Ξυ³h&;ߟ      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œž Safe-InferredΝ+,0-./123456789:;<=>6789:+,0-./12345;<=> Safe-Inferred έ@Vis›An abstract color value. We keep the type abstract so we can be sure that the components are in the required range. To make a custom color use A.ŸVisΒHolds the color components. All components lie in the range [0..1.AVisΕMake a custom color. All components are clamped to the range [0..1].BVisΧMake a custom color. You promise that all components are clamped to the range [0..1]CVisΖMake a custom color. All components are clamped to the range [0..255].DVis$Take the RGBA components of a color.EVisΩMake a custom color. Components should be in the range [0..1] but this is not checked. Vis4Clamp components of a color into the required range.‘Vis?@@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefgghijklmnopqrstuvwxyz{|}~€‚ƒ„…†‡ˆ‰Š‹‹ŒŽ‘’“”•–—˜™š›œžŸ ‘’£€₯¦§¨©ͺ!Vis-0.7.7.0-3RwQo3iQS6zU3FxhDjpx5Vis Vis.CameraVis.GlossColor Vis.VisObjectVis.Vis Vis.Interface$GLUT-2.7.0.16-KtrLYcURiDwL8Tk9WuzZgB!Graphics.UI.GLUT.Callbacks.Window KeyUnknownKeyAltRKeyAltLKeyCtrlRKeyCtrlL KeyShiftR KeyShiftL KeyDeleteKeyBegin KeyNumLock KeyInsertKeyEndKeyHome KeyPageDown KeyPageUpKeyDownKeyRightKeyUpKeyLeftKeyF12KeyF11KeyF10KeyF9KeyF8KeyF7KeyF6KeyF5KeyF4KeyF3KeyF2KeyF1 SpecialKeyGraphics.UI.GLUT.Objects WireframeSolidFlavourGraphics.UI.GLUT.Raw.Fonts Helvetica18 Helvetica12 Helvetica10 TimesRoman24 TimesRoman10 Fixed9By15 Fixed8By13 BitmapFontCameraphithetarhoposballXballY leftButton rightButton middleButtonCamera0phi0theta0rho0 makeCamera setCamera cameraMotioncameraKeyboardMouse $fShowCamera0Color makeColor makeColor' makeColor8 rgbaOfColorrawColor mixColors addColorsdimbrightlightdarkgreyNblackwhiteredgreenblueyellowcyanmagentarosevioletazure aquamarine chartreuseorange $fNumColor $fShowColor $fEqColorLoadedObjModel VisObject VisObjectsTransRotQuatRotDcm RotEulerRad RotEulerDegScaleCylinderBoxCubeSphere EllipsoidLineLine'ArrowAxesPlaneTriangleQuadText3dText2dPointsObjModelsetPerspectiveMode drawObjects loadObjModel $fBinaryColor$fBinaryBitmapFont$fBinaryFlavour$fBinaryLoadedObjModel$fBinaryVisObject$fGenericVisObject$fFunctorVisObject$fGenericLoadedObjModelOptionsoptBackgroundColor optWindowSizeoptWindowPosition optWindowNameoptInitialCameraoptAntialiasing AntialiasingAliasedSmoothed Multisampled FullStatevisvisMovievisMovieImmediately $fShowOptions$fEqAntialiasing$fShowAntialiasing$fOrdAntialiasingdisplayanimate animateIOsimulate simulateIOplayplayIO defaultOptsRGBA clampColornormaliseColor visMovie'