Îõ³h*ü^ª      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¡¢£¤¥¦§¨©1.0.0 Safe-Inferred 6789:+,0-./12345;<=>6789:+,0-./12345;<=> Safe-Inferred @Vis›An abstract color value. We keep the type abstract so we can be sure that the components are in the required range. To make a custom color use A.ªVisÂHolds the color components. All components lie in the range [0..1.AVisÅMake a custom color. All components are clamped to the range [0..1].BVis×Make a custom color. You promise that all components are clamped to the range [0..1]CVisÆMake a custom color. All components are clamped to the range [0..255].DVis$Take the RGBA components of a color.EVisÙMake a custom color. Components should be in the range [0..1] but this is not checked.«Vis4Clamp components of a color into the required range.¬Vis?@@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefgghijklmnopqrstuvwxyz{|}~€€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”••–—˜™š›œžŸ ¡¢£¤¥¦§¨©ª«¬­®¯°±²³´ Vis-1.0.0-FwQfBMNitksJIapZIBfVJtVis Vis.CameraVis.GlossColor Vis.VisObjectVis.Vis Vis.Interface$GLUT-2.7.0.16-CNFOZBDJHCk6lvOuFx2ZvJGraphics.UI.GLUT.Raw.Fonts BitmapFont Fixed8By13 Fixed9By15 TimesRoman10 TimesRoman24 Helvetica10 Helvetica12 Helvetica18Graphics.UI.GLUT.ObjectsFlavourSolid Wireframe!Graphics.UI.GLUT.Callbacks.Window SpecialKeyKeyF1KeyF2KeyF3KeyF4KeyF5KeyF6KeyF7KeyF8KeyF9KeyF10KeyF11KeyF12KeyLeftKeyUpKeyRightKeyDown KeyPageUp KeyPageDownKeyHomeKeyEnd KeyInsert KeyNumLockKeyBegin KeyDelete KeyShiftL KeyShiftRKeyCtrlLKeyCtrlRKeyAltLKeyAltR KeyUnknownCameraphithetarhoposballXballY leftButton rightButton middleButtonCamera0phi0theta0rho0 makeCamera setCamera cameraMotioncameraKeyboardMouse $fShowCamera0Color makeColor makeColor' makeColor8 rgbaOfColorrawColor mixColors addColorsdimbrightlightdarkgreyNblackwhiteredgreenblueyellowcyanmagentarosevioletazure aquamarine chartreuseorange $fNumColor $fShowColor $fEqColorLoadedObjModel VisObject VisObjectsTransRotQuatRotDcm RotEulerRad RotEulerDegScaleCylinderBoxCubeSphere EllipsoidLineLine'ArrowAxesPlaneTriangleQuadText3dText2dPointsObjModelEulereYawePitcheRollsetPerspectiveMode drawObjects loadObjModel $fBinaryColor$fBinaryBitmapFont$fBinaryFlavour $fBinaryEuler$fBinaryLoadedObjModel$fBinaryVisObject$fGenericVisObject$fFunctorVisObject$fGenericLoadedObjModel $fEqEuler $fShowEuler$fFunctorEuler $fOrdEuler$fGenericEulerOptionsoptBackgroundColor optWindowSizeoptWindowPosition optWindowNameoptInitialCameraoptAntialiasing AntialiasingAliasedSmoothed Multisampled FullStatevisvisMovievisMovieImmediately $fShowOptions$fEqAntialiasing$fShowAntialiasing$fOrdAntialiasingdisplayanimate animateIOsimulate simulateIOplayplayIO defaultOptsRGBA clampColornormaliseColor visMovie'