Build #3 for Pup-Events-Demo-1.0

[all reports]

Package Pup-Events-Demo-1.0
Install BuildFailed
Docs NotTried
Tests NotTried
Time submitted 2015-05-22 16:20:18.650398 UTC
Compiler ghc-7.8.3
OS linux
Arch x86_64
Dependencies stm-2.4.4, parsec-3.1.9, base-4.7.0.1, Pup-Events-Server-1.2, Pup-Events-PQueue-1.0, Pup-Events-Client-1.1.4, OpenGL-2.12.0.1, GLUT-2.7.0.1
Flags none

Code Coverage

No Code Coverage was submitted for this report.

Build log

[view raw]

Resolving dependencies...
Configuring ObjectName-1.1.0.0...
Building ObjectName-1.1.0.0...
Preprocessing library ObjectName-1.1.0.0...
[1 of 1] Compiling Data.ObjectName  ( src/Data/ObjectName.hs, dist/build/Data/ObjectName.o )
In-place registering ObjectName-1.1.0.0...
Running Haddock for ObjectName-1.1.0.0...
Running hscolour for ObjectName-1.1.0.0...
Preprocessing library ObjectName-1.1.0.0...
Preprocessing library ObjectName-1.1.0.0...
Haddock coverage:
 100% (  3 /  3) in 'Data.ObjectName'
Documentation created: dist/doc/html/ObjectName/index.html,
dist/doc/html/ObjectName/ObjectName.txt
Creating package registration file: /tmp/pkgConf-ObjectName-1.1.09002.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/ObjectName-1.1.0.0
Registering ObjectName-1.1.0.0...
Installed ObjectName-1.1.0.0
Configuring OpenGLRaw-2.5.0.0...
Building OpenGLRaw-2.5.0.0...
Preprocessing library OpenGLRaw-2.5.0.0...
[  1 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Types ( src/Graphics/Rendering/OpenGL/Raw/Types.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Types.o )
[  2 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Foreign ( src/Graphics/Rendering/OpenGL/Raw/Foreign.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Foreign.o )
[  3 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Tokens ( src/Graphics/Rendering/OpenGL/Raw/Tokens.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Tokens.o )
[  4 of 524] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/APPLE/AuxDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/AuxDepthStencil.o )
[  5 of 524] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage ( src/Graphics/Rendering/OpenGL/Raw/APPLE/ClientStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/ClientStorage.o )
[  6 of 524] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FloatPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/FloatPixels.o )
[  7 of 524] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.RGB422 ( src/Graphics/Rendering/OpenGL/Raw/APPLE/RGB422.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/RGB422.o )
[  8 of 524] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes ( src/Graphics/Rendering/OpenGL/Raw/APPLE/RowBytes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/RowBytes.o )
[  9 of 524] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector ( src/Graphics/Rendering/OpenGL/Raw/APPLE/SpecularVector.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/SpecularVector.o )
[ 10 of 524] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint ( src/Graphics/Rendering/OpenGL/Raw/APPLE/TransformHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/TransformHint.o )
[ 11 of 524] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422 ( src/Graphics/Rendering/OpenGL/Raw/APPLE/YCbCr422.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/YCbCr422.o )
[ 12 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage ( src/Graphics/Rendering/OpenGL/Raw/ARB/CompressedTexturePixelStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CompressedTexturePixelStorage.o )
[ 13 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted ( src/Graphics/Rendering/OpenGL/Raw/ARB/ConditionalRenderInverted.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ConditionalRenderInverted.o )
[ 14 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CullDistance ( src/Graphics/Rendering/OpenGL/Raw/ARB/CullDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CullDistance.o )
[ 15 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.o )
[ 16 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.o )
[ 17 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.o )
[ 18 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts ( src/Graphics/Rendering/OpenGL/Raw/ARB/EnhancedLayouts.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/EnhancedLayouts.o )
[ 19 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES3Compatibility.o )
[ 20 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation ( src/Graphics/Rendering/OpenGL/Raw/ARB/ExplicitUniformLocation.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ExplicitUniformLocation.o )
[ 21 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.o )
[ 22 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.o )
[ 23 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShader5.o )
[ 24 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.o )
[ 25 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.o )
[ 26 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferAlignment.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferAlignment.o )
[ 27 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery2.o )
[ 28 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/PipelineStatisticsQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PipelineStatisticsQuery.o )
[ 29 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.o )
[ 30 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointSprite ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.o )
[ 31 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/QueryBufferObject.o )
[ 32 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.o )
[ 33 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubemapPerTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubemapPerTexture.o )
[ 34 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.o )
[ 35 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.o )
[ 36 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Shadow ( src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.o )
[ 37 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing ( src/Graphics/Rendering/OpenGL/Raw/ARB/StencilTexturing.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/StencilTexturing.o )
[ 38 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.o )
[ 39 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObjectRGB32.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObjectRGB32.o )
[ 40 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionBPTC.o )
[ 41 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.o )
[ 42 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.o )
[ 43 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.o )
[ 44 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.o )
[ 45 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.o )
[ 46 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.o )
[ 47 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureGather ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.o )
[ 48 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirrorClampToEdge ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirrorClampToEdge.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirrorClampToEdge.o )
[ 49 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.o )
[ 50 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.o )
[ 51 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRGB10A2UI.o )
[ 52 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureRG ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.o )
[ 53 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureStencil8.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureStencil8.o )
[ 54 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureSwizzle.o )
[ 55 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackOverflowQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedbackOverflowQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedbackOverflowQuery.o )
[ 56 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayBGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayBGRA.o )
[ 57 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexType10f11f11fRev ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType10f11f11fRev.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexType10f11f11fRev.o )
[ 58 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ATI.Meminfo ( src/Graphics/Rendering/OpenGL/Raw/ATI/Meminfo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/Meminfo.o )
[ 59 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat ( src/Graphics/Rendering/OpenGL/Raw/ATI/PixelFormatFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/PixelFormatFloat.o )
[ 60 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ATI.TextFragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ATI/TextFragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/TextFragmentShader.o )
[ 61 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3 ( src/Graphics/Rendering/OpenGL/Raw/ATI/TextureEnvCombine3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/TextureEnvCombine3.o )
[ 62 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat ( src/Graphics/Rendering/OpenGL/Raw/ATI/TextureFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/TextureFloat.o )
[ 63 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce ( src/Graphics/Rendering/OpenGL/Raw/ATI/TextureMirrorOnce.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/TextureMirrorOnce.o )
[ 64 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ABGR ( src/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ABGR.o )
[ 65 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BGRA ( src/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BGRA.o )
[ 66 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract ( src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.o )
[ 67 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint ( src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.o )
[ 68 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.CMYKA ( src/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/CMYKA.o )
[ 69 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.o )
[ 70 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisampleBlitScaled ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisampleBlitScaled.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferMultisampleBlitScaled.o )
[ 71 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.o )
[ 72 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats ( src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.o )
[ 73 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedDepthStencil.o )
[ 74 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.o )
[ 75 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels ( src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.o )
[ 76 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject ( src/Graphics/Rendering/OpenGL/Raw/EXT/PixelBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/PixelBufferObject.o )
[ 77 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal ( src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.o )
[ 78 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor ( src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.o )
[ 79 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.o )
[ 80 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap ( src/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.o )
[ 81 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLATC.o )
[ 82 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionRGTC.o )
[ 83 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3TC.o )
[ 84 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCubeMap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureCubeMap.o )
[ 85 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.o )
[ 86 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.o )
[ 87 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.o )
[ 88 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.Texture ( src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/Texture.o )
[ 89 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureLODBias.o )
[ 90 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.o )
[ 91 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSharedExponent.o )
[ 92 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSNorm.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSNorm.o )
[ 93 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGBDecode.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGBDecode.o )
[ 94 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.o )
[ 95 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle ( src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.o )
[ 96 of 524] Compiling Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA ( src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArrayBGRA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/EXT/VertexArrayBGRA.o )
[ 97 of 524] Compiling Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes ( src/Graphics/Rendering/OpenGL/Raw/HP/ConvolutionBorderModes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/HP/ConvolutionBorderModes.o )
[ 98 of 524] Compiling Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest ( src/Graphics/Rendering/OpenGL/Raw/HP/OcclusionTest.hs, dist/build/Graphics/Rendering/OpenGL/Raw/HP/OcclusionTest.o )
[ 99 of 524] Compiling Graphics.Rendering.OpenGL.Raw.HP.TextureLighting ( src/Graphics/Rendering/OpenGL/Raw/HP/TextureLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/HP/TextureLighting.o )
[100 of 524] Compiling Graphics.Rendering.OpenGL.Raw.IBM.CullVertex ( src/Graphics/Rendering/OpenGL/Raw/IBM/CullVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/IBM/CullVertex.o )
[101 of 524] Compiling Graphics.Rendering.OpenGL.Raw.IBM.RasterposClip ( src/Graphics/Rendering/OpenGL/Raw/IBM/RasterposClip.hs, dist/build/Graphics/Rendering/OpenGL/Raw/IBM/RasterposClip.o )
[102 of 524] Compiling Graphics.Rendering.OpenGL.Raw.IBM.TextureMirroredRepeat ( src/Graphics/Rendering/OpenGL/Raw/IBM/TextureMirroredRepeat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/IBM/TextureMirroredRepeat.o )
[103 of 524] Compiling Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp ( src/Graphics/Rendering/OpenGL/Raw/INGR/ColorClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/INGR/ColorClamp.o )
[104 of 524] Compiling Graphics.Rendering.OpenGL.Raw.INGR.InterlaceRead ( src/Graphics/Rendering/OpenGL/Raw/INGR/InterlaceRead.hs, dist/build/Graphics/Rendering/OpenGL/Raw/INGR/InterlaceRead.o )
[105 of 524] Compiling Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvancedCoherent ( src/Graphics/Rendering/OpenGL/Raw/KHR/BlendEquationAdvancedCoherent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/BlendEquationAdvancedCoherent.o )
[106 of 524] Compiling Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl ( src/Graphics/Rendering/OpenGL/Raw/KHR/ContextFlushControl.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/ContextFlushControl.o )
[107 of 524] Compiling Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR ( src/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCHDR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCHDR.o )
[108 of 524] Compiling Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR ( src/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCLDR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/KHR/TextureCompressionASTCLDR.o )
[109 of 524] Compiling Graphics.Rendering.OpenGL.Raw.MESA.PackInvert ( src/Graphics/Rendering/OpenGL/Raw/MESA/PackInvert.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESA/PackInvert.o )
[110 of 524] Compiling Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture ( src/Graphics/Rendering/OpenGL/Raw/MESA/YCbCrTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESA/YCbCrTexture.o )
[111 of 524] Compiling Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack ( src/Graphics/Rendering/OpenGL/Raw/MESAX/TextureStack.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESAX/TextureStack.o )
[112 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent ( src/Graphics/Rendering/OpenGL/Raw/NV/BlendEquationAdvancedCoherent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/BlendEquationAdvancedCoherent.o )
[113 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5 ( src/Graphics/Rendering/OpenGL/Raw/NV/ComputeProgram5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ComputeProgram5.o )
[114 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.o )
[115 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D ( src/Graphics/Rendering/OpenGL/Raw/NV/DeepTexture3D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DeepTexture3D.o )
[116 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.o )
[117 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.FillRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/FillRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FillRectangle.o )
[118 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer ( src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.o )
[119 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.o )
[120 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.o )
[121 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent ( src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.o )
[122 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleCoverage.o )
[123 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint ( src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.o )
[124 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil ( src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.o )
[125 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingSharedEdge.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingSharedEdge.o )
[126 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore ( src/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferStore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferStore.o )
[127 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup ( src/Graphics/Rendering/OpenGL/Raw/NV/ShaderThreadGroup.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ShaderThreadGroup.o )
[128 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5 ( src/Graphics/Rendering/OpenGL/Raw/NV/TessellationProgram5.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TessellationProgram5.o )
[129 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.o )
[130 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection ( src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.o )
[131 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.o )
[132 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.o )
[133 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.o )
[134 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.o )
[135 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.o )
[136 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureShader ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.o )
[137 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory ( src/Graphics/Rendering/OpenGL/Raw/NV/UniformBufferUnifiedMemory.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/UniformBufferUnifiedMemory.o )
[138 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.o )
[139 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.o )
[140 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.o )
[141 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo ( src/Graphics/Rendering/OpenGL/Raw/NVX/GPUMemoryInfo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NVX/GPUMemoryInfo.o )
[142 of 524] Compiling Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture ( src/Graphics/Rendering/OpenGL/Raw/OES/CompressedPalettedTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/CompressedPalettedTexture.o )
[143 of 524] Compiling Graphics.Rendering.OpenGL.Raw.OES.ReadFormat ( src/Graphics/Rendering/OpenGL/Raw/OES/ReadFormat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/ReadFormat.o )
[144 of 524] Compiling Graphics.Rendering.OpenGL.Raw.OML.Interlace ( src/Graphics/Rendering/OpenGL/Raw/OML/Interlace.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OML/Interlace.o )
[145 of 524] Compiling Graphics.Rendering.OpenGL.Raw.OML.Resample ( src/Graphics/Rendering/OpenGL/Raw/OML/Resample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OML/Resample.o )
[146 of 524] Compiling Graphics.Rendering.OpenGL.Raw.OML.Subsample ( src/Graphics/Rendering/OpenGL/Raw/OML/Subsample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OML/Subsample.o )
[147 of 524] Compiling Graphics.Rendering.OpenGL.Raw.PGI.VertexHints ( src/Graphics/Rendering/OpenGL/Raw/PGI/VertexHints.hs, dist/build/Graphics/Rendering/OpenGL/Raw/PGI/VertexHints.o )
[148 of 524] Compiling Graphics.Rendering.OpenGL.Raw.REND.ScreenCoordinates ( src/Graphics/Rendering/OpenGL/Raw/REND/ScreenCoordinates.hs, dist/build/Graphics/Rendering/OpenGL/Raw/REND/ScreenCoordinates.o )
[149 of 524] Compiling Graphics.Rendering.OpenGL.Raw.S3.S3TC ( src/Graphics/Rendering/OpenGL/Raw/S3/S3TC.hs, dist/build/Graphics/Rendering/OpenGL/Raw/S3/S3TC.o )
[150 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix ( src/Graphics/Rendering/OpenGL/Raw/SGI/ColorMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGI/ColorMatrix.o )
[151 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGI.TextureColorTable ( src/Graphics/Rendering/OpenGL/Raw/SGI/TextureColorTable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGI/TextureColorTable.o )
[152 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.GenerateMipmap ( src/Graphics/Rendering/OpenGL/Raw/SGIS/GenerateMipmap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/GenerateMipmap.o )
[153 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen ( src/Graphics/Rendering/OpenGL/Raw/SGIS/PointLineTexgen.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/PointLineTexgen.o )
[154 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureBorderClamp ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureBorderClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureBorderClamp.o )
[155 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureEdgeClamp ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureEdgeClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureEdgeClamp.o )
[156 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureLOD.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureLOD.o )
[157 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureSelect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureSelect.o )
[158 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.AsyncHistogram ( src/Graphics/Rendering/OpenGL/Raw/SGIX/AsyncHistogram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/AsyncHistogram.o )
[159 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel ( src/Graphics/Rendering/OpenGL/Raw/SGIX/AsyncPixel.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/AsyncPixel.o )
[160 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.BlendAlphaMinmax ( src/Graphics/Rendering/OpenGL/Raw/SGIX/BlendAlphaMinmax.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/BlendAlphaMinmax.o )
[161 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.CalligraphicFragment ( src/Graphics/Rendering/OpenGL/Raw/SGIX/CalligraphicFragment.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/CalligraphicFragment.o )
[162 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Clipmap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Clipmap.o )
[163 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ConvolutionAccuracy ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ConvolutionAccuracy.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ConvolutionAccuracy.o )
[164 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIX/DepthTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/DepthTexture.o )
[165 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.FogOffset ( src/Graphics/Rendering/OpenGL/Raw/SGIX/FogOffset.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/FogOffset.o )
[166 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Interlace ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Interlace.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Interlace.o )
[167 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.IrInstrument1 ( src/Graphics/Rendering/OpenGL/Raw/SGIX/IrInstrument1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/IrInstrument1.o )
[168 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTiles.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTiles.o )
[169 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Resample ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Resample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Resample.o )
[170 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ScalebiasHint ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ScalebiasHint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ScalebiasHint.o )
[171 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ShadowAmbient ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ShadowAmbient.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ShadowAmbient.o )
[172 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Shadow ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Shadow.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Shadow.o )
[173 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Subsample ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Subsample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Subsample.o )
[174 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureAddEnv ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureAddEnv.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureAddEnv.o )
[175 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureCoordinateClamp.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureCoordinateClamp.o )
[176 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureLODBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureLODBias.o )
[177 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureMultiBuffer ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureMultiBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureMultiBuffer.o )
[178 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TextureScaleBias.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TextureScaleBias.o )
[179 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip ( src/Graphics/Rendering/OpenGL/Raw/SGIX/VertexPreclip.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/VertexPreclip.o )
[180 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA ( src/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCbA.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCbA.o )
[181 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb ( src/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCb.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/YCrCb.o )
[182 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SUN.ConvolutionBorderModes ( src/Graphics/Rendering/OpenGL/Raw/SUN/ConvolutionBorderModes.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/ConvolutionBorderModes.o )
[183 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SUN.SliceAccum ( src/Graphics/Rendering/OpenGL/Raw/SUN/SliceAccum.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/SliceAccum.o )
[184 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Multisample.o )
[185 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1 ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX/TextureCompressionFXT1.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX/TextureCompressionFXT1.o )
[186 of 524] Compiling Graphics.Rendering.OpenGL.Raw.WIN.PhongShading ( src/Graphics/Rendering/OpenGL/Raw/WIN/PhongShading.hs, dist/build/Graphics/Rendering/OpenGL/Raw/WIN/PhongShading.o )
[187 of 524] Compiling Graphics.Rendering.OpenGL.Raw.WIN.SpecularFog ( src/Graphics/Rendering/OpenGL/Raw/WIN/SpecularFog.hs, dist/build/Graphics/Rendering/OpenGL/Raw/WIN/SpecularFog.o )
[188 of 524] Compiling Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4 ( src/Graphics/Rendering/OpenGL/Raw/AMD/TransformFeedback4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/TransformFeedback4.o )
[189 of 524] Compiling Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture ( src/Graphics/Rendering/OpenGL/Raw/AMD/SeamlessCubemapPerTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/SeamlessCubemapPerTexture.o )
[190 of 524] Compiling Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject ( src/Graphics/Rendering/OpenGL/Raw/AMD/QueryBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/QueryBufferObject.o )
[191 of 524] Compiling Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory ( src/Graphics/Rendering/OpenGL/Raw/AMD/PinnedMemory.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/PinnedMemory.o )
[192 of 524] Compiling Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate ( src/Graphics/Rendering/OpenGL/Raw/AMD/DepthClampSeparate.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/DepthClampSeparate.o )
[193 of 524] Compiling Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor ( src/Graphics/Rendering/OpenGL/Raw/AMD/BlendMinmaxFactor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/BlendMinmaxFactor.o )
[194 of 524] Compiling Graphics.Rendering.OpenGL.Raw.WIN ( src/Graphics/Rendering/OpenGL/Raw/WIN.hs, dist/build/Graphics/Rendering/OpenGL/Raw/WIN.o )
[195 of 524] Compiling Graphics.Rendering.OpenGL.Raw.S3 ( src/Graphics/Rendering/OpenGL/Raw/S3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/S3.o )
[196 of 524] Compiling Graphics.Rendering.OpenGL.Raw.REND ( src/Graphics/Rendering/OpenGL/Raw/REND.hs, dist/build/Graphics/Rendering/OpenGL/Raw/REND.o )
[197 of 524] Compiling Graphics.Rendering.OpenGL.Raw.OML ( src/Graphics/Rendering/OpenGL/Raw/OML.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OML.o )
[198 of 524] Compiling Graphics.Rendering.OpenGL.Raw.MESAX ( src/Graphics/Rendering/OpenGL/Raw/MESAX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/MESAX.o )
[199 of 524] Compiling Graphics.Rendering.OpenGL.Raw.GetProcAddress ( src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs, dist/build/Graphics/Rendering/OpenGL/Raw/GetProcAddress.o )
[200 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Functions ( src/Graphics/Rendering/OpenGL/Raw/Functions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Functions.o )
[201 of 524] Compiling Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput ( src/Graphics/Rendering/OpenGL/Raw/AMD/DebugOutput.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/DebugOutput.o )
[202 of 524] Compiling Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/AMD/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/DrawBuffersBlend.o )
[203 of 524] Compiling Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64 ( src/Graphics/Rendering/OpenGL/Raw/AMD/GPUShaderInt64.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/GPUShaderInt64.o )
[204 of 524] Compiling Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements ( src/Graphics/Rendering/OpenGL/Raw/AMD/InterleavedElements.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/InterleavedElements.o )
[205 of 524] Compiling Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/AMD/MultiDrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/MultiDrawIndirect.o )
[206 of 524] Compiling Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete ( src/Graphics/Rendering/OpenGL/Raw/AMD/NameGenDelete.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/NameGenDelete.o )
[207 of 524] Compiling Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent ( src/Graphics/Rendering/OpenGL/Raw/AMD/OcclusionQueryEvent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/OcclusionQueryEvent.o )
[208 of 524] Compiling Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor ( src/Graphics/Rendering/OpenGL/Raw/AMD/PerformanceMonitor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/PerformanceMonitor.o )
[209 of 524] Compiling Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions ( src/Graphics/Rendering/OpenGL/Raw/AMD/SamplePositions.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/SamplePositions.o )
[210 of 524] Compiling Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture ( src/Graphics/Rendering/OpenGL/Raw/AMD/SparseTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/SparseTexture.o )
[211 of 524] Compiling Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended ( src/Graphics/Rendering/OpenGL/Raw/AMD/StencilOperationExtended.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/StencilOperationExtended.o )
[212 of 524] Compiling Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator ( src/Graphics/Rendering/OpenGL/Raw/AMD/VertexShaderTessellator.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD/VertexShaderTessellator.o )
[213 of 524] Compiling Graphics.Rendering.OpenGL.Raw.AMD ( src/Graphics/Rendering/OpenGL/Raw/AMD.hs, dist/build/Graphics/Rendering/OpenGL/Raw/AMD.o )
