{-| Module : Z.IO.Network.TCP Description : TCP servers and clients Copyright : (c) Dong Han, 2018 License : BSD Maintainer : winterland1989@gmail.com Stability : experimental Portability : non-portable This module provides an API for creating TCP servers and clients. -} module Z.IO.Network.TCP ( -- * TCP Client TCPClientConfig(..) , UVStream , defaultTCPClientConfig , initTCPClient , getTCPSockName -- * TCP Server , TCPServerConfig(..) , defaultTCPServerConfig , startTCPServer , getTCPPeerName -- * For test , helloWorld , echo -- * Internal helper , startServerLoop , setTCPNoDelay , setTCPKeepAlive , initTCPStream ) where import Control.Concurrent import Control.Monad import Control.Monad.IO.Class import Data.Primitive.PrimArray import Foreign.Ptr import GHC.Generics import Z.Data.Text.Print (Print) import Z.Data.JSON (JSON) import Z.IO.Exception import Z.IO.Network.SocketAddr import Z.IO.Resource import Z.IO.UV.FFI import Z.IO.UV.Manager import Z.IO.UV.UVStream import Z.Foreign import Data.Coerce -------------------------------------------------------------------------------- -- | A TCP client configuration -- data TCPClientConfig = TCPClientConfig { tcpClientAddr :: Maybe SocketAddr -- ^ assign a local address, or let OS pick one , tcpRemoteAddr :: SocketAddr -- ^ remote target address , tcpClientNoDelay :: Bool -- ^ if we want to use @TCP_NODELAY@ , tcpClientKeepAlive :: CUInt -- ^ set keepalive delay for client socket, see 'setTCPKeepAlive' } deriving (Eq, Ord, Show, Generic) deriving anyclass (Print, JSON) -- | Default config, connect to @localhost:8888@. -- defaultTCPClientConfig :: TCPClientConfig defaultTCPClientConfig = TCPClientConfig Nothing (SocketAddrIPv4 ipv4Loopback 8888) True 30 -- | init a TCP client 'Resource', which open a new connect when used. -- initTCPClient :: HasCallStack => TCPClientConfig -> Resource UVStream initTCPClient TCPClientConfig{..} = do uvm <- liftIO getUVManager client <- initTCPStream uvm let hdl = uvsHandle client liftIO $ do forM_ tcpClientAddr $ \ tcpClientAddr' -> withSocketAddrUnsafe tcpClientAddr' $ \ localPtr -> -- bind is safe without withUVManager throwUVIfMinus_ (uv_tcp_bind hdl localPtr 0) -- nodelay is safe without withUVManager when tcpClientNoDelay . throwUVIfMinus_ $ uv_tcp_nodelay hdl 1 when (tcpClientKeepAlive > 0) . throwUVIfMinus_ $ uv_tcp_keepalive hdl 1 tcpClientKeepAlive withSocketAddrUnsafe tcpRemoteAddr $ \ targetPtr -> do void . withUVRequest uvm $ \ _ -> hs_uv_tcp_connect hdl targetPtr return client -------------------------------------------------------------------------------- -- | A TCP server configuration -- data TCPServerConfig = TCPServerConfig { tcpListenAddr :: SocketAddr -- ^ listening address , tcpListenBacklog :: Int -- ^ listening socket's backlog size, should be large enough(>128) , tcpServerWorkerNoDelay :: Bool -- ^ if we want to use @TCP_NODELAY@ , tcpServerWorkerKeepAlive :: CUInt -- ^ set keepalive delay for worker socket, see 'setTCPKeepAlive' } deriving (Eq, Ord, Show, Generic) deriving anyclass (Print, JSON) -- | A default hello world server on 0.0.0.0:8888 -- -- Test it with @main = startTCPServer defaultTCPServerConfig helloWorldWorker@ or -- @main = startTCPServer defaultTCPServerConfig echoWorker@, now try @nc -v 127.0.0.1 8888@ -- defaultTCPServerConfig :: TCPServerConfig defaultTCPServerConfig = TCPServerConfig (SocketAddrIPv4 ipv4Any 8888) 256 True 30 -- | Start a TCP server -- -- Fork new worker threads upon a new connection. -- startTCPServer :: HasCallStack => TCPServerConfig -> (UVStream -> IO ()) -- ^ worker which will get an accepted TCP stream and -- run in a seperated haskell thread, -- will be closed upon exception or worker finishes. -> IO () startTCPServer TCPServerConfig{..} = startServerLoop (max tcpListenBacklog 128) initTCPStream -- bind is safe without withUVManager (\ serverHandle -> withSocketAddrUnsafe tcpListenAddr $ \ addrPtr -> do throwUVIfMinus_ (uv_tcp_bind serverHandle addrPtr 0)) (\ fd worker -> void . forkBa $ do -- It's important to use the worker thread's mananger instead of server's one! uvm <- getUVManager withResource (initUVStream (\ loop hdl -> do throwUVIfMinus_ (uv_tcp_init loop hdl) throwUVIfMinus_ (uv_tcp_open hdl fd)) uvm) $ \ uvs -> do -- safe without withUVManager when tcpServerWorkerNoDelay . throwUVIfMinus_ $ uv_tcp_nodelay (uvsHandle uvs) 1 when (tcpServerWorkerKeepAlive > 0) . throwUVIfMinus_ $ uv_tcp_keepalive (uvsHandle uvs) 1 tcpServerWorkerKeepAlive worker uvs) -- | Start a server loop with different kind of @uv_stream@s, such as tcp or pipe. -- startServerLoop :: HasCallStack => Int -- ^ backLog -> (UVManager -> Resource UVStream) -- ^ uv_tream_t initializer -> (Ptr UVHandle -> IO ()) -- ^ bind function -> (FD -> (UVStream -> IO ()) -> IO ()) -- ^ thread spawner -> (UVStream -> IO ()) -- ^ worker -> IO () {-# INLINABLE startServerLoop #-} startServerLoop backLog