-- Hoogle documentation, generated by Haddock -- See Hoogle, http://www.haskell.org/hoogle/ -- | Bindings to the VulkanMemoryAllocator library -- -- Bindings to the VulkanMemoryAllocator library @package VulkanMemoryAllocator @version 0.7.2 module VulkanMemoryAllocator -- | Creates Allocator object. createAllocator :: forall io. MonadIO io => AllocatorCreateInfo -> io Allocator -- | A convenience wrapper to make a compatible pair of calls to -- createAllocator and destroyAllocator -- -- To ensure that destroyAllocator is always called: pass -- bracket (or the allocate function from your favourite resource -- management library) as the last argument. To just extract the pair -- pass (,) as the last argument. withAllocator :: forall io r. MonadIO io => AllocatorCreateInfo -> (io Allocator -> (Allocator -> io ()) -> r) -> r -- | Destroys allocator object. destroyAllocator :: forall io. MonadIO io => Allocator -> io () -- | Returns information about existing Allocator object - handle to -- Vulkan device etc. -- -- It might be useful if you want to keep just the Allocator -- handle and fetch other required handles to VkPhysicalDevice, -- VkDevice etc. every time using this function. getAllocatorInfo :: forall io. MonadIO io => Allocator -> io AllocatorInfo -- | PhysicalDeviceProperties are fetched from physicalDevice by the -- allocator. You can access it here, without fetching it again on your -- own. getPhysicalDeviceProperties :: forall io. MonadIO io => Allocator -> io (Ptr PhysicalDeviceProperties) -- | PhysicalDeviceMemoryProperties are fetched from physicalDevice by the -- allocator. You can access it here, without fetching it again on your -- own. getMemoryProperties :: forall io. MonadIO io => Allocator -> io (Ptr PhysicalDeviceMemoryProperties) -- | Given Memory Type Index, returns Property Flags of this memory type. -- -- This is just a convenience function. Same information can be obtained -- using getMemoryProperties. getMemoryTypeProperties :: forall io. MonadIO io => Allocator -> ("memoryTypeIndex" ::: Word32) -> io MemoryPropertyFlags -- | Sets index of the current frame. -- -- This function must be used if you make allocations with -- ALLOCATION_CREATE_CAN_BECOME_LOST_BIT and -- ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flags to inform the -- allocator when a new frame begins. Allocations queried using -- getAllocationInfo cannot become lost in the current frame. setCurrentFrameIndex :: forall io. MonadIO io => Allocator -> ("frameIndex" ::: Word32) -> io () -- | Retrieves statistics from current state of the Allocator. -- -- This function is called "calculate" not "get" because it has to -- traverse all internal data structures, so it may be quite slow. For -- faster but more brief statistics suitable to be called every frame or -- every allocation, use getBudget. -- -- Note that when using allocator from multiple threads, returned -- information may immediately become outdated. calculateStats :: forall io. MonadIO io => Allocator -> io Stats -- | Retrieves information about current memory budget for all memory -- heaps. -- -- Parameters -- -- TODO: table -- -- This function is called "get" not "calculate" because it is very fast, -- suitable to be called every frame or every allocation. For more -- detailed statistics use calculateStats. -- -- Note that when using allocator from multiple threads, returned -- information may immediately become outdated. getBudget :: forall io. MonadIO io => Allocator -> io ("budget" ::: Vector Budget) -- | Builds and returns statistics as string in JSON format. -- -- Parameters -- -- TODO: table buildStatsString :: forall io. MonadIO io => Allocator -> ("detailedMap" ::: Bool) -> io ("statsString" ::: Ptr CChar) freeStatsString :: forall io. MonadIO io => Allocator -> ("statsString" ::: Ptr CChar) -> io () -- | Helps to find memoryTypeIndex, given memoryTypeBits and -- AllocationCreateInfo. -- -- This algorithm tries to find a memory type that: -- -- -- -- Returns -- -- Returns VK_ERROR_FEATURE_NOT_PRESENT if not found. Receiving such -- result from this function or any other allocating function probably -- means that your device doesn't support any memory type with requested -- features for the specific type of resource you want to use it for. -- Please check parameters of your resource, like image layout (OPTIMAL -- versus LINEAR) or mip level count. findMemoryTypeIndex :: forall io. MonadIO io => Allocator -> ("memoryTypeBits" ::: Word32) -> AllocationCreateInfo -> io ("memoryTypeIndex" ::: Word32) -- | Helps to find memoryTypeIndex, given VkBufferCreateInfo and -- AllocationCreateInfo. -- -- It can be useful e.g. to determine value to be used as -- VmaPoolCreateInfo::memoryTypeIndex. It internally creates a -- temporary, dummy buffer that never has memory bound. It is just a -- convenience function, equivalent to calling: -- -- findMemoryTypeIndexForBufferInfo :: forall a io. (Extendss BufferCreateInfo a, PokeChain a, MonadIO io) => Allocator -> BufferCreateInfo a -> AllocationCreateInfo -> io ("memoryTypeIndex" ::: Word32) -- | Helps to find memoryTypeIndex, given VkImageCreateInfo and -- AllocationCreateInfo. -- -- It can be useful e.g. to determine value to be used as -- VmaPoolCreateInfo::memoryTypeIndex. It internally creates a -- temporary, dummy image that never has memory bound. It is just a -- convenience function, equivalent to calling: -- -- findMemoryTypeIndexForImageInfo :: forall a io. (Extendss ImageCreateInfo a, PokeChain a, MonadIO io) => Allocator -> ImageCreateInfo a -> AllocationCreateInfo -> io ("memoryTypeIndex" ::: Word32) -- | Allocates Vulkan device memory and creates Pool object. -- -- Parameters -- -- TODO: table createPool :: forall io. MonadIO io => Allocator -> PoolCreateInfo -> io Pool -- | A convenience wrapper to make a compatible pair of calls to -- createPool and destroyPool -- -- To ensure that destroyPool is always called: pass -- bracket (or the allocate function from your favourite resource -- management library) as the last argument. To just extract the pair -- pass (,) as the last argument. withPool :: forall io r. MonadIO io => Allocator -> PoolCreateInfo -> (io Pool -> (Pool -> io ()) -> r) -> r -- | Destroys Pool object and frees Vulkan device memory. destroyPool :: forall io. MonadIO io => Allocator -> Pool -> io () -- | Retrieves statistics of existing Pool object. -- -- Parameters -- -- TODO: table getPoolStats :: forall io. MonadIO io => Allocator -> Pool -> io PoolStats -- | Marks all allocations in given pool as lost if they are not used in -- current frame or VmaPoolCreateInfo::frameInUseCount back from -- now. -- -- Parameters -- -- TODO: table makePoolAllocationsLost :: forall io. MonadIO io => Allocator -> Pool -> io ("lostAllocationCount" ::: Word64) -- | Checks magic number in margins around all allocations in given memory -- pool in search for corruptions. -- -- Corruption detection is enabled only when -- VMA_DEBUG_DETECT_CORRUPTION macro is defined to nonzero, -- VMA_DEBUG_MARGIN is defined to nonzero and the pool is -- created in memory type that is HOST_VISIBLE and -- HOST_COHERENT. For more information, see Corruption -- detection. -- -- Possible return values: -- -- checkPoolCorruption :: forall io. MonadIO io => Allocator -> Pool -> io () -- | Retrieves name of a custom pool. -- -- After the call ppName is either null or points to an -- internally-owned null-terminated string containing name of the pool -- that was previously set. The pointer becomes invalid when the pool is -- destroyed or its name is changed using setPoolName. getPoolName :: forall io. MonadIO io => Allocator -> Pool -> io ("name" ::: Ptr CChar) -- | Sets name of a custom pool. -- -- pName can be either null or pointer to a null-terminated -- string with new name for the pool. Function makes internal copy of the -- string, so it can be changed or freed immediately after this call. setPoolName :: forall io. MonadIO io => Allocator -> Pool -> ("name" ::: Maybe ByteString) -> io () -- | General purpose memory allocation. -- -- Parameters -- -- TODO: table -- -- You should free the memory using freeMemory or -- freeMemoryPages. -- -- It is recommended to use allocateMemoryForBuffer, -- allocateMemoryForImage, createBuffer, createImage -- instead whenever possible. allocateMemory :: forall io. MonadIO io => Allocator -> ("vkMemoryRequirements" ::: MemoryRequirements) -> AllocationCreateInfo -> io (Allocation, AllocationInfo) -- | A convenience wrapper to make a compatible pair of calls to -- allocateMemory and freeMemory -- -- To ensure that freeMemory is always called: pass bracket -- (or the allocate function from your favourite resource management -- library) as the last argument. To just extract the pair pass -- (,) as the last argument. withMemory :: forall io r. MonadIO io => Allocator -> MemoryRequirements -> AllocationCreateInfo -> (io (Allocation, AllocationInfo) -> ((Allocation, AllocationInfo) -> io ()) -> r) -> r -- | General purpose memory allocation for multiple allocation objects at -- once. -- -- Parameters -- -- TODO: table -- -- You should free the memory using freeMemory or -- freeMemoryPages. -- -- Word "pages" is just a suggestion to use this function to allocate -- pieces of memory needed for sparse binding. It is just a general -- purpose allocation function able to make multiple allocations at once. -- It may be internally optimized to be more efficient than calling -- allocateMemory allocationCount times. -- -- All allocations are made using same parameters. All of them are -- created out of the same memory pool and type. If any allocation fails, -- all allocations already made within this function call are also freed, -- so that when returned result is not VK_SUCCESS, -- pAllocation array is always entirely filled with -- VK_NULL_HANDLE. allocateMemoryPages :: forall io. MonadIO io => Allocator -> ("vkMemoryRequirements" ::: Vector MemoryRequirements) -> ("createInfo" ::: Vector AllocationCreateInfo) -> io ("allocations" ::: Vector Allocation, "allocationInfo" ::: Vector AllocationInfo) -- | A convenience wrapper to make a compatible pair of calls to -- allocateMemoryPages and freeMemoryPages -- -- To ensure that freeMemoryPages is always called: pass -- bracket (or the allocate function from your favourite resource -- management library) as the last argument. To just extract the pair -- pass (,) as the last argument. withMemoryPages :: forall io r. MonadIO io => Allocator -> Vector MemoryRequirements -> Vector AllocationCreateInfo -> (io (Vector Allocation, Vector AllocationInfo) -> ((Vector Allocation, Vector AllocationInfo) -> io ()) -> r) -> r -- | Parameters -- -- TODO: table -- -- You should free the memory using freeMemory. allocateMemoryForBuffer :: forall io. MonadIO io => Allocator -> Buffer -> AllocationCreateInfo -> io (Allocation, AllocationInfo) -- | A convenience wrapper to make a compatible pair of calls to -- allocateMemoryForBuffer and freeMemory -- -- To ensure that freeMemory is always called: pass bracket -- (or the allocate function from your favourite resource management -- library) as the last argument. To just extract the pair pass -- (,) as the last argument. withMemoryForBuffer :: forall io r. MonadIO io => Allocator -> Buffer -> AllocationCreateInfo -> (io (Allocation, AllocationInfo) -> ((Allocation, AllocationInfo) -> io ()) -> r) -> r -- | Function similar to allocateMemoryForBuffer. allocateMemoryForImage :: forall io. MonadIO io => Allocator -> Image -> AllocationCreateInfo -> io (Allocation, AllocationInfo) -- | A convenience wrapper to make a compatible pair of calls to -- allocateMemoryForImage and freeMemory -- -- To ensure that freeMemory is always called: pass bracket -- (or the allocate function from your favourite resource management -- library) as the last argument. To just extract the pair pass -- (,) as the last argument. withMemoryForImage :: forall io r. MonadIO io => Allocator -> Image -> AllocationCreateInfo -> (io (Allocation, AllocationInfo) -> ((Allocation, AllocationInfo) -> io ()) -> r) -> r -- | Frees memory previously allocated using allocateMemory, -- allocateMemoryForBuffer, or allocateMemoryForImage. -- -- Passing VK_NULL_HANDLE as allocation is valid. Such -- function call is just skipped. freeMemory :: forall io. MonadIO io => Allocator -> Allocation -> io () -- | Frees memory and destroys multiple allocations. -- -- Word "pages" is just a suggestion to use this function to free pieces -- of memory used for sparse binding. It is just a general purpose -- function to free memory and destroy allocations made using e.g. -- allocateMemory, allocateMemoryPages and other functions. -- It may be internally optimized to be more efficient than calling -- freeMemory allocationCount times. -- -- Allocations in pAllocations array can come from any memory -- pools and types. Passing VK_NULL_HANDLE as elements of -- pAllocations array is valid. Such entries are just skipped. freeMemoryPages :: forall io. MonadIO io => Allocator -> ("allocations" ::: Vector Allocation) -> io () -- | Returns current information about specified allocation and atomically -- marks it as used in current frame. -- -- Current paramteres of given allocation are returned in -- pAllocationInfo. -- -- This function also atomically "touches" allocation - marks it as used -- in current frame, just like touchAllocation. If the allocation -- is in lost state, pAllocationInfo->deviceMemory == -- VK_NULL_HANDLE. -- -- Although this function uses atomics and doesn't lock any mutex, so it -- should be quite efficient, you can avoid calling it too often. -- -- getAllocationInfo :: forall io. MonadIO io => Allocator -> Allocation -> io AllocationInfo -- | Returns VK_TRUE if allocation is not lost and atomically -- marks it as used in current frame. -- -- If the allocation has been created with -- ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag, this function -- returns VK_TRUE if it is not in lost state, so it can still -- be used. It then also atomically "touches" the allocation - marks it -- as used in current frame, so that you can be sure it won't become lost -- in current frame or next frameInUseCount frames. -- -- If the allocation is in lost state, the function returns -- VK_FALSE. Memory of such allocation, as well as buffer or -- image bound to it, should not be used. Lost allocation and the -- buffer/image still need to be destroyed. -- -- If the allocation has been created without -- ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag, this function -- always returns VK_TRUE. touchAllocation :: forall io. MonadIO io => Allocator -> Allocation -> io Bool -- | Sets pUserData in given allocation to new value. -- -- If the allocation was created with -- VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT, pUserData must be -- either null, or pointer to a null-terminated string. The function -- makes local copy of the string and sets it as allocation's -- pUserData. String passed as pUserData doesn't need to be -- valid for whole lifetime of the allocation - you can free it after -- this call. String previously pointed by allocation's pUserData is -- freed from memory. -- -- If the flag was not used, the value of pointer pUserData is -- just copied to allocation's pUserData. It is opaque, so you -- can use it however you want - e.g. as a pointer, ordinal number or -- some handle to you own data. setAllocationUserData :: forall io. MonadIO io => Allocator -> Allocation -> ("userData" ::: Ptr ()) -> io () -- | Creates new allocation that is in lost state from the beginning. -- -- It can be useful if you need a dummy, non-null allocation. -- -- You still need to destroy created object using freeMemory. -- -- Returned allocation is not tied to any specific memory pool or memory -- type and not bound to any image or buffer. It has size = 0. It cannot -- be turned into a real, non-empty allocation. createLostAllocation :: forall io. MonadIO io => Allocator -> io Allocation -- | A convenience wrapper to make a compatible pair of calls to -- createLostAllocation and freeMemory -- -- To ensure that freeMemory is always called: pass bracket -- (or the allocate function from your favourite resource management -- library) as the last argument. To just extract the pair pass -- (,) as the last argument. withLostAllocation :: forall io r. MonadIO io => Allocator -> (io Allocation -> (Allocation -> io ()) -> r) -> r -- | Maps memory represented by given allocation and returns pointer to it. -- -- Maps memory represented by given allocation to make it accessible to -- CPU code. When succeeded, *ppData contains pointer to first -- byte of this memory. If the allocation is part of bigger -- VkDeviceMemory block, the pointer is correctly offsetted to -- the beginning of region assigned to this particular allocation. -- -- Mapping is internally reference-counted and synchronized, so despite -- raw Vulkan function vkMapMemory() cannot be used to map same -- block of VkDeviceMemory multiple times simultaneously, it is -- safe to call this function on allocations assigned to the same memory -- block. Actual Vulkan memory will be mapped on first mapping and -- unmapped on last unmapping. -- -- If the function succeeded, you must call unmapMemory to unmap -- the allocation when mapping is no longer needed or before freeing the -- allocation, at the latest. -- -- It also safe to call this function multiple times on the same -- allocation. You must call unmapMemory same number of times as -- you called mapMemory. -- -- It is also safe to call this function on allocation created with -- ALLOCATION_CREATE_MAPPED_BIT flag. Its memory stays mapped all -- the time. You must still call unmapMemory same number of times -- as you called mapMemory. You must not call unmapMemory -- additional time to free the "0-th" mapping made automatically due to -- ALLOCATION_CREATE_MAPPED_BIT flag. -- -- This function fails when used on allocation made in memory type that -- is not HOST_VISIBLE. -- -- This function always fails when called for allocation that was created -- with ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such -- allocations cannot be mapped. -- -- This function doesn't automatically flush or invalidate caches. If the -- allocation is made from a memory types that is not -- HOST_COHERENT, you also need to use -- invalidateAllocation / flushAllocation, as required by -- Vulkan specification. mapMemory :: forall io. MonadIO io => Allocator -> Allocation -> io ("data" ::: Ptr ()) -- | A convenience wrapper to make a compatible pair of calls to -- mapMemory and unmapMemory -- -- To ensure that unmapMemory is always called: pass -- bracket (or the allocate function from your favourite resource -- management library) as the last argument. To just extract the pair -- pass (,) as the last argument. withMappedMemory :: forall io r. MonadIO io => Allocator -> Allocation -> (io (Ptr ()) -> (Ptr () -> io ()) -> r) -> r -- | Unmaps memory represented by given allocation, mapped previously using -- mapMemory. -- -- For details, see description of mapMemory. -- -- This function doesn't automatically flush or invalidate caches. If the -- allocation is made from a memory types that is not -- HOST_COHERENT, you also need to use -- invalidateAllocation / flushAllocation, as required by -- Vulkan specification. unmapMemory :: forall io. MonadIO io => Allocator -> Allocation -> io () -- | Flushes memory of given allocation. -- -- Calls vkFlushMappedMemoryRanges() for memory associated with -- given range of given allocation. It needs to be called after writing -- to a mapped memory for memory types that are not -- HOST_COHERENT. Unmap operation doesn't do that automatically. -- -- -- -- Warning! offset and size are relative to the -- contents of given allocation. If you mean whole allocation, -- you can pass 0 and VK_WHOLE_SIZE, respectively. Do not pass -- allocation's offset as offset!!! -- -- This function returns the VkResult from -- vkFlushMappedMemoryRanges if it is called, otherwise -- VK_SUCCESS. flushAllocation :: forall io. MonadIO io => Allocator -> Allocation -> ("offset" ::: DeviceSize) -> DeviceSize -> io () -- | Invalidates memory of given allocation. -- -- Calls vkInvalidateMappedMemoryRanges() for memory associated -- with given range of given allocation. It needs to be called before -- reading from a mapped memory for memory types that are not -- HOST_COHERENT. Map operation doesn't do that automatically. -- -- -- -- Warning! offset and size are relative to the -- contents of given allocation. If you mean whole allocation, -- you can pass 0 and VK_WHOLE_SIZE, respectively. Do not pass -- allocation's offset as offset!!! -- -- This function returns the VkResult from -- vkInvalidateMappedMemoryRanges if it is called, otherwise -- VK_SUCCESS. invalidateAllocation :: forall io. MonadIO io => Allocator -> Allocation -> ("offset" ::: DeviceSize) -> DeviceSize -> io () -- | Flushes memory of given set of allocations. -- -- Calls vkFlushMappedMemoryRanges() for memory associated with -- given ranges of given allocations. For more information, see -- documentation of flushAllocation. -- -- Parameters -- -- TODO: table -- -- This function returns the VkResult from -- vkFlushMappedMemoryRanges if it is called, otherwise -- VK_SUCCESS. flushAllocations :: forall io. MonadIO io => Allocator -> ("allocations" ::: Vector Allocation) -> ("offsets" ::: Vector DeviceSize) -> ("sizes" ::: Vector DeviceSize) -> io () -- | Invalidates memory of given set of allocations. -- -- Calls vkInvalidateMappedMemoryRanges() for memory associated -- with given ranges of given allocations. For more information, see -- documentation of invalidateAllocation. -- -- Parameters -- -- TODO: table -- -- This function returns the VkResult from -- vkInvalidateMappedMemoryRanges if it is called, otherwise -- VK_SUCCESS. invalidateAllocations :: forall io. MonadIO io => Allocator -> ("allocations" ::: Vector Allocation) -> ("offsets" ::: Vector DeviceSize) -> ("sizes" ::: Vector DeviceSize) -> io () -- | Checks magic number in margins around all allocations in given memory -- types (in both default and custom pools) in search for corruptions. -- -- Parameters -- -- TODO: table -- -- Corruption detection is enabled only when -- VMA_DEBUG_DETECT_CORRUPTION macro is defined to nonzero, -- VMA_DEBUG_MARGIN is defined to nonzero and only for memory -- types that are HOST_VISIBLE and HOST_COHERENT. For -- more information, see Corruption detection. -- -- Possible return values: -- -- checkCorruption :: forall io. MonadIO io => Allocator -> ("memoryTypeBits" ::: Word32) -> io () -- | Begins defragmentation process. -- -- Parameters -- -- TODO: table -- -- Returns -- -- VK_SUCCESS and *pContext == null if defragmentation -- finished within this function call. VK_NOT_READY and -- *pContext != null if defragmentation has been started and you -- need to call defragmentationEnd to finish it. Negative value in -- case of error. -- -- Use this function instead of old, deprecated defragment. -- -- Warning! Between the call to defragmentationBegin and -- defragmentationEnd: -- -- -- -- For more information and important limitations regarding -- defragmentation, see documentation chapter: Defragmentation. defragmentationBegin :: forall io. MonadIO io => Allocator -> DefragmentationInfo2 -> io (Result, DefragmentationStats, DefragmentationContext) -- | A convenience wrapper to make a compatible pair of calls to -- defragmentationBegin and defragmentationEnd -- -- To ensure that defragmentationEnd is always called: pass -- bracket (or the allocate function from your favourite resource -- management library) as the last argument. To just extract the pair -- pass (,) as the last argument. withDefragmentation :: forall io r. MonadIO io => Allocator -> DefragmentationInfo2 -> (io (Result, DefragmentationStats, DefragmentationContext) -> ((Result, DefragmentationStats, DefragmentationContext) -> io ()) -> r) -> r -- | Ends defragmentation process. -- -- Use this function to finish defragmentation started by -- defragmentationBegin. It is safe to pass context == -- null. The function then does nothing. defragmentationEnd :: forall io. MonadIO io => Allocator -> DefragmentationContext -> io () beginDefragmentationPass :: forall io. MonadIO io => Allocator -> DefragmentationContext -> io DefragmentationPassInfo -- | This function will call the supplied action between calls to -- beginDefragmentationPass and endDefragmentationPass -- -- Note that endDefragmentationPass is *not* called if an -- exception is thrown by the inner action. useDefragmentationPass :: forall io r. MonadIO io => Allocator -> DefragmentationContext -> (DefragmentationPassInfo -> io r) -> io r endDefragmentationPass :: forall io. MonadIO io => Allocator -> DefragmentationContext -> io () -- | Deprecated. Compacts memory by moving allocations. -- -- Parameters -- -- TODO: table -- -- Returns -- -- VK_SUCCESS if completed, negative error code in case of -- error. -- -- Deprecated -- -- This is a part of the old interface. It is recommended to use -- structure DefragmentationInfo2 and function -- defragmentationBegin instead. -- -- This function works by moving allocations to different places -- (different VkDeviceMemory objects and/or different offsets) -- in order to optimize memory usage. Only allocations that are in -- pAllocations array can be moved. All other allocations are -- considered nonmovable in this call. Basic rules: -- -- -- -- The function also frees empty VkDeviceMemory blocks. -- -- Warning: This function may be time-consuming, so you shouldn't call it -- too often (like after every resource creation/destruction). You can -- call it on special occasions (like when reloading a game level or when -- you just destroyed a lot of objects). Calling it every frame may be -- OK, but you should measure that on your platform. -- -- For more information, see Defragmentation chapter. defragment :: forall io. MonadIO io => Allocator -> ("allocations" ::: Vector Allocation) -> ("defragmentationInfo" ::: Maybe DefragmentationInfo) -> io ("allocationsChanged" ::: Vector Bool, DefragmentationStats) -- | Binds buffer to allocation. -- -- Binds specified buffer to region of memory represented by specified -- allocation. Gets VkDeviceMemory handle and offset from the -- allocation. If you want to create a buffer, allocate memory for it and -- bind them together separately, you should use this function for -- binding instead of standard vkBindBufferMemory(), because it -- ensures proper synchronization so that when a VkDeviceMemory -- object is used by multiple allocations, calls to -- vkBind*Memory() or vkMapMemory() won't happen from -- multiple threads simultaneously (which is illegal in Vulkan). -- -- It is recommended to use function createBuffer instead of this -- one. bindBufferMemory :: forall io. MonadIO io => Allocator -> Allocation -> Buffer -> io () -- | Binds buffer to allocation with additional parameters. -- -- Parameters -- -- TODO: table -- -- This function is similar to bindBufferMemory, but it provides -- additional parameters. -- -- If pNext is not null, Allocator object must have been -- created with ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag or with -- VmaAllocatorCreateInfo::vulkanApiVersion >= -- VK_API_VERSION_1_1. Otherwise the call fails. bindBufferMemory2 :: forall io. MonadIO io => Allocator -> Allocation -> ("allocationLocalOffset" ::: DeviceSize) -> Buffer -> ("next" ::: Ptr ()) -> io () -- | Binds image to allocation. -- -- Binds specified image to region of memory represented by specified -- allocation. Gets VkDeviceMemory handle and offset from the -- allocation. If you want to create an image, allocate memory for it and -- bind them together separately, you should use this function for -- binding instead of standard vkBindImageMemory(), because it -- ensures proper synchronization so that when a VkDeviceMemory -- object is used by multiple allocations, calls to -- vkBind*Memory() or vkMapMemory() won't happen from -- multiple threads simultaneously (which is illegal in Vulkan). -- -- It is recommended to use function createImage instead of this -- one. bindImageMemory :: forall io. MonadIO io => Allocator -> Allocation -> Image -> io () -- | Binds image to allocation with additional parameters. -- -- Parameters -- -- TODO: table -- -- This function is similar to bindImageMemory, but it provides -- additional parameters. -- -- If pNext is not null, Allocator object must have been -- created with ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag or with -- VmaAllocatorCreateInfo::vulkanApiVersion >= -- VK_API_VERSION_1_1. Otherwise the call fails. bindImageMemory2 :: forall io. MonadIO io => Allocator -> Allocation -> ("allocationLocalOffset" ::: DeviceSize) -> Image -> ("next" ::: Ptr ()) -> io () -- | Parameters -- -- TODO: table -- -- This function automatically: -- --
