: GLuint -> GLuint -> Ptr GLchar -> IO () glBindBuffer :: GLenum -> GLuint -> IO () glBindTexture :: GLenum -> GLuint -> IO () glBlendColor :: GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO () glBlendEquation :: GLenum -> IO () glBlendEquationSeparate :: GLenum -> GLenum -> IO () glBlendFunc :: GLenum -> GLenum -> IO () glBlendFuncSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO () glBufferData :: GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO () glBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO () glClear :: GLbitfield -> IO () glClearColor :: GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO () glClearDepth :: GLclampd -> IO () glClearStencil :: GLint -> IO () glColorMask :: GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO () glCompileShader :: GLuint -> IO () glCompressedTexImage1D :: GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO () glCompressedTexImage2D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO () glCompressedTexImage3D :: GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO () glCompressedTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO () glCompressedTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO () glCompressedTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO () glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO () glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO () glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO () glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO () glCopyTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO () glCreateProgram :: IO GLuint glCreateShader :: GLenum -> IO GLuint glCullFace :: GLenum -> IO () glDeleteBuffers :: GLsizei -> Ptr GLuint -> IO () glDeleteProgram :: GLuint -> IO () glDeleteQueries :: GLsizei -> Ptr GLuint -> IO () glDeleteShader :: GLuint -> IO () glDeleteTextures :: GLsizei -> Ptr GLuint -> IO () glDepthFunc :: GLenum -> IO () glDepthMask :: GLboolean -> IO () glDepthRange :: GLclampd -> GLclampd -> IO () glDetachShader :: GLuint -> GLuint -> IO () glDisable :: GLenum -> IO () glDisableVertexAttribArray :: GLuint -> IO () glDrawArrays :: GLenum -> GLint -> GLsizei -> IO () glDrawBuffer :: GLenum -> IO () glDrawBuffers :: GLsizei -> Ptr GLenum -> IO () glDrawElements :: GLenum -> GLsizei -> GLenum -> Ptr a -> IO () glDrawRangeElements :: GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO () glEnable :: GLenum -> IO () glEnableVertexAttribArray :: GLuint -> IO () glEndQuery :: GLenum -> IO () glFinish :: IO () glFlush :: IO () glFrontFace :: GLenum -> IO () glGenBuffers :: GLsizei -> Ptr GLuint -> IO () glGenQueries :: GLsizei -> Ptr GLuint -> IO () glGenTextures :: GLsizei -> Ptr GLuint -> IO () glGetActiveAttrib :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO () glGetActiveUniform :: GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO () glGetAttachedShaders :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO () glGetAttribLocation :: GLuint -> Ptr GLchar -> IO GLint glGetBooleanv :: GLenum -> Ptr GLboolean -> IO () glGetBufferParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO () glGetBufferPointerv :: GLenum -> GLenum -> Ptr (Ptr a) -> IO () glGetBufferSubData :: GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO () glGetCompressedTexImage :: GLenum -> GLint -> Ptr a -> IO () glGetDoublev :: GLenum -> Ptr GLdouble -> IO () glGetError :: IO GLenum glGetFloatv :: GLenum -> Ptr GLfloat -> IO () glGetIntegerv :: GLenum -> Ptr GLint -> IO () glGetProgramInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO () glGetProgramiv :: GLuint -> GLenum -> Ptr GLint -> IO () glGetQueryiv :: GLenum -> GLenum -> Ptr GLint -> IO () glGetShaderInfoLog :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO () glGetShaderSource :: GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO () glGetShaderiv :: GLuint -> GLenum -> Ptr GLint -> IO () glGetString :: GLenum -> IO (Ptr GLubyte) glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO () glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO () glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO () glGetUniformLocation :: GLuint -> Ptr GLchar -> IO GLint glGetUniformfv :: GLuint -> GLint -> Ptr GLfloat -> IO () glGetUniformiv :: GLuint -> GLint -> Ptr GLint -> IO () glGetVertexAttribPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO () glGetVertexAttribfv :: GLuint -> GLenum -> Ptr GLfloat -> IO () glGetVertexAttribiv :: GLuint -> GLenum -> Ptr GLint -> IO () glHint :: GLenum -> GLenum -> IO () glIsBuffer :: GLuint -> IO GLboolean glIsEnabled :: GLenum -> IO GLboolean glIsProgram :: GLuint -> IO GLboolean glIsQuery :: GLuint -> IO GLboolean glIsShader :: GLuint -> IO GLboolean glIsTexture :: GLuint -> IO GLboolean glLineWidth :: GLfloat -> IO () glLinkProgram :: GLuint -> IO () glLogicOp :: GLenum -> IO () glMapBuffer :: GLenum -> GLenum -> IO (Ptr a) glMultiDrawArrays :: GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO () glMultiDrawElements :: GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO () glPixelStorei :: GLenum -> GLint -> IO () glPointParameterf :: GLenum -> GLfloat -> IO () glPointParameterfv :: GLenum -> Ptr GLfloat -> IO () glPointSize :: GLfloat -> IO () glPolygonMode :: GLenum -> GLenum -> IO () glPolygonOffset :: GLfloat -> GLfloat -> IO () glReadBuffer :: GLenum -> IO () glReadPixels :: GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO () glSampleCoverage :: GLclampf -> GLboolean -> IO () glScissor :: GLint -> GLint -> GLsizei -> GLsizei -> IO () glShaderSource :: GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO () glStencilFunc :: GLenum -> GLint -> GLuint -> IO () glStencilFuncSeparate :: GLenum -> GLenum -> GLint -> GLuint -> IO () glStencilMask :: GLuint -> IO () glStencilMaskSeparate :: GLenum -> GLuint -> IO () glStencilOp :: GLenum -> GLenum -> GLenum -> IO () glStencilOpSeparate :: GLenum -> GLenum -> GLenum -> GLenum -> IO () glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO () glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO () glTexImage3D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO () glTexParameterf :: GLenum -> GLenum -> GLfloat -> IO () glTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO () glTexParameteri :: GLenum -> GLenum -> GLint -> IO () glTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO () glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO () glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO () glTexSubImage3D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO () glUniform1f :: GLint -> GLfloat -> IO () glUniform1fv :: GLint -> GLsizei -> Ptr GLfloat -> IO () glUniform1i :: GLint -> GLint -> IO () glUniform1iv :: GLint -> GLsizei -> Ptr GLint -> IO () glUniform2f :: GLint -> GLfloat -> GLfloat -> IO () glUniform2fv :: GLint -> GLsizei -> Ptr GLfloat -> IO () glUniform2i :: GLint -> GLint -> GLint -> IO () glUniform2iv :: GLint -> GLsizei -> Ptr GLint -> IO () glUniform3f :: GLint -> GLfloat -> GLfloat -> GLfloat -> IO () glUniform3fv :: GLint -> GLsizei -> Ptr GLfloat -> IO () glUniform3i :: GLint -> GLint -> GLint -> GLint -> IO () glUniform3iv :: GLint -> GLsizei -> Ptr GLint -> IO () glUniform4f :: GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO () glUniform4fv :: GLint -> GLsizei -> Ptr GLfloat -> IO () glUniform4i :: GLint -> GLint -> GLint -> GLint -> GLint -> IO () glUniform4iv :: GLint -> GLsizei -> Ptr GLint -> IO () glUnmapBuffer :: GLenum -> IO GLboolean glUseProgram :: GLuint -> IO () glValidateProgram :: GLuint -> IO () glVertexAttrib1f :: GLuint -> GLfloat -> IO () glVertexAttrib1fv :: GLuint -> Ptr GLfloat -> IO () glVertexAttrib2f :: GLuint -> GLfloat -> GLfloat -> IO () glVertexAttrib2fv :: GLuint -> Ptr GLfloat -> IO () glVertexAttrib3f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> IO () glVertexAttrib3fv :: GLuint -> Ptr GLfloat -> IO () glVertexAttrib4f :: GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO () glVertexAttrib4fv :: GLuint -> Ptr GLfloat -> IO () glVertexAttribPointer :: GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO () glViewport :: GLint -> GLint -> GLsizei -> GLsizei -> IO () gl_FALSE :: GLenum gl_TRUE :: GLenum gl_ARRAY_BUFFER :: GLenum gl_BUFFER_ACCESS :: GLenum gl_BUFFER_MAPPED :: GLenum gl_BUFFER_MAP_POINTER :: GLenum gl_BUFFER_SIZE :: GLenum gl_BUFFER_USAGE :: GLenum gl_DYNAMIC_COPY :: GLenum gl_DYNAMIC_DRAW :: GLenum gl_DYNAMIC_READ :: GLenum gl_ELEMENT_ARRAY_BUFFER :: GLenum gl_PIXEL_PACK_BUFFER :: GLenum gl_PIXEL_UNPACK_BUFFER :: GLenum gl_READ_ONLY :: GLenum gl_READ_WRITE :: GLenum gl_STATIC_COPY :: GLenum gl_STATIC_DRAW :: GLenum gl_STATIC_READ :: GLenum gl_STREAM_COPY :: GLenum gl_STREAM_DRAW :: GLenum gl_STREAM_READ :: GLenum gl_WRITE_ONLY :: GLenum gl_BOOL :: GLenum gl_BOOL_VEC2 :: GLenum gl_BOOL_VEC3 :: GLenum gl_BOOL_VEC4 :: GLenum gl_BYTE :: GLenum gl_DOUBLE :: GLenum gl_FLOAT :: GLenum gl_FLOAT_MAT2 :: GLenum gl_FLOAT_MAT2x3 :: GLenum gl_FLOAT_MAT2x4 :: GLenum gl_FLOAT_MAT3 :: GLenum gl_FLOAT_MAT3x2 :: GLenum gl_FLOAT_MAT3x4 :: GLenum gl_FLOAT_MAT4 :: GLenum gl_FLOAT_MAT4x2 :: GLenum gl_FLOAT_MAT4x3 :: GLenum gl_FLOAT_VEC2 :: GLenum gl_FLOAT_VEC3 :: GLenum gl_FLOAT_VEC4 :: GLenum gl_INT :: GLenum gl_INT_VEC2 :: GLenum gl_INT_VEC3 :: GLenum gl_INT_VEC4 :: GLenum gl_SAMPLER_1D :: GLenum gl_SAMPLER_1D_SHADOW :: GLenum gl_SAMPLER_2D :: GLenum gl_SAMPLER_2D_SHADOW :: GLenum gl_SAMPLER_3D :: GLenum gl_SAMPLER_CUBE :: GLenum gl_SHORT :: GLenum gl_UNSIGNED_BYTE :: GLenum gl_UNSIGNED_INT :: GLenum gl_UNSIGNED_SHORT :: GLenum gl_LINES :: GLenum gl_LINE_LOOP :: GLenum gl_LINE_STRIP :: GLenum gl_MAX_ELEMENTS_INDICES :: GLenum gl_MAX_ELEMENTS_VERTICES :: GLenum gl_POINTS :: GLenum gl_TRIANGLES :: GLenum gl_TRIANGLE_FAN :: GLenum gl_TRIANGLE_STRIP :: GLenum gl_ALIASED_LINE_WIDTH_RANGE :: GLenum gl_BACK :: GLenum gl_CCW :: GLenum gl_CLIP_DISTANCE0 :: GLenum gl_CLIP_DISTANCE1 :: GLenum gl_CLIP_DISTANCE2 :: GLenum gl_CLIP_DISTANCE3 :: GLenum gl_CLIP_DISTANCE4 :: GLenum gl_CLIP_DISTANCE5 :: GLenum gl_CULL_FACE :: GLenum gl_CULL_FACE_MODE :: GLenum gl_CW :: GLenum gl_DONT_CARE :: GLenum gl_FASTEST :: GLenum gl_FILL :: GLenum gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum gl_FRONT :: GLenum gl_FRONT_AND_BACK :: GLenum gl_FRONT_FACE :: GLenum gl_LINE :: GLenum gl_LINE_SMOOTH :: GLenum gl_LINE_SMOOTH_HINT :: GLenum gl_LINE_WIDTH :: GLenum gl_LOWER_LEFT :: GLenum gl_MAX_CLIP_DISTANCES :: GLenum gl_MAX_VIEWPORT_DIMS :: GLenum gl_MULTISAMPLE :: GLenum gl_NICEST :: GLenum gl_POINT :: GLenum gl_POINT_FADE_THRESHOLD_SIZE :: GLenum gl_POINT_SIZE :: GLenum gl_POINT_SIZE_GRANULARITY :: GLenum gl_POINT_SIZE_RANGE :: GLenum gl_POLYGON_OFFSET_FACTOR :: GLenum gl_POLYGON_OFFSET_FILL :: GLenum gl_POLYGON_OFFSET_LINE :: GLenum gl_POLYGON_OFFSET_POINT :: GLenum gl_POLYGON_OFFSET_UNITS :: GLenum gl_POLYGON_SMOOTH :: GLenum gl_POLYGON_SMOOTH_HINT :: GLenum gl_SAMPLES :: GLenum gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum gl_SAMPLE_ALPHA_TO_ONE :: GLenum gl_SAMPLE_BUFFERS :: GLenum gl_SAMPLE_COVERAGE :: GLenum gl_SAMPLE_COVERAGE_INVERT :: GLenum gl_SAMPLE_COVERAGE_VALUE :: GLenum gl_SCISSOR_BOX :: GLenum gl_SCISSOR_TEST :: GLenum gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum gl_SMOOTH_POINT_SIZE_RANGE :: GLenum gl_TEXTURE_COMPRESSION_HINT :: GLenum gl_UPPER_LEFT :: GLenum gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum gl_VIEWPORT :: GLenum gl_INVALID_ENUM :: GLenum gl_INVALID_OPERATION :: GLenum gl_INVALID_VALUE :: GLenum gl_NO_ERROR :: GLenum gl_OUT_OF_MEMORY :: GLenum gl_ALPHA :: GLenum gl_BGR :: GLenum gl_BGRA :: GLenum gl_COMPRESSED_RGB :: GLenum gl_COMPRESSED_RGBA :: GLenum gl_COMPRESSED_SRGB :: GLenum gl_COMPRESSED_SRGB_ALPHA :: GLenum gl_COMPRESSED_TEXTURE_FORMATS :: GLenum gl_DEPTH_COMPONENT :: GLenum gl_DEPTH_COMPONENT16 :: GLenum gl_DEPTH_COMPONENT24 :: GLenum gl_DEPTH_COMPONENT32 :: GLenum gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum gl_R3_G3_B2 :: GLenum gl_RGB :: GLenum gl_RGB10 :: GLenum gl_RGB10_A2 :: GLenum gl_RGB12 :: GLenum gl_RGB16 :: GLenum gl_RGB4 :: GLenum gl_RGB5 :: GLenum gl_RGB5_A1 :: GLenum gl_RGB8 :: GLenum gl_RGBA :: GLenum gl_RGBA12 :: GLenum gl_RGBA16 :: GLenum gl_RGBA2 :: GLenum gl_RGBA4 :: GLenum gl_RGBA8 :: GLenum gl_SRGB :: GLenum gl_SRGB8 :: GLenum gl_SRGB8_ALPHA8 :: GLenum gl_SRGB_ALPHA :: GLenum gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum gl_UNSIGNED_BYTE_3_3_2 :: GLenum gl_UNSIGNED_INT_10_10_10_2 :: GLenum gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum gl_UNSIGNED_INT_8_8_8_8 :: GLenum gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum gl_UNSIGNED_SHORT_5_6_5 :: GLenum gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum gl_BACK_LEFT :: GLenum gl_BACK_RIGHT :: GLenum gl_COLOR :: GLenum gl_COLOR_BUFFER_BIT :: GLenum gl_COLOR_CLEAR_VALUE :: GLenum gl_DEPTH :: GLenum gl_DEPTH_BUFFER_BIT :: GLenum gl_DEPTH_CLEAR_VALUE :: GLenum gl_DRAW_BUFFER :: GLenum gl_DRAW_BUFFER0 :: GLenum gl_DRAW_BUFFER1 :: GLenum gl_DRAW_BUFFER10 :: GLenum gl_DRAW_BUFFER11 :: GLenum gl_DRAW_BUFFER12 :: GLenum gl_DRAW_BUFFER13 :: GLenum gl_DRAW_BUFFER14 :: GLenum gl_DRAW_BUFFER15 :: GLenum gl_DRAW_BUFFER2 :: GLenum gl_DRAW_BUFFER3 :: GLenum gl_DRAW_BUFFER4 :: GLenum gl_DRAW_BUFFER5 :: GLenum gl_DRAW_BUFFER6 :: GLenum gl_DRAW_BUFFER7 :: GLenum gl_DRAW_BUFFER8 :: GLenum gl_DRAW_BUFFER9 :: GLenum gl_FRONT_LEFT :: GLenum gl_FRONT_RIGHT :: GLenum gl_LEFT :: GLenum gl_MAX_DRAW_BUFFERS :: GLenum gl_PACK_ALIGNMENT :: GLenum gl_PACK_IMAGE_HEIGHT :: GLenum gl_PACK_LSB_FIRST :: GLenum gl_PACK_ROW_LENGTH :: GLenum gl_PACK_SKIP_IMAGES :: GLenum gl_PACK_SKIP_PIXELS :: GLenum gl_PACK_SKIP_ROWS :: GLenum gl_PACK_SWAP_BYTES :: GLenum gl_READ_BUFFER :: GLenum gl_RIGHT :: GLenum gl_STENCIL :: GLenum gl_STENCIL_BUFFER_BIT :: GLenum gl_STENCIL_CLEAR_VALUE :: GLenum gl_STENCIL_INDEX :: GLenum gl_UNPACK_ALIGNMENT :: GLenum gl_UNPACK_IMAGE_HEIGHT :: GLenum gl_UNPACK_LSB_FIRST :: GLenum gl_UNPACK_ROW_LENGTH :: GLenum gl_UNPACK_SKIP_IMAGES :: GLenum gl_UNPACK_SKIP_PIXELS :: GLenum gl_UNPACK_SKIP_ROWS :: GLenum gl_UNPACK_SWAP_BYTES :: GLenum gl_DITHER :: GLenum gl_DOUBLEBUFFER :: GLenum gl_MAX_TEXTURE_LOD_BIAS :: GLenum gl_MAX_VARYING_FLOATS :: GLenum gl_STEREO :: GLenum gl_ALWAYS :: GLenum gl_AND :: GLenum gl_AND_INVERTED :: GLenum gl_AND_REVERSE :: GLenum gl_BLEND :: GLenum gl_BLEND_COLOR :: GLenum gl_BLEND_DST_ALPHA :: GLenum gl_BLEND_DST_RGB :: GLenum gl_BLEND_EQUATION_ALPHA :: GLenum gl_BLEND_EQUATION_RGB :: GLenum gl_BLEND_SRC_ALPHA :: GLenum gl_BLEND_SRC_RGB :: GLenum gl_CLEAR :: GLenum gl_COLOR_LOGIC_OP :: GLenum gl_COLOR_WRITEMASK :: GLenum gl_COPY :: GLenum gl_COPY_INVERTED :: GLenum gl_DECR :: GLenum gl_DECR_WRAP :: GLenum gl_DEPTH_FUNC :: GLenum gl_DEPTH_RANGE :: GLenum gl_DEPTH_TEST :: GLenum gl_DEPTH_WRITEMASK :: GLenum gl_DST_ALPHA :: GLenum gl_DST_COLOR :: GLenum gl_EQUAL :: GLenum gl_EQUIV :: GLenum gl_FUNC_ADD :: GLenum gl_FUNC_REVERSE_SUBTRACT :: GLenum gl_FUNC_SUBTRACT :: GLenum gl_GEQUAL :: GLenum gl_GREATER :: GLenum gl_INCR :: GLenum gl_INCR_WRAP :: GLenum gl_INVERT :: GLenum gl_KEEP :: GLenum gl_LEQUAL :: GLenum gl_LESS :: GLenum gl_MAX :: GLenum gl_MIN :: GLenum gl_NAND :: GLenum gl_NEVER :: GLenum gl_NOOP :: GLenum gl_NOR :: GLenum gl_NOTEQUAL :: GLenum gl_ONE :: GLenum gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum gl_ONE_MINUS_CONSTANT_COLOR :: GLenum gl_ONE_MINUS_DST_ALPHA :: GLenum gl_ONE_MINUS_DST_COLOR :: GLenum gl_ONE_MINUS_SRC_ALPHA :: GLenum gl_ONE_MINUS_SRC_COLOR :: GLenum gl_OR :: GLenum gl_OR_INVERTED :: GLenum gl_OR_REVERSE :: GLenum gl_REPLACE :: GLenum gl_SET :: GLenum gl_SRC_ALPHA :: GLenum gl_SRC_ALPHA_SATURATE :: GLenum gl_SRC_COLOR :: GLenum gl_STENCIL_BACK_FAIL :: GLenum gl_STENCIL_BACK_FUNC :: GLenum gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum gl_STENCIL_BACK_REF :: GLenum gl_STENCIL_BACK_VALUE_MASK :: GLenum gl_STENCIL_BACK_WRITEMASK :: GLenum gl_STENCIL_FAIL :: GLenum gl_STENCIL_FUNC :: GLenum gl_STENCIL_PASS_DEPTH_FAIL :: GLenum gl_STENCIL_PASS_DEPTH_PASS :: GLenum gl_STENCIL_REF :: GLenum gl_STENCIL_TEST :: GLenum gl_STENCIL_VALUE_MASK :: GLenum gl_STENCIL_WRITEMASK :: GLenum gl_XOR :: GLenum gl_ZERO :: GLenum gl_CURRENT_QUERY :: GLenum gl_QUERY_COUNTER_BITS :: GLenum gl_QUERY_RESULT :: GLenum gl_QUERY_RESULT_AVAILABLE :: GLenum gl_SAMPLES_PASSED :: GLenum gl_ACTIVE_ATTRIBUTES :: GLenum gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum gl_ACTIVE_UNIFORMS :: GLenum gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum gl_ATTACHED_SHADERS :: GLenum gl_COMPILE_STATUS :: GLenum gl_CURRENT_PROGRAM :: GLenum gl_DELETE_STATUS :: GLenum gl_FRAGMENT_SHADER :: GLenum gl_INFO_LOG_LENGTH :: GLenum gl_LINK_STATUS :: GLenum gl_SHADER_SOURCE_LENGTH :: GLenum gl_SHADER_TYPE :: GLenum gl_VALIDATE_STATUS :: GLenum gl_VERTEX_SHADER :: GLenum gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum gl_RENDERER :: GLenum gl_SHADING_LANGUAGE_VERSION :: GLenum gl_VENDOR :: GLenum gl_VERSION :: GLenum gl_ACTIVE_TEXTURE :: GLenum gl_BLUE :: GLenum gl_CLAMP_TO_EDGE :: GLenum gl_COMPARE_REF_TO_TEXTURE :: GLenum gl_GREEN :: GLenum gl_LINEAR :: GLenum gl_LINEAR_MIPMAP_LINEAR :: GLenum gl_LINEAR_MIPMAP_NEAREST :: GLenum gl_MAX_3D_TEXTURE_SIZE :: GLenum gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum gl_MAX_TEXTURE_SIZE :: GLenum gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum gl_MIRRORED_REPEAT :: GLenum gl_NEAREST :: GLenum gl_NEAREST_MIPMAP_LINEAR :: GLenum gl_NEAREST_MIPMAP_NEAREST :: GLenum gl_NONE :: GLenum gl_PROXY_TEXTURE_1D :: GLenum gl_PROXY_TEXTURE_2D :: GLenum gl_PROXY_TEXTURE_3D :: GLenum gl_PROXY_TEXTURE_CUBE_MAP :: GLenum gl_RED :: GLenum gl_REPEAT :: GLenum gl_TEXTURE :: GLenum gl_TEXTURE_1D :: GLenum gl_TEXTURE_2D :: GLenum gl_TEXTURE_3D :: GLenum gl_TEXTURE_ALPHA_SIZE :: GLenum gl_TEXTURE_BASE_LEVEL :: GLenum gl_TEXTURE_BINDING_1D :: GLenum gl_TEXTURE_BINDING_2D :: GLenum gl_TEXTURE_BINDING_3D :: GLenum gl_TEXTURE_BINDING_CUBE_MAP :: GLenum gl_TEXTURE_BLUE_SIZE :: GLenum gl_TEXTURE_COMPARE_FUNC :: GLenum gl_TEXTURE_COMPARE_MODE :: GLenum gl_TEXTURE_COMPRESSED :: GLenum gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum gl_TEXTURE_CUBE_MAP :: GLenum gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum gl_TEXTURE_DEPTH :: GLenum gl_TEXTURE_DEPTH_SIZE :: GLenum gl_TEXTURE_GREEN_SIZE :: GLenum gl_TEXTURE_HEIGHT :: GLenum gl_TEXTURE_INTERNAL_FORMAT :: GLenum gl_TEXTURE_LOD_BIAS :: GLenum gl_TEXTURE_MAG_FILTER :: GLenum gl_TEXTURE_MAX_LEVEL :: GLenum gl_TEXTURE_MAX_LOD :: GLenum gl_TEXTURE_MIN_FILTER :: GLenum gl_TEXTURE_MIN_LOD :: GLenum gl_TEXTURE_RED_SIZE :: GLenum gl_TEXTURE_WIDTH :: GLenum gl_TEXTURE_WRAP_R :: GLenum gl_TEXTURE_WRAP_S :: GLenum gl_TEXTURE_WRAP_T :: GLenum gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum gl_CURRENT_VERTEX_ATTRIB :: GLenum gl_MAX_VERTEX_ATTRIBS :: GLenum gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum data GLbitfield :: * data GLboolean :: * data GLbyte :: * data GLchar :: * data GLclampd :: * data GLclampf :: * data GLdouble :: * data GLenum :: * data GLfloat :: * data GLhalf :: * data GLint :: * data GLintptr :: * data GLshort :: * data GLsizei :: * data GLsizeiptr :: * data GLubyte :: * data GLuint :: * data GLushort :: *