#include void sfRenderTexture_getSize_helper (const sfRenderTexture* renderTexture, sfVector2u* size) { *size = sfRenderTexture_getSize (renderTexture); } void sfRenderTexture_clear_helper (sfRenderTexture* renderTexture, sfColor* color) { sfRenderTexture_clear (renderTexture, *color); } void sfRenderTexture_getViewport_helper (const sfRenderTexture* renderTexture, const sfView* view, sfIntRect* vp) { *vp = sfRenderTexture_getViewport (renderTexture, view); } void sfRenderTexture_mapPixelToCoords_helper (const sfRenderTexture* renderTexture, sfVector2i* point, const sfView* targetView, sfVector2f* coords) { *coords = sfRenderTexture_mapPixelToCoords (renderTexture, *point, targetView); }