    --
  1. Creates buffer.
  2. --
  3. Allocates appropriate memory for it.
  4. --
  5. Binds the buffer with the memory.
  6. --
-- -- If any of these operations fail, buffer and allocation are not -- created, returned value is negative error code, *pBuffer and -- *pAllocation are null. -- -- If the function succeeded, you must destroy both buffer and allocation -- when you no longer need them using either convenience function -- destroyBuffer or separately, using vkDestroyBuffer() -- and freeMemory. -- -- If ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag was used, -- VK_KHR_dedicated_allocation extension is used internally to query -- driver whether it requires or prefers the new buffer to have dedicated -- allocation. If yes, and if dedicated allocation is possible -- (VmaAllocationCreateInfo::pool is null and -- ALLOCATION_CREATE_NEVER_ALLOCATE_BIT is not used), it creates -- dedicated allocation for this buffer, just like when using -- ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. -- -- Note -- -- This function creates a new VkBuffer. Sub-allocation of parts -- of one large buffer, although recommended as a good practice, is out -- of scope of this library and could be implemented by the user as a -- higher-level logic on top of VMA. createBuffer :: forall a io. (Extendss BufferCreateInfo a, PokeChain a, MonadIO io) => Allocator -> BufferCreateInfo a -> AllocationCreateInfo -> io (Buffer, Allocation, AllocationInfo) -- | A convenience wrapper to make a compatible pair of calls to -- createBuffer and destroyBuffer -- -- To ensure that destroyBuffer is always called: pass -- bracket (or the allocate function from your favourite resource -- management library) as the last argument. To just extract the pair -- pass (,) as the last argument. withBuffer :: forall a io r. (Extendss BufferCreateInfo a, PokeChain a, MonadIO io) => Allocator -> BufferCreateInfo a -> AllocationCreateInfo -> (io (Buffer, Allocation, AllocationInfo) -> ((Buffer, Allocation, AllocationInfo) -> io ()) -> r) -> r -- | Creates a buffer with additional minimum alignment. -- -- Similar to createBuffer but provides additional parameter -- minAlignment which allows to specify custom, minimum -- alignment to be used when placing the buffer inside a larger memory -- block, which may be needed e.g. for interop with OpenGL. createBufferWithAlignment :: forall a io. (Extendss BufferCreateInfo a, PokeChain a, MonadIO io) => Allocator -> BufferCreateInfo a -> AllocationCreateInfo -> ("minAlignment" ::: DeviceSize) -> io (Buffer, Allocation, AllocationInfo) -- | Destroys Vulkan buffer and frees allocated memory. -- -- This is just a convenience function equivalent to: -- --
--   vkDestroyBuffer(device, buffer, allocationCallbacks);
--   vmaFreeMemory(allocator, allocation);
--   
-- -- It it safe to pass null as buffer and/or allocation. destroyBuffer :: forall io. MonadIO io => Allocator -> Buffer -> Allocation -> io () -- | Function similar to createBuffer. createImage :: forall a io. (Extendss ImageCreateInfo a, PokeChain a, MonadIO io) => Allocator -> ImageCreateInfo a -> AllocationCreateInfo -> io (Image, Allocation, AllocationInfo) -- | A convenience wrapper to make a compatible pair of calls to -- createImage and destroyImage -- -- To ensure that destroyImage is always called: pass -- bracket (or the allocate function from your favourite resource -- management library) as the last argument. To just extract the pair -- pass (,) as the last argument. withImage :: forall a io r. (Extendss ImageCreateInfo a, PokeChain a, MonadIO io) => Allocator -> ImageCreateInfo a -> AllocationCreateInfo -> (io (Image, Allocation, AllocationInfo) -> ((Image, Allocation, AllocationInfo) -> io ()) -> r) -> r -- | Destroys Vulkan image and frees allocated memory. -- -- This is just a convenience function equivalent to: -- --
--   vkDestroyImage(device, image, allocationCallbacks);
--   vmaFreeMemory(allocator, allocation);
--   
-- -- It it safe to pass null as image and/or allocation. destroyImage :: forall io. MonadIO io => Allocator -> Image -> Allocation -> io () -- | VmaAllocator -- -- Represents main object of this library initialized. -- -- Fill structure AllocatorCreateInfo and call function -- createAllocator to create it. Call function -- destroyAllocator to destroy it. -- -- It is recommended to create just one object of this type per -- VkDevice object, right after Vulkan is initialized and keep -- it alive until before Vulkan device is destroyed. newtype Allocator Allocator :: Word64 -> Allocator type PFN_vmaAllocateDeviceMemoryFunction = FunPtr FN_vmaAllocateDeviceMemoryFunction type FN_vmaAllocateDeviceMemoryFunction = Allocator -> ("memoryType" ::: Word32) -> DeviceMemory -> DeviceSize -> ("pUserData" ::: Ptr ()) -> IO () type PFN_vmaFreeDeviceMemoryFunction = FunPtr FN_vmaFreeDeviceMemoryFunction type FN_vmaFreeDeviceMemoryFunction = Allocator -> ("memoryType" ::: Word32) -> DeviceMemory -> DeviceSize -> ("pUserData" ::: Ptr ()) -> IO () -- | VmaDeviceMemoryCallbacks -- -- Set of callbacks that the library will call for -- vkAllocateMemory and vkFreeMemory. -- -- Provided for informative purpose, e.g. to gather statistics about -- number of allocations or total amount of memory allocated in Vulkan. -- -- Used in VmaAllocatorCreateInfo::pDeviceMemoryCallbacks. data DeviceMemoryCallbacks DeviceMemoryCallbacks :: PFN_vmaAllocateDeviceMemoryFunction -> PFN_vmaFreeDeviceMemoryFunction -> Ptr () -> DeviceMemoryCallbacks -- | Optional, can be null. [$sel:pfnAllocate:DeviceMemoryCallbacks] :: DeviceMemoryCallbacks -> PFN_vmaAllocateDeviceMemoryFunction -- | Optional, can be null. [$sel:pfnFree:DeviceMemoryCallbacks] :: DeviceMemoryCallbacks -> PFN_vmaFreeDeviceMemoryFunction -- | Optional, can be null. [$sel:userData:DeviceMemoryCallbacks] :: DeviceMemoryCallbacks -> Ptr () type AllocatorCreateFlags = AllocatorCreateFlagBits -- | Flags for created Allocator. newtype AllocatorCreateFlagBits AllocatorCreateFlagBits :: Flags -> AllocatorCreateFlagBits -- | Allocator and all objects created from it will not be synchronized -- internally, so you must guarantee they are used from only one thread -- at a time or synchronized externally by you. -- -- Using this flag may increase performance because internal mutexes are -- not used. pattern ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT :: AllocatorCreateFlagBits -- | Enables usage of VK_KHR_dedicated_allocation extension. -- -- The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion -- == VK_API_VERSION_1_0. When it is -- VK_API_VERSION_1_1, the flag is ignored because the extension -- has been promoted to Vulkan 1.1. -- -- Using this extension will automatically allocate dedicated blocks of -- memory for some buffers and images instead of suballocating place for -- them out of bigger memory blocks (as if you explicitly used -- ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag) when it is -- recommended by the driver. It may improve performance on some GPUs. -- -- You may set this flag only if you found out that following device -- extensions are supported, you enabled them while creating Vulkan -- device passed as VmaAllocatorCreateInfo::device, and you want -- them to be used internally by this library: -- -- -- -- When this flag is set, you can experience following warnings reported -- by Vulkan validation layer. You can ignore them. -- -- vkBindBufferMemory(): Binding memory to buffer 0x2d but -- vkGetBufferMemoryRequirements() has not been called on that buffer. pattern ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT :: AllocatorCreateFlagBits -- | Enables usage of VK_KHR_bind_memory2 extension. -- -- The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion -- == VK_API_VERSION_1_0. When it is -- VK_API_VERSION_1_1, the flag is ignored because the extension -- has been promoted to Vulkan 1.1. -- -- You may set this flag only if you found out that this device extension -- is supported, you enabled it while creating Vulkan device passed as -- VmaAllocatorCreateInfo::device, and you want it to be used -- internally by this library. -- -- The extension provides functions vkBindBufferMemory2KHR and -- vkBindImageMemory2KHR, which allow to pass a chain of -- pNext structures while binding. This flag is required if you -- use pNext parameter in bindBufferMemory2 or -- bindImageMemory2. pattern ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT :: AllocatorCreateFlagBits -- | Enables usage of VK_EXT_memory_budget extension. -- -- You may set this flag only if you found out that this device extension -- is supported, you enabled it while creating Vulkan device passed as -- VmaAllocatorCreateInfo::device, and you want it to be used -- internally by this library, along with another instance extension -- VK_KHR_get_physical_device_properties2, which is required by it (or -- Vulkan 1.1, where this extension is promoted). -- -- The extension provides query for current memory usage and budget, -- which will probably be more accurate than an estimation used by the -- library otherwise. pattern ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT :: AllocatorCreateFlagBits -- | Enables usage of VK_AMD_device_coherent_memory extension. -- -- You may set this flag only if you: -- -- -- -- The extension and accompanying device feature provide access to memory -- types with VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD and -- VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD flags. They are -- useful mostly for writing breadcrumb markers - a common method for -- debugging GPU crash/hang/TDR. -- -- When the extension is not enabled, such memory types are still -- enumerated, but their usage is illegal. To protect from this error, if -- you don't create the allocator with this flag, it will refuse to -- allocate any memory or create a custom pool in such memory type, -- returning VK_ERROR_FEATURE_NOT_PRESENT. pattern ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT :: AllocatorCreateFlagBits -- | Enables usage of "buffer device address" feature, which allows you to -- use function vkGetBufferDeviceAddress* to get raw GPU pointer -- to a buffer and pass it for usage inside a shader. -- -- You may set this flag only if you: -- --
    --
  1. (For Vulkan version < 1.2) Found as available and enabled -- device extension VK_KHR_buffer_device_address. This extension is -- promoted to core Vulkan 1.2.