[214 of 524] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray ( src/Graphics/Rendering/OpenGL/Raw/APPLE/ElementArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/ElementArray.o )
[215 of 524] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.Fence ( src/Graphics/Rendering/OpenGL/Raw/APPLE/Fence.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/Fence.o )
[216 of 524] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange ( src/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/FlushBufferRange.o )
[217 of 524] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.ObjectPurgeable ( src/Graphics/Rendering/OpenGL/Raw/APPLE/ObjectPurgeable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/ObjectPurgeable.o )
[218 of 524] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.TextureRange ( src/Graphics/Rendering/OpenGL/Raw/APPLE/TextureRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/TextureRange.o )
[219 of 524] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/VertexArrayObject.o )
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[221 of 524] Compiling Graphics.Rendering.OpenGL.Raw.APPLE.VertexProgramEvaluators ( src/Graphics/Rendering/OpenGL/Raw/APPLE/VertexProgramEvaluators.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE/VertexProgramEvaluators.o )
[222 of 524] Compiling Graphics.Rendering.OpenGL.Raw.APPLE ( src/Graphics/Rendering/OpenGL/Raw/APPLE.hs, dist/build/Graphics/Rendering/OpenGL/Raw/APPLE.o )
[223 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance ( src/Graphics/Rendering/OpenGL/Raw/ARB/BaseInstance.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BaseInstance.o )
[224 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BindlessTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/BindlessTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BindlessTexture.o )
[225 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BlendFuncExtended ( src/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BlendFuncExtended.o )
[226 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.BufferStorage ( src/Graphics/Rendering/OpenGL/Raw/ARB/BufferStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/BufferStorage.o )
[227 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/ClearBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ClearBufferObject.o )
[228 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/ClearTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ClearTexture.o )
[229 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CLEvent ( src/Graphics/Rendering/OpenGL/Raw/ARB/CLEvent.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CLEvent.o )
[230 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ClipControl ( src/Graphics/Rendering/OpenGL/Raw/ARB/ClipControl.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ClipControl.o )
[231 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.o )
[232 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeShader.o )
[233 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize ( src/Graphics/Rendering/OpenGL/Raw/ARB/ComputeVariableGroupSize.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ComputeVariableGroupSize.o )
[234 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer ( src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.o )
[235 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.CopyImage ( src/Graphics/Rendering/OpenGL/Raw/ARB/CopyImage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/CopyImage.o )
[236 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput ( src/Graphics/Rendering/OpenGL/Raw/ARB/DebugOutput.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DebugOutput.o )
[237 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess ( src/Graphics/Rendering/OpenGL/Raw/ARB/DirectStateAccess.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DirectStateAccess.o )
[238 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.o )
[239 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.o )
[240 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.o )
[241 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawIndirect.o )
[242 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced ( src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.o )
[243 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES2Compatibility.o )
[244 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ES31Compatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ES31Compatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ES31Compatibility.o )
[245 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.o )
[246 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferNoAttachments.o )
[247 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObjectCompatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObjectCompatibility.o )
[248 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore ( src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObjectCore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObjectCore.o )
[249 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.o )
[250 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GetProgramBinary ( src/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GetProgramBinary.o )
[251 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GetTextureSubImage ( src/Graphics/Rendering/OpenGL/Raw/ARB/GetTextureSubImage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GetTextureSubImage.o )
[252 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.GPUShaderFP64 ( src/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/GPUShaderFP64.o )
[253 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/ImagingCompatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ImagingCompatibility.o )
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[255 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.IndirectParameters ( src/Graphics/Rendering/OpenGL/Raw/ARB/IndirectParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/IndirectParameters.o )
[256 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays ( src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.o )
[257 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/InternalformatQuery2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InternalformatQuery2.o )
[258 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InternalformatQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/InternalformatQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InternalformatQuery.o )
[259 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.InvalidateSubdata ( src/Graphics/Rendering/OpenGL/Raw/ARB/InvalidateSubdata.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/InvalidateSubdata.o )
[260 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange ( src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.o )
[261 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.o )
[262 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MultiBind ( src/Graphics/Rendering/OpenGL/Raw/ARB/MultiBind.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MultiBind.o )
[263 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.MultiDrawIndirect ( src/Graphics/Rendering/OpenGL/Raw/ARB/MultiDrawIndirect.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/MultiDrawIndirect.o )
[264 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.o )
[265 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Multitexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.o )
[266 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.o )
[267 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.o )
[268 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ProgramInterfaceQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/ProgramInterfaceQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ProgramInterfaceQuery.o )
[269 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex ( src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.o )
[270 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCompatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/RobustnessCompatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/RobustnessCompatibility.o )
[271 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore ( src/Graphics/Rendering/OpenGL/Raw/ARB/RobustnessCore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/RobustnessCore.o )
[272 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SamplerObjects.o )
[273 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SampleShading ( src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.o )
[274 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SeparateShaderObjects.o )
[275 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderAtomicCounters ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderAtomicCounters.o )
[276 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderImageLoadStore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderImageLoadStore.o )
[277 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.o )
[278 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderStorageBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderStorageBufferObject.o )
[279 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShaderSubroutine ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShaderSubroutine.o )
[280 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguageInclude ( src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguageInclude.o )
[281 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SparseBuffer ( src/Graphics/Rendering/OpenGL/Raw/ARB/SparseBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SparseBuffer.o )
[282 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.SparseTexture ( src/Graphics/Rendering/OpenGL/Raw/ARB/SparseTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/SparseTexture.o )
[283 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.Sync ( src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/Sync.o )
[284 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TessellationShader.o )
[285 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBarrier ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBarrier.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBarrier.o )
[286 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.o )
[287 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferRange ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferRange.o )
[288 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.o )
[289 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.o )
[290 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureStorage ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureStorage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureStorage.o )
[291 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureStorageMultisample ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureStorageMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureStorageMultisample.o )
[292 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TextureView ( src/Graphics/Rendering/OpenGL/Raw/ARB/TextureView.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TextureView.o )
[293 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TimerQuery ( src/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TimerQuery.o )
[294 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback2.o )
[295 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedback3 ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedback3.o )
[296 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackInstanced ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedbackInstanced.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransformFeedbackInstanced.o )
[297 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix ( src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.o )
[298 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.o )
[299 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.o )
[300 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexAttrib64Bit ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttrib64Bit.o )
[301 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexAttribBinding ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttribBinding.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexAttribBinding.o )
[302 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.o )
[303 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.o )
[304 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.o )
[305 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexShader ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.o )
[306 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010RevCompatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010RevCompatibility.o )
[307 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore ( src/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010RevCore.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/VertexType2101010RevCore.o )
[308 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray ( src/Graphics/Rendering/OpenGL/Raw/ARB/ViewportArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/ViewportArray.o )
[309 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB.WindowPos ( src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.o )
[310 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ARB ( src/Graphics/Rendering/OpenGL/Raw/ARB.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ARB.o )
[311 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers ( src/Graphics/Rendering/OpenGL/Raw/ATI/DrawBuffers.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/DrawBuffers.o )
[312 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ATI.ElementArray ( src/Graphics/Rendering/OpenGL/Raw/ATI/ElementArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/ElementArray.o )
[313 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap ( src/Graphics/Rendering/OpenGL/Raw/ATI/EnvmapBumpmap.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/EnvmapBumpmap.o )
[314 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ATI.FragmentShader ( src/Graphics/Rendering/OpenGL/Raw/ATI/FragmentShader.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/FragmentShader.o )
[315 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ATI.MapObjectBuffer ( src/Graphics/Rendering/OpenGL/Raw/ATI/MapObjectBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/MapObjectBuffer.o )
[316 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles ( src/Graphics/Rendering/OpenGL/Raw/ATI/PNTriangles.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/PNTriangles.o )
[317 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil ( src/Graphics/Rendering/OpenGL/Raw/ATI/SeparateStencil.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/SeparateStencil.o )
[318 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject ( src/Graphics/Rendering/OpenGL/Raw/ATI/VertexArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/VertexArrayObject.o )
[319 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ATI.VertexAttribArrayObject ( src/Graphics/Rendering/OpenGL/Raw/ATI/VertexAttribArrayObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/VertexAttribArrayObject.o )
[320 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams ( src/Graphics/Rendering/OpenGL/Raw/ATI/VertexStreams.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI/VertexStreams.o )
[321 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ATI ( src/Graphics/Rendering/OpenGL/Raw/ATI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ATI.o )
[322 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility30 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility30.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility30.o )
[323 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility31 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility31.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility31.o )
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[326 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility40 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility40.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility40.o )
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[331 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Core30 ( src/Graphics/Rendering/OpenGL/Raw/Core30.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core30.o )
[332 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Core31 ( src/Graphics/Rendering/OpenGL/Raw/Core31.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core31.o )
[333 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Core32 ( src/Graphics/Rendering/OpenGL/Raw/Core32.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core32.o )
[334 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Core33 ( src/Graphics/Rendering/OpenGL/Raw/Core33.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core33.o )
[335 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Core40 ( src/Graphics/Rendering/OpenGL/Raw/Core40.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Core40.o )
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[423 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirectCount ( src/Graphics/Rendering/OpenGL/Raw/NV/BindlessMultiDrawIndirectCount.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/BindlessMultiDrawIndirectCount.o )
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[427 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.CommandList ( src/Graphics/Rendering/OpenGL/Raw/NV/CommandList.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/CommandList.o )
[428 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender ( src/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.o )
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[431 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat ( src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.o )
[432 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.DrawTexture ( src/Graphics/Rendering/OpenGL/Raw/NV/DrawTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/DrawTexture.o )
[433 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.Evaluators ( src/Graphics/Rendering/OpenGL/Raw/NV/Evaluators.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/Evaluators.o )
[434 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample ( src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.o )
[435 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.Fence ( src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/Fence.o )
[436 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentCoverageToColor.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentCoverageToColor.o )
[437 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.o )
[438 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMixedSamples.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMixedSamples.o )
[439 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage ( src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.o )
[440 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.o )
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[445 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.InternalformatSampleQuery ( src/Graphics/Rendering/OpenGL/Raw/NV/InternalformatSampleQuery.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/InternalformatSampleQuery.o )
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[447 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject ( src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.o )
[448 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility ( src/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingCompatibility.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PathRenderingCompatibility.o )
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[452 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.PresentVideo ( src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.o )
[453 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.o )
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[455 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners ( src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.o )
[456 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.SampleLocations ( src/Graphics/Rendering/OpenGL/Raw/NV/SampleLocations.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/SampleLocations.o )
[457 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferLoad ( src/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferLoad.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/ShaderBufferLoad.o )
[458 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureBarrier ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureBarrier.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureBarrier.o )
[459 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.TextureMultisample ( src/Graphics/Rendering/OpenGL/Raw/NV/TextureMultisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TextureMultisample.o )
[460 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.o )
[461 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback ( src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.o )
[462 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.VDPAUInterop ( src/Graphics/Rendering/OpenGL/Raw/NV/VDPAUInterop.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VDPAUInterop.o )
[463 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.o )
[464 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexAttribInteger64Bit ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexAttribInteger64Bit.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexAttribInteger64Bit.o )
[465 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexBufferUnifiedMemory ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexBufferUnifiedMemory.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexBufferUnifiedMemory.o )
[466 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.o )
[467 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.VertexProgram ( src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.o )
[468 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV.VideoCapture ( src/Graphics/Rendering/OpenGL/Raw/NV/VideoCapture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV/VideoCapture.o )
[469 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NV ( src/Graphics/Rendering/OpenGL/Raw/NV.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NV.o )
[470 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NVX.ConditionalRender ( src/Graphics/Rendering/OpenGL/Raw/NVX/ConditionalRender.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NVX/ConditionalRender.o )
[471 of 524] Compiling Graphics.Rendering.OpenGL.Raw.NVX ( src/Graphics/Rendering/OpenGL/Raw/NVX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/NVX.o )
[472 of 524] Compiling Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates ( src/Graphics/Rendering/OpenGL/Raw/OES/ByteCoordinates.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/ByteCoordinates.o )
[473 of 524] Compiling Graphics.Rendering.OpenGL.Raw.OES.FixedPoint ( src/Graphics/Rendering/OpenGL/Raw/OES/FixedPoint.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/FixedPoint.o )
[474 of 524] Compiling Graphics.Rendering.OpenGL.Raw.OES.QueryMatrix ( src/Graphics/Rendering/OpenGL/Raw/OES/QueryMatrix.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/QueryMatrix.o )
[475 of 524] Compiling Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision ( src/Graphics/Rendering/OpenGL/Raw/OES/SinglePrecision.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES/SinglePrecision.o )
[476 of 524] Compiling Graphics.Rendering.OpenGL.Raw.OES ( src/Graphics/Rendering/OpenGL/Raw/OES.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OES.o )
[477 of 524] Compiling Graphics.Rendering.OpenGL.Raw.OVR.Multiview ( src/Graphics/Rendering/OpenGL/Raw/OVR/Multiview.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OVR/Multiview.o )
[478 of 524] Compiling Graphics.Rendering.OpenGL.Raw.OVR ( src/Graphics/Rendering/OpenGL/Raw/OVR.hs, dist/build/Graphics/Rendering/OpenGL/Raw/OVR.o )
[479 of 524] Compiling Graphics.Rendering.OpenGL.Raw.PGI.MiscHints ( src/Graphics/Rendering/OpenGL/Raw/PGI/MiscHints.hs, dist/build/Graphics/Rendering/OpenGL/Raw/PGI/MiscHints.o )
[480 of 524] Compiling Graphics.Rendering.OpenGL.Raw.PGI ( src/Graphics/Rendering/OpenGL/Raw/PGI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/PGI.o )
[481 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGI.ColorTable ( src/Graphics/Rendering/OpenGL/Raw/SGI/ColorTable.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGI/ColorTable.o )
[482 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGI ( src/Graphics/Rendering/OpenGL/Raw/SGI.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGI.o )
[483 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIS/DetailTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/DetailTexture.o )
[484 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction ( src/Graphics/Rendering/OpenGL/Raw/SGIS/FogFunction.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/FogFunction.o )
[485 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.Multisample ( src/Graphics/Rendering/OpenGL/Raw/SGIS/Multisample.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/Multisample.o )
[486 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIS/PixelTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/PixelTexture.o )
[487 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters ( src/Graphics/Rendering/OpenGL/Raw/SGIS/PointParameters.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/PointParameters.o )
[488 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIS/SharpenTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/SharpenTexture.o )
[489 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D ( src/Graphics/Rendering/OpenGL/Raw/SGIS/Texture4D.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/Texture4D.o )
[490 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureColorMask ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureColorMask.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureColorMask.o )
[491 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4 ( src/Graphics/Rendering/OpenGL/Raw/SGIS/TextureFilter4.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS/TextureFilter4.o )
[492 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIS ( src/Graphics/Rendering/OpenGL/Raw/SGIS.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIS.o )
[493 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Async ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Async.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Async.o )
[494 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.FlushRaster ( src/Graphics/Rendering/OpenGL/Raw/SGIX/FlushRaster.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/FlushRaster.o )
[495 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting ( src/Graphics/Rendering/OpenGL/Raw/SGIX/FragmentLighting.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/FragmentLighting.o )
[496 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Framezoom.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Framezoom.o )
[497 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.IglooInterface ( src/Graphics/Rendering/OpenGL/Raw/SGIX/IglooInterface.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/IglooInterface.o )
[498 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Instruments ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Instruments.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Instruments.o )
[499 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ListPriority.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ListPriority.o )
[500 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTexture.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PixelTexture.o )
[501 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD ( src/Graphics/Rendering/OpenGL/Raw/SGIX/PolynomialFFD.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/PolynomialFFD.o )
[502 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane ( src/Graphics/Rendering/OpenGL/Raw/SGIX/ReferencePlane.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/ReferencePlane.o )
[503 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.Sprite ( src/Graphics/Rendering/OpenGL/Raw/SGIX/Sprite.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/Sprite.o )
[504 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer ( src/Graphics/Rendering/OpenGL/Raw/SGIX/TagSampleBuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX/TagSampleBuffer.o )
[505 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SGIX ( src/Graphics/Rendering/OpenGL/Raw/SGIX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SGIX.o )
[506 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha ( src/Graphics/Rendering/OpenGL/Raw/SUN/GlobalAlpha.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/GlobalAlpha.o )
[507 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SUN.MeshArray ( src/Graphics/Rendering/OpenGL/Raw/SUN/MeshArray.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/MeshArray.o )
[508 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SUN.TriangleList ( src/Graphics/Rendering/OpenGL/Raw/SUN/TriangleList.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/TriangleList.o )
[509 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SUN.Vertex ( src/Graphics/Rendering/OpenGL/Raw/SUN/Vertex.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN/Vertex.o )
[510 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SUN ( src/Graphics/Rendering/OpenGL/Raw/SUN.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUN.o )
[511 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData ( src/Graphics/Rendering/OpenGL/Raw/SUNX/ConstantData.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUNX/ConstantData.o )
[512 of 524] Compiling Graphics.Rendering.OpenGL.Raw.SUNX ( src/Graphics/Rendering/OpenGL/Raw/SUNX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/SUNX.o )
[513 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX.Tbuffer ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Tbuffer.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX/Tbuffer.o )
[514 of 524] Compiling Graphics.Rendering.OpenGL.Raw.ThreeDFX ( src/Graphics/Rendering/OpenGL/Raw/ThreeDFX.hs, dist/build/Graphics/Rendering/OpenGL/Raw/ThreeDFX.o )
[515 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Version10 ( src/Graphics/Rendering/OpenGL/Raw/Version10.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version10.o )
[516 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Version11 ( src/Graphics/Rendering/OpenGL/Raw/Version11.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version11.o )
[517 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Version12 ( src/Graphics/Rendering/OpenGL/Raw/Version12.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version12.o )
[518 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Version13 ( src/Graphics/Rendering/OpenGL/Raw/Version13.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version13.o )
[519 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Version14 ( src/Graphics/Rendering/OpenGL/Raw/Version14.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version14.o )
[520 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Version15 ( src/Graphics/Rendering/OpenGL/Raw/Version15.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version15.o )
[521 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Version20 ( src/Graphics/Rendering/OpenGL/Raw/Version20.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version20.o )
[522 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Version21 ( src/Graphics/Rendering/OpenGL/Raw/Version21.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Version21.o )
[523 of 524] Compiling Graphics.Rendering.OpenGL.Raw.Compatibility45 ( src/Graphics/Rendering/OpenGL/Raw/Compatibility45.hs, dist/build/Graphics/Rendering/OpenGL/Raw/Compatibility45.o )
[524 of 524] Compiling Graphics.Rendering.OpenGL.Raw ( src/Graphics/Rendering/OpenGL/Raw.hs, dist/build/Graphics/Rendering/OpenGL/Raw.o )
In-place registering OpenGLRaw-2.5.0.0...
Running Haddock for OpenGLRaw-2.5.0.0...
Running hscolour for OpenGLRaw-2.5.0.0...
Preprocessing library OpenGLRaw-2.5.0.0...
Preprocessing library OpenGLRaw-2.5.0.0...
Haddock coverage:
  64% ( 32 / 50) in 'Graphics.Rendering.OpenGL.Raw.Types'
   0% (  1 /865) in 'Graphics.Rendering.OpenGL.Raw.Foreign'
   0% (  1 /5508) in 'Graphics.Rendering.OpenGL.Raw.Tokens'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.APPLE.AuxDepthStencil'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ClientStorage'
  12% (  2 / 16) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FloatPixels'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.APPLE.RGB422'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.APPLE.RowBytes'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.APPLE.SpecularVector'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.APPLE.TransformHint'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.APPLE.YCbCr422'
