{-# LANGUAGE TemplateHaskell #-} {-# LANGUAGE TypeFamilies #-} module ChangeState (main, test) where import Data.Acid import Control.Exception import Control.Monad.State import Data.SafeCopy import System.Directory import System.Environment import Data.List (isSuffixOf) import qualified Data.Text as Text ------------------------------------------------------ -- The Haskell structure that we want to encapsulate data FirstState = FirstState String deriving (Show) data SecondState = SecondState Text.Text deriving (Show) $(deriveSafeCopy 0 'base ''FirstState) $(deriveSafeCopy 0 'base ''SecondState) ------------------------------------------------------ -- The transaction we will execute over the state. $(makeAcidic ''FirstState []) $(makeAcidic ''SecondState []) ------------------------------------------------------ -- This is how AcidState is used: main :: IO () main = do putStrLn "This example simulates what happens when you modify your state type" putStrLn "without telling AcidState how to migrate from the old version to the new." putStrLn "Hopefully this program will fail with a readable error message." putStrLn "" firstAcid <- openLocalStateFrom fp (FirstState "first state") createCheckpoint firstAcid closeAcidState firstAcid secondAcid <- openLocalStateFrom fp (SecondState (Text.pack "This initial value shouldn't be used")) closeAcidState secondAcid error "If you see this message then something has gone wrong!" test :: IO () test = do putStrLn "ChangeState test" exists <- doesDirectoryExist fp when exists $ removeDirectoryRecursive fp handle hdl main putStrLn "ChangeState done" where hdl (ErrorCall msg) | "Could not parse saved checkpoint due to the following error: too few bytes\nFrom:\tChangeState.SecondState:\n\tdemandInput\n\n" `isSuffixOf` msg = putStrLn $ "Caught error: " ++ msg hdl e = throwIO e fp = "state/ChangeState"