  2. --
  3. Found as available and enabled device feature -- VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress.
  4. --
-- -- When this flag is set, you can create buffers with -- VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT using VMA. The -- library automatically adds -- VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT to allocated memory -- blocks wherever it might be needed. -- -- For more information, see documentation chapter /Enabling buffer -- device address/. pattern ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT :: AllocatorCreateFlagBits -- | Enables usage of VK_EXT_memory_priority extension in the library. -- -- You may set this flag only if you found available and enabled this -- device extension, along with -- VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority == -- VK_TRUE, while creating Vulkan device passed as -- VmaAllocatorCreateInfo::device. -- -- When this flag is used, VmaAllocationCreateInfo::priority and -- VmaPoolCreateInfo::priority are used to set priorities of -- allocated Vulkan memory. Without it, these variables are ignored. -- -- A priority must be a floating-point value between 0 and 1, indicating -- the priority of the allocation relative to other memory allocations. -- Larger values are higher priority. The granularity of the priorities -- is implementation-dependent. It is automatically passed to every call -- to vkAllocateMemory done by the library using structure -- VkMemoryPriorityAllocateInfoEXT. The value to be used for -- default priority is 0.5. For more details, see the documentation of -- the VK_EXT_memory_priority extension. pattern ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT :: AllocatorCreateFlagBits -- | VmaVulkanFunctions -- -- Pointers to some Vulkan functions - a subset used by the library. -- -- Used in VmaAllocatorCreateInfo::pVulkanFunctions. data VulkanFunctions VulkanFunctions :: PFN_vkGetPhysicalDeviceProperties -> PFN_vkGetPhysicalDeviceMemoryProperties -> PFN_vkAllocateMemory -> PFN_vkFreeMemory -> PFN_vkMapMemory -> PFN_vkUnmapMemory -> PFN_vkFlushMappedMemoryRanges -> PFN_vkInvalidateMappedMemoryRanges -> PFN_vkBindBufferMemory -> PFN_vkBindImageMemory -> PFN_vkGetBufferMemoryRequirements -> PFN_vkGetImageMemoryRequirements -> PFN_vkCreateBuffer -> PFN_vkDestroyBuffer -> PFN_vkCreateImage -> PFN_vkDestroyImage -> PFN_vkCmdCopyBuffer -> PFN_vkGetBufferMemoryRequirements2KHR -> PFN_vkGetImageMemoryRequirements2KHR -> PFN_vkBindBufferMemory2KHR -> PFN_vkBindImageMemory2KHR -> PFN_vkGetPhysicalDeviceMemoryProperties2KHR -> VulkanFunctions [$sel:vkGetPhysicalDeviceProperties:VulkanFunctions] :: VulkanFunctions -> PFN_vkGetPhysicalDeviceProperties [$sel:vkGetPhysicalDeviceMemoryProperties:VulkanFunctions] :: VulkanFunctions -> PFN_vkGetPhysicalDeviceMemoryProperties [$sel:vkAllocateMemory:VulkanFunctions] :: VulkanFunctions -> PFN_vkAllocateMemory [$sel:vkFreeMemory:VulkanFunctions] :: VulkanFunctions -> PFN_vkFreeMemory [$sel:vkMapMemory:VulkanFunctions] :: VulkanFunctions -> PFN_vkMapMemory [$sel:vkUnmapMemory:VulkanFunctions] :: VulkanFunctions -> PFN_vkUnmapMemory [$sel:vkFlushMappedMemoryRanges:VulkanFunctions] :: VulkanFunctions -> PFN_vkFlushMappedMemoryRanges [$sel:vkInvalidateMappedMemoryRanges:VulkanFunctions] :: VulkanFunctions -> PFN_vkInvalidateMappedMemoryRanges [$sel:vkBindBufferMemory:VulkanFunctions] :: VulkanFunctions -> PFN_vkBindBufferMemory [$sel:vkBindImageMemory:VulkanFunctions] :: VulkanFunctions -> PFN_vkBindImageMemory [$sel:vkGetBufferMemoryRequirements:VulkanFunctions] :: VulkanFunctions -> PFN_vkGetBufferMemoryRequirements [$sel:vkGetImageMemoryRequirements:VulkanFunctions] :: VulkanFunctions -> PFN_vkGetImageMemoryRequirements [$sel:vkCreateBuffer:VulkanFunctions] :: VulkanFunctions -> PFN_vkCreateBuffer [$sel:vkDestroyBuffer:VulkanFunctions] :: VulkanFunctions -> PFN_vkDestroyBuffer [$sel:vkCreateImage:VulkanFunctions] :: VulkanFunctions -> PFN_vkCreateImage [$sel:vkDestroyImage:VulkanFunctions] :: VulkanFunctions -> PFN_vkDestroyImage [$sel:vkCmdCopyBuffer:VulkanFunctions] :: VulkanFunctions -> PFN_vkCmdCopyBuffer [$sel:vkGetBufferMemoryRequirements2KHR:VulkanFunctions] :: VulkanFunctions -> PFN_vkGetBufferMemoryRequirements2KHR [$sel:vkGetImageMemoryRequirements2KHR:VulkanFunctions] :: VulkanFunctions -> PFN_vkGetImageMemoryRequirements2KHR [$sel:vkBindBufferMemory2KHR:VulkanFunctions] :: VulkanFunctions -> PFN_vkBindBufferMemory2KHR [$sel:vkBindImageMemory2KHR:VulkanFunctions] :: VulkanFunctions -> PFN_vkBindImageMemory2KHR [$sel:vkGetPhysicalDeviceMemoryProperties2KHR:VulkanFunctions] :: VulkanFunctions -> PFN_vkGetPhysicalDeviceMemoryProperties2KHR type RecordFlags = RecordFlagBits -- | Flags to be used in VmaRecordSettings::flags. newtype RecordFlagBits RecordFlagBits :: Flags -> RecordFlagBits -- | Enables flush after recording every function call. -- -- Enable it if you expect your application to crash, which may leave -- recording file truncated. It may degrade performance though. pattern RECORD_FLUSH_AFTER_CALL_BIT :: RecordFlagBits -- | VmaRecordSettings -- -- Parameters for recording calls to VMA functions. To be used in -- VmaAllocatorCreateInfo::pRecordSettings. data RecordSettings RecordSettings :: RecordFlags -> ByteString -> RecordSettings -- | Flags for recording. Use RecordFlagBits enum. [$sel:flags:RecordSettings] :: RecordSettings -> RecordFlags -- | Path to the file that should be written by the recording. -- -- Suggested extension: "csv". If the file already exists, it will be -- overwritten. It will be opened for the whole time Allocator -- object is alive. If opening this file fails, creation of the whole -- allocator object fails. [$sel:filePath:RecordSettings] :: RecordSettings -> ByteString -- | VmaAllocatorCreateInfo -- -- Description of a Allocator to be created. data AllocatorCreateInfo AllocatorCreateInfo :: AllocatorCreateFlags -> Ptr PhysicalDevice_T -> Ptr Device_T -> DeviceSize -> Maybe AllocationCallbacks -> Maybe DeviceMemoryCallbacks -> Word32 -> Ptr DeviceSize -> Maybe VulkanFunctions -> Maybe RecordSettings -> Ptr Instance_T -> Word32 -> Ptr ExternalMemoryHandleTypeFlagsKHR -> AllocatorCreateInfo -- | Flags for created allocator. Use AllocatorCreateFlagBits enum. [$sel:flags:AllocatorCreateInfo] :: AllocatorCreateInfo -> AllocatorCreateFlags -- | Vulkan physical device. -- -- It must be valid throughout whole lifetime of created allocator. [$sel:physicalDevice:AllocatorCreateInfo] :: AllocatorCreateInfo -> Ptr PhysicalDevice_T -- | Vulkan device. -- -- It must be valid throughout whole lifetime of created allocator. [$sel:device:AllocatorCreateInfo] :: AllocatorCreateInfo -> Ptr Device_T -- | Preferred size of a single VkDeviceMemory block to be -- allocated from large heaps > 1 GiB. Optional. -- -- Set to 0 to use default, which is currently 256 MiB. [$sel:preferredLargeHeapBlockSize:AllocatorCreateInfo] :: AllocatorCreateInfo -> DeviceSize -- | Custom CPU memory allocation callbacks. Optional. -- -- Optional, can be null. When specified, will also be used for all -- CPU-side memory allocations. [$sel:allocationCallbacks:AllocatorCreateInfo] :: AllocatorCreateInfo -> Maybe AllocationCallbacks -- | Informative callbacks for vkAllocateMemory, -- vkFreeMemory. Optional. -- -- Optional, can be null. [$sel:deviceMemoryCallbacks:AllocatorCreateInfo] :: AllocatorCreateInfo -> Maybe DeviceMemoryCallbacks -- | Maximum number of additional frames that are in use at the same time -- as current frame. -- -- This value is used only when you make allocations with -- VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation cannot -- become lost if allocation.lastUseFrameIndex >= -- allocator.currentFrameIndex - frameInUseCount. -- -- For example, if you double-buffer your command buffers, so resources -- used for rendering in previous frame may still be in use by the GPU at -- the moment you allocate resources needed for the current frame, set -- this value to 1. -- -- If you want to allow any allocations other than used in the current -- frame to become lost, set this value to 0. [$sel:frameInUseCount:AllocatorCreateInfo] :: AllocatorCreateInfo -> Word32 -- | Either null or a pointer to an array of limits on maximum number of -- bytes that can be allocated out of particular Vulkan memory heap. -- -- If not NULL, it must be a pointer to an array of -- VkPhysicalDeviceMemoryProperties::memoryHeapCount elements, -- defining limit on maximum number of bytes that can be allocated out of -- particular Vulkan memory heap. -- -- Any of the elements may be equal to VK_WHOLE_SIZE, which -- means no limit on that heap. This is also the default in case of -- pHeapSizeLimit = NULL. -- -- If there is a limit defined for a heap: -- -- -- -- Warning! Using this feature may not be equivalent to installing a GPU -- with smaller amount of memory, because graphics driver doesn't -- necessary fail new allocations with -- VK_ERROR_OUT_OF_DEVICE_MEMORY result when memory capacity is -- exceeded. It may return success and just silently migrate some device -- memory blocks to system RAM. This driver behavior can also be -- controlled using VK_AMD_memory_overallocation_behavior extension. [$sel:heapSizeLimit:AllocatorCreateInfo] :: AllocatorCreateInfo -> Ptr DeviceSize -- | Pointers to Vulkan functions. Can be null. -- -- For details see Pointers to Vulkan functions. [$sel:vulkanFunctions:AllocatorCreateInfo] :: AllocatorCreateInfo -> Maybe VulkanFunctions -- | Parameters for recording of VMA calls. Can be null. -- -- If not null, it enables recording of calls to VMA functions to a file. -- If support for recording is not enabled using -- VMA_RECORDING_ENABLED macro, creation of the allocator object -- fails with VK_ERROR_FEATURE_NOT_PRESENT. [$sel:recordSettings:AllocatorCreateInfo] :: AllocatorCreateInfo -> Maybe RecordSettings -- | Handle to Vulkan instance object. -- -- Starting from version 3.0.0 this member is no longer optional, it must -- be set! [$sel:instance':AllocatorCreateInfo] :: AllocatorCreateInfo -> Ptr Instance_T -- | Optional. The highest version of Vulkan that the application is -- designed to use. -- -- It must be a value in the format as created by macro -- VK_MAKE_VERSION or a constant like: -- VK_API_VERSION_1_1, VK_API_VERSION_1_0. The patch -- version number specified is ignored. Only the major and minor versions -- are considered. It must be less or equal (preferably equal) to value -- as passed to vkCreateInstance as -- VkApplicationInfo::apiVersion. Only versions 1.0, 1.1, 1.2 -- are supported by the current implementation. Leaving it initialized to -- zero is equivalent to VK_API_VERSION_1_0. [$sel:vulkanApiVersion:AllocatorCreateInfo] :: AllocatorCreateInfo -> Word32 -- | Either null or a pointer to an array of external memory handle types -- for each Vulkan memory type. -- -- If not NULL, it must be a pointer to an array of -- VkPhysicalDeviceMemoryProperties::memoryTypeCount elements, -- defining external memory handle types of particular Vulkan memory -- type, to be passed using VkExportMemoryAllocateInfoKHR. -- -- Any of the elements may be equal to 0, which means not to use -- VkExportMemoryAllocateInfoKHR on this memory type. This is -- also the default in