  20% (  2 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.CompressedTexturePixelStorage'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.ConditionalRenderInverted'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.ARB.CullDistance'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.EnhancedLayouts'
  13% (  2 / 15) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES3Compatibility'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ExplicitUniformLocation'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB'
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.GPUShader5'
  60% (  3 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel'
  80% (  4 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.MapBufferAlignment'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery2'
  15% (  2 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.PipelineStatisticsQuery'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.ARB.PointSprite'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.QueryBufferObject'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubemapPerTexture'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.Shadow'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.StencilTexturing'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObjectRGB32'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionBPTC'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC'
  22% (  2 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray'
  14% (  2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap'
   8% (  2 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3'
   9% (  2 / 22) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureGather'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirrorClampToEdge'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRGB10A2UI'
   8% (  2 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureRG'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureStencil8'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.TextureSwizzle'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.ARB.TransformFeedbackOverflowQuery'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBGRA'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType10f11f11fRev'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.ATI.Meminfo'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.ATI.PixelFormatFloat'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextFragmentShader'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureEnvCombine3'
  14% (  2 / 14) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureFloat'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.ATI.TextureMirrorOnce'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ABGR'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BGRA'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.CMYKA'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisampleBlitScaled'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB'
  20% (  2 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLATC'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRGTC'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3TC'
  14% (  2 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureCubeMap'
   9% (  2 / 23) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic'
   4% (  2 / 45) in 'Graphics.Rendering.OpenGL.Raw.EXT.Texture'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureLODBias'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent'
   7% (  2 / 27) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSNorm'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGBDecode'
  11% (  2 / 18) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBGRA'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.HP.ConvolutionBorderModes'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.HP.OcclusionTest'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.HP.TextureLighting'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.IBM.CullVertex'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.IBM.RasterposClip'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.IBM.TextureMirroredRepeat'
  20% (  2 / 10) in 'Graphics.Rendering.OpenGL.Raw.INGR.ColorClamp'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.INGR.InterlaceRead'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvancedCoherent'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.KHR.ContextFlushControl'
   7% (  2 / 30) in 'Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCHDR'
   7% (  2 / 30) in 'Graphics.Rendering.OpenGL.Raw.KHR.TextureCompressionASTCLDR'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.MESA.PackInvert'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.MESA.YCbCrTexture'
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.Raw.MESAX.TextureStack'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvancedCoherent'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.ComputeProgram5'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.DeepTexture3D'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthClamp'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.FillRectangle'
  12% (  2 / 17) in 'Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.FogDistance'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleCoverage'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingSharedEdge'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderBufferStore'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.NV.ShaderThreadGroup'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.TessellationProgram5'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader2'
  11% (  2 / 19) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader3'
   3% (  2 / 75) in 'Graphics.Rendering.OpenGL.Raw.NV.TextureShader'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.NV.UniformBufferUnifiedMemory'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.NVX.GPUMemoryInfo'
  17% (  2 / 12) in 'Graphics.Rendering.OpenGL.Raw.OES.CompressedPalettedTexture'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.OES.ReadFormat'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.OML.Interlace'
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.Raw.OML.Resample'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.OML.Subsample'
   8% (  2 / 24) in 'Graphics.Rendering.OpenGL.Raw.PGI.VertexHints'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.REND.ScreenCoordinates'
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.Raw.S3.S3TC'
  15% (  2 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGI.ColorMatrix'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.SGI.TextureColorTable'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.SGIS.GenerateMipmap'
  20% (  2 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PointLineTexgen'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureBorderClamp'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureEdgeClamp'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureLOD'
   8% (  2 / 24) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureSelect'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.AsyncHistogram'
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.Raw.SGIX.AsyncPixel'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.BlendAlphaMinmax'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.CalligraphicFragment'
  14% (  2 / 14) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Clipmap'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ConvolutionAccuracy'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.SGIX.DepthTexture'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FogOffset'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Interlace'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.IrInstrument1'
  20% (  2 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PixelTiles'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Resample'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ScalebiasHint'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ShadowAmbient'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Shadow'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Subsample'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureAddEnv'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureCoordinateClamp'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureLODBias'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureMultiBuffer'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TextureScaleBias'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.VertexPreclip'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.YCrCbA'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.SGIX.YCrCb'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.SUN.ConvolutionBorderModes'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.SUN.SliceAccum'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.Multisample'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.TextureCompressionFXT1'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.WIN.PhongShading'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.WIN.SpecularFog'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.AMD.TransformFeedback4'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.AMD.SeamlessCubemapPerTexture'
  40% (  2 /  5) in 'Graphics.Rendering.OpenGL.Raw.AMD.QueryBufferObject'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.AMD.PinnedMemory'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.AMD.DepthClampSeparate'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.AMD.BlendMinmaxFactor'
 100% (  3 /  3) in 'Graphics.Rendering.OpenGL.Raw.WIN'
 100% (  2 /  2) in 'Graphics.Rendering.OpenGL.Raw.S3'
 100% (  2 /  2) in 'Graphics.Rendering.OpenGL.Raw.REND'
 100% (  4 /  4) in 'Graphics.Rendering.OpenGL.Raw.OML'
 100% (  2 /  2) in 'Graphics.Rendering.OpenGL.Raw.MESAX'
 100% (  9 /  9) in 'Graphics.Rendering.OpenGL.Raw.GetProcAddress'
  32% (993 /3083) in 'Graphics.Rendering.OpenGL.Raw.Functions'
  14% (  3 / 21) in 'Graphics.Rendering.OpenGL.Raw.AMD.DebugOutput'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.AMD.DrawBuffersBlend'
   5% (  3 / 65) in 'Graphics.Rendering.OpenGL.Raw.AMD.GPUShaderInt64'
  23% (  3 / 13) in 'Graphics.Rendering.OpenGL.Raw.AMD.InterleavedElements'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.AMD.MultiDrawIndirect'
  27% (  3 / 11) in 'Graphics.Rendering.OpenGL.Raw.AMD.NameGenDelete'
  30% (  3 / 10) in 'Graphics.Rendering.OpenGL.Raw.AMD.OcclusionQueryEvent'
  14% (  3 / 21) in 'Graphics.Rendering.OpenGL.Raw.AMD.PerformanceMonitor'
  60% (  3 /  5) in 'Graphics.Rendering.OpenGL.Raw.AMD.SamplePositions'
  21% (  3 / 14) in 'Graphics.Rendering.OpenGL.Raw.AMD.SparseTexture'
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.AMD.StencilOperationExtended'
  25% (  3 / 12) in 'Graphics.Rendering.OpenGL.Raw.AMD.VertexShaderTessellator'
 100% ( 19 / 19) in 'Graphics.Rendering.OpenGL.Raw.AMD'
  27% (  3 / 11) in 'Graphics.Rendering.OpenGL.Raw.APPLE.ElementArray'
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  43% (  3 /  7) in 'Graphics.Rendering.OpenGL.Raw.APPLE.FlushBufferRange'
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  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.APPLE.VertexArrayObject'
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 100% ( 17 / 17) in 'Graphics.Rendering.OpenGL.Raw.APPLE'
 100% (  5 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.BaseInstance'
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 100% (  4 /  4) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClearBufferObject'
  83% (  5 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClearTexture'
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  40% (  4 / 10) in 'Graphics.Rendering.OpenGL.Raw.ARB.ClipControl'
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat'
  22% (  5 / 23) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeShader'
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ComputeVariableGroupSize'
  67% (  4 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer'
 100% (  3 /  3) in 'Graphics.Rendering.OpenGL.Raw.ARB.CopyImage'
  10% (  3 / 29) in 'Graphics.Rendering.OpenGL.Raw.ARB.DebugOutput'
  85% ( 96 /113) in 'Graphics.Rendering.OpenGL.Raw.ARB.DirectStateAccess'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend'
  14% (  3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers'
 100% (  6 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex'
  71% (  5 /  7) in 'Graphics.Rendering.OpenGL.Raw.ARB.DrawIndirect'
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  33% (  8 / 24) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES2Compatibility'
  80% (  4 /  5) in 'Graphics.Rendering.OpenGL.Raw.ARB.ES31Compatibility'
   3% (  3 /100) in 'Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram'
  36% (  5 / 14) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferNoAttachments'
  24% ( 23 / 96) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCompatibility'
  24% ( 23 / 95) in 'Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObjectCore'
  11% (  3 / 27) in 'Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4'
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  33% ( 37 /112) in 'Graphics.Rendering.OpenGL.Raw.ARB.ImagingCompatibility'
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  19% (  3 / 16) in 'Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery'
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  50% (  4 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex'
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  16% (  3 / 19) in 'Graphics.Rendering.OpenGL.Raw.ARB.RobustnessCore'
  94% ( 17 / 18) in 'Graphics.Rendering.OpenGL.Raw.ARB.SamplerObjects'
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.ARB.SampleShading'
  64% ( 46 / 72) in 'Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects'
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   7% (  5 / 69) in 'Graphics.Rendering.OpenGL.Raw.ARB.ShaderImageLoadStore'
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  12% (  5 / 42) in 'Graphics.Rendering.OpenGL.Raw.ARB.TessellationShader'
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  88% (  7 /  8) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject'
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   2% (  3 /144) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram'
   4% (  3 / 75) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexShader'
  16% (  7 / 43) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCompatibility'
  54% (  7 / 13) in 'Graphics.Rendering.OpenGL.Raw.ARB.VertexType2101010RevCore'
  50% ( 13 / 26) in 'Graphics.Rendering.OpenGL.Raw.ARB.ViewportArray'
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 100% (134 /134) in 'Graphics.Rendering.OpenGL.Raw.ARB'
  14% (  3 / 21) in 'Graphics.Rendering.OpenGL.Raw.ATI.DrawBuffers'
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  20% (  3 / 15) in 'Graphics.Rendering.OpenGL.Raw.ATI.EnvmapBumpmap'
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  21% (  3 / 14) in 'Graphics.Rendering.OpenGL.Raw.ATI.PNTriangles'
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.Raw.ATI.SeparateStencil'
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   5% (  3 / 58) in 'Graphics.Rendering.OpenGL.Raw.ATI.VertexStreams'
 100% ( 17 / 17) in 'Graphics.Rendering.OpenGL.Raw.ATI'
  38% (658 /1749) in 'Graphics.Rendering.OpenGL.Raw.Compatibility30'
  37% (670 /1822) in 'Graphics.Rendering.OpenGL.Raw.Compatibility31'
  36% (692 /1908) in 'Graphics.Rendering.OpenGL.Raw.Compatibility32'
  36% (716 /1982) in 'Graphics.Rendering.OpenGL.Raw.Compatibility33'
  35% (745 /2105) in 'Graphics.Rendering.OpenGL.Raw.Compatibility40'
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  33% (874 /2657) in 'Graphics.Rendering.OpenGL.Raw.Compatibility43'
  33% (883 /2685) in 'Graphics.Rendering.OpenGL.Raw.Compatibility44'
  38% (658 /1746) in 'Graphics.Rendering.OpenGL.Raw.Core30'
  37% (670 /1819) in 'Graphics.Rendering.OpenGL.Raw.Core31'
  30% (342 /1126) in 'Graphics.Rendering.OpenGL.Raw.Core32'
  31% (366 /1170) in 'Graphics.Rendering.OpenGL.Raw.Core33'
  31% (395 /1294) in 'Graphics.Rendering.OpenGL.Raw.Core40'
  33% (466 /1417) in 'Graphics.Rendering.OpenGL.Raw.Core41'
  31% (478 /1541) in 'Graphics.Rendering.OpenGL.Raw.Core42'
  28% (525 /1849) in 'Graphics.Rendering.OpenGL.Raw.Core43'
  28% (534 /1877) in 'Graphics.Rendering.OpenGL.Raw.Core44'
  32% (640 /2009) in 'Graphics.Rendering.OpenGL.Raw.Core45'
  25% (  3 / 12) in 'Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform'
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  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture'
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  17% (  3 / 18) in 'Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform'
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.PointParameters'
  60% (  3 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffsetClamp'
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  30% (  3 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.RasterMultisample'
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   5% (  3 / 60) in 'Graphics.Rendering.OpenGL.Raw.EXT.ShaderImageLoadStore'
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  23% (  3 / 13) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureArray'
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject'
  30% (  3 / 10) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterMinmax'
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  21% (  3 / 14) in 'Graphics.Rendering.OpenGL.Raw.EXT.TextureObject'
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  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery'
  12% (  3 / 25) in 'Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback'
   7% (  3 / 44) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexArray'
  12% (  3 / 26) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexAttrib64Bit'
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  16% (  3 / 19) in 'Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting'
  60% (  3 /  5) in 'Graphics.Rendering.OpenGL.Raw.EXT.X11SyncObject'
 100% ( 92 / 92) in 'Graphics.Rendering.OpenGL.Raw.EXT'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY.FrameTerminator'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY.StringMarker'
 100% (  3 /  3) in 'Graphics.Rendering.OpenGL.Raw.GREMEDY'
  12% (  3 / 24) in 'Graphics.Rendering.OpenGL.Raw.HP.ImageTransform'
 100% (  5 /  5) in 'Graphics.Rendering.OpenGL.Raw.HP'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.IBM.MultimodeDrawArrays'
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.IBM.StaticData'
  11% (  3 / 27) in 'Graphics.Rendering.OpenGL.Raw.IBM.VertexArrayLists'
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.Raw.IBM'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.INGR.BlendFuncSeparate'
 100% (  4 /  4) in 'Graphics.Rendering.OpenGL.Raw.INGR'
  30% (  3 / 10) in 'Graphics.Rendering.OpenGL.Raw.INTEL.MapTexture'
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   9% (  3 / 33) in 'Graphics.Rendering.OpenGL.Raw.INTEL.PerformanceQuery'
 100% (  4 /  4) in 'Graphics.Rendering.OpenGL.Raw.INTEL'
  16% (  3 / 19) in 'Graphics.Rendering.OpenGL.Raw.KHR.BlendEquationAdvanced'
  25% ( 14 / 55) in 'Graphics.Rendering.OpenGL.Raw.KHR.DebugCompatibility'
  26% ( 14 / 54) in 'Graphics.Rendering.OpenGL.Raw.KHR.DebugCore'
  47% (  8 / 17) in 'Graphics.Rendering.OpenGL.Raw.KHR.Robustness'
 100% (  9 /  9) in 'Graphics.Rendering.OpenGL.Raw.KHR'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.MESA.ResizeBuffers'
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 100% (  5 /  5) in 'Graphics.Rendering.OpenGL.Raw.MESA'
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  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessMultiDrawIndirect'
  13% (  2 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.BindlessTexture'
   5% (  3 / 56) in 'Graphics.Rendering.OpenGL.Raw.NV.BlendEquationAdvanced'
   8% (  3 / 39) in 'Graphics.Rendering.OpenGL.Raw.NV.CommandList'
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender'
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.NV.ConservativeRaster'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.CopyImage'
  30% (  3 / 10) in 'Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.NV.DrawTexture'
   8% (  3 / 36) in 'Graphics.Rendering.OpenGL.Raw.NV.Evaluators'
  19% (  3 / 16) in 'Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample'
  23% (  3 / 13) in 'Graphics.Rendering.OpenGL.Raw.NV.Fence'
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentCoverageToColor'
  20% (  3 / 15) in 'Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram'
  14% (  3 / 21) in 'Graphics.Rendering.OpenGL.Raw.NV.FramebufferMixedSamples'
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  13% (  3 / 23) in 'Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4'
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   6% (  3 / 50) in 'Graphics.Rendering.OpenGL.Raw.NV.HalfFloat'
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   1% (  3 /231) in 'Graphics.Rendering.OpenGL.Raw.NV.PathRenderingCompatibility'
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  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.NV.PointSprite'
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   2% (  3 /150) in 'Graphics.Rendering.OpenGL.Raw.NV.VertexProgram'
   7% (  3 / 44) in 'Graphics.Rendering.OpenGL.Raw.NV.VideoCapture'
 100% ( 76 / 76) in 'Graphics.Rendering.OpenGL.Raw.NV'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.Raw.NVX.ConditionalRender'
 100% (  3 /  3) in 'Graphics.Rendering.OpenGL.Raw.NVX'
  18% (  5 / 28) in 'Graphics.Rendering.OpenGL.Raw.OES.ByteCoordinates'
   3% (  3 /107) in 'Graphics.Rendering.OpenGL.Raw.OES.FixedPoint'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.OES.QueryMatrix'
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.Raw.OES.SinglePrecision'
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.Raw.OES'
  43% (  3 /  7) in 'Graphics.Rendering.OpenGL.Raw.OVR.Multiview'
 100% (  2 /  2) in 'Graphics.Rendering.OpenGL.Raw.OVR'
  12% (  3 / 24) in 'Graphics.Rendering.OpenGL.Raw.PGI.MiscHints'
 100% (  3 /  3) in 'Graphics.Rendering.OpenGL.Raw.PGI'
  12% (  3 / 26) in 'Graphics.Rendering.OpenGL.Raw.SGI.ColorTable'
 100% (  4 /  4) in 'Graphics.Rendering.OpenGL.Raw.SGI'
  23% (  3 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIS.DetailTexture'
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.Raw.SGIS.FogFunction'
  14% (  3 / 21) in 'Graphics.Rendering.OpenGL.Raw.SGIS.Multisample'
  23% (  3 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PixelTexture'
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.Raw.SGIS.PointParameters'
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.Raw.SGIS.SharpenTexture'
  20% (  3 / 15) in 'Graphics.Rendering.OpenGL.Raw.SGIS.Texture4D'
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  43% (  3 /  7) in 'Graphics.Rendering.OpenGL.Raw.SGIS.TextureFilter4'
 100% ( 16 / 16) in 'Graphics.Rendering.OpenGL.Raw.SGIS'
  30% (  3 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Async'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FlushRaster'
   7% (  3 / 41) in 'Graphics.Rendering.OpenGL.Raw.SGIX.FragmentLighting'
  43% (  3 /  7) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Framezoom'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.IglooInterface'
  27% (  3 / 11) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Instruments'
  30% (  3 / 10) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ListPriority'
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PixelTexture'
  23% (  3 / 13) in 'Graphics.Rendering.OpenGL.Raw.SGIX.PolynomialFFD'
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.SGIX.ReferencePlane'
  21% (  3 / 14) in 'Graphics.Rendering.OpenGL.Raw.SGIX.Sprite'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.SGIX.TagSampleBuffer'
 100% ( 37 / 37) in 'Graphics.Rendering.OpenGL.Raw.SGIX'
  23% (  3 / 13) in 'Graphics.Rendering.OpenGL.Raw.SUN.GlobalAlpha'
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  11% (  3 / 27) in 'Graphics.Rendering.OpenGL.Raw.SUN.TriangleList'
   5% (  2 / 42) in 'Graphics.Rendering.OpenGL.Raw.SUN.Vertex'
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.Raw.SUN'
  50% (  3 /  6) in 'Graphics.Rendering.OpenGL.Raw.SUNX.ConstantData'
 100% (  2 /  2) in 'Graphics.Rendering.OpenGL.Raw.SUNX'
  67% (  2 /  3) in 'Graphics.Rendering.OpenGL.Raw.ThreeDFX.Tbuffer'
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  38% (323 /851) in 'Graphics.Rendering.OpenGL.Raw.Version10'
  40% (355 /883) in 'Graphics.Rendering.OpenGL.Raw.Version11'
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  35% (989 /2829) in 'Graphics.Rendering.OpenGL.Raw.Compatibility45'
 100% ( 31 / 31) in 'Graphics.Rendering.OpenGL.Raw'
Documentation created: dist/doc/html/OpenGLRaw/index.html,
dist/doc/html/OpenGLRaw/OpenGLRaw.txt
Creating package registration file: /tmp/pkgConf-OpenGLRaw-2.5.09002.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/OpenGLRaw-2.5.0.0
Registering OpenGLRaw-2.5.0.0...
Installed OpenGLRaw-2.5.0.0
Configuring mtl-2.1.3.1...
Building mtl-2.1.3.1...
Preprocessing library mtl-2.1.3.1...
[ 1 of 21] Compiling Control.Monad.Writer.Class ( Control/Monad/Writer/Class.hs, dist/build/Control/Monad/Writer/Class.o )
[ 2 of 21] Compiling Control.Monad.State.Class ( Control/Monad/State/Class.hs, dist/build/Control/Monad/State/Class.o )
[ 3 of 21] Compiling Control.Monad.Reader.Class ( Control/Monad/Reader/Class.hs, dist/build/Control/Monad/Reader/Class.o )
[ 4 of 21] Compiling Control.Monad.RWS.Class ( Control/Monad/RWS/Class.hs, dist/build/Control/Monad/RWS/Class.o )
[ 5 of 21] Compiling Control.Monad.Identity ( Control/Monad/Identity.hs, dist/build/Control/Monad/Identity.o )
[ 6 of 21] Compiling Control.Monad.Error.Class ( Control/Monad/Error/Class.hs, dist/build/Control/Monad/Error/Class.o )
[ 7 of 21] Compiling Control.Monad.Cont.Class ( Control/Monad/Cont/Class.hs, dist/build/Control/Monad/Cont/Class.o )
[ 8 of 21] Compiling Control.Monad.Trans ( Control/Monad/Trans.hs, dist/build/Control/Monad/Trans.o )
[ 9 of 21] Compiling Control.Monad.Error ( Control/Monad/Error.hs, dist/build/Control/Monad/Error.o )
[10 of 21] Compiling Control.Monad.List ( Control/Monad/List.hs, dist/build/Control/Monad/List.o )
[11 of 21] Compiling Control.Monad.RWS.Lazy ( Control/Monad/RWS/Lazy.hs, dist/build/Control/Monad/RWS/Lazy.o )
[12 of 21] Compiling Control.Monad.RWS ( Control/Monad/RWS.hs, dist/build/Control/Monad/RWS.o )
[13 of 21] Compiling Control.Monad.Reader ( Control/Monad/Reader.hs, dist/build/Control/Monad/Reader.o )
[14 of 21] Compiling Control.Monad.RWS.Strict ( Control/Monad/RWS/Strict.hs, dist/build/Control/Monad/RWS/Strict.o )
[15 of 21] Compiling Control.Monad.State.Lazy ( Control/Monad/State/Lazy.hs, dist/build/Control/Monad/State/Lazy.o )
[16 of 21] Compiling Control.Monad.State ( Control/Monad/State.hs, dist/build/Control/Monad/State.o )
[17 of 21] Compiling Control.Monad.State.Strict ( Control/Monad/State/Strict.hs, dist/build/Control/Monad/State/Strict.o )
[18 of 21] Compiling Control.Monad.Writer.Lazy ( Control/Monad/Writer/Lazy.hs, dist/build/Control/Monad/Writer/Lazy.o )
[19 of 21] Compiling Control.Monad.Writer ( Control/Monad/Writer.hs, dist/build/Control/Monad/Writer.o )
[20 of 21] Compiling Control.Monad.Writer.Strict ( Control/Monad/Writer/Strict.hs, dist/build/Control/Monad/Writer/Strict.o )
[21 of 21] Compiling Control.Monad.Cont ( Control/Monad/Cont.hs, dist/build/Control/Monad/Cont.o )
In-place registering mtl-2.1.3.1...
Running Haddock for mtl-2.1.3.1...
Running hscolour for mtl-2.1.3.1...
Preprocessing library mtl-2.1.3.1...
Preprocessing library mtl-2.1.3.1...
Haddock coverage:
  75% (  3 /  4) in 'Control.Monad.Writer.Class'
 100% (  4 /  4) in 'Control.Monad.State.Class'
 100% (  3 /  3) in 'Control.Monad.Reader.Class'
  80% (  4 /  5) in 'Control.Monad.RWS.Class'
 100% (  4 /  4) in 'Control.Monad.Identity'
 100% (  3 /  3) in 'Control.Monad.Error.Class'
  50% (  1 /  2) in 'Control.Monad.Cont.Class'
 100% (  3 /  3) in 'Control.Monad.Trans'
 100% ( 14 / 14) in 'Control.Monad.Error'
 100% (  5 /  5) in 'Control.Monad.List'
 100% ( 21 / 21) in 'Control.Monad.RWS.Lazy'
 100% (  2 /  2) in 'Control.Monad.RWS'
 100% ( 22 / 22) in 'Control.Monad.Reader'
 100% ( 21 / 21) in 'Control.Monad.RWS.Strict'
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  94% ( 17 / 18) in 'Control.Monad.Writer.Strict'
  95% ( 20 / 21) in 'Control.Monad.Cont'
Documentation created: dist/doc/html/mtl/index.html, dist/doc/html/mtl/mtl.txt
Creating package registration file: /tmp/pkgConf-mtl-2.1.39002.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/mtl-2.1.3.1
Registering mtl-2.1.3.1...
Installed mtl-2.1.3.1
Configuring network-2.6.1.0...
configure: WARNING: unrecognized options: --with-compiler, --with-gcc
checking build system type... x86_64-unknown-linux-gnu
checking host system type... x86_64-unknown-linux-gnu
checking for gcc... gcc
checking whether the C compiler works... yes
checking for C compiler default output file name... a.out
checking for suffix of executables... 
checking whether we are cross compiling... no
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether gcc accepts -g... yes
checking for gcc option to accept ISO C89... none needed
checking for an ANSI C-conforming const... yes
checking how to run the C preprocessor... gcc -E
checking for grep that handles long lines and -e... /bin/grep
checking for egrep... /bin/grep -E
checking for ANSI C header files... yes
checking for sys/types.h... yes
checking for sys/stat.h... yes
checking for stdlib.h... yes
checking for string.h... yes
checking for memory.h... yes
checking for strings.h... yes
checking for inttypes.h... yes
checking for stdint.h... yes
checking for unistd.h... yes
checking fcntl.h usability... yes
checking fcntl.h presence... yes
checking for fcntl.h... yes
checking limits.h usability... yes
checking limits.h presence... yes
checking for limits.h... yes
checking for stdlib.h... (cached) yes
checking for sys/types.h... (cached) yes
checking for unistd.h... (cached) yes
checking winsock2.h usability... no
checking winsock2.h presence... no
checking for winsock2.h... no
checking ws2tcpip.h usability... no
checking ws2tcpip.h presence... no
checking for ws2tcpip.h... no
checking arpa/inet.h usability... yes
checking arpa/inet.h presence... yes
checking for arpa/inet.h... yes
checking netdb.h usability... yes
checking netdb.h presence... yes
checking for netdb.h... yes
checking netinet/in.h usability... yes
checking netinet/in.h presence... yes
checking for netinet/in.h... yes
checking netinet/tcp.h usability... yes
checking netinet/tcp.h presence... yes
checking for netinet/tcp.h... yes
checking sys/socket.h usability... yes
checking sys/socket.h presence... yes
checking for sys/socket.h... yes
checking sys/uio.h usability... yes
checking sys/uio.h presence... yes
checking for sys/uio.h... yes
checking sys/un.h usability... yes
checking sys/un.h presence... yes
checking for sys/un.h... yes
checking linux/can.h usability... yes
checking linux/can.h presence... yes
checking for linux/can.h... yes
checking net/if.h usability... yes
checking net/if.h presence... yes
checking for net/if.h... yes
checking for readlink... yes
checking for symlink... yes
checking for if_nametoindex... yes
checking for struct msghdr.msg_control... yes
checking for struct msghdr.msg_accrights... no
checking for struct sockaddr.sa_len... no
checking for in_addr_t in netinet/in.h... yes
checking for SO_PEERCRED and struct ucred in sys/socket.h... yes
checking for getpeereid in unistd.h... checking for getpeereid... no
checking for _head_libws2_32_a in -lws2_32... no
checking for getaddrinfo... yes
checking for gai_strerror... yes
checking whether AI_ADDRCONFIG is declared... yes
checking whether AI_ALL is declared... yes
checking whether AI_NUMERICSERV is declared... yes
checking whether AI_V4MAPPED is declared... yes
checking whether IPV6_V6ONLY is declared... yes
checking whether IPPROTO_IP is declared... yes
checking whether IPPROTO_TCP is declared... yes
checking whether IPPROTO_IPV6 is declared... yes
checking for sendfile in sys/sendfile.h... yes
checking for sendfile in sys/socket.h... no
checking for gethostent... yes
checking for accept4... yes
configure: creating ./config.status
config.status: creating network.buildinfo
config.status: creating include/HsNetworkConfig.h
configure: WARNING: unrecognized options: --with-compiler, --with-gcc
Building network-2.6.1.0...
Preprocessing library network-2.6.1.0...
[ 1 of 11] Compiling Network.Socket.ByteString.IOVec ( dist/build/Network/Socket/ByteString/IOVec.hs, dist/build/Network/Socket/ByteString/IOVec.o )
[ 2 of 11] Compiling Network.Socket.Types ( dist/build/Network/Socket/Types.hs, dist/build/Network/Socket/Types.o )

