{-# LANGUAGE CPP #-} {- | Module : Graphics.Win32.Window.AnimateWindow Copyright : 2013 shelarcy License : BSD-style Maintainer : shelarcy@gmail.com Stability : Provisional Portability : Non-portable (Win32 API) Provide AnimatedWindow function and flags. -} module Graphics.Win32.Window.AnimateWindow where import Graphics.Win32.GDI.Types ( HWND ) import System.Win32.Types ( DWORD, BOOL, failIfFalse_ ) #include ##include "windows_cconv.h" #include "winuser_compat.h" type AnimateWindowType = DWORD #{enum AnimateWindowType, , aW_SLIDE = AW_SLIDE , aW_ACTIVATE = AW_ACTIVATE , aW_BLEND = AW_BLEND , aW_HIDE = AW_HIDE , aW_CENTER = AW_CENTER , aW_HOR_POSITIVE = AW_HOR_POSITIVE , aW_HOR_NEGATIVE = AW_HOR_NEGATIVE , aW_VER_POSITIVE = AW_VER_POSITIVE , aW_VER_NEGATIVE = AW_VER_NEGATIVE } animateWindow :: HWND -> DWORD -> AnimateWindowType -> IO () animateWindow hwnd dwTime dwFlags = failIfFalse_ "AnimateWindow" $ c_AnimateWindow hwnd dwTime dwFlags foreign import WINDOWS_CCONV "windows.h AnimateWindow" c_AnimateWindow :: HWND -> DWORD -> AnimateWindowType -> IO BOOL