case of pTypeExternalMemoryHandleTypes = -- NULL. [$sel:typeExternalMemoryHandleTypes:AllocatorCreateInfo] :: AllocatorCreateInfo -> Ptr ExternalMemoryHandleTypeFlagsKHR -- | VmaAllocatorInfo -- -- Information about existing Allocator object. data AllocatorInfo AllocatorInfo :: Ptr Instance_T -> Ptr PhysicalDevice_T -> Ptr Device_T -> AllocatorInfo -- | Handle to Vulkan instance object. -- -- This is the same value as has been passed through -- VmaAllocatorCreateInfo::instance. [$sel:instance':AllocatorInfo] :: AllocatorInfo -> Ptr Instance_T -- | Handle to Vulkan physical device object. -- -- This is the same value as has been passed through -- VmaAllocatorCreateInfo::physicalDevice. [$sel:physicalDevice:AllocatorInfo] :: AllocatorInfo -> Ptr PhysicalDevice_T -- | Handle to Vulkan device object. -- -- This is the same value as has been passed through -- VmaAllocatorCreateInfo::device. [$sel:device:AllocatorInfo] :: AllocatorInfo -> Ptr Device_T -- | VmaStatInfo -- -- Calculated statistics of memory usage in entire allocator. data StatInfo StatInfo :: Word32 -> Word32 -> Word32 -> DeviceSize -> DeviceSize -> DeviceSize -> DeviceSize -> DeviceSize -> DeviceSize -> DeviceSize -> DeviceSize -> StatInfo -- | Number of VkDeviceMemory Vulkan memory blocks allocated. [$sel:blockCount:StatInfo] :: StatInfo -> Word32 -- | Number of Allocation allocation objects allocated. [$sel:allocationCount:StatInfo] :: StatInfo -> Word32 -- | Number of free ranges of memory between allocations. [$sel:unusedRangeCount:StatInfo] :: StatInfo -> Word32 -- | Total number of bytes occupied by all allocations. [$sel:usedBytes:StatInfo] :: StatInfo -> DeviceSize -- | Total number of bytes occupied by unused ranges. [$sel:unusedBytes:StatInfo] :: StatInfo -> DeviceSize [$sel:allocationSizeMin:StatInfo] :: StatInfo -> DeviceSize [$sel:allocationSizeAvg:StatInfo] :: StatInfo -> DeviceSize [$sel:allocationSizeMax:StatInfo] :: StatInfo -> DeviceSize [$sel:unusedRangeSizeMin:StatInfo] :: StatInfo -> DeviceSize [$sel:unusedRangeSizeAvg:StatInfo] :: StatInfo -> DeviceSize [$sel:unusedRangeSizeMax:StatInfo] :: StatInfo -> DeviceSize -- | VmaStats -- -- -- -- General statistics from current state of Allocator. -- --

memoryHeap

-- -- memoryHeap VmaStats VmaStats memoryHeap VmaStatInfo -- VmaStats::memoryHeap[VK_MAX_MEMORY_HEAPS] -- --

memoryType

-- -- memoryType VmaStats VmaStats memoryType VmaStatInfo -- VmaStats::memoryType[VK_MAX_MEMORY_TYPES] data Stats Stats :: Vector StatInfo -> Vector StatInfo -> StatInfo -> Stats [$sel:memoryType:Stats] :: Stats -> Vector StatInfo [$sel:memoryHeap:Stats] :: Stats -> Vector StatInfo [$sel:total:Stats] :: Stats -> StatInfo -- | VmaBudget -- -- Statistics of current memory usage and available budget, in bytes, for -- specific memory heap. data Budget Budget :: DeviceSize -> DeviceSize -> DeviceSize -> DeviceSize -> Budget -- | Sum size of all VkDeviceMemory blocks allocated from -- particular heap, in bytes. [$sel:blockBytes:Budget] :: Budget -> DeviceSize -- | Sum size of all allocations created in particular heap, in bytes. -- -- Usually less or equal than blockBytes. Difference -- blockBytes - allocationBytes is the amount of memory -- allocated but unused - available for new allocations or wasted due to -- fragmentation. -- -- It might be greater than blockBytes if there are some -- allocations in lost state, as they account to this value as well. [$sel:allocationBytes:Budget] :: Budget -> DeviceSize -- | Estimated current memory usage of the program, in bytes. -- -- Fetched from system using VK_EXT_memory_budget extension if -- enabled. -- -- It might be different than blockBytes (usually higher) due to -- additional implicit objects also occupying the memory, like swapchain, -- pipelines, descriptor heaps, command buffers, or -- VkDeviceMemory blocks allocated outside of this library, if -- any. [$sel:usage:Budget] :: Budget -> DeviceSize -- | Estimated amount of memory available to the program, in bytes. -- -- Fetched from system using VK_EXT_memory_budget extension if -- enabled. -- -- It might be different (most probably smaller) than -- VkMemoryHeap::size[heapIndex] due to factors external to the -- program, like other programs also consuming system resources. -- Difference budget - usage is the amount of additional memory -- that can probably be allocated without problems. Exceeding the budget -- may result in various problems. [$sel:budget:Budget] :: Budget -> DeviceSize -- | VmaPool -- -- Represents custom memory pool. -- -- Fill structure PoolCreateInfo and call function -- createPool to create it. Call function destroyPool to -- destroy it. -- -- For more information see Custom memory pools. newtype Pool Pool :: Word64 -> Pool newtype MemoryUsage MemoryUsage :: Int32 -> MemoryUsage -- | No intended memory usage specified. Use other members of -- AllocationCreateInfo to specify your requirements. pattern MEMORY_USAGE_UNKNOWN :: MemoryUsage -- | Memory will be used on device only, so fast access from the device is -- preferred. It usually means device-local GPU (video) memory. No need -- to be mappable on host. It is roughly equivalent of -- D3D12_HEAP_TYPE_DEFAULT. -- -- Usage: -- -- -- -- Allocation may still end up in HOST_VISIBLE memory on some -- implementations. In such case, you are free to map it. You can use -- ALLOCATION_CREATE_MAPPED_BIT with this usage type. pattern MEMORY_USAGE_GPU_ONLY :: MemoryUsage -- | Memory will be mappable on host. It usually means CPU (system) memory. -- Guarantees to be HOST_VISIBLE and HOST_COHERENT. CPU -- access is typically uncached. Writes may be write-combined. Resources -- created in this pool may still be accessible to the device, but access -- to them can be slow. It is roughly equivalent of -- D3D12_HEAP_TYPE_UPLOAD. -- -- Usage: Staging copy of resources used as transfer source. pattern MEMORY_USAGE_CPU_ONLY :: MemoryUsage -- | Memory that is both mappable on host (guarantees to be -- HOST_VISIBLE) and preferably fast to access by GPU. CPU -- access is typically uncached. Writes may be write-combined. -- -- Usage: Resources written frequently by host (dynamic), read by device. -- E.g. textures (with LINEAR layout), vertex buffers, uniform buffers -- updated every frame or every draw call. pattern MEMORY_USAGE_CPU_TO_GPU :: MemoryUsage -- | Memory mappable on host (guarantees to be HOST_VISIBLE) and -- cached. It is roughly equivalent of D3D12_HEAP_TYPE_READBACK. -- -- Usage: -- -- pattern MEMORY_USAGE_GPU_TO_CPU :: MemoryUsage -- | CPU memory - memory that is preferably not DEVICE_LOCAL, but -- also not guaranteed to be HOST_VISIBLE. -- -- Usage: Staging copy of resources moved from GPU memory to CPU memory -- as part of custom paging/residency mechanism, to be moved back to GPU -- memory when needed. pattern MEMORY_USAGE_CPU_COPY :: MemoryUsage -- | Lazily allocated GPU memory having -- VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT. Exists mostly on -- mobile platforms. Using it on desktop PC or other GPUs with no such -- memory type present will fail the allocation. -- -- Usage: Memory for transient attachment images (color attachments, -- depth attachments etc.), created with -- VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT. -- -- Allocations with this usage are always created as dedicated - it -- implies ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. pattern MEMORY_USAGE_GPU_LAZILY_ALLOCATED :: MemoryUsage type AllocationCreateFlags = AllocationCreateFlagBits -- | Flags to be passed as VmaAllocationCreateInfo::flags. newtype AllocationCreateFlagBits AllocationCreateFlagBits :: Flags -> AllocationCreateFlagBits -- | Set this flag if the allocation should have its own memory block. -- -- Use it for special, big resources, like fullscreen images used as -- attachments. -- -- You should not use this flag if VmaAllocationCreateInfo::pool -- is not null. pattern ALLOCATION_CREATE_DEDICATED_MEMORY_BIT :: AllocationCreateFlagBits -- | Set this flag to only try to allocate from existing -- VkDeviceMemory blocks and never create new such block. -- -- If new allocation cannot be placed in any of the existing blocks, -- allocation fails with VK_ERROR_OUT_OF_DEVICE_MEMORY error. -- -- You should not use ALLOCATION_CREATE_DEDICATED_MEMORY_BIT and -- ALLOCATION_CREATE_NEVER_ALLOCATE_BIT at the same time. It makes -- no sense. -- -- If VmaAllocationCreateInfo::pool is not null, this flag is -- implied and ignored. pattern ALLOCATION_CREATE_NEVER_ALLOCATE_BIT :: AllocationCreateFlagBits -- | Set this flag to use a memory that will be persistently mapped and -- retrieve pointer to it. -- -- Pointer to mapped memory will be returned through -- VmaAllocationInfo::pMappedData. -- -- It is valid to use this flag for allocation made from memory type that -- is not HOST_VISIBLE. This flag is then ignored and memory is -- not mapped. This is useful if you need an allocation that is efficient -- to use on GPU (DEVICE_LOCAL) and still want to map it -- directly if possible on platforms that support it (e.g. Intel GPU). -- -- You should not use this flag together with -- ALLOCATION_CREATE_CAN_BECOME_LOST_BIT. pattern ALLOCATION_CREATE_MAPPED_BIT :: AllocationCreateFlagBits -- | Allocation created with this flag can become lost as a result of -- another allocation with -- ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag, so you must -- check it before use. -- -- To check if allocation is not lost, call getAllocationInfo and -- check if VmaAllocationInfo::deviceMemory is not -- VK_NULL_HANDLE. -- -- For details about supporting lost allocations, see Lost Allocations -- chapter of User Guide on Main Page. -- -- You should not use this flag together with -- ALLOCATION_CREATE_MAPPED_BIT. pattern ALLOCATION_CREATE_CAN_BECOME_LOST_BIT :: AllocationCreateFlagBits -- | While creating allocation using this flag, other allocations that were -- created with flag ALLOCATION_CREATE_CAN_BECOME_LOST_BIT can -- become lost. -- -- For details about supporting lost allocations, see Lost Allocations -- chapter of User Guide on Main Page. pattern ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT :: AllocationCreateFlagBits -- | Set this flag to treat VmaAllocationCreateInfo::pUserData as -- pointer to a null-terminated string. Instead of copying pointer value, -- a local copy of the string is made and stored in allocation's -- pUserData. The string is automatically freed together with -- the allocation. It is also used in buildStatsString. pattern ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT :: AllocationCreateFlagBits -- | Allocation will be created from upper stack in a double stack pool. -- -- This flag is only allowed for custom pools created with -- POOL_CREATE_LINEAR_ALGORITHM_BIT flag. pattern ALLOCATION_CREATE_UPPER_ADDRESS_BIT :: AllocationCreateFlagBits -- | Create both buffer/image and allocation, but don't bind them together. -- It is useful when you want to bind yourself to do some more advanced -- binding, e.g. using some extensions. The flag is meaningful only with -- functions that bind by default: createBuffer, -- createImage. Otherwise it is ignored. pattern ALLOCATION_CREATE_DONT_BIND_BIT :: AllocationCreateFlagBits -- | Create allocation only if additional