Network/Socket/Types.hsc:856:1: Warning:
    Pattern match(es) are non-exhaustive
    In an equation for ‘sizeOfSockAddrByFamily’:
        Patterns not matched:
            AF_UNSPEC
            AF_IMPLINK
            AF_PUP
            AF_CHAOS
            ...

Network/Socket/Types.hsc:938:3: Warning:
    Pattern match(es) are non-exhaustive
    In a case alternative:
        Patterns not matched: #x with #x `notElem` [1#, 2#, 10#, 29#]

Network/Socket/Types.hsc:999:10: Warning:
    Orphan instance: instance Storable HostAddress6
[ 3 of 11] Compiling Network.Socket.Internal ( dist/build/Network/Socket/Internal.hs, dist/build/Network/Socket/Internal.o )

Network/Socket/Internal.hsc:75:1: Warning:
    The import of ‘Foreign.C.String’ is redundant
      except perhaps to import instances from ‘Foreign.C.String’
    To import instances alone, use: import Foreign.C.String()

Network/Socket/Internal.hsc:77:1: Warning:
    The import of ‘Foreign.Ptr’ is redundant
      except perhaps to import instances from ‘Foreign.Ptr’
    To import instances alone, use: import Foreign.Ptr()
[ 4 of 11] Compiling Network.Socket   ( dist/build/Network/Socket.hs, dist/build/Network/Socket.o )

Network/Socket.hsc:176:1: Warning:
    The import of ‘delete’ from module ‘Data.List’ is redundant

Network/Socket.hsc:192:1: Warning:
    The qualified import of ‘Control.Exception’ is redundant
      except perhaps to import instances from ‘Control.Exception’
    To import instances alone, use: import Control.Exception()

Network/Socket.hsc:211:1: Warning:
    The import of ‘GHC.IO.FD’ is redundant
      except perhaps to import instances from ‘GHC.IO.FD’
    To import instances alone, use: import GHC.IO.FD()

Network/Socket.hsc:944:27: Warning:
    Defaulting the following constraint(s) to type ‘Integer’
      (Num a0)
        arising from the literal ‘12’ at Network/Socket.hsc:944:27-28
      (Integral a0)
        arising from a use of ‘fromIntegral’
        at Network/Socket.hsc:944:13-24
    In the first argument of ‘fromIntegral’, namely ‘(12)’
    In the expression: (fromIntegral (12))
    In an equation for ‘sz’: sz = (fromIntegral (12))

Network/Socket.hsc:1566:1: Warning:
    Defined but not used: ‘c_accept’

Network/Socket.hsc:275:3: Warning:
    Pattern match(es) are non-exhaustive
    In an equation for ‘showsPrec’:
        Patterns not matched: _ (SockAddrCan _)

Network/Socket.hsc:948:6: Warning:
    A do-notation statement discarded a result of type ‘CInt’
    Suppress this warning by saying
      ‘_ <- ($)
              throwSocketErrorIfMinus1Retry "getPeerCred"
              c_getsockopt fd (1) (17) ptr_cr ptr_sz’
    or by using the flag -fno-warn-unused-do-bind

Network/Socket.hsc:984:3: Warning:
    A do-notation statement discarded a result of type ‘CInt’
    Suppress this warning by saying
      ‘_ <- ($)
              throwSocketErrorWaitWrite sock "sendFd"
              c_sendFd (fdSocket sock) outfd’
    or by using the flag -fno-warn-unused-do-bind
[ 5 of 11] Compiling Network.Socket.ByteString.MsgHdr ( dist/build/Network/Socket/ByteString/MsgHdr.hs, dist/build/Network/Socket/ByteString/MsgHdr.o )
[ 6 of 11] Compiling Network.Socket.ByteString.Internal ( Network/Socket/ByteString/Internal.hs, dist/build/Network/Socket/ByteString/Internal.o )
[ 7 of 11] Compiling Network.Socket.ByteString ( dist/build/Network/Socket/ByteString.hs, dist/build/Network/Socket/ByteString.o )

Network/Socket/ByteString.hsc:54:1: Warning:
    The import of ‘SockAddr, Socket’
    from module ‘Network.Socket’ is redundant
[ 8 of 11] Compiling Network.Socket.ByteString.Lazy.Posix ( Network/Socket/ByteString/Lazy/Posix.hs, dist/build/Network/Socket/ByteString/Lazy/Posix.o )
[ 9 of 11] Compiling Network.Socket.ByteString.Lazy ( Network/Socket/ByteString/Lazy.hs, dist/build/Network/Socket/ByteString/Lazy.o )
[10 of 11] Compiling Network.BSD      ( dist/build/Network/BSD.hs, dist/build/Network/BSD.o )

Network/BSD.hsc:166:43: Warning:
    In the use of data constructor ‘PortNum’
    (imported from Network.Socket, but defined in Network.Socket.Types):
    Deprecated: "Do not use the PortNum constructor. Use the Num instance. PortNum will be removed in the next release."

