{-# LANGUAGE ViewPatterns #-} ----------------------------------------------------------------------------- -- | -- Module : Algebra.Graph.Test.Fold -- Copyright : (c) Andrey Mokhov 2016-2017 -- License : MIT (see the file LICENSE) -- Maintainer : andrey.mokhov@gmail.com -- Stability : experimental -- -- Testsuite for 'Fold' and polymorphic functions defined in -- "Algebra.Graph.Class". -- ----------------------------------------------------------------------------- module Algebra.Graph.Test.Fold ( -- * Testsuite testFold ) where import Data.Foldable import Algebra.Graph.Fold import Algebra.Graph.Test import qualified Data.Set as Set import qualified Data.IntSet as IntSet type F = Fold Int type II = Int -> Int type IB = Int -> Bool type IF = Int -> F testFold :: IO () testFold = do putStrLn "\n============ Fold ============" test "Axioms of graphs" $ (axioms :: GraphTestsuite F) putStrLn "\n============ Show ============" test "show (empty :: Fold Int) == \"empty\"" $ show (empty :: Fold Int) == "empty" test "show (1 :: Fold Int) == \"vertex 1\"" $ show (1 :: Fold Int) == "vertex 1" test "show (1 + 2 :: Fold Int) == \"vertices [1,2]\"" $ show (1 + 2 :: Fold Int) == "vertices [1,2]" test "show (1 * 2 :: Fold Int) == \"edge 1 2\"" $ show (1 * 2 :: Fold Int) == "edge 1 2" test "show (1 * 2 * 3 :: Fold Int) == \"edges [(1,2),(1,3),(2,3)]\"" $ show (1 * 2 * 3 :: Fold Int) == "edges [(1,2),(1,3),(2,3)]" test "show (1 * 2 + 3 :: Fold Int) == \"graph [1,2,3] [(1,2)]\"" $ show (1 * 2 + 3 :: Fold Int) == "graph [1,2,3] [(1,2)]" putStrLn "\n============ empty ============" test "isEmpty empty == True" $ isEmpty (empty :: F) == True test "hasVertex x empty == False" $ \(x :: Int) -> hasVertex x empty == False test "vertexCount empty == 0" $ vertexCount(empty :: F) == 0 test "edgeCount empty == 0" $ edgeCount (empty :: F) == 0 test "size empty == 1" $ size (empty :: F) == 1 putStrLn "\n============ vertex ============" test "isEmpty (vertex x) == False" $ \(x :: Int) -> isEmpty (vertex x) == False test "hasVertex x (vertex x) == True" $ \(x :: Int) -> hasVertex x (vertex x) == True test "hasVertex 1 (vertex 2) == False" $ hasVertex 1 (vertex 2 :: F) == False test "vertexCount (vertex x) == 1" $ \(x :: Int) -> vertexCount (vertex x) == 1 test "edgeCount (vertex x) == 0" $ \(x :: Int) -> edgeCount (vertex x) == 0 test "size (vertex x) == 1" $ \(x :: Int) -> size (vertex x) == 1 putStrLn "\n============ edge ============" test "edge x y == connect (vertex x) (vertex y)" $ \(x :: Int) y -> (edge x y :: F) == connect (vertex x) (vertex y) test "hasEdge x y (edge x y) == True" $ \(x :: Int) y -> hasEdge x y (edge x y) == True test "edgeCount (edge x y) == 1" $ \(x :: Int) y -> edgeCount (edge x y) == 1 test "vertexCount (edge 1 1) == 1" $ vertexCount (edge 1 1 :: F) == 1 test "vertexCount (edge 1 2) == 2" $ vertexCount (edge 1 2 :: F) == 2 putStrLn "\n============ overlay ============" test "isEmpty (overlay x y) == isEmpty x && isEmpty y" $ \(x :: F) y -> isEmpty (overlay x y) == (isEmpty x && isEmpty y) test "hasVertex z (overlay x y) == hasVertex z x || hasVertex z y" $ \(x :: F) y z -> hasVertex z (overlay x y) == (hasVertex z x || hasVertex z y) test "vertexCount (overlay x y) >= vertexCount x" $ \(x :: F) y -> vertexCount (overlay x y) >= vertexCount x test "vertexCount (overlay x y) <= vertexCount x + vertexCount y" $ \(x :: F) y -> vertexCount (overlay x y) <= vertexCount x + vertexCount y test "edgeCount (overlay x y) >= edgeCount x" $ \(x :: F) y -> edgeCount (overlay x y) >= edgeCount x test "edgeCount (overlay x y) <= edgeCount x + edgeCount y" $ \(x :: F) y -> edgeCount (overlay x y) <= edgeCount x + edgeCount y test "size (overlay x y) == size x + size y" $ \(x :: F) y -> size (overlay x y) == size x + size y test "vertexCount (overlay 1 2) == 2" $ vertexCount (overlay 1 2 :: F) == 2 test "edgeCount (overlay 1 2) == 0" $ edgeCount (overlay 1 2 :: F) == 0 putStrLn "\n============ connect ============" test "isEmpty (connect x y) == isEmpty x && isEmpty y" $ \(x :: F) y -> isEmpty (connect x y) == (isEmpty x && isEmpty y) test "hasVertex z (connect x y) == hasVertex z x || hasVertex z y" $ \(x :: F) y z -> hasVertex z (connect x y) == (hasVertex z x || hasVertex z y) test "vertexCount (connect x y) >= vertexCount x" $ \(x :: F) y -> vertexCount (connect x y) >= vertexCount x test "vertexCount (connect x y) <= vertexCount x + vertexCount y" $ \(x :: F) y -> vertexCount (connect x y) <= vertexCount x + vertexCount y test "edgeCount (connect x y) >= edgeCount x" $ \(x :: F) y -> edgeCount (connect x y) >= edgeCount x test "edgeCount (connect x y) >= edgeCount y" $ \(x :: F) y -> edgeCount (connect x y) >= edgeCount y test "edgeCount (connect x y) >= vertexCount x * vertexCount y" $ \(x :: F) y -> edgeCount (connect x y) >= vertexCount x * vertexCount y test "edgeCount (connect x y) <= vertexCount x * vertexCount y + edgeCount x + edgeCount y" $ \(x :: F) y -> edgeCount (connect x y) <= vertexCount x * vertexCount y + edgeCount x + edgeCount y test "size (connect x y) == size x + size y" $ \(x :: F) y -> size (connect x y) == size x + size y test "vertexCount (connect 1 2) == 2" $ vertexCount (connect 1 2 :: F) == 2 test "edgeCount (connect 1 2) == 1" $ edgeCount (connect 1 2 :: F) == 1 putStrLn "\n============ vertices ============" test "vertices [] == empty" $ vertices [] == (empty :: F) test "vertices [x] == vertex x" $ \(x :: Int) -> vertices [x] == (vertex x :: F) test "hasVertex x . vertices == elem x" $ \x (xs :: [Int]) -> (hasVertex x . vertices) xs == elem x xs test "vertexCount . vertices == length . nub" $ \(xs :: [Int]) -> (vertexCount . vertices) xs == (length . nubOrd) xs test "vertexSet . vertices == Set.fromList" $ \(xs :: [Int]) -> (vertexSet . vertices) xs == Set.fromList xs putStrLn "\n============ edges ============" test "edges [] == empty" $ edges [] == (empty :: F) test "edges [(x,y)] == edge x y" $ \(x :: Int) y -> edges [(x,y)] == (edge x y :: F) test "edgeCount . edges == length . nub" $ \(xs :: [(Int, Int)]) -> (edgeCount . edges) xs == (length . nubOrd) xs putStrLn "\n============ overlays ============" test "overlays [] == empty" $ overlays [] == (empty :: F) test "overlays [x] == x" $ \(x :: F) -> overlays [x] == x test "overlays [x,y] == overlay x y" $ \(x :: F) y -> overlays [x,y] == overlay x y test "isEmpty . overlays == all isEmpty" $ \(xs :: [F]) -> (isEmpty . overlays) xs == all isEmpty xs putStrLn "\n============ connects ============" test "connects [] == empty" $ connects [] == (empty :: F) test "connects [x] == x" $ \(x :: F) -> connects [x] == x test "connects [x,y] == connect x y" $ \(x :: F) y -> connects [x,y] == connect x y test "isEmpty . connects == all isEmpty" $ \(xs :: [F]) -> (isEmpty . connects) xs == all isEmpty xs putStrLn "\n============ graph ============" test "graph [] [] == empty" $ graph [] [] == (empty :: F) test "graph [x] [] == vertex x" $ \(x :: Int) -> graph [x] [] == (vertex x :: F) test "graph [] [(x,y)] == edge x y" $ \(x :: Int) y -> graph [] [(x,y)] == (edge x y :: F) test "graph vs es == overlay (vertices vs) (edges es)" $ \(vs :: [Int]) es -> graph vs es == (overlay (vertices vs) (edges es) :: F) putStrLn "\n============ foldg ============" test "foldg empty vertex overlay connect == id" $ \(x :: F) -> foldg empty vertex overlay connect x == x test "foldg empty vertex overlay (flip connect) == transpose" $ \(x :: F) -> foldg empty vertex overlay (flip connect)x== (transpose x :: F) test "foldg [] return (++) (++) == toList" $ \(x :: F) -> foldg [] return (++) (++) x == toList x test "foldg 0 (const 1) (+) (+) == length" $ \(x :: F) -> foldg 0 (const 1) (+) (+) x == length x test "foldg 1 (const 1) (+) (+) == size" $ \(x :: F) -> foldg 1 (const 1) (+) (+) x == size x test "foldg True (const False) (&&) (&&) == isEmpty" $ \(x :: F) -> foldg True (const False) (&&) (&&) x == isEmpty x putStrLn "\n============ isSubgraphOf ============" test "isSubgraphOf empty x == True" $ \(x :: F) -> isSubgraphOf empty x == True test "isSubgraphOf (vertex x) empty == False" $ \x -> isSubgraphOf (vertex x