initStream bind spawn worker = do serverUVManager <- getUVManager withResource (initStream serverUVManager) $ \ (UVStream serverHandle serverSlot _ _) -> do bind serverHandle bracket (do check <- throwOOMIfNull $ hs_uv_check_alloc throwUVIfMinus_ (hs_uv_check_init check serverHandle) return check) hs_uv_check_close $ \ check -> do -- The buffer passing of accept is a litte complicated here, to get maximum performance, -- we do batch accepting. i.e. recv multiple client inside libuv's event loop: -- -- We poke uvmanager's buffer table like a normal Ptr Word8, with byte size (backLog*sizeof(FD)) -- inside libuv event loop, we cast the buffer back to int32_t* pointer. -- each accept callback push a new socket fd to the buffer, and increase a counter(buffer_size_table). -- backLog should be large enough(>128), so under windows we can't possibly filled it up within one -- uv_run, under unix we hacked uv internal to provide a stop and resume function, when backLog is -- reached, we will stop receiving. -- -- Once back to haskell side, we read all accepted sockets and fork worker threads. -- if backLog is reached, we resume receiving from haskell side. -- -- Step 1. -- we allocate a buffer to hold accepted FDs, pass it just like a normal reading buffer. -- then we can start listening. acceptBuf <- newPinnedPrimArray backLog -- https://stackoverflow.com/questions/1953639/is-it-safe-to-cast-socket-to-int-under-win64 -- FD is 32bit CInt, it's large enough to hold uv_os_sock_t let acceptBufPtr = coerce (mutablePrimArrayContents acceptBuf :: Ptr FD) withUVManager' serverUVManager $ do -- We use buffersize as accepted fd count(count backwards) pokeBufferTable serverUVManager serverSlot acceptBufPtr (backLog-1) throwUVIfMinus_ (hs_uv_listen serverHandle (fromIntegral backLog)) -- Step 2. -- we start a uv_check_t for given uv_stream_t, with predefined checking callback -- see hs_accept_check_cb in hs_uv_stream.c throwUVIfMinus_ $ hs_uv_accept_check_start check m <- getBlockMVar serverUVManager serverSlot forever $ do -- wait until accept some FDs _ <- takeMVar m -- Step 3. -- After uv loop finishes, if we got some FDs, copy the FD buffer, fetch accepted FDs and fork worker threads. -- we shouldn't receive asycn exceptions here otherwise accepted FDs are not closed mask_$ do -- we lock uv manager here in case of next uv_run overwrite current accept buffer acceptBufCopy <- withUVManager' serverUVManager $ do _ <- tryTakeMVar m acceptCountDown <- peekBufferSizeTable serverUVManager serverSlot pokeBufferSizeTable serverUVManager serverSlot (backLog-1) -- if acceptCountDown count to -1, we should resume on haskell side when (acceptCountDown == -1) (hs_uv_listen_resume serverHandle) -- copy accepted FDs let acceptCount = backLog - 1 - acceptCountDown acceptBuf' <- newPrimArray acceptCount copyMutablePrimArray acceptBuf' 0 acceptBuf (acceptCountDown+1) acceptCount unsafeFreezePrimArray acceptBuf' -- looping to fork worker threads forM_ [0..sizeofPrimArray acceptBufCopy-1] $ \ i -> do let fd = indexPrimArray acceptBufCopy i if fd < 0 -- minus fd indicate a server error and we should close server then throwUVIfMinus_ (return fd) else spawn fd worker -------------------------------------------------------------------------------- initTCPStream :: UVManager -> Resource UVStream initTCPStream = initUVStream (\ loop hdl -> throwUVIfMinus_ (uv_tcp_init loop hdl)) -- | Enable or disable @TCP_NODELAY@, which enable or disable Nagle’s algorithm. setTCPNoDelay :: HasCallStack => UVStream -> Bool -> IO () setTCPNoDelay uvs nodelay = throwUVIfMinus_ (uv_tcp_nodelay (uvsHandle uvs) (if nodelay then 1 else 0)) -- | Enable \/ disable TCP keep-alive. delay is the initial delay in seconds, ignored when enable is zero. -- -- After delay has been reached, 10 successive probes, each spaced 1 second from the previous one, -- will still happen. If the connection is still lost at the end of this procedure, -- then the connection is closed, pending io thread will throw 'TimeExpired' exception. setTCPKeepAlive :: HasCallStack => UVStream -> CUInt -> IO () setTCPKeepAlive uvs delay | delay > 0 = throwUVIfMinus_ (uv_tcp_keepalive (uvsHandle uvs) 1 delay) | otherwise = throwUVIfMinus_ (uv_tcp_keepalive (uvsHandle uvs) 0 0) -- | Get the current address to which the handle is bound. getTCPSockName :: HasCallStack => UVStream -> IO SocketAddr getTCPSockName uvs = do withSocketAddrStorageUnsafe $ \ paddr -> void $ withPrimUnsafe (fromIntegral sizeOfSocketAddrStorage :: CInt) $ \ plen -> throwUVIfMinus_ (uv_tcp_getsockname (uvsHandle uvs) paddr plen) -- | Get the address of the peer connected to the handle. getTCPPeerName :: HasCallStack => UVStream -> IO SocketAddr getTCPPeerName uvs = do withSocketAddrStorageUnsafe $ \ paddr -> void $ withPrimUnsafe (fromIntegral sizeOfSocketAddrStorage :: CInt) $ \ plen -> throwUVIfMinus_ (uv_tcp_getpeername (uvsHandle uvs) paddr plen)