Network/BSD.hsc:190:19: Warning:
    In the use of data constructor ‘PortNum’
    (imported from Network.Socket, but defined in Network.Socket.Types):
    Deprecated: "Do not use the PortNum constructor. Use the Num instance. PortNum will be removed in the next release."
[11 of 11] Compiling Network          ( Network.hs, dist/build/Network.o )

Network.hs:292:16: Warning:
    Pattern match(es) are non-exhaustive
    In a case alternative: Patterns not matched: SockAddrCan _

Network.hs:401:5: Warning:
    Pattern match(es) are non-exhaustive
    In a case alternative: Patterns not matched: SockAddrCan _
In-place registering network-2.6.1.0...
Running Haddock for network-2.6.1.0...
Running hscolour for network-2.6.1.0...
Preprocessing library network-2.6.1.0...
Preprocessing library network-2.6.1.0...

Network/Socket/Types.hsc:999:10: Warning:
    Orphan instance: instance Storable HostAddress6

Network/Socket/Internal.hsc:75:1: Warning:
    The import of ‘Foreign.C.String’ is redundant
      except perhaps to import instances from ‘Foreign.C.String’
    To import instances alone, use: import Foreign.C.String()

Network/Socket/Internal.hsc:77:1: Warning:
    The import of ‘Foreign.Ptr’ is redundant
      except perhaps to import instances from ‘Foreign.Ptr’
    To import instances alone, use: import Foreign.Ptr()

Network/Socket.hsc:176:1: Warning:
    The import of ‘delete’ from module ‘Data.List’ is redundant

Network/Socket.hsc:192:1: Warning:
    The qualified import of ‘Control.Exception’ is redundant
      except perhaps to import instances from ‘Control.Exception’
    To import instances alone, use: import Control.Exception()

Network/Socket.hsc:211:1: Warning:
    The import of ‘GHC.IO.FD’ is redundant
      except perhaps to import instances from ‘GHC.IO.FD’
    To import instances alone, use: import GHC.IO.FD()

Network/Socket.hsc:944:27: Warning:
    Defaulting the following constraint(s) to type ‘Integer’
      (Num a0)
        arising from the literal ‘12’ at Network/Socket.hsc:944:27-28
      (Integral a0)
        arising from a use of ‘fromIntegral’
        at Network/Socket.hsc:944:13-24
    In the first argument of ‘fromIntegral’, namely ‘(12)’
    In the expression: (fromIntegral (12))
    In an equation for ‘sz’: sz = (fromIntegral (12))

Network/Socket.hsc:1566:1: Warning:
    Defined but not used: ‘c_accept’

Network/Socket/ByteString.hsc:54:1: Warning:
    The import of ‘SockAddr, Socket’
    from module ‘Network.Socket’ is redundant

Network/BSD.hsc:166:43: Warning:
    In the use of data constructor ‘PortNum’
    (imported from Network.Socket, but defined in Network.Socket.Types):
    Deprecated: "Do not use the PortNum constructor. Use the Num instance. PortNum will be removed in the next release."