device memory required for it, if -- any, won't exceed memory budget. Otherwise return -- VK_ERROR_OUT_OF_DEVICE_MEMORY. pattern ALLOCATION_CREATE_WITHIN_BUDGET_BIT :: AllocationCreateFlagBits -- | Allocation strategy that chooses smallest possible free range for the -- allocation. pattern ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT :: AllocationCreateFlagBits -- | Allocation strategy that chooses biggest possible free range for the -- allocation. pattern ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT :: AllocationCreateFlagBits -- | Allocation strategy that chooses first suitable free range for the -- allocation. -- -- "First" doesn't necessarily means the one with smallest offset in -- memory, but rather the one that is easiest and fastest to find. pattern ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT :: AllocationCreateFlagBits -- | Allocation strategy that tries to minimize memory usage. pattern ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT :: AllocationCreateFlagBits -- | Allocation strategy that tries to minimize allocation time. pattern ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT :: AllocationCreateFlagBits -- | Allocation strategy that tries to minimize memory fragmentation. pattern ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT :: AllocationCreateFlagBits -- | A bit mask to extract only STRATEGY bits from entire set of -- flags. pattern ALLOCATION_CREATE_STRATEGY_MASK :: AllocationCreateFlagBits -- | VmaAllocationCreateInfo data AllocationCreateInfo AllocationCreateInfo :: AllocationCreateFlags -> MemoryUsage -> MemoryPropertyFlags -> MemoryPropertyFlags -> Word32 -> Pool -> Ptr () -> Float -> AllocationCreateInfo -- | Use AllocationCreateFlagBits enum. [$sel:flags:AllocationCreateInfo] :: AllocationCreateInfo -> AllocationCreateFlags -- | Intended usage of memory. -- -- You can leave MEMORY_USAGE_UNKNOWN if you specify memory -- requirements in other way. -- --
--    
--   
-- -- If pool is not null, this member is ignored. [$sel:usage:AllocationCreateInfo] :: AllocationCreateInfo -> MemoryUsage -- | Flags that must be set in a Memory Type chosen for an allocation. -- -- Leave 0 if you specify memory requirements in other way. -- --
--    
--   
-- -- If pool is not null, this member is ignored. [$sel:requiredFlags:AllocationCreateInfo] :: AllocationCreateInfo -> MemoryPropertyFlags -- | Flags that preferably should be set in a memory type chosen for an -- allocation. -- -- Set to 0 if no additional flags are preferred. -- --
--    
--   
-- -- If pool is not null, this member is ignored. [$sel:preferredFlags:AllocationCreateInfo] :: AllocationCreateInfo -> MemoryPropertyFlags -- | Bitmask containing one bit set for every memory type acceptable for -- this allocation. -- -- Value 0 is equivalent to UINT32_MAX - it means any memory -- type is accepted if it meets other requirements specified by this -- structure, with no further restrictions on memory type index. -- --
--    
--   
-- -- If pool is not null, this member is ignored. [$sel:memoryTypeBits:AllocationCreateInfo] :: AllocationCreateInfo -> Word32 -- | Pool that this allocation should be created in. -- -- Leave VK_NULL_HANDLE to allocate from default pool. If not -- null, members: usage, requiredFlags, -- preferredFlags, memoryTypeBits are ignored. [$sel:pool:AllocationCreateInfo] :: AllocationCreateInfo -> Pool -- | Custom general-purpose pointer that will be stored in -- Allocation, can be read as VmaAllocationInfo::pUserData -- and changed using setAllocationUserData. -- -- If ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must -- be either null or pointer to a null-terminated string. The string will -- be then copied to internal buffer, so it doesn't need to be valid -- after allocation call. [$sel:userData:AllocationCreateInfo] :: AllocationCreateInfo -> Ptr () -- | A floating-point value between 0 and 1, indicating the priority of the -- allocation relative to other memory allocations. -- -- It is used only when ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT -- flag was used during creation of the Allocator object and this -- allocation ends up as dedicated or is explicitly forced as dedicated -- using ALLOCATION_CREATE_DEDICATED_MEMORY_BIT. Otherwise, it has -- the priority of a memory block where it is placed and this variable is -- ignored. [$sel:priority:AllocationCreateInfo] :: AllocationCreateInfo -> Float type PoolCreateFlags = PoolCreateFlagBits -- | Flags to be passed as VmaPoolCreateInfo::flags. newtype PoolCreateFlagBits PoolCreateFlagBits :: Flags -> PoolCreateFlagBits -- | Use this flag if you always allocate only buffers and linear images or -- only optimal images out of this pool and so Buffer-Image Granularity -- can be ignored. -- -- This is an optional optimization flag. -- -- If you always allocate using createBuffer, createImage, -- allocateMemoryForBuffer, then you don't need to use it because -- allocator knows exact type of your allocations so it can handle -- Buffer-Image Granularity in the optimal way. -- -- If you also allocate using allocateMemoryForImage or -- allocateMemory, exact type of such allocations is not known, so -- allocator must be conservative in handling Buffer-Image Granularity, -- which can lead to suboptimal allocation (wasted memory). In that case, -- if you can make sure you always allocate only buffers and linear -- images or only optimal images out of this pool, use this flag to make -- allocator disregard Buffer-Image Granularity and so make allocations -- faster and more optimal. pattern POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT :: PoolCreateFlagBits -- | Enables alternative, linear allocation algorithm in this pool. -- -- Specify this flag to enable linear allocation algorithm, which always -- creates new allocations after last one and doesn't reuse space from -- allocations freed in between. It trades memory consumption for -- simplified algorithm and data structure, which has better performance -- and uses less memory for metadata. -- -- By using this flag, you can achieve behavior of free-at-once, stack, -- ring buffer, and double stack. For details, see documentation chapter -- Linear allocation algorithm. -- -- When using this flag, you must specify -- VmaPoolCreateInfo::maxBlockCount == 1 (or 0 for default). -- -- For more details, see Linear allocation algorithm. pattern POOL_CREATE_LINEAR_ALGORITHM_BIT :: PoolCreateFlagBits -- | Enables alternative, buddy allocation algorithm in this pool. -- -- It operates on a tree of blocks, each having size that is a power of -- two and a half of its parent's size. Comparing to default algorithm, -- this one provides faster allocation and deallocation and decreased -- external fragmentation, at the expense of more memory wasted (internal -- fragmentation). -- -- For more details, see Buddy allocation algorithm. pattern POOL_CREATE_BUDDY_ALGORITHM_BIT :: PoolCreateFlagBits -- | Bit mask to extract only ALGORITHM bits from entire set of -- flags. pattern POOL_CREATE_ALGORITHM_MASK :: PoolCreateFlagBits -- | VmaPoolCreateInfo -- -- Describes parameter of created Pool. data PoolCreateInfo PoolCreateInfo :: Word32 -> PoolCreateFlags -> DeviceSize -> Word64 -> Word64 -> Word32 -> Float -> DeviceSize -> Ptr () -> PoolCreateInfo -- | Vulkan memory type index to allocate this pool from. [$sel:memoryTypeIndex:PoolCreateInfo] :: PoolCreateInfo -> Word32 -- | Use combination of PoolCreateFlagBits. [$sel:flags:PoolCreateInfo] :: PoolCreateInfo -> PoolCreateFlags -- | Size of a single VkDeviceMemory block to be allocated as part -- of this pool, in bytes. Optional. -- -- Specify nonzero to set explicit, constant size of memory blocks used -- by this pool. -- -- Leave 0 to use default and let the library manage block sizes -- automatically. Sizes of particular blocks may vary. [$sel:blockSize:PoolCreateInfo] :: PoolCreateInfo -> DeviceSize -- | Minimum number of blocks to be always allocated in this pool, even if -- they stay empty. -- -- Set to 0 to have no preallocated blocks and allow the pool be -- completely empty. [$sel:minBlockCount:PoolCreateInfo] :: PoolCreateInfo -> Word64 -- | Maximum number of blocks that can be allocated in this pool. Optional. -- -- Set to 0 to use default, which is SIZE_MAX, which means no -- limit. -- -- Set to same value as VmaPoolCreateInfo::minBlockCount to have -- fixed amount of memory allocated throughout whole lifetime of this -- pool. [$sel:maxBlockCount:PoolCreateInfo] :: PoolCreateInfo -> Word64 -- | Maximum number of additional frames that are in use at the same time -- as current frame. -- -- This value is used only when you make allocations with -- ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation -- cannot become lost if allocation.lastUseFrameIndex >= -- allocator.currentFrameIndex - frameInUseCount. -- -- For example, if you double-buffer your command buffers, so resources -- used for rendering in previous frame may still be in use by the GPU at -- the moment you allocate resources needed for the current frame, set -- this value to 1. -- -- If you want to allow any allocations other than used in the current -- frame to become lost, set this value to 0. [$sel:frameInUseCount:PoolCreateInfo] :: PoolCreateInfo -> Word32 -- | A floating-point value between 0 and 1, indicating the priority of the -- allocations in this pool relative to other memory allocations. -- -- It is used only when ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT -- flag was used during creation of the Allocator object. -- Otherwise, this variable is ignored. [$sel:priority:PoolCreateInfo] :: PoolCreateInfo -> Float -- | Additional minimum alignment to be used for all allocations created -- from this pool. Can be 0. -- -- Leave 0 (default) not to impose any additional alignment. If not 0, it -- must be a power of two. It can be useful in cases where alignment -- returned by Vulkan by functions like -- vkGetBufferMemoryRequirements is not enough, e.g. when doing -- interop with OpenGL. [$sel:minAllocationAlignment:PoolCreateInfo] :: PoolCreateInfo -> DeviceSize -- | Additional pNext chain to be attached to -- VkMemoryAllocateInfo used for every allocation made by this -- pool. Optional. -- -- Optional, can be null. If not null, it must point to a pNext -- chain of structures that can be attached to -- VkMemoryAllocateInfo. It can be useful for special needs such -- as adding VkExportMemoryAllocateInfoKHR. Structures pointed -- by this member must remain alive and unchanged for the whole lifetime -- of the custom pool. -- -- Please note that some structures, e.g. -- VkMemoryPriorityAllocateInfoEXT, -- VkMemoryDedicatedAllocateInfoKHR, can be attached -- automatically by this library when using other, more convenient of its -- features. [$sel:memoryAllocateNext:PoolCreateInfo] :: PoolCreateInfo -> Ptr () -- | VmaPoolStats -- -- Describes parameter of existing Pool. data PoolStats PoolStats :: DeviceSize -> DeviceSize -> Word64 -> Word64 -> DeviceSize -> Word64 -> PoolStats -- | Total amount of VkDeviceMemory allocated from Vulkan for this -- pool, in bytes. [$sel:size:PoolStats] :: PoolStats -> DeviceSize -- | Total number of bytes in the pool not used by any