/* * Random Number Generator base classes * (C) 1999-2009,2015,2016 Jack Lloyd * * Botan is released under the Simplified BSD License (see license.txt) */ #ifndef BOTAN_RANDOM_NUMBER_GENERATOR_H_ #define BOTAN_RANDOM_NUMBER_GENERATOR_H_ #include #include #include #include #include #include namespace Botan { class Entropy_Sources; /** * An interface to a cryptographic random number generator */ class BOTAN_PUBLIC_API(2,0) RandomNumberGenerator { public: virtual ~RandomNumberGenerator() = default; RandomNumberGenerator() = default; /* * Never copy a RNG, create a new one */ RandomNumberGenerator(const RandomNumberGenerator& rng) = delete; RandomNumberGenerator& operator=(const RandomNumberGenerator& rng) = delete; /** * Randomize a byte array. * @param output the byte array to hold the random output. * @param length the length of the byte array output in bytes. */ virtual void randomize(uint8_t output[], size_t length) = 0; /** * Returns false if it is known that this RNG object is not able to accept * externally provided inputs (via add_entropy, randomize_with_input, etc). * In this case, any such provided inputs are ignored. * * If this function returns true, then inputs may or may not be accepted. */ virtual bool accepts_input() const = 0; /** * Incorporate some additional data into the RNG state. For * example adding nonces or timestamps from a peer's protocol * message can help hedge against VM state rollback attacks. * A few RNG types do not accept any externally provided input, * in which case this function is a no-op. * * @param input a byte array containg the entropy to be added * @param length the length of the byte array in */ virtual void add_entropy(const uint8_t input[], size_t length) = 0; /** * Incorporate some additional data into the RNG state. */ template void add_entropy_T(const T& t) { static_assert(std::is_standard_layout::value && std::is_trivial::value, "add_entropy_T data must be POD"); this->add_entropy(reinterpret_cast(&t), sizeof(T)); } /** * Incorporate entropy into the RNG state then produce output. * Some RNG types implement this using a single operation, default * calls add_entropy + randomize in sequence. * * Use this to further bind the outputs to your current * process/protocol state. For instance if generating a new key * for use in a session, include a session ID or other such * value. See NIST SP 800-90 A, B, C series for more ideas. * * @param output buffer to hold the random output * @param output_len size of the output buffer in bytes * @param input entropy buffer to incorporate * @param input_len size of the input buffer in bytes */ virtual void randomize_with_input(uint8_t output[], size_t output_len, const uint8_t input[], size_t input_len); /** * This calls `randomize_with_input` using some timestamps as extra input. * * For a stateful RNG using non-random but potentially unique data the * extra input can help protect against problems with fork, VM state * rollback, or other cases where somehow an RNG state is duplicated. If * both of the duplicated RNG states later incorporate a timestamp (and the * timestamps don't themselves repeat), their outputs will diverge. */ virtual void randomize_with_ts_input(uint8_t output[], size_t output_len); /** * @return the name of this RNG type */ virtual std::string name() const = 0; /** * Clear all internally held values of this RNG * @post is_seeded() == false */ virtual void clear() = 0; /** * Check whether this RNG is seeded. * @return true if this RNG was already seeded, false otherwise. */ virtual bool is_seeded() const = 0; /** * Poll provided sources for up to poll_bits bits of entropy * or until the timeout expires. Returns estimate of the number * of bits collected. */ virtual size_t reseed(Entropy_Sources& srcs, size_t poll_bits = BOTAN_RNG_RESEED_POLL_BITS, std::chrono::milliseconds poll_timeout = BOTAN_RNG_RESEED_DEFAULT_TIMEOUT); /** * Reseed by reading specified bits from the RNG */ virtual void reseed_from_rng(RandomNumberGenerator& rng, size_t poll_bits = BOTAN_RNG_RESEED_POLL_BITS); // Some utility functions built on the interface above: /** * Return a random vector * @param bytes number of bytes in the result * @return randomized vector of length bytes */ secure_vector random_vec(size_t bytes) { secure_vector output; random_vec(output, bytes); return output; } template void random_vec(std::vector& v, size_t bytes) { v.resize(bytes); this->randomize(v.data(), v.size()); } /** * Return a random byte * @return random byte */ uint8_t next_byte() { uint8_t b; this->randomize(&b, 1); return b; } /** * @return a random byte that is greater than zero */ uint8_t next_nonzero_byte() { uint8_t b = this->next_byte(); while(b == 0) b = this->next_byte(); return b; } /** * Create a seeded and active RNG object for general application use * Added in 1.8.0 * Use AutoSeeded_RNG instead */ BOTAN_DEPRECATED("Use AutoSeeded_RNG") static RandomNumberGenerator* make_rng(); }; /** * Convenience typedef */ typedef RandomNumberGenerator RNG; /** * Hardware_RNG exists to tag hardware RNG types (PKCS11_RNG, TPM_RNG, Processor_RNG) */ class BOTAN_PUBLIC_API(2,0) Hardware_RNG : public RandomNumberGenerator { public: virtual void clear() final override { /* no way to clear state of hardware RNG */ } }; /** * Null/stub RNG - fails if you try to use it for anything * This is not generally useful except for in certain tests */ class BOTAN_PUBLIC_API(2,0) Null_RNG final : public RandomNumberGenerator { public: bool is_seeded() const override { return false; } bool accepts_input() const override { return false; } void clear() override {} void randomize(uint8_t[], size_t) override { throw PRNG_Unseeded("Null_RNG called"); } void add_entropy(const uint8_t[], size_t) override {} std::string name() const override { return "Null_RNG"; } }; #if defined(BOTAN_TARGET_OS_HAS_THREADS) /** * Wraps access to a RNG in a mutex * Note that most of the time it's much better to use a RNG per thread * otherwise the RNG will act as an unnecessary contention point * * Since 2.16.0 all Stateful_RNG instances have an internal lock, so * this class is no longer needed. It will be removed in a future major * release. */ class BOTAN_PUBLIC_API(2,0) Serialized_RNG final : public RandomNumberGenerator { public: void randomize(uint8_t out[], size_t len) override { lock_guard_type lock(m_mutex); m_rng->randomize(out, len); } bool accepts_input() const override { lock_guard_type lock(m_mutex); return m_rng->accepts_input(); } bool is_seeded() const override { lock_guard_type lock(m_mutex); return m_rng->is_seeded(); } void clear() override { lock_guard_type lock(m_mutex); m_rng->clear(); } std::string name() const override { lock_guard_type lock(m_mutex); return m_rng->name(); } size_t reseed(Entropy_Sources& src, size_t poll_bits = BOTAN_RNG_RESEED_POLL_BITS, std::chrono::milliseconds poll_timeout = BOTAN_RNG_RESEED_DEFAULT_TIMEOUT) override { lock_guard_type lock(m_mutex); return m_rng->reseed(src, poll_bits, poll_timeout); } void add_entropy(const uint8_t in[], size_t len) override { lock_guard_type lock(m_mutex); m_rng->add_entropy(in, len); } BOTAN_DEPRECATED("Use Serialized_RNG(new AutoSeeded_RNG) instead") Serialized_RNG(); /* * Since 2.16.0 this is no longer needed for any RNG type. This * class will be removed in a future major release. */ explicit Serialized_RNG(RandomNumberGenerator* rng) : m_rng(rng) {} private: mutable mutex_type m_mutex; std::unique_ptr m_rng; }; #endif } #endif