Network/BSD.hsc:190:19: Warning:
    In the use of data constructor ‘PortNum’
    (imported from Network.Socket, but defined in Network.Socket.Types):
    Deprecated: "Do not use the PortNum constructor. Use the Num instance. PortNum will be removed in the next release."
Haddock coverage:
  50% (  1 /  2) in 'Network.Socket.ByteString.IOVec'
  64% ( 25 / 39) in 'Network.Socket.Types'
  91% ( 29 / 32) in 'Network.Socket.Internal'
  69% ( 66 / 95) in 'Network.Socket'
  50% (  1 /  2) in 'Network.Socket.ByteString.MsgHdr'
  25% (  1 /  4) in 'Network.Socket.ByteString.Internal'
 100% ( 15 / 15) in 'Network.Socket.ByteString'
  25% (  1 /  4) in 'Network.Socket.ByteString.Lazy.Posix'
  71% (  5 /  7) in 'Network.Socket.ByteString.Lazy'
  44% ( 23 / 52) in 'Network.BSD'
  89% ( 24 / 27) in 'Network'
Warning: Network.Socket.ByteString: could not find link destinations for:
    Network.Socket.ByteString.IOVec.IOVec
Documentation created: dist/doc/html/network/index.html,
dist/doc/html/network/network.txt
Creating package registration file: /tmp/pkgConf-network-2.6.19002.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/network-2.6.1.0
Registering network-2.6.1.0...
Installed network-2.6.1.0
Configuring stm-2.4.4...
Building stm-2.4.4...
Preprocessing library stm-2.4.4...
[ 1 of 10] Compiling Control.Sequential.STM ( Control/Sequential/STM.hs, dist/build/Control/Sequential/STM.o )
[ 2 of 10] Compiling Control.Concurrent.STM.TBQueue ( Control/Concurrent/STM/TBQueue.hs, dist/build/Control/Concurrent/STM/TBQueue.o )
[ 3 of 10] Compiling Control.Concurrent.STM.TQueue ( Control/Concurrent/STM/TQueue.hs, dist/build/Control/Concurrent/STM/TQueue.o )
[ 4 of 10] Compiling Control.Concurrent.STM.TChan ( Control/Concurrent/STM/TChan.hs, dist/build/Control/Concurrent/STM/TChan.o )
[ 5 of 10] Compiling Control.Concurrent.STM.TMVar ( Control/Concurrent/STM/TMVar.hs, dist/build/Control/Concurrent/STM/TMVar.o )
[ 6 of 10] Compiling Control.Concurrent.STM.TVar ( Control/Concurrent/STM/TVar.hs, dist/build/Control/Concurrent/STM/TVar.o )
[ 7 of 10] Compiling Control.Concurrent.STM.TArray ( Control/Concurrent/STM/TArray.hs, dist/build/Control/Concurrent/STM/TArray.o )
[ 8 of 10] Compiling Control.Monad.STM ( Control/Monad/STM.hs, dist/build/Control/Monad/STM.o )
[ 9 of 10] Compiling Control.Concurrent.STM ( Control/Concurrent/STM.hs, dist/build/Control/Concurrent/STM.o )
[10 of 10] Compiling Control.Concurrent.STM.TSem ( Control/Concurrent/STM/TSem.hs, dist/build/Control/Concurrent/STM/TSem.o )
In-place registering stm-2.4.4...
Running Haddock for stm-2.4.4...
Running hscolour for stm-2.4.4...
Preprocessing library stm-2.4.4...
Preprocessing library stm-2.4.4...
Haddock coverage:
   0% (  0 / 11) in 'Control.Sequential.STM'
 100% ( 13 / 13) in 'Control.Concurrent.STM.TBQueue'
 100% ( 12 / 12) in 'Control.Concurrent.STM.TQueue'
 100% ( 18 / 18) in 'Control.Concurrent.STM.TChan'
 100% ( 16 / 16) in 'Control.Concurrent.STM.TMVar'
 100% ( 13 / 13) in 'Control.Concurrent.STM.TVar'
 100% (  2 /  2) in 'Control.Concurrent.STM.TArray'
  90% (  9 / 10) in 'Control.Monad.STM'
 100% (  8 /  8) in 'Control.Concurrent.STM'
  40% (  2 /  5) in 'Control.Concurrent.STM.TSem'
Documentation created: dist/doc/html/stm/index.html, dist/doc/html/stm/stm.txt
Creating package registration file: /tmp/pkgConf-stm-2.49002.4
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/stm-2.4.4
Registering stm-2.4.4...
Installed stm-2.4.4
Configuring text-1.2.0.6...
Building text-1.2.0.6...
Preprocessing library text-1.2.0.6...
[ 1 of 43] Compiling Data.Text.Internal.Read ( Data/Text/Internal/Read.hs, dist/build/Data/Text/Internal/Read.o )
[ 2 of 43] Compiling Data.Text.Internal.Encoding.Utf32 ( Data/Text/Internal/Encoding/Utf32.hs, dist/build/Data/Text/Internal/Encoding/Utf32.o )
[ 3 of 43] Compiling Data.Text.Internal.Builder.RealFloat.Functions ( Data/Text/Internal/Builder/RealFloat/Functions.hs, dist/build/Data/Text/Internal/Builder/RealFloat/Functions.o )
[ 4 of 43] Compiling Data.Text.Internal.Builder.Int.Digits ( Data/Text/Internal/Builder/Int/Digits.hs, dist/build/Data/Text/Internal/Builder/Int/Digits.o )
[ 5 of 43] Compiling Data.Text.Encoding.Error ( Data/Text/Encoding/Error.hs, dist/build/Data/Text/Encoding/Error.o )
[ 6 of 43] Compiling Data.Text.Internal.Unsafe.Shift ( Data/Text/Internal/Unsafe/Shift.hs, dist/build/Data/Text/Internal/Unsafe/Shift.o )
[ 7 of 43] Compiling Data.Text.Internal.Encoding.Utf16 ( Data/Text/Internal/Encoding/Utf16.hs, dist/build/Data/Text/Internal/Encoding/Utf16.o )
[ 8 of 43] Compiling Data.Text.Internal.Functions ( Data/Text/Internal/Functions.hs, dist/build/Data/Text/Internal/Functions.o )
[ 9 of 43] Compiling Data.Text.Internal.Unsafe ( Data/Text/Internal/Unsafe.hs, dist/build/Data/Text/Internal/Unsafe.o )
[10 of 43] Compiling Data.Text.Array  ( Data/Text/Array.hs, dist/build/Data/Text/Array.o )
[11 of 43] Compiling Data.Text.Internal.Unsafe.Char ( Data/Text/Internal/Unsafe/Char.hs, dist/build/Data/Text/Internal/Unsafe/Char.o )
[12 of 43] Compiling Data.Text.Internal ( Data/Text/Internal.hs, dist/build/Data/Text/Internal.o )
[13 of 43] Compiling Data.Text.Internal.Fusion.Size ( Data/Text/Internal/Fusion/Size.hs, dist/build/Data/Text/Internal/Fusion/Size.o )
[14 of 43] Compiling Data.Text.Internal.Fusion.Types ( Data/Text/Internal/Fusion/Types.hs, dist/build/Data/Text/Internal/Fusion/Types.o )
[15 of 43] Compiling Data.Text.Internal.Fusion.CaseMapping ( Data/Text/Internal/Fusion/CaseMapping.hs, dist/build/Data/Text/Internal/Fusion/CaseMapping.o )
[16 of 43] Compiling Data.Text.Internal.Fusion.Common ( Data/Text/Internal/Fusion/Common.hs, dist/build/Data/Text/Internal/Fusion/Common.o )
[17 of 43] Compiling Data.Text.Unsafe ( Data/Text/Unsafe.hs, dist/build/Data/Text/Unsafe.o )
[18 of 43] Compiling Data.Text.Internal.Private ( Data/Text/Internal/Private.hs, dist/build/Data/Text/Internal/Private.o )
[19 of 43] Compiling Data.Text.Internal.Fusion ( Data/Text/Internal/Fusion.hs, dist/build/Data/Text/Internal/Fusion.o )
[20 of 43] Compiling Data.Text.Internal.Encoding.Fusion.Common ( Data/Text/Internal/Encoding/Fusion/Common.hs, dist/build/Data/Text/Internal/Encoding/Fusion/Common.o )
[21 of 43] Compiling Data.Text.Internal.Encoding.Utf8 ( Data/Text/Internal/Encoding/Utf8.hs, dist/build/Data/Text/Internal/Encoding/Utf8.o )
[22 of 43] Compiling Data.Text.Internal.Encoding.Fusion ( Data/Text/Internal/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Encoding/Fusion.o )
[23 of 43] Compiling Data.Text.Internal.Lazy.Encoding.Fusion ( Data/Text/Internal/Lazy/Encoding/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Encoding/Fusion.o )
[24 of 43] Compiling Data.Text.Internal.Search ( Data/Text/Internal/Search.hs, dist/build/Data/Text/Internal/Search.o )
[25 of 43] Compiling Data.Text        ( Data/Text.hs, dist/build/Data/Text.o )
[26 of 43] Compiling Data.Text.Encoding ( Data/Text/Encoding.hs, dist/build/Data/Text/Encoding.o )
[27 of 43] Compiling Data.Text.Foreign ( Data/Text/Foreign.hs, dist/build/Data/Text/Foreign.o )
[28 of 43] Compiling Data.Text.Internal.IO ( Data/Text/Internal/IO.hs, dist/build/Data/Text/Internal/IO.o )
[29 of 43] Compiling Data.Text.IO     ( Data/Text/IO.hs, dist/build/Data/Text/IO.o )
[30 of 43] Compiling Data.Text.Internal.Lazy ( Data/Text/Internal/Lazy.hs, dist/build/Data/Text/Internal/Lazy.o )
[31 of 43] Compiling Data.Text.Internal.Lazy.Fusion ( Data/Text/Internal/Lazy/Fusion.hs, dist/build/Data/Text/Internal/Lazy/Fusion.o )
[32 of 43] Compiling Data.Text.Internal.Lazy.Search ( Data/Text/Internal/Lazy/Search.hs, dist/build/Data/Text/Internal/Lazy/Search.o )
[33 of 43] Compiling Data.Text.Lazy.Internal ( Data/Text/Lazy/Internal.hs, dist/build/Data/Text/Lazy/Internal.o )
[34 of 43] Compiling Data.Text.Lazy   ( Data/Text/Lazy.hs, dist/build/Data/Text/Lazy.o )
[35 of 43] Compiling Data.Text.Internal.Builder ( Data/Text/Internal/Builder.hs, dist/build/Data/Text/Internal/Builder.o )
[36 of 43] Compiling Data.Text.Lazy.Builder ( Data/Text/Lazy/Builder.hs, dist/build/Data/Text/Lazy/Builder.o )
[37 of 43] Compiling Data.Text.Internal.Builder.Functions ( Data/Text/Internal/Builder/Functions.hs, dist/build/Data/Text/Internal/Builder/Functions.o )
[38 of 43] Compiling Data.Text.Lazy.Builder.Int ( Data/Text/Lazy/Builder/Int.hs, dist/build/Data/Text/Lazy/Builder/Int.o )
[39 of 43] Compiling Data.Text.Lazy.IO ( Data/Text/Lazy/IO.hs, dist/build/Data/Text/Lazy/IO.o )
[40 of 43] Compiling Data.Text.Lazy.Read ( Data/Text/Lazy/Read.hs, dist/build/Data/Text/Lazy/Read.o )
[41 of 43] Compiling Data.Text.Lazy.Builder.RealFloat ( Data/Text/Lazy/Builder/RealFloat.hs, dist/build/Data/Text/Lazy/Builder/RealFloat.o )
[42 of 43] Compiling Data.Text.Lazy.Encoding ( Data/Text/Lazy/Encoding.hs, dist/build/Data/Text/Lazy/Encoding.o )
[43 of 43] Compiling Data.Text.Read   ( Data/Text/Read.hs, dist/build/Data/Text/Read.o )
In-place registering text-1.2.0.6...
Running Haddock for text-1.2.0.6...
Running hscolour for text-1.2.0.6...
Preprocessing library text-1.2.0.6...
Preprocessing library text-1.2.0.6...
Haddock coverage:
  14% (  1 /  7) in 'Data.Text.Internal.Read'
  50% (  1 /  2) in 'Data.Text.Internal.Encoding.Utf32'
  50% (  1 /  2) in 'Data.Text.Internal.Builder.RealFloat.Functions'
   0% (  0 /  2) in 'Data.Text.Internal.Builder.Int.Digits'
 100% ( 12 / 12) in 'Data.Text.Encoding.Error'
 100% (  2 /  2) in 'Data.Text.Internal.Unsafe.Shift'
  25% (  1 /  4) in 'Data.Text.Internal.Encoding.Utf16'
 100% (  2 /  2) in 'Data.Text.Internal.Functions'
 100% (  3 /  3) in 'Data.Text.Internal.Unsafe'
 100% ( 16 / 16) in 'Data.Text.Array'
  33% (  2 /  6) in 'Data.Text.Internal.Unsafe.Char'
  95% ( 19 / 20) in 'Data.Text.Internal'
  38% (  5 / 13) in 'Data.Text.Internal.Fusion.Size'
  88% (  7 /  8) in 'Data.Text.Internal.Fusion.Types'
   0% (  0 /  5) in 'Data.Text.Internal.Fusion.CaseMapping'
  89% ( 63 / 71) in 'Data.Text.Internal.Fusion.Common'
  93% ( 13 / 14) in 'Data.Text.Unsafe'
  33% (  1 /  3) in 'Data.Text.Internal.Private'
  91% ( 20 / 22) in 'Data.Text.Internal.Fusion'
  33% (  2 /  6) in 'Data.Text.Internal.Encoding.Fusion.Common'
  17% (  2 / 12) in 'Data.Text.Internal.Encoding.Utf8'
  91% ( 10 / 11) in 'Data.Text.Internal.Encoding.Fusion'
 100% ( 10 / 10) in 'Data.Text.Internal.Lazy.Encoding.Fusion'
 100% (  2 /  2) in 'Data.Text.Internal.Search'
 100% (125 /125) in 'Data.Text'
 100% ( 33 / 33) in 'Data.Text.Encoding'
 100% ( 18 / 18) in 'Data.Text.Foreign'
 100% (  3 /  3) in 'Data.Text.Internal.IO'
 100% ( 20 / 20) in 'Data.Text.IO'
  93% ( 14 / 15) in 'Data.Text.Internal.Lazy'
 100% (  8 /  8) in 'Data.Text.Internal.Lazy.Fusion'
 100% (  2 /  2) in 'Data.Text.Internal.Lazy.Search'
 100% (  2 /  2) in 'Data.Text.Lazy.Internal'
  99% (127 /128) in 'Data.Text.Lazy'
  94% ( 16 / 17) in 'Data.Text.Internal.Builder'
 100% ( 12 / 12) in 'Data.Text.Lazy.Builder'
 100% (  3 /  3) in 'Data.Text.Internal.Builder.Functions'
   0% (  0 /  3) in 'Data.Text.Lazy.Builder.Int'
 100% ( 19 / 19) in 'Data.Text.Lazy.IO'
 100% (  7 /  7) in 'Data.Text.Lazy.Read'
  75% (  3 /  4) in 'Data.Text.Lazy.Builder.RealFloat'
  89% ( 24 / 27) in 'Data.Text.Lazy.Encoding'
 100% (  7 /  7) in 'Data.Text.Read'
Warning: Data.Text.Internal.Fusion.Common: could not find link destinations for:
    Data.Text.Internal.Fusion.Common.findIndicesI
Warning: Data.Text.Unsafe: could not find link destinations for:
    GHC.IO.bracket
Warning: Data.Text: could not find link destinations for:
    Data.Text.replicateChar Data.Text.countChar
Warning: Data.Text.Internal.IO: could not find link destinations for:
    GHC.IO.Handle.Types.Handle__
Warning: Data.Text.Lazy: could not find link destinations for:
    Data.Text.Lazy.replicateChar Data.Text.Lazy.dropWords Data.Text.Lazy.splitAtWord Data.Text.Lazy.countChar
Warning: Data.Text.Internal.Builder: could not find link destinations for:
    Data.Text.Internal.Builder.empty Data.Text.Internal.Builder.append
Warning: Data.Text.Lazy.Builder.RealFloat: could not find link destinations for:
    Data.Text.Lazy.Builder.RealFloat.floatToDigits
Documentation created: dist/doc/html/text/index.html,
dist/doc/html/text/text.txt
Creating package registration file: /tmp/pkgConf-text-1.2.09002.6
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/text-1.2.0.6
Registering text-1.2.0.6...
Installed text-1.2.0.6
Configuring GLURaw-1.5.0.1...
Building GLURaw-1.5.0.1...
Preprocessing library GLURaw-1.5.0.1...
[1 of 6] Compiling Graphics.Rendering.GLU.Raw.TypesInternal ( src/Graphics/Rendering/GLU/Raw/TypesInternal.hs, dist/build/Graphics/Rendering/GLU/Raw/TypesInternal.o )
[2 of 6] Compiling Graphics.Rendering.GLU.Raw.Callbacks ( src/Graphics/Rendering/GLU/Raw/Callbacks.hs, dist/build/Graphics/Rendering/GLU/Raw/Callbacks.o )
[3 of 6] Compiling Graphics.Rendering.GLU.Raw.Types ( src/Graphics/Rendering/GLU/Raw/Types.hs, dist/build/Graphics/Rendering/GLU/Raw/Types.o )
[4 of 6] Compiling Graphics.Rendering.GLU.Raw.Tokens ( src/Graphics/Rendering/GLU/Raw/Tokens.hs, dist/build/Graphics/Rendering/GLU/Raw/Tokens.o )
[5 of 6] Compiling Graphics.Rendering.GLU.Raw.Functions ( src/Graphics/Rendering/GLU/Raw/Functions.hs, dist/build/Graphics/Rendering/GLU/Raw/Functions.o )
[6 of 6] Compiling Graphics.Rendering.GLU.Raw ( src/Graphics/Rendering/GLU/Raw.hs, dist/build/Graphics/Rendering/GLU/Raw.o )
In-place registering GLURaw-1.5.0.1...
Running Haddock for GLURaw-1.5.0.1...
Running hscolour for GLURaw-1.5.0.1...
Preprocessing library GLURaw-1.5.0.1...
Preprocessing library GLURaw-1.5.0.1...
Haddock coverage:
  25% (  1 /  4) in 'Graphics.Rendering.GLU.Raw.TypesInternal'
  13% (  8 / 60) in 'Graphics.Rendering.GLU.Raw.Callbacks'
  25% (  1 /  4) in 'Graphics.Rendering.GLU.Raw.Types'
   1% (  1 /150) in 'Graphics.Rendering.GLU.Raw.Tokens'
   2% (  1 / 60) in 'Graphics.Rendering.GLU.Raw.Functions'
 100% (  5 /  5) in 'Graphics.Rendering.GLU.Raw'
Documentation created: dist/doc/html/GLURaw/index.html,
dist/doc/html/GLURaw/GLURaw.txt
Creating package registration file: /tmp/pkgConf-GLURaw-1.5.09002.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/GLURaw-1.5.0.1
Registering GLURaw-1.5.0.1...
Installed GLURaw-1.5.0.1
Configuring Pup-Events-PQueue-1.0...
Building Pup-Events-PQueue-1.0...
Preprocessing library Pup-Events-PQueue-1.0...
[1 of 1] Compiling PupEventsPQueue  ( PupEventsPQueue.hs, dist/build/PupEventsPQueue.o )
In-place registering Pup-Events-PQueue-1.0...
Running Haddock for Pup-Events-PQueue-1.0...
Running hscolour for Pup-Events-PQueue-1.0...
Preprocessing library Pup-Events-PQueue-1.0...
Preprocessing library Pup-Events-PQueue-1.0...
Haddock coverage:
 100% (  5 /  5) in 'PupEventsPQueue'
Documentation created: dist/doc/html/Pup-Events-PQueue/index.html,
dist/doc/html/Pup-Events-PQueue/Pup-Events-PQueue.txt
Creating package registration file: /tmp/pkgConf-Pup-Events-PQueue-19002.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/Pup-Events-PQueue-1.0
Registering Pup-Events-PQueue-1.0...
Installed Pup-Events-PQueue-1.0
Configuring StateVar-1.1.0.0...
Building StateVar-1.1.0.0...
Preprocessing library StateVar-1.1.0.0...
[1 of 1] Compiling Data.StateVar    ( src/Data/StateVar.hs, dist/build/Data/StateVar.o )
In-place registering StateVar-1.1.0.0...
Running Haddock for StateVar-1.1.0.0...
Running hscolour for StateVar-1.1.0.0...
Preprocessing library StateVar-1.1.0.0...
Preprocessing library StateVar-1.1.0.0...
Haddock coverage:
  87% ( 13 / 15) in 'Data.StateVar'
Documentation created: dist/doc/html/StateVar/index.html,
dist/doc/html/StateVar/StateVar.txt
Creating package registration file: /tmp/pkgConf-StateVar-1.1.09002.0
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/StateVar-1.1.0.0
Registering StateVar-1.1.0.0...
Installed StateVar-1.1.0.0
Configuring parsec-3.1.9...
Building parsec-3.1.9...
Preprocessing library parsec-3.1.9...
[ 1 of 25] Compiling Text.Parsec.Pos  ( Text/Parsec/Pos.hs, dist/build/Text/Parsec/Pos.o )
[ 2 of 25] Compiling Text.Parsec.Error ( Text/Parsec/Error.hs, dist/build/Text/Parsec/Error.o )
[ 3 of 25] Compiling Text.ParserCombinators.Parsec.Error ( Text/ParserCombinators/Parsec/Error.hs, dist/build/Text/ParserCombinators/Parsec/Error.o )
[ 4 of 25] Compiling Text.Parsec.Prim ( Text/Parsec/Prim.hs, dist/build/Text/Parsec/Prim.o )
[ 5 of 25] Compiling Text.Parsec.Combinator ( Text/Parsec/Combinator.hs, dist/build/Text/Parsec/Combinator.o )
[ 6 of 25] Compiling Text.ParserCombinators.Parsec.Combinator ( Text/ParserCombinators/Parsec/Combinator.hs, dist/build/Text/ParserCombinators/Parsec/Combinator.o )
[ 7 of 25] Compiling Text.Parsec.String ( Text/Parsec/String.hs, dist/build/Text/Parsec/String.o )
[ 8 of 25] Compiling Text.Parsec.ByteString ( Text/Parsec/ByteString.hs, dist/build/Text/Parsec/ByteString.o )
[ 9 of 25] Compiling Text.Parsec.ByteString.Lazy ( Text/Parsec/ByteString/Lazy.hs, dist/build/Text/Parsec/ByteString/Lazy.o )
[10 of 25] Compiling Text.Parsec.Text ( Text/Parsec/Text.hs, dist/build/Text/Parsec/Text.o )
[11 of 25] Compiling Text.Parsec.Text.Lazy ( Text/Parsec/Text/Lazy.hs, dist/build/Text/Parsec/Text/Lazy.o )
[12 of 25] Compiling Text.Parsec.Expr ( Text/Parsec/Expr.hs, dist/build/Text/Parsec/Expr.o )
[13 of 25] Compiling Text.ParserCombinators.Parsec.Prim ( Text/ParserCombinators/Parsec/Prim.hs, dist/build/Text/ParserCombinators/Parsec/Prim.o )
[14 of 25] Compiling Text.ParserCombinators.Parsec.Pos ( Text/ParserCombinators/Parsec/Pos.hs, dist/build/Text/ParserCombinators/Parsec/Pos.o )
[15 of 25] Compiling Text.Parsec.Char ( Text/Parsec/Char.hs, dist/build/Text/Parsec/Char.o )
[16 of 25] Compiling Text.Parsec.Token ( Text/Parsec/Token.hs, dist/build/Text/Parsec/Token.o )
[17 of 25] Compiling Text.ParserCombinators.Parsec.Token ( Text/ParserCombinators/Parsec/Token.hs, dist/build/Text/ParserCombinators/Parsec/Token.o )
[18 of 25] Compiling Text.ParserCombinators.Parsec.Char ( Text/ParserCombinators/Parsec/Char.hs, dist/build/Text/ParserCombinators/Parsec/Char.o )
[19 of 25] Compiling Text.ParserCombinators.Parsec ( Text/ParserCombinators/Parsec.hs, dist/build/Text/ParserCombinators/Parsec.o )
[20 of 25] Compiling Text.ParserCombinators.Parsec.Expr ( Text/ParserCombinators/Parsec/Expr.hs, dist/build/Text/ParserCombinators/Parsec/Expr.o )
[21 of 25] Compiling Text.Parsec      ( Text/Parsec.hs, dist/build/Text/Parsec.o )
[22 of 25] Compiling Text.Parsec.Language ( Text/Parsec/Language.hs, dist/build/Text/Parsec/Language.o )
[23 of 25] Compiling Text.ParserCombinators.Parsec.Language ( Text/ParserCombinators/Parsec/Language.hs, dist/build/Text/ParserCombinators/Parsec/Language.o )
[24 of 25] Compiling Text.Parsec.Perm ( Text/Parsec/Perm.hs, dist/build/Text/Parsec/Perm.o )
[25 of 25] Compiling Text.ParserCombinators.Parsec.Perm ( Text/ParserCombinators/Parsec/Perm.hs, dist/build/Text/ParserCombinators/Parsec/Perm.o )
In-place registering parsec-3.1.9...
Running Haddock for parsec-3.1.9...
Running hscolour for parsec-3.1.9...
Preprocessing library parsec-3.1.9...
Preprocessing library parsec-3.1.9...
Haddock coverage:
  82% ( 14 / 17) in 'Text.Parsec.Pos'
  43% (  6 / 14) in 'Text.Parsec.Error'
  38% (  6 / 16) in 'Text.ParserCombinators.Parsec.Error'
  64% ( 32 / 50) in 'Text.Parsec.Prim'
 100% ( 24 / 24) in 'Text.Parsec.Combinator'
 100% ( 24 / 24) in 'Text.ParserCombinators.Parsec.Combinator'
  50% (  2 /  4) in 'Text.Parsec.String'
  50% (  2 /  4) in 'Text.Parsec.ByteString'
  50% (  2 /  4) in 'Text.Parsec.ByteString.Lazy'
  33% (  1 /  3) in 'Text.Parsec.Text'
  33% (  1 /  3) in 'Text.Parsec.Text.Lazy'
 100% (  5 /  5) in 'Text.Parsec.Expr'
  70% ( 21 / 30) in 'Text.ParserCombinators.Parsec.Prim'
  82% ( 14 / 17) in 'Text.ParserCombinators.Parsec.Pos'
 100% ( 20 / 20) in 'Text.Parsec.Char'
  67% (  4 /  6) in 'Text.Parsec.Token'
  67% (  4 /  6) in 'Text.ParserCombinators.Parsec.Token'
  95% ( 18 / 19) in 'Text.ParserCombinators.Parsec.Char'
  83% ( 15 / 18) in 'Text.ParserCombinators.Parsec'
  40% (  2 /  5) in 'Text.ParserCombinators.Parsec.Expr'
  78% ( 73 / 94) in 'Text.Parsec'
  80% (  8 / 10) in 'Text.Parsec.Language'
  80% (  8 / 10) in 'Text.ParserCombinators.Parsec.Language'
 100% (  8 /  8) in 'Text.Parsec.Perm'
 100% (  7 /  7) in 'Text.ParserCombinators.Parsec.Perm'
Documentation created: dist/doc/html/parsec/index.html,
dist/doc/html/parsec/parsec.txt
Creating package registration file: /tmp/pkgConf-parsec-3.19002.9
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/parsec-3.1.9
Registering parsec-3.1.9...
Installed parsec-3.1.9
Configuring OpenGL-2.12.0.1...
Building OpenGL-2.12.0.1...
Preprocessing library OpenGL-2.12.0.1...
[  1 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexAttributes ( src/Graphics/Rendering/OpenGL/GL/VertexAttributes.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexAttributes.o )
[  2 of 117] Compiling Graphics.Rendering.OpenGL.GL.ByteString ( src/Graphics/Rendering/OpenGL/GL/ByteString.hs, dist/build/Graphics/Rendering/OpenGL/GL/ByteString.o )
[  3 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Filter ( src/Graphics/Rendering/OpenGL/GL/Texturing/Filter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Filter.o )
[  4 of 117] Compiling Graphics.Rendering.OpenGL.GL.PointParameter ( src/Graphics/Rendering/OpenGL/GL/PointParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/PointParameter.o )
[  5 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelFormat ( src/Graphics/Rendering/OpenGL/GL/PixelFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelFormat.o )
[  6 of 117] Compiling Graphics.Rendering.OpenGL.GL.ComparisonFunction ( src/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs, dist/build/Graphics/Rendering/OpenGL/GL/ComparisonFunction.o )
[  7 of 117] Compiling Graphics.Rendering.OpenGL.GL.BlendingFactor ( src/Graphics/Rendering/OpenGL/GL/BlendingFactor.hs, dist/build/Graphics/Rendering/OpenGL/GL/BlendingFactor.o )
[  8 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat ( src/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.o )
[  9 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferTarget.o )
[ 10 of 117] Compiling Graphics.Rendering.OpenGL.GL.BufferMode ( src/Graphics/Rendering/OpenGL/GL/BufferMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferMode.o )
[ 11 of 117] Compiling Graphics.Rendering.OpenGL.GL.IOState ( src/Graphics/Rendering/OpenGL/GL/IOState.hs, dist/build/Graphics/Rendering/OpenGL/GL/IOState.o )
[ 12 of 117] Compiling Graphics.Rendering.OpenGL.GL.PolygonMode ( src/Graphics/Rendering/OpenGL/GL/PolygonMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PolygonMode.o )
[ 13 of 117] Compiling Graphics.Rendering.OpenGL.GL.DataType ( src/Graphics/Rendering/OpenGL/GL/DataType.hs, dist/build/Graphics/Rendering/OpenGL/GL/DataType.o )
[ 14 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelData ( src/Graphics/Rendering/OpenGL/GL/PixelData.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelData.o )
[ 15 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.o )
[ 16 of 117] Compiling Graphics.Rendering.OpenGL.GL.Face ( src/Graphics/Rendering/OpenGL/GL/Face.hs, dist/build/Graphics/Rendering/OpenGL/GL/Face.o )
[ 17 of 117] Compiling Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( src/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs, dist/build/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.o )
[ 18 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Errors ( src/Graphics/Rendering/OpenGL/GLU/Errors.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Errors.o )
[ 19 of 117] Compiling Graphics.Rendering.OpenGL.GL.PeekPoke ( src/Graphics/Rendering/OpenGL/GL/PeekPoke.hs, dist/build/Graphics/Rendering/OpenGL/GL/PeekPoke.o )
[ 20 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjectAttachment.o )
[ 21 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferTarget.o )
[ 22 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.PName ( src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.o )
[ 23 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib ( src/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils/VertexAttrib.o )
[ 24 of 117] Compiling Graphics.Rendering.OpenGL.GL.GLboolean ( src/Graphics/Rendering/OpenGL/GL/GLboolean.hs, dist/build/Graphics/Rendering/OpenGL/GL/GLboolean.o )
[ 25 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.o )
[ 26 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.o )
[ 27 of 117] Compiling Graphics.Rendering.OpenGL.GL.Exception ( src/Graphics/Rendering/OpenGL/GL/Exception.hs, dist/build/Graphics/Rendering/OpenGL/GL/Exception.o )
[ 28 of 117] Compiling Graphics.Rendering.OpenGL.GL.EdgeFlag ( src/Graphics/Rendering/OpenGL/GL/EdgeFlag.hs, dist/build/Graphics/Rendering/OpenGL/GL/EdgeFlag.o )
[ 29 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryUtils ( src/Graphics/Rendering/OpenGL/GL/QueryUtils.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryUtils.o )
[ 30 of 117] Compiling Graphics.Rendering.OpenGL.GL.Domain ( src/Graphics/Rendering/OpenGL/GL/Domain.hs, dist/build/Graphics/Rendering/OpenGL/GL/Domain.o )
[ 31 of 117] Compiling Graphics.Rendering.OpenGL.GL.RenderMode ( src/Graphics/Rendering/OpenGL/GL/RenderMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/RenderMode.o )
[ 32 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.o )
[ 33 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Limits ( src/Graphics/Rendering/OpenGL/GL/Shaders/Limits.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Limits.o )
[ 34 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Initialization ( src/Graphics/Rendering/OpenGL/GLU/Initialization.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Initialization.o )
[ 35 of 117] Compiling Graphics.Rendering.OpenGL.GL.Capability ( src/Graphics/Rendering/OpenGL/GL/Capability.hs, dist/build/Graphics/Rendering/OpenGL/GL/Capability.o )
[ 36 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.o )
[ 37 of 117] Compiling Graphics.Rendering.OpenGL.GL.SavingState ( src/Graphics/Rendering/OpenGL/GL/SavingState.hs, dist/build/Graphics/Rendering/OpenGL/GL/SavingState.o )
[ 38 of 117] Compiling Graphics.Rendering.OpenGL.GL.StringQueries ( src/Graphics/Rendering/OpenGL/GL/StringQueries.hs, dist/build/Graphics/Rendering/OpenGL/GL/StringQueries.o )
[ 39 of 117] Compiling Graphics.Rendering.OpenGL.GL.Tensor ( src/Graphics/Rendering/OpenGL/GL/Tensor.hs, dist/build/Graphics/Rendering/OpenGL/GL/Tensor.o )
[ 40 of 117] Compiling Graphics.Rendering.OpenGL.GL.DebugOutput ( src/Graphics/Rendering/OpenGL/GL/DebugOutput.hs, dist/build/Graphics/Rendering/OpenGL/GL/DebugOutput.o )
[ 41 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryObject ( src/Graphics/Rendering/OpenGL/GL/QueryObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObject.o )
[ 42 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObject.o )
[ 43 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/RenderbufferObjects.o )
[ 44 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureObject ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureObject.o )
[ 45 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObject.o )
[ 46 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/FramebufferObjects.o )
[ 47 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Program ( src/Graphics/Rendering/OpenGL/GL/Shaders/Program.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Program.o )
[ 48 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries ( src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramBinaries.o )
[ 49 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Variables ( src/Graphics/Rendering/OpenGL/GL/Shaders/Variables.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Variables.o )
[ 50 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Attribs ( src/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Attribs.o )
[ 51 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Shader ( src/Graphics/Rendering/OpenGL/GL/Shaders/Shader.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Shader.o )
[ 52 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects ( src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.o )
[ 53 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries ( src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ShaderBinaries.o )
[ 54 of 117] Compiling Graphics.Rendering.OpenGL.GL.Hints ( src/Graphics/Rendering/OpenGL/GL/Hints.hs, dist/build/Graphics/Rendering/OpenGL/GL/Hints.o )
[ 55 of 117] Compiling Graphics.Rendering.OpenGL.GL.DisplayLists ( src/Graphics/Rendering/OpenGL/GL/DisplayLists.hs, dist/build/Graphics/Rendering/OpenGL/GL/DisplayLists.o )
[ 56 of 117] Compiling Graphics.Rendering.OpenGL.GL.Selection ( src/Graphics/Rendering/OpenGL/GL/Selection.hs, dist/build/Graphics/Rendering/OpenGL/GL/Selection.o )
[ 57 of 117] Compiling Graphics.Rendering.OpenGL.GL.ColorSum ( src/Graphics/Rendering/OpenGL/GL/ColorSum.hs, dist/build/Graphics/Rendering/OpenGL/GL/ColorSum.o )
[ 58 of 117] Compiling Graphics.Rendering.OpenGL.GL.LineSegments ( src/Graphics/Rendering/OpenGL/GL/LineSegments.hs, dist/build/Graphics/Rendering/OpenGL/GL/LineSegments.o )
[ 59 of 117] Compiling Graphics.Rendering.OpenGL.GL.Points ( src/Graphics/Rendering/OpenGL/GL/Points.hs, dist/build/Graphics/Rendering/OpenGL/GL/Points.o )
[ 60 of 117] Compiling Graphics.Rendering.OpenGL.GL.Antialiasing ( src/Graphics/Rendering/OpenGL/GL/Antialiasing.hs, dist/build/Graphics/Rendering/OpenGL/GL/Antialiasing.o )
[ 61 of 117] Compiling Graphics.Rendering.OpenGL.GL.CoordTrans ( src/Graphics/Rendering/OpenGL/GL/CoordTrans.hs, dist/build/Graphics/Rendering/OpenGL/GL/CoordTrans.o )
