{-# LANGUAGE RecordWildCards #-} {-# LANGUAGE BangPatterns #-} import Affection import qualified SDL import qualified GEGL as G import qualified BABL as B import qualified Data.Map.Strict as M import Control.Monad (when) import Foreign.C.Types import System.Random (randomRIO) import Debug.Trace main :: IO () main = do conf <- return $ AffectionConfig { initComponents = All , windowTitle = "Affection: example00" , windowConfig = SDL.defaultWindow , preLoop = drawInit , eventLoop = handle , updateLoop = update , drawLoop = draw , loadState = load , cleanUp = clean } withAffection conf data UserData = UserData { nodeGraph :: M.Map String G.GeglNode , foreground :: G.GeglBuffer , partsys :: ParticleSystem } load :: SDL.Surface -> IO UserData load _ = do traceM "loading" root <- G.gegl_node_new traceM "new root node" rect <- G.gegl_node_new_child root $ G.Operation "gegl:rectangle" $ props $ do prop "x" (0 :: Double) prop "y" (0 :: Double) prop "width" (800 :: Double) prop "height" (600 :: Double) prop "color" $ G.RGB 0 0 0 traceM "rect" traceM "checkerboard" over <- G.gegl_node_new_child root G.defaultOverOperation traceM "over" buffer <- G.gegl_buffer_new (Just $ G.GeglRectangle 0 0 800 600) =<< B.babl_format (B.PixelFormat B.RGBA B.CFfloat) sink <- G.gegl_node_new_child root $ G.Operation "gegl:copy-buffer" [G.Property "buffer" $ G.PropertyBuffer buffer ] traceM "buffer-sink" nop <- G.gegl_node_new_child root $ G.Operation "gegl:nop" [] traceM "nop" crop <- G.gegl_node_new_child root $ G.Operation "gegl:crop" [ G.Property "width" $ G.PropertyDouble 800 , G.Property "height" $ G.PropertyDouble 600 ] traceM "crop" G.gegl_node_link_many [rect, over, crop, sink] G.gegl_node_connect_to nop "output" over "aux" traceM "connections made" myMap <- return $ M.fromList [ ("root" , root) , ("over" , over) , ("sink" , sink) , ("nop" , nop) , ("crop" , crop) ] traceM "loading complete" return $ UserData { nodeGraph = myMap , foreground = buffer , partsys = ParticleSystem (ParticleStorage Nothing []) nop buffer } drawInit :: Affection UserData () drawInit = return () -- drawInit = do -- UserData{..} <- getAffection -- present (GeglRectangle 0 0 800 600) foreground True draw :: Affection UserData () draw = do traceM "drawing" UserData{..} <- getAffection drawParticleSystem partsys partDraw process $ nodeGraph M.! "sink" present (G.GeglRectangle 0 0 800 600) foreground True update :: Affection UserData () update = do traceM "updating" ad <- get ud <- getAffection delta <- getDelta traceM $ (show $ 1 / delta) ++ " FPS" ud2 <- getAffection !nps <- updateParticleSystem (partsys ud2) delta partUpd putAffection $ ud2 { partsys = nps } handle (SDL.MouseMotionEvent dat) = when (SDL.ButtonLeft `elem` SDL.mouseMotionEventState dat) $ do ad <- get ud <- getAffection let (SDL.P (SDL.V2 x y)) = SDL.mouseMotionEventPos dat vx <- liftIO $ randomRIO (-20, 20) vy <- liftIO $ randomRIO (-20, 20) life <- liftIO $ randomRIO (1, 5) r <- liftIO $ randomRIO (0,1) g <- liftIO $ randomRIO (0,1) b <- liftIO $ randomRIO (0,1) tempRoot <- liftIO $ G.gegl_node_new tempOver <- liftIO $ G.gegl_node_new_child tempRoot G.defaultOverOperation tempRect <- liftIO $ G.gegl_node_new_child tempRoot $ G.Operation "gegl:rectangle" [ G.Property "x" $ G.PropertyDouble $ fromIntegral x - 10 , G.Property "y" $ G.PropertyDouble $ fromIntegral y - 10 , G.Property "width" $ G.PropertyDouble 20 , G.Property "height" $ G.PropertyDouble 20 , G.Property "color" $ G.PropertyColor $ (G.RGBA r g b 0.5) ] liftIO $ G.gegl_node_connect_to tempRect "output" tempOver "aux" -- traceM $ "position is: " ++ show x ++ " " ++ show y -- traceM $ "velocity is: " ++ show vx ++ " " ++ show vy ips <- insertParticle (partsys ud) $ Particle { particleTimeToLive = life , particleCreation = elapsedTime ad , particlePosition = (fromIntegral x, fromIntegral y) , particleRotation = Rad 0 , particleVelocity = (vx, vy) , particlePitchRate = Rad 0 , particleRootNode = tempRoot , particleNodeGraph = M.fromList [ ("root", tempRoot) , ("over", tempOver) , ("rect", tempRect) ] , particleStackCont = tempOver , particleDrawFlange = tempOver } putAffection $ ud { partsys = ips } -- when (not $ null $ psParts $ partsys ud) $ -- liftIO $ G.gegl_node_link -- tempOver -- (particleStackCont $ head $ psParts $ partsys ud) handle (SDL.WindowClosedEvent _) = do traceM "seeya!" quit handle _ = return () clean :: UserData -> IO () clean ud = do G.gegl_node_drop (nodeGraph ud M.! "root") partUpd :: Double -> Particle -> Affection UserData Particle partUpd sec p = do let !newX = (fst $ particlePosition p) + sec * (fromIntegral $ fst $ particleVelocity p) !newY = (snd $ particlePosition p) + sec * (fromIntegral $ snd $ particleVelocity p) liftIO $ G.gegl_node_set (particleNodeGraph p M.! "rect") $ G.Operation "gegl:rectangle" [ G.Property "x" $ G.PropertyDouble $ newX - 10 , G.Property "y" $ G.PropertyDouble $ newY - 10 ] let !np = p {particlePosition = (newX, newY)} return np partDraw :: G.GeglBuffer -> G.GeglNode -> Particle -> Affection UserData () partDraw _ _ _ = return () -- partDraw buf node Particle{..} = do -- present -- (G.GeglRectangle (floor $ fst particlePosition - 10) (floor $ snd particlePosition - 10) 20 20) -- buf -- False -- -- ud <- getAffection -- -- drawRect' -- -- particleDrawFlange -- -- (G.RGBA 1 0 0 0.5) -- -- (Fill) -- -- (G.GeglRectangle ((floor $ fst particlePosition) - 10) ((floor $ snd particlePosition) -10) 20 20) -- -- buf