Allocation. [$sel:unusedSize:PoolStats] :: PoolStats -> DeviceSize -- | Number of Allocation objects created from this pool that were -- not destroyed or lost. [$sel:allocationCount:PoolStats] :: PoolStats -> Word64 -- | Number of continuous memory ranges in the pool not used by any -- Allocation. [$sel:unusedRangeCount:PoolStats] :: PoolStats -> Word64 -- | Size of the largest continuous free memory region available for new -- allocation. -- -- Making a new allocation of that size is not guaranteed to succeed -- because of possible additional margin required to respect alignment -- and buffer/image granularity. [$sel:unusedRangeSizeMax:PoolStats] :: PoolStats -> DeviceSize -- | Number of VkDeviceMemory blocks allocated for this pool. [$sel:blockCount:PoolStats] :: PoolStats -> Word64 -- | VmaAllocation -- -- Represents single memory allocation. -- -- It may be either dedicated block of VkDeviceMemory or a -- specific region of a bigger block of this type plus unique offset. -- -- There are multiple ways to create such object. You need to fill -- structure AllocationCreateInfo. For more information see -- /Choosing memory type/. -- -- Although the library provides convenience functions that create Vulkan -- buffer or image, allocate memory for it and bind them together, -- binding of the allocation to a buffer or an image is out of scope of -- the allocation itself. Allocation object can exist without -- buffer/image bound, binding can be done manually by the user, and -- destruction of it can be done independently of destruction of the -- allocation. -- -- The object also remembers its size and some other information. To -- retrieve this information, use function getAllocationInfo and -- inspect returned structure AllocationInfo. -- -- Some kinds allocations can be in lost state. For more information, see -- Lost allocations. newtype Allocation Allocation :: Word64 -> Allocation -- | VmaAllocationInfo -- -- Parameters of Allocation objects, that can be retrieved using -- function getAllocationInfo. data AllocationInfo AllocationInfo :: Word32 -> DeviceMemory -> DeviceSize -> DeviceSize -> Ptr () -> Ptr () -> AllocationInfo -- | Memory type index that this allocation was allocated from. -- -- It never changes. [$sel:memoryType:AllocationInfo] :: AllocationInfo -> Word32 -- | Handle to Vulkan memory object. -- -- Same memory object can be shared by multiple allocations. -- -- It can change after call to defragment if this allocation is -- passed to the function, or if allocation is lost. -- -- If the allocation is lost, it is equal to VK_NULL_HANDLE. [$sel:deviceMemory:AllocationInfo] :: AllocationInfo -> DeviceMemory -- | Offset in VkDeviceMemory object to the beginning of this -- allocation, in bytes. (deviceMemory, offset) pair is unique -- to this allocation. -- -- You usually don't need to use this offset. If you create a buffer or -- an image together with the allocation using e.g. function -- createBuffer, createImage, functions that operate on -- these resources refer to the beginning of the buffer or image, not -- entire device memory block. Functions like mapMemory, -- bindBufferMemory also refer to the beginning of the allocation -- and apply this offset automatically. -- -- It can change after call to defragment if this allocation is -- passed to the function, or if allocation is lost. [$sel:offset:AllocationInfo] :: AllocationInfo -> DeviceSize -- | Size of this allocation, in bytes. -- -- It never changes, unless allocation is lost. -- -- Note -- -- Allocation size returned in this variable may be greater than the size -- requested for the resource e.g. as VkBufferCreateInfo::size. -- Whole size of the allocation is accessible for operations on memory -- e.g. using a pointer after mapping with mapMemory, but -- operations on the resource e.g. using vkCmdCopyBuffer must be -- limited to the size of the resource. [$sel:size:AllocationInfo] :: AllocationInfo -> DeviceSize -- | Pointer to the beginning of this allocation as mapped data. -- -- If the allocation hasn't been mapped using mapMemory and hasn't -- been created with ALLOCATION_CREATE_MAPPED_BIT flag, this value -- is null. -- -- It can change after call to mapMemory, unmapMemory. It -- can also change after call to defragment if this allocation is -- passed to the function. [$sel:mappedData:AllocationInfo] :: AllocationInfo -> Ptr () -- | Custom general-purpose pointer that was passed as -- VmaAllocationCreateInfo::pUserData or set using -- setAllocationUserData. -- -- It can change after call to setAllocationUserData for this -- allocation. [$sel:userData:AllocationInfo] :: AllocationInfo -> Ptr () -- | VmaDefragmentationContext -- -- Represents Opaque object that represents started defragmentation -- process. -- -- Fill structure DefragmentationInfo2 and call function -- defragmentationBegin to create it. Call function -- defragmentationEnd to destroy it. newtype DefragmentationContext DefragmentationContext :: Word64 -> DefragmentationContext type DefragmentationFlags = DefragmentationFlagBits -- | Flags to be used in defragmentationBegin. None at the moment. -- Reserved for future use. newtype DefragmentationFlagBits DefragmentationFlagBits :: Flags -> DefragmentationFlagBits pattern DEFRAGMENTATION_FLAG_INCREMENTAL :: DefragmentationFlagBits -- | VmaDefragmentationInfo2 -- -- Parameters for defragmentation. -- -- To be used with function defragmentationBegin. data DefragmentationInfo2 DefragmentationInfo2 :: DefragmentationFlags -> Vector Allocation -> Ptr Bool32 -> Vector Pool -> DeviceSize -> Word32 -> DeviceSize -> Word32 -> Ptr CommandBuffer_T -> DefragmentationInfo2 -- | Reserved for future use. Should be 0. [$sel:flags:DefragmentationInfo2] :: DefragmentationInfo2 -> DefragmentationFlags -- | Pointer to array of allocations that can be defragmented. -- -- The array should have allocationCount elements. The array -- should not contain nulls. Elements in the array should be unique - -- same allocation cannot occur twice. It is safe to pass allocations -- that are in the lost state - they are ignored. All allocations not -- present in this array are considered non-moveable during this -- defragmentation. [$sel:allocations:DefragmentationInfo2] :: DefragmentationInfo2 -> Vector Allocation -- | Optional, output. Pointer to array that will be filled with -- information whether the allocation at certain index has been changed -- during defragmentation. -- -- The array should have allocationCount elements. You can pass -- null if you are not interested in this information. [$sel:allocationsChanged:DefragmentationInfo2] :: DefragmentationInfo2 -> Ptr Bool32 -- | Either null or pointer to array of pools to be defragmented. -- -- All the allocations in the specified pools can be moved during -- defragmentation and there is no way to check if they were really moved -- as in pAllocationsChanged, so you must query all the -- allocations in all these pools for new VkDeviceMemory and -- offset using getAllocationInfo if you might need to recreate -- buffers and images bound to them. -- -- The array should have poolCount elements. The array should -- not contain nulls. Elements in the array should be unique - same pool -- cannot occur twice. -- -- Using this array is equivalent to specifying all allocations from the -- pools in pAllocations. It might be more efficient. [$sel:pools:DefragmentationInfo2] :: DefragmentationInfo2 -> Vector Pool -- | Maximum total numbers of bytes that can be copied while moving -- allocations to different places using transfers on CPU side, like -- memcpy(), memmove(). -- -- VK_WHOLE_SIZE means no limit. [$sel:maxCpuBytesToMove:DefragmentationInfo2] :: DefragmentationInfo2 -> DeviceSize -- | Maximum number of allocations that can be moved to a different place -- using transfers on CPU side, like memcpy(), -- memmove(). -- -- UINT32_MAX means no limit. [$sel:maxCpuAllocationsToMove:DefragmentationInfo2] :: DefragmentationInfo2 -> Word32 -- | Maximum total numbers of bytes that can be copied while moving -- allocations to different places using transfers on GPU side, posted to -- commandBuffer. -- -- VK_WHOLE_SIZE means no limit. [$sel:maxGpuBytesToMove:DefragmentationInfo2] :: DefragmentationInfo2 -> DeviceSize -- | Maximum number of allocations that can be moved to a different place -- using transfers on GPU side, posted to commandBuffer. -- -- UINT32_MAX means no limit. [$sel:maxGpuAllocationsToMove:DefragmentationInfo2] :: DefragmentationInfo2 -> Word32 -- | Optional. Command buffer where GPU copy commands will be posted. -- -- If not null, it must be a valid command buffer handle that supports -- Transfer queue type. It must be in the recording state and outside of -- a render pass instance. You need to submit it and make sure it -- finished execution before calling defragmentationEnd. -- -- Passing null means that only CPU defragmentation will be performed. [$sel:commandBuffer:DefragmentationInfo2] :: DefragmentationInfo2 -> Ptr CommandBuffer_T -- | VmaDefragmentationPassMoveInfo data DefragmentationPassMoveInfo DefragmentationPassMoveInfo :: Allocation -> DeviceMemory -> DeviceSize -> DefragmentationPassMoveInfo [$sel:allocation:DefragmentationPassMoveInfo] :: DefragmentationPassMoveInfo -> Allocation [$sel:memory:DefragmentationPassMoveInfo] :: DefragmentationPassMoveInfo -> DeviceMemory [$sel:offset:DefragmentationPassMoveInfo] :: DefragmentationPassMoveInfo -> DeviceSize -- | VmaDefragmentationPassInfo -- -- Parameters for incremental defragmentation steps. -- -- To be used with function beginDefragmentationPass. data DefragmentationPassInfo DefragmentationPassInfo :: Word32 -> Ptr DefragmentationPassMoveInfo -> DefragmentationPassInfo [$sel:moveCount:DefragmentationPassInfo] :: DefragmentationPassInfo -> Word32 [$sel:moves:DefragmentationPassInfo] :: DefragmentationPassInfo -> Ptr DefragmentationPassMoveInfo -- | VmaDefragmentationInfo -- -- Deprecated. Optional configuration parameters to be passed to function -- defragment. -- -- Deprecated -- -- This is a part of the old interface. It is recommended to use -- structure DefragmentationInfo2 and function -- defragmentationBegin instead. data DefragmentationInfo DefragmentationInfo :: DeviceSize -> Word32 -> DefragmentationInfo -- | Maximum total numbers of bytes that can be copied while moving -- allocations to different places. -- -- Default is VK_WHOLE_SIZE, which means no limit. [$sel:maxBytesToMove:DefragmentationInfo] :: DefragmentationInfo -> DeviceSize -- | Maximum number of allocations that can be moved to different place. -- -- Default is UINT32_MAX, which means no limit. [$sel:maxAllocationsToMove:DefragmentationInfo] :: DefragmentationInfo -> Word32 -- | VmaDefragmentationStats -- -- Statistics returned by function defragment. data DefragmentationStats DefragmentationStats :: DeviceSize -> DeviceSize -> Word32 -> Word32 -> DefragmentationStats -- | Total number of bytes that have been copied while moving allocations -- to different places. [$sel:bytesMoved:DefragmentationStats] :: DefragmentationStats -> DeviceSize -- | Total number of bytes that have been released to the system by freeing -- empty VkDeviceMemory objects. [$sel:bytesFreed:DefragmentationStats] :: DefragmentationStats -> DeviceSize -- | Number of allocations that have been moved to different places. [$sel:allocationsMoved:DefragmentationStats] :: DefragmentationStats -> Word32 -- | Number of empty VkDeviceMemory objects that have been -- released to the system. [$sel:deviceMemoryBlocksFreed:DefragmentationStats] :: DefragmentationStats -> Word32 instance Vulkan.Core10.APIConstants.IsHandle VulkanMemoryAllocator.Allocator instance Vulkan.Zero.Zero VulkanMemoryAllocator.Allocator instance Foreign.Storable.Storable VulkanMemoryAllocator.Allocator instance GHC.Classes.Ord VulkanMemoryAllocator.Allocator instance GHC.Classes.Eq VulkanMemoryAllocator.Allocator instance Data.Bits.FiniteBits VulkanMemoryAllocator.AllocatorCreateFlagBits instance Data.Bits.Bits VulkanMemoryAllocator.AllocatorCreateFlagBits instance Vulkan.Zero.Zero VulkanMemoryAllocator.AllocatorCreateFlagBits instance Foreign.Storable.Storable VulkanMemoryAllocator.AllocatorCreateFlagBits instance GHC.Classes.Ord VulkanMemoryAllocator.AllocatorCreateFlagBits instance GHC.Classes.Eq VulkanMemoryAllocator.AllocatorCreateFlagBits instance GHC.Classes.Eq VulkanMemoryAllocator.VulkanFunctions instance Data.Bits.FiniteBits VulkanMemoryAllocator.RecordFlagBits instance Data.Bits.Bits VulkanMemoryAllocator.RecordFlagBits instance Vulkan.Zero.Zero VulkanMemoryAllocator.RecordFlagBits instance Foreign.Storable.Storable VulkanMemoryAllocator.RecordFlagBits instance GHC.Classes.Ord VulkanMemoryAllocator.RecordFlagBits instance GHC.Classes.Eq VulkanMemoryAllocator.RecordFlagBits instance GHC.Classes.Eq VulkanMemoryAllocator.AllocatorInfo instance GHC.Classes.Eq VulkanMemoryAllocator.StatInfo instance GHC.Classes.Eq VulkanMemoryAllocator.Budget instance Vulkan.Core10.APIConstants.IsHandle VulkanMemoryAllocator.Pool instance Vulkan.Zero.Zero VulkanMemoryAllocator.Pool instance Foreign.Storable.Storable VulkanMemoryAllocator.Pool instance GHC.Classes.Ord VulkanMemoryAllocator.Pool instance GHC.Classes.Eq VulkanMemoryAllocator.Pool instance Vulkan.Zero.Zero VulkanMemoryAllocator.MemoryUsage instance Foreign.Storable.Storable VulkanMemoryAllocator.MemoryUsage instance GHC.Classes.Ord VulkanMemoryAllocator.MemoryUsage instance GHC.Classes.Eq VulkanMemoryAllocator.MemoryUsage instance Data.Bits.FiniteBits VulkanMemoryAllocator.AllocationCreateFlagBits instance Data.Bits.Bits VulkanMemoryAllocator.AllocationCreateFlagBits instance Vulkan.Zero.Zero VulkanMemoryAllocator.AllocationCreateFlagBits instance Foreign.Storable.Storable VulkanMemoryAllocator.AllocationCreateFlagBits instance GHC.Classes.Ord VulkanMemoryAllocator.AllocationCreateFlagBits instance GHC.Classes.Eq VulkanMemoryAllocator.AllocationCreateFlagBits instance Data.Bits.FiniteBits VulkanMemoryAllocator.PoolCreateFlagBits instance Data.Bits.Bits VulkanMemoryAllocator.PoolCreateFlagBits instance Vulkan.Zero.Zero VulkanMemoryAllocator.PoolCreateFlagBits instance Foreign.Storable.Storable VulkanMemoryAllocator.PoolCreateFlagBits instance GHC.Classes.Ord VulkanMemoryAllocator.PoolCreateFlagBits instance GHC.Classes.Eq VulkanMemoryAllocator.PoolCreateFlagBits instance GHC.Classes.Eq VulkanMemoryAllocator.PoolStats instance Vulkan.Core10.APIConstants.IsHandle VulkanMemoryAllocator.Allocation instance Vulkan.Zero.Zero VulkanMemoryAllocator.Allocation instance Foreign.Storable.Storable VulkanMemoryAllocator.Allocation instance GHC.Classes.Ord VulkanMemoryAllocator.Allocation instance GHC.Classes.Eq VulkanMemoryAllocator.Allocation instance Vulkan.Core10.APIConstants.IsHandle VulkanMemoryAllocator.DefragmentationContext instance Vulkan.Zero.Zero VulkanMemoryAllocator.DefragmentationContext instance Foreign.Storable.Storable VulkanMemoryAllocator.DefragmentationContext instance GHC.Classes.Ord VulkanMemoryAllocator.DefragmentationContext instance GHC.Classes.Eq VulkanMemoryAllocator.DefragmentationContext instance Data.Bits.FiniteBits VulkanMemoryAllocator.DefragmentationFlagBits instance Data.Bits.Bits VulkanMemoryAllocator.DefragmentationFlagBits instance Vulkan.Zero.Zero VulkanMemoryAllocator.DefragmentationFlagBits instance Foreign.Storable.Storable VulkanMemoryAllocator.DefragmentationFlagBits instance GHC.Classes.Ord VulkanMemoryAllocator.DefragmentationFlagBits instance GHC.Classes.Eq VulkanMemoryAllocator.DefragmentationFlagBits instance GHC.Classes.Eq VulkanMemoryAllocator.DefragmentationPassMoveInfo instance GHC.Classes.Eq VulkanMemoryAllocator.DefragmentationPassInfo instance GHC.Classes.Eq VulkanMemoryAllocator.DefragmentationInfo instance GHC.Classes.Eq VulkanMemoryAllocator.DefragmentationStats instance GHC.Show.Show VulkanMemoryAllocator.DeviceMemoryCallbacks instance GHC.Show.Show VulkanMemoryAllocator.VulkanFunctions instance GHC.Show.Show VulkanMemoryAllocator.RecordSettings instance GHC.Show.Show VulkanMemoryAllocator.AllocatorCreateInfo instance GHC.Show.Show VulkanMemoryAllocator.AllocatorInfo instance GHC.Show.Show VulkanMemoryAllocator.StatInfo instance GHC.Show.Show VulkanMemoryAllocator.Stats instance GHC.Show.Show VulkanMemoryAllocator.Budget instance GHC.Show.Show VulkanMemoryAllocator.AllocationCreateInfo instance GHC.Show.Show VulkanMemoryAllocator.PoolCreateInfo instance GHC.Show.Show VulkanMemoryAllocator.PoolStats instance GHC.Show.Show VulkanMemoryAllocator.AllocationInfo instance GHC.Show.Show VulkanMemoryAllocator.DefragmentationInfo2 instance GHC.Show.Show VulkanMemoryAllocator.DefragmentationPassMoveInfo instance GHC.Show.Show VulkanMemoryAllocator.DefragmentationPassInfo instance GHC.Show.Show VulkanMemoryAllocator.DefragmentationInfo instance GHC.Show.Show VulkanMemoryAllocator.DefragmentationStats instance Vulkan.CStruct.ToCStruct VulkanMemoryAllocator.DefragmentationStats instance Vulkan.CStruct.FromCStruct VulkanMemoryAllocator.DefragmentationStats instance Foreign.Storable.Storable VulkanMemoryAllocator.DefragmentationStats instance Vulkan.Zero.Zero VulkanMemoryAllocator.DefragmentationStats instance Vulkan.CStruct.ToCStruct VulkanMemoryAllocator.DefragmentationInfo instance Vulkan.CStruct.FromCStruct VulkanMemoryAllocator.DefragmentationInfo instance Foreign.Storable.Storable VulkanMemoryAllocator.DefragmentationInfo instance Vulkan.Zero.Zero VulkanMemoryAllocator.DefragmentationInfo instance Vulkan.CStruct.ToCStruct VulkanMemoryAllocator.DefragmentationPassInfo instance Vulkan.CStruct.FromCStruct VulkanMemoryAllocator.DefragmentationPassInfo instance Foreign.Storable.Storable VulkanMemoryAllocator.DefragmentationPassInfo instance Vulkan.Zero.Zero VulkanMemoryAllocator.DefragmentationPassInfo instance Vulkan.CStruct.ToCStruct VulkanMemoryAllocator.DefragmentationPassMoveInfo instance Vulkan.CStruct.FromCStruct VulkanMemoryAllocator.DefragmentationPassMoveInfo instance Foreign.Storable.Storable VulkanMemoryAllocator.DefragmentationPassMoveInfo instance Vulkan.Zero.Zero VulkanMemoryAllocator.DefragmentationPassMoveInfo instance Vulkan.CStruct.ToCStruct VulkanMemoryAllocator.DefragmentationInfo2 instance Vulkan.CStruct.FromCStruct VulkanMemoryAllocator.DefragmentationInfo2 instance Vulkan.Zero.Zero VulkanMemoryAllocator.DefragmentationInfo2 instance GHC.Show.Show VulkanMemoryAllocator.DefragmentationFlagBits instance GHC.Read.Read VulkanMemoryAllocator.DefragmentationFlagBits instance GHC.Show.Show VulkanMemoryAllocator.DefragmentationContext instance Vulkan.CStruct.ToCStruct VulkanMemoryAllocator.AllocationInfo instance Vulkan.CStruct.FromCStruct VulkanMemoryAllocator.AllocationInfo instance Foreign.Storable.Storable VulkanMemoryAllocator.AllocationInfo instance Vulkan.Zero.Zero VulkanMemoryAllocator.AllocationInfo instance GHC.Show.Show VulkanMemoryAllocator.Allocation instance Vulkan.CStruct.ToCStruct VulkanMemoryAllocator.PoolStats instance Vulkan.CStruct.FromCStruct VulkanMemoryAllocator.PoolStats instance Foreign.Storable.Storable VulkanMemoryAllocator.PoolStats instance Vulkan.Zero.Zero VulkanMemoryAllocator.PoolStats instance Vulkan.CStruct.ToCStruct VulkanMemoryAllocator.PoolCreateInfo instance Vulkan.CStruct.FromCStruct VulkanMemoryAllocator.PoolCreateInfo instance Foreign.Storable.Storable VulkanMemoryAllocator.PoolCreateInfo instance Vulkan.Zero.Zero VulkanMemoryAllocator.PoolCreateInfo instance GHC.Show.Show VulkanMemoryAllocator.PoolCreateFlagBits instance GHC.Read.Read VulkanMemoryAllocator.PoolCreateFlagBits instance Vulkan.CStruct.ToCStruct VulkanMemoryAllocator.AllocationCreateInfo instance Vulkan.CStruct.FromCStruct VulkanMemoryAllocator.AllocationCreateInfo instance Foreign.Storable.Storable VulkanMemoryAllocator.AllocationCreateInfo instance Vulkan.Zero.Zero VulkanMemoryAllocator.AllocationCreateInfo instance GHC.Show.Show VulkanMemoryAllocator.AllocationCreateFlagBits instance GHC.Read.Read VulkanMemoryAllocator.AllocationCreateFlagBits instance GHC.Show.Show VulkanMemoryAllocator.MemoryUsage instance GHC.Read.Read VulkanMemoryAllocator.MemoryUsage instance GHC.Show.Show VulkanMemoryAllocator.Pool instance Vulkan.CStruct.ToCStruct VulkanMemoryAllocator.Budget instance Vulkan.CStruct.FromCStruct VulkanMemoryAllocator.Budget instance Foreign.Storable.Storable VulkanMemoryAllocator.Budget instance Vulkan.Zero.Zero VulkanMemoryAllocator.Budget instance Vulkan.CStruct.ToCStruct VulkanMemoryAllocator.Stats instance Vulkan.CStruct.FromCStruct VulkanMemoryAllocator.Stats instance Foreign.Storable.Storable VulkanMemoryAllocator.Stats instance Vulkan.Zero.Zero VulkanMemoryAllocator.Stats instance Vulkan.CStruct.ToCStruct VulkanMemoryAllocator.StatInfo instance Vulkan.CStruct.FromCStruct VulkanMemoryAllocator.StatInfo instance Foreign.Storable.Storable VulkanMemoryAllocator.StatInfo instance Vulkan.Zero.Zero VulkanMemoryAllocator.StatInfo instance Vulkan.CStruct.ToCStruct VulkanMemoryAllocator.AllocatorInfo instance Vulkan.CStruct.FromCStruct VulkanMemoryAllocator.AllocatorInfo instance Foreign.Storable.Storable VulkanMemoryAllocator.AllocatorInfo instance Vulkan.Zero.Zero VulkanMemoryAllocator.AllocatorInfo instance Vulkan.CStruct.ToCStruct VulkanMemoryAllocator.AllocatorCreateInfo instance Vulkan.CStruct.FromCStruct VulkanMemoryAllocator.AllocatorCreateInfo instance Vulkan.Zero.Zero VulkanMemoryAllocator.AllocatorCreateInfo instance Vulkan.CStruct.ToCStruct VulkanMemoryAllocator.RecordSettings instance Vulkan.CStruct.FromCStruct VulkanMemoryAllocator.RecordSettings instance Vulkan.Zero.Zero VulkanMemoryAllocator.RecordSettings instance GHC.Show.Show VulkanMemoryAllocator.RecordFlagBits instance GHC.Read.Read VulkanMemoryAllocator.RecordFlagBits instance Vulkan.CStruct.ToCStruct VulkanMemoryAllocator.VulkanFunctions instance Vulkan.CStruct.FromCStruct VulkanMemoryAllocator.VulkanFunctions instance Foreign.Storable.Storable VulkanMemoryAllocator.VulkanFunctions instance Vulkan.Zero.Zero VulkanMemoryAllocator.VulkanFunctions instance GHC.Show.Show VulkanMemoryAllocator.AllocatorCreateFlagBits instance GHC.Read.Read VulkanMemoryAllocator.AllocatorCreateFlagBits instance Vulkan.CStruct.ToCStruct VulkanMemoryAllocator.DeviceMemoryCallbacks instance Vulkan.CStruct.FromCStruct VulkanMemoryAllocator.DeviceMemoryCallbacks instance Foreign.Storable.Storable VulkanMemoryAllocator.DeviceMemoryCallbacks instance Vulkan.Zero.Zero VulkanMemoryAllocator.DeviceMemoryCallbacks instance GHC.Show.Show VulkanMemoryAllocator.Allocator