[ 62 of 117] Compiling Graphics.Rendering.OpenGL.GL.Clipping ( src/Graphics/Rendering/OpenGL/GL/Clipping.hs, dist/build/Graphics/Rendering/OpenGL/GL/Clipping.o )
[ 63 of 117] Compiling Graphics.Rendering.OpenGL.GL.Bitmaps ( src/Graphics/Rendering/OpenGL/GL/Bitmaps.hs, dist/build/Graphics/Rendering/OpenGL/GL/Bitmaps.o )
[ 64 of 117] Compiling Graphics.Rendering.OpenGL.GL.ReadCopyPixels ( src/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs, dist/build/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.o )
[ 65 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.o )
[ 66 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Matrix ( src/Graphics/Rendering/OpenGL/GLU/Matrix.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Matrix.o )
[ 67 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexArrayObjects ( src/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrayObjects.o )
[ 68 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexSpec ( src/Graphics/Rendering/OpenGL/GL/VertexSpec.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexSpec.o )
[ 69 of 117] Compiling Graphics.Rendering.OpenGL.GL.RasterPos ( src/Graphics/Rendering/OpenGL/GL/RasterPos.hs, dist/build/Graphics/Rendering/OpenGL/GL/RasterPos.o )
[ 70 of 117] Compiling Graphics.Rendering.OpenGL.GL.Colors ( src/Graphics/Rendering/OpenGL/GL/Colors.hs, dist/build/Graphics/Rendering/OpenGL/GL/Colors.o )
[ 71 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Quadrics ( src/Graphics/Rendering/OpenGL/GLU/Quadrics.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Quadrics.o )
[ 72 of 117] Compiling Graphics.Rendering.OpenGL.GL.Fog ( src/Graphics/Rendering/OpenGL/GL/Fog.hs, dist/build/Graphics/Rendering/OpenGL/GL/Fog.o )
[ 73 of 117] Compiling Graphics.Rendering.OpenGL.GL.Framebuffer ( src/Graphics/Rendering/OpenGL/GL/Framebuffer.hs, dist/build/Graphics/Rendering/OpenGL/GL/Framebuffer.o )
[ 74 of 117] Compiling Graphics.Rendering.OpenGL.GL.PerFragment ( src/Graphics/Rendering/OpenGL/GL/PerFragment.hs, dist/build/Graphics/Rendering/OpenGL/GL/PerFragment.o )
[ 75 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects ( src/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/ProgramObjects.o )
[ 76 of 117] Compiling Graphics.Rendering.OpenGL.GL.Feedback ( src/Graphics/Rendering/OpenGL/GL/Feedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/Feedback.o )
[ 77 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.o )
[ 78 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.o )
[ 79 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.o )
[ 80 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget ( src/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.o )
[ 81 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Application ( src/Graphics/Rendering/OpenGL/GL/Texturing/Application.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Application.o )
[ 82 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Mipmapping ( src/Graphics/Rendering/OpenGL/GLU/Mipmapping.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Mipmapping.o )
[ 83 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.o )
[ 84 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.o )
[ 85 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixelRectangles ( src/Graphics/Rendering/OpenGL/GL/PixelRectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixelRectangles.o )
[ 86 of 117] Compiling Graphics.Rendering.OpenGL.GL.Polygons ( src/Graphics/Rendering/OpenGL/GL/Polygons.hs, dist/build/Graphics/Rendering/OpenGL/GL/Polygons.o )
[ 87 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Specification ( src/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Specification.o )
[ 88 of 117] Compiling Graphics.Rendering.OpenGL.GL.PixellikeObject ( src/Graphics/Rendering/OpenGL/GL/PixellikeObject.hs, dist/build/Graphics/Rendering/OpenGL/GL/PixellikeObject.o )
[ 89 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Attachments.o )
[ 90 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects/Queries.o )
[ 91 of 117] Compiling Graphics.Rendering.OpenGL.GL.FramebufferObjects ( src/Graphics/Rendering/OpenGL/GL/FramebufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/FramebufferObjects.o )
[ 92 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders.Uniform ( src/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders/Uniform.o )
[ 93 of 117] Compiling Graphics.Rendering.OpenGL.GL.Shaders ( src/Graphics/Rendering/OpenGL/GL/Shaders.hs, dist/build/Graphics/Rendering/OpenGL/GL/Shaders.o )
[ 94 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Queries ( src/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Queries.o )
[ 95 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.TexParameter ( src/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.o )
[ 96 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Parameters ( src/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.o )
[ 97 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Environments ( src/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Environments.o )
[ 98 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing.Objects ( src/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing/Objects.o )
[ 99 of 117] Compiling Graphics.Rendering.OpenGL.GL.Texturing ( src/Graphics/Rendering/OpenGL/GL/Texturing.hs, dist/build/Graphics/Rendering/OpenGL/GL/Texturing.o )
[100 of 117] Compiling Graphics.Rendering.OpenGL.GL.ConditionalRendering ( src/Graphics/Rendering/OpenGL/GL/ConditionalRendering.hs, dist/build/Graphics/Rendering/OpenGL/GL/ConditionalRendering.o )
[101 of 117] Compiling Graphics.Rendering.OpenGL.GL.Rectangles ( src/Graphics/Rendering/OpenGL/GL/Rectangles.hs, dist/build/Graphics/Rendering/OpenGL/GL/Rectangles.o )
[102 of 117] Compiling Graphics.Rendering.OpenGL.GL.PrimitiveMode ( src/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs, dist/build/Graphics/Rendering/OpenGL/GL/PrimitiveMode.o )
[103 of 117] Compiling Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal ( src/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hs, dist/build/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.o )
[104 of 117] Compiling Graphics.Rendering.OpenGL.GL.BeginEnd ( src/Graphics/Rendering/OpenGL/GL/BeginEnd.hs, dist/build/Graphics/Rendering/OpenGL/GL/BeginEnd.o )
[105 of 117] Compiling Graphics.Rendering.OpenGL.GL.VertexArrays ( src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs, dist/build/Graphics/Rendering/OpenGL/GL/VertexArrays.o )
[106 of 117] Compiling Graphics.Rendering.OpenGL.GL.BufferObjects ( src/Graphics/Rendering/OpenGL/GL/BufferObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/BufferObjects.o )
[107 of 117] Compiling Graphics.Rendering.OpenGL.GL.ControlPoint ( src/Graphics/Rendering/OpenGL/GL/ControlPoint.hs, dist/build/Graphics/Rendering/OpenGL/GL/ControlPoint.o )
[108 of 117] Compiling Graphics.Rendering.OpenGL.GL.Evaluators ( src/Graphics/Rendering/OpenGL/GL/Evaluators.hs, dist/build/Graphics/Rendering/OpenGL/GL/Evaluators.o )
[109 of 117] Compiling Graphics.Rendering.OpenGL.GL.TransformFeedback ( src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs, dist/build/Graphics/Rendering/OpenGL/GL/TransformFeedback.o )
[110 of 117] Compiling Graphics.Rendering.OpenGL.GLU.Tessellation ( src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs, dist/build/Graphics/Rendering/OpenGL/GLU/Tessellation.o )
[111 of 117] Compiling Graphics.Rendering.OpenGL.GLU.NURBS ( src/Graphics/Rendering/OpenGL/GLU/NURBS.hs, dist/build/Graphics/Rendering/OpenGL/GLU/NURBS.o )
[112 of 117] Compiling Graphics.Rendering.OpenGL.GL.QueryObjects ( src/Graphics/Rendering/OpenGL/GL/QueryObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/QueryObjects.o )
[113 of 117] Compiling Graphics.Rendering.OpenGL.GL.SyncObjects ( src/Graphics/Rendering/OpenGL/GL/SyncObjects.hs, dist/build/Graphics/Rendering/OpenGL/GL/SyncObjects.o )
[114 of 117] Compiling Graphics.Rendering.OpenGL.GL.FlushFinish ( src/Graphics/Rendering/OpenGL/GL/FlushFinish.hs, dist/build/Graphics/Rendering/OpenGL/GL/FlushFinish.o )
[115 of 117] Compiling Graphics.Rendering.OpenGL.GLU ( src/Graphics/Rendering/OpenGL/GLU.hs, dist/build/Graphics/Rendering/OpenGL/GLU.o )
[116 of 117] Compiling Graphics.Rendering.OpenGL.GL ( src/Graphics/Rendering/OpenGL/GL.hs, dist/build/Graphics/Rendering/OpenGL/GL.o )
[117 of 117] Compiling Graphics.Rendering.OpenGL ( src/Graphics/Rendering/OpenGL.hs, dist/build/Graphics/Rendering/OpenGL.o )
In-place registering OpenGL-2.12.0.1...
Running Haddock for OpenGL-2.12.0.1...
Running hscolour for OpenGL-2.12.0.1...
Preprocessing library OpenGL-2.12.0.1...
Preprocessing library OpenGL-2.12.0.1...
Haddock coverage:
  80% (  8 / 10) in 'Graphics.Rendering.OpenGL.GL.VertexAttributes'
  25% (  2 /  8) in 'Graphics.Rendering.OpenGL.GL.ByteString'
  12% (  1 /  8) in 'Graphics.Rendering.OpenGL.GL.Texturing.Filter'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.PointParameter'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.PixelFormat'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.ComparisonFunction'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.BlendingFactor'
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat'
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget'
  33% (  2 /  6) in 'Graphics.Rendering.OpenGL.GL.BufferMode'
  17% (  1 /  6) in 'Graphics.Rendering.OpenGL.GL.IOState'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.PolygonMode'
  14% (  1 /  7) in 'Graphics.Rendering.OpenGL.GL.DataType'
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.PixelData'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.Face'
  38% (  3 /  8) in 'Graphics.Rendering.OpenGL.GLU.ErrorsInternal'
 100% (  4 /  4) in 'Graphics.Rendering.OpenGL.GLU.Errors'
   8% (  1 / 13) in 'Graphics.Rendering.OpenGL.GL.PeekPoke'
  11% (  1 /  9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment'
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget'
   7% (  2 / 28) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.PName'
   9% (  1 / 11) in 'Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib'
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.GLboolean'
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink'
  60% (  3 /  5) in 'Graphics.Rendering.OpenGL.GL.Exception'
  50% (  2 /  4) in 'Graphics.Rendering.OpenGL.GL.EdgeFlag'
   4% (  2 / 45) in 'Graphics.Rendering.OpenGL.GL.QueryUtils'
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.Domain'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.RenderMode'
  10% (  1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage'
 100% ( 10 / 10) in 'Graphics.Rendering.OpenGL.GL.Shaders.Limits'
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GLU.Initialization'
  11% (  1 /  9) in 'Graphics.Rendering.OpenGL.GL.Capability'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax'
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.SavingState'
  22% (  2 /  9) in 'Graphics.Rendering.OpenGL.GL.StringQueries'
 100% (  9 /  9) in 'Graphics.Rendering.OpenGL.GL.Tensor'
  30% (  9 / 30) in 'Graphics.Rendering.OpenGL.GL.DebugOutput'
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.QueryObject'
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject'
  11% (  1 /  9) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects'
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureObject'
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject'
  14% (  1 /  7) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects'
  17% (  1 /  6) in 'Graphics.Rendering.OpenGL.GL.Shaders.Program'
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Variables'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.Shaders.Attribs'
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.Shaders.Shader'
  25% (  5 / 20) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects'
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.Hints'
  23% (  3 / 13) in 'Graphics.Rendering.OpenGL.GL.DisplayLists'
  10% (  1 / 10) in 'Graphics.Rendering.OpenGL.GL.Selection'
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.ColorSum'
 100% ( 11 / 11) in 'Graphics.Rendering.OpenGL.GL.LineSegments'
  94% ( 16 / 17) in 'Graphics.Rendering.OpenGL.GL.Points'
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.Antialiasing'
  48% ( 16 / 33) in 'Graphics.Rendering.OpenGL.GL.CoordTrans'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GL.Clipping'
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.Bitmaps'
  50% (  5 / 10) in 'Graphics.Rendering.OpenGL.GL.ReadCopyPixels'
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization'
  12% (  1 /  8) in 'Graphics.Rendering.OpenGL.GLU.Matrix'
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.VertexArrayObjects'
  77% ( 37 / 48) in 'Graphics.Rendering.OpenGL.GL.VertexSpec'
   8% (  1 / 13) in 'Graphics.Rendering.OpenGL.GL.RasterPos'
  14% (  6 / 43) in 'Graphics.Rendering.OpenGL.GL.Colors'
   7% (  1 / 14) in 'Graphics.Rendering.OpenGL.GLU.Quadrics'
  10% (  1 / 10) in 'Graphics.Rendering.OpenGL.GL.Fog'
  80% ( 28 / 35) in 'Graphics.Rendering.OpenGL.GL.Framebuffer'
  30% ( 12 / 40) in 'Graphics.Rendering.OpenGL.GL.PerFragment'
  26% (  5 / 19) in 'Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects'
  12% (  1 /  8) in 'Graphics.Rendering.OpenGL.GL.Feedback'
  10% (  1 / 10) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer'
  33% (  3 /  9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap'
   6% (  1 / 18) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable'
  27% (  6 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget'
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.Texturing.Application'
  25% (  1 /  4) in 'Graphics.Rendering.OpenGL.GLU.Mipmapping'
   5% (  1 / 19) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution'
  12% (  1 /  8) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram'
 100% (  9 /  9) in 'Graphics.Rendering.OpenGL.GL.PixelRectangles'
   8% (  1 / 12) in 'Graphics.Rendering.OpenGL.GL.Polygons'
  19% ( 13 / 70) in 'Graphics.Rendering.OpenGL.GL.Texturing.Specification'
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.PixellikeObject'
  10% (  1 / 10) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments'
   9% (  2 / 23) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries'
  33% (  4 / 12) in 'Graphics.Rendering.OpenGL.GL.FramebufferObjects'
  29% (  2 /  7) in 'Graphics.Rendering.OpenGL.GL.Shaders.Uniform'
 100% (  8 /  8) in 'Graphics.Rendering.OpenGL.GL.Shaders'
   7% (  1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Queries'
  17% (  1 /  6) in 'Graphics.Rendering.OpenGL.GL.Texturing.TexParameter'
   9% (  2 / 22) in 'Graphics.Rendering.OpenGL.GL.Texturing.Parameters'
   7% (  1 / 15) in 'Graphics.Rendering.OpenGL.GL.Texturing.Environments'
  22% (  2 /  9) in 'Graphics.Rendering.OpenGL.GL.Texturing.Objects'
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL.GL.Texturing'
  20% (  1 /  5) in 'Graphics.Rendering.OpenGL.GL.ConditionalRendering'
 100% (  2 /  2) in 'Graphics.Rendering.OpenGL.GL.Rectangles'
 100% (  6 /  6) in 'Graphics.Rendering.OpenGL.GL.PrimitiveMode'
  33% (  1 /  3) in 'Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal'
  88% (  7 /  8) in 'Graphics.Rendering.OpenGL.GL.BeginEnd'
  18% (  6 / 33) in 'Graphics.Rendering.OpenGL.GL.VertexArrays'
  19% (  7 / 36) in 'Graphics.Rendering.OpenGL.GL.BufferObjects'
  50% (  1 /  2) in 'Graphics.Rendering.OpenGL.GL.ControlPoint'
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1 is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1v is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2 is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2v is exported separately but will be documented under Domain. Consider exporting it together with its parent(s) for code clarity.
  40% ( 12 / 30) in 'Graphics.Rendering.OpenGL.GL.Evaluators'
  69% ( 11 / 16) in 'Graphics.Rendering.OpenGL.GL.TransformFeedback'
  77% ( 20 / 26) in 'Graphics.Rendering.OpenGL.GLU.Tessellation'
   3% (  1 / 30) in 'Graphics.Rendering.OpenGL.GLU.NURBS'
  42% (  8 / 19) in 'Graphics.Rendering.OpenGL.GL.QueryObjects'
  29% (  4 / 14) in 'Graphics.Rendering.OpenGL.GL.SyncObjects'
 100% (  3 /  3) in 'Graphics.Rendering.OpenGL.GL.FlushFinish'
 100% (  8 /  8) in 'Graphics.Rendering.OpenGL.GLU'
 100% ( 52 / 52) in 'Graphics.Rendering.OpenGL.GL'
 100% (  7 /  7) in 'Graphics.Rendering.OpenGL'
Warning: Graphics.Rendering.OpenGL.GL.CoordTrans: could not find link destinations for:
    Graphics.Rendering.OpenGL.GL.CoordTrans.getMatrix Graphics.Rendering.OpenGL.GL.CoordTrans.loadMatrix Graphics.Rendering.OpenGL.GL.CoordTrans.loadTransposeMatrix Graphics.Rendering.OpenGL.GL.CoordTrans.multMatrix_ Graphics.Rendering.OpenGL.GL.CoordTrans.multTransposeMatrix
Warning: Graphics.Rendering.OpenGL.GL.VertexSpec: could not find link destinations for:
    Graphics.Rendering.OpenGL.GL.VertexSpec.vertex2 Graphics.Rendering.OpenGL.GL.VertexSpec.vertex3 Graphics.Rendering.OpenGL.GL.VertexSpec.vertex4 Graphics.Rendering.OpenGL.GL.VertexSpec.vertex2v Graphics.Rendering.OpenGL.GL.VertexSpec.vertex3v Graphics.Rendering.OpenGL.GL.VertexSpec.vertex4v Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord1 Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord2 Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord3 Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord4 Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord1v Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord2v Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord3v Graphics.Rendering.OpenGL.GL.VertexSpec.texCoord4v Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord1 Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord2 Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord3 Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord4 Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord1v Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord2v Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord3v Graphics.Rendering.OpenGL.GL.VertexSpec.multiTexCoord4v Graphics.Rendering.OpenGL.GL.VertexSpec.normal3 Graphics.Rendering.OpenGL.GL.VertexSpec.normal3v Graphics.Rendering.OpenGL.GL.VertexSpec.fogCoord1 Graphics.Rendering.OpenGL.GL.VertexSpec.fogCoord1v Graphics.Rendering.OpenGL.GL.VertexSpec.color3 Graphics.Rendering.OpenGL.GL.VertexSpec.color4 Graphics.Rendering.OpenGL.GL.VertexSpec.color3v Graphics.Rendering.OpenGL.GL.VertexSpec.color4v Graphics.Rendering.OpenGL.GL.VertexSpec.secondaryColor3 Graphics.Rendering.OpenGL.GL.VertexSpec.secondaryColor3v Graphics.Rendering.OpenGL.GL.VertexSpec.index1 Graphics.Rendering.OpenGL.GL.VertexSpec.index1v
Warning: Graphics.Rendering.OpenGL.GL.RasterPos: could not find link destinations for:
    Graphics.Rendering.OpenGL.GL.RasterPos.rasterPos2 Graphics.Rendering.OpenGL.GL.RasterPos.rasterPos3 Graphics.Rendering.OpenGL.GL.RasterPos.rasterPos4 Graphics.Rendering.OpenGL.GL.RasterPos.rasterPos2v Graphics.Rendering.OpenGL.GL.RasterPos.rasterPos3v Graphics.Rendering.OpenGL.GL.RasterPos.rasterPos4v Graphics.Rendering.OpenGL.GL.RasterPos.windowPos2 Graphics.Rendering.OpenGL.GL.RasterPos.windowPos3 Graphics.Rendering.OpenGL.GL.RasterPos.windowPos2v Graphics.Rendering.OpenGL.GL.RasterPos.windowPos3v
Warning: Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: could not find link destinations for:
    Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap.getPixelMapv Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap.pixelMapv
Warning: Graphics.Rendering.OpenGL.GL.Texturing.Specification: could not find link destinations for:
    Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalBindableTextureTarget Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalBindableTextureTargetPName1I Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalParameterizedTextureTarget Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalParameterizedTextureTargetProxy Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalParameterizedTextureTargetEnableCap Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalOneDimensionalTextureTarget Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalTwoDimensionalTextureTarget Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalThreeDimensionalTextureTarget Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalQueryableTextureTarget Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget.marshalGettableTextureTarget
Warning: Graphics.Rendering.OpenGL.GL.PixellikeObject: could not find link destinations for:
    Graphics.Rendering.OpenGL.GL.PixellikeObject.marshalPixellikeOT Graphics.Rendering.OpenGL.GL.PixellikeObject.pixObjTarQueryFunc
Warning: Graphics.Rendering.OpenGL.GL.Shaders.Uniform: could not find link destinations for:
    Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform1 Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform2 Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform3 Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform4 Graphics.Rendering.OpenGL.GL.Shaders.Uniform.getUniform Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform1v Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform2v Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform3v Graphics.Rendering.OpenGL.GL.Shaders.Uniform.uniform4v
Warning: Graphics.Rendering.OpenGL.GL.Evaluators: could not find link destinations for:
    Graphics.Rendering.OpenGL.GL.Domain.glMap1 Graphics.Rendering.OpenGL.GL.Domain.glMap2 Graphics.Rendering.OpenGL.GL.Domain.glGetMapv Graphics.Rendering.OpenGL.GL.Domain.glMapGrid1 Graphics.Rendering.OpenGL.GL.Domain.glMapGrid2 Graphics.Rendering.OpenGL.GL.Domain.get2 Graphics.Rendering.OpenGL.GL.Domain.get4 Graphics.Rendering.OpenGL.GL.ControlPoint.map1Target Graphics.Rendering.OpenGL.GL.ControlPoint.map2Target Graphics.Rendering.OpenGL.GL.ControlPoint.enableCap1 Graphics.Rendering.OpenGL.GL.ControlPoint.enableCap2 Graphics.Rendering.OpenGL.GL.ControlPoint.numComponents Graphics.Rendering.OpenGL.GL.ControlPoint.peekControlPoint Graphics.Rendering.OpenGL.GL.ControlPoint.pokeControlPoint
Warning: Graphics.Rendering.OpenGL.GLU.NURBS: could not find link destinations for:
    Graphics.Rendering.OpenGL.GLU.NURBS.trimmingTarget
Warning: Graphics.Rendering.OpenGL.GL.QueryObjects: could not find link destinations for:
    Graphics.Rendering.OpenGL.GL.QueryObjects.getQueryObjectv
Documentation created: dist/doc/html/OpenGL/index.html,
dist/doc/html/OpenGL/OpenGL.txt
Creating package registration file: /tmp/pkgConf-OpenGL-2.12.09002.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/OpenGL-2.12.0.1
Registering OpenGL-2.12.0.1...
Installed OpenGL-2.12.0.1
Configuring Pup-Events-Client-1.1.4...
Building Pup-Events-Client-1.1.4...
Preprocessing library Pup-Events-Client-1.1.4...
[1 of 1] Compiling PupEventsClient  ( PupEventsClient.hs, dist/build/PupEventsClient.o )
In-place registering Pup-Events-Client-1.1.4...
Running Haddock for Pup-Events-Client-1.1.4...
Running hscolour for Pup-Events-Client-1.1.4...
Preprocessing library Pup-Events-Client-1.1.4...
Preprocessing library Pup-Events-Client-1.1.4...
Haddock coverage:
 100% (  4 /  4) in 'PupEventsClient'
Documentation created: dist/doc/html/Pup-Events-Client/index.html,
dist/doc/html/Pup-Events-Client/Pup-Events-Client.txt
Creating package registration file: /tmp/pkgConf-Pup-Events-Client-1.19002.4
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/Pup-Events-Client-1.1.4
Registering Pup-Events-Client-1.1.4...
Installed Pup-Events-Client-1.1.4
Configuring Pup-Events-Server-1.2...
Building Pup-Events-Server-1.2...
Preprocessing library Pup-Events-Server-1.2...
[1 of 1] Compiling PupEventsServer  ( PupEventsServer.hs, dist/build/PupEventsServer.o )
In-place registering Pup-Events-Server-1.2...
Running Haddock for Pup-Events-Server-1.2...
Running hscolour for Pup-Events-Server-1.2...
Preprocessing library Pup-Events-Server-1.2...
Preprocessing library Pup-Events-Server-1.2...
Haddock coverage:
 100% (  5 /  5) in 'PupEventsServer'
Documentation created: dist/doc/html/Pup-Events-Server/index.html,
dist/doc/html/Pup-Events-Server/Pup-Events-Server.txt
Creating package registration file: /tmp/pkgConf-Pup-Events-Server-19002.2
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/Pup-Events-Server-1.2
Registering Pup-Events-Server-1.2...
Installed Pup-Events-Server-1.2
Configuring GLUT-2.7.0.1...
Building GLUT-2.7.0.1...
Preprocessing library GLUT-2.7.0.1...
[ 1 of 24] Compiling Graphics.UI.GLUT.Raw.Tokens ( src/Graphics/UI/GLUT/Raw/Tokens.hs, dist/build/Graphics/UI/GLUT/Raw/Tokens.o )
[ 2 of 24] Compiling Graphics.UI.GLUT.Raw.Fonts ( src/Graphics/UI/GLUT/Raw/Fonts.hs, dist/build/Graphics/UI/GLUT/Raw/Fonts.o )
[ 3 of 24] Compiling Graphics.UI.GLUT.Raw.Callbacks ( src/Graphics/UI/GLUT/Raw/Callbacks.hs, dist/build/Graphics/UI/GLUT/Raw/Callbacks.o )
[ 4 of 24] Compiling Graphics.UI.GLUT.Raw.Functions ( src/Graphics/UI/GLUT/Raw/Functions.hs, dist/build/Graphics/UI/GLUT/Raw/Functions.o )
[ 5 of 24] Compiling Graphics.UI.GLUT.Raw ( src/Graphics/UI/GLUT/Raw.hs, dist/build/Graphics/UI/GLUT/Raw.o )
[ 6 of 24] Compiling Graphics.UI.GLUT.Types ( src/Graphics/UI/GLUT/Types.hs, dist/build/Graphics/UI/GLUT/Types.o )
[ 7 of 24] Compiling Graphics.UI.GLUT.QueryUtils ( src/Graphics/UI/GLUT/QueryUtils.hs, dist/build/Graphics/UI/GLUT/QueryUtils.o )
[ 8 of 24] Compiling Graphics.UI.GLUT.GameMode ( src/Graphics/UI/GLUT/GameMode.hs, dist/build/Graphics/UI/GLUT/GameMode.o )
[ 9 of 24] Compiling Graphics.UI.GLUT.DeviceControl ( src/Graphics/UI/GLUT/DeviceControl.hs, dist/build/Graphics/UI/GLUT/DeviceControl.o )
[10 of 24] Compiling Graphics.UI.GLUT.Debugging ( src/Graphics/UI/GLUT/Debugging.hs, dist/build/Graphics/UI/GLUT/Debugging.o )
[11 of 24] Compiling Graphics.UI.GLUT.Objects ( src/Graphics/UI/GLUT/Objects.hs, dist/build/Graphics/UI/GLUT/Objects.o )
[12 of 24] Compiling Graphics.UI.GLUT.Fonts ( src/Graphics/UI/GLUT/Fonts.hs, dist/build/Graphics/UI/GLUT/Fonts.o )
[13 of 24] Compiling Graphics.UI.GLUT.Colormap ( src/Graphics/UI/GLUT/Colormap.hs, dist/build/Graphics/UI/GLUT/Colormap.o )
[14 of 24] Compiling Graphics.UI.GLUT.Overlay ( src/Graphics/UI/GLUT/Overlay.hs, dist/build/Graphics/UI/GLUT/Overlay.o )
[15 of 24] Compiling Graphics.UI.GLUT.Window ( src/Graphics/UI/GLUT/Window.hs, dist/build/Graphics/UI/GLUT/Window.o )
[16 of 24] Compiling Graphics.UI.GLUT.State ( src/Graphics/UI/GLUT/State.hs, dist/build/Graphics/UI/GLUT/State.o )
[17 of 24] Compiling Graphics.UI.GLUT.Callbacks.Registration ( src/Graphics/UI/GLUT/Callbacks/Registration.hs, dist/build/Graphics/UI/GLUT/Callbacks/Registration.o )
[18 of 24] Compiling Graphics.UI.GLUT.Menu ( src/Graphics/UI/GLUT/Menu.hs, dist/build/Graphics/UI/GLUT/Menu.o )
[19 of 24] Compiling Graphics.UI.GLUT.Callbacks.Window ( src/Graphics/UI/GLUT/Callbacks/Window.hs, dist/build/Graphics/UI/GLUT/Callbacks/Window.o )
[20 of 24] Compiling Graphics.UI.GLUT.Callbacks.Global ( src/Graphics/UI/GLUT/Callbacks/Global.hs, dist/build/Graphics/UI/GLUT/Callbacks/Global.o )
[21 of 24] Compiling Graphics.UI.GLUT.Callbacks ( src/Graphics/UI/GLUT/Callbacks.hs, dist/build/Graphics/UI/GLUT/Callbacks.o )
[22 of 24] Compiling Graphics.UI.GLUT.Begin ( src/Graphics/UI/GLUT/Begin.hs, dist/build/Graphics/UI/GLUT/Begin.o )
[23 of 24] Compiling Graphics.UI.GLUT.Initialization ( src/Graphics/UI/GLUT/Initialization.hs, dist/build/Graphics/UI/GLUT/Initialization.o )
[24 of 24] Compiling Graphics.UI.GLUT ( src/Graphics/UI/GLUT.hs, dist/build/Graphics/UI/GLUT.o )
In-place registering GLUT-2.7.0.1...
Running Haddock for GLUT-2.7.0.1...
Running hscolour for GLUT-2.7.0.1...
Preprocessing library GLUT-2.7.0.1...
Preprocessing library GLUT-2.7.0.1...
Haddock coverage:
   0% (  1 /209) in 'Graphics.UI.GLUT.Raw.Tokens'
  43% (  3 /  7) in 'Graphics.UI.GLUT.Raw.Fonts'
   1% (  1 / 75) in 'Graphics.UI.GLUT.Raw.Callbacks'
   1% (  1 /160) in 'Graphics.UI.GLUT.Raw.Functions'
   1% (  3 /448) in 'Graphics.UI.GLUT.Raw'
  57% (  4 /  7) in 'Graphics.UI.GLUT.Types'
  20% (  1 /  5) in 'Graphics.UI.GLUT.QueryUtils'
  91% ( 10 / 11) in 'Graphics.UI.GLUT.GameMode'
 100% (  6 /  6) in 'Graphics.UI.GLUT.DeviceControl'
 100% (  2 /  2) in 'Graphics.UI.GLUT.Debugging'
  73% (  8 / 11) in 'Graphics.UI.GLUT.Objects'
  75% (  3 /  4) in 'Graphics.UI.GLUT.Fonts'
 100% (  5 /  5) in 'Graphics.UI.GLUT.Colormap'
 100% ( 11 / 11) in 'Graphics.UI.GLUT.Overlay'
 100% ( 37 / 37) in 'Graphics.UI.GLUT.Window'
 100% ( 50 / 50) in 'Graphics.UI.GLUT.State'
  20% (  1 /  5) in 'Graphics.UI.GLUT.Callbacks.Registration'
  83% (  5 /  6) in 'Graphics.UI.GLUT.Menu'
  97% ( 86 / 89) in 'Graphics.UI.GLUT.Callbacks.Window'
  67% (  8 / 12) in 'Graphics.UI.GLUT.Callbacks.Global'
 100% (  3 /  3) in 'Graphics.UI.GLUT.Callbacks'
 100% (  8 /  8) in 'Graphics.UI.GLUT.Begin'
 100% ( 29 / 29) in 'Graphics.UI.GLUT.Initialization'
 100% ( 29 / 29) in 'Graphics.UI.GLUT'
Documentation created: dist/doc/html/GLUT/index.html,
dist/doc/html/GLUT/GLUT.txt
Creating package registration file: /tmp/pkgConf-GLUT-2.7.09002.1
Installing library in
/home/builder/hackage-server/build-cache/tmp-install/lib/x86_64-linux-ghc-7.8.3/GLUT-2.7.0.1
Registering GLUT-2.7.0.1...
Installed GLUT-2.7.0.1
Downloading Pup-Events-Demo-1.0...
Configuring Pup-Events-Demo-1.0...
Building Pup-Events-Demo-1.0...
Preprocessing executable 'server' for Pup-Events-Demo-1.0...
[1 of 1] Compiling Main             ( EventsServer/ServerDemo.hs, dist/build/server/server-tmp/Main.o )

EventsServer/ServerDemo.hs:32:9:
    Couldn't match expected type ‘IO ()’
                with actual type ‘[ParsecT
                                     [Char]
                                     ()
                                     transformers-0.3.0.0:Data.Functor.Identity.Identity
                                     Event]
                                  -> Maybe Event -> IO b0’
    Probable cause: ‘Server.server’ is applied to too few arguments
    In a stmt of a 'do' block:
      Server.server
        (Just ip)
        priorities
        lookupPriorityServer
        lookupUnHandlerServer
        lookupHandlerServer
        parsersServer
    In the expression:
      do { args <- getArgs;
           let ip = args !! 0;
           let priorities = ...;
           Server.server
             (Just ip)
             priorities
             lookupPriorityServer
             lookupUnHandlerServer
             lookupHandlerServer
             parsersServer }

EventsServer/ServerDemo.hs:32:44:
    Couldn't match type ‘Event -> Int’ with ‘[Char]’
    Expected type: String
      Actual type: Event -> Int
    Probable cause: ‘lookupPriorityServer’ is applied to too few arguments
    In the third argument of ‘Server.server’, namely
      ‘lookupPriorityServer’
    In a stmt of a 'do' block:
      Server.server
        (Just ip)
        priorities
        lookupPriorityServer
        lookupUnHandlerServer
        lookupHandlerServer
        parsersServer

EventsServer/ServerDemo.hs:32:65:
    Couldn't match type ‘Event -> String’ with ‘Int’
    Expected type: Event -> Int
      Actual type: Event -> Event -> String
    Probable cause: ‘lookupUnHandlerServer’ is applied to too few arguments
    In the fourth argument of ‘Server.server’, namely
      ‘lookupUnHandlerServer’
    In a stmt of a 'do' block:
      Server.server
        (Just ip)
        priorities
        lookupPriorityServer
        lookupUnHandlerServer
        lookupHandlerServer
        parsersServer

EventsServer/ServerDemo.hs:32:87:
    Couldn't match type ‘IO Event’ with ‘[Char]’
    Expected type: Event -> Event -> String
      Actual type: Event -> Event -> IO Event
    In the fifth argument of ‘Server.server’, namely
      ‘lookupHandlerServer’
    In a stmt of a 'do' block:
      Server.server
        (Just ip)
        priorities
        lookupPriorityServer
        lookupUnHandlerServer
        lookupHandlerServer
        parsersServer

EventsServer/ServerDemo.hs:32:107:
    Couldn't match expected type ‘Event -> Event -> IO Event’
                with actual type ‘[Parsec String () Event]’
    In the sixth argument of ‘Server.server’, namely ‘parsersServer’
    In a stmt of a 'do' block:
      Server.server
        (Just ip)
        priorities
        lookupPriorityServer
        lookupUnHandlerServer
        lookupHandlerServer
        parsersServer
Failed to install Pup-Events-Demo-1.0
cabal: Error: some packages failed to install:
Pup-Events-Demo-1.0 failed during the building phase. The exception was:
ExitFailure 1

Test log

No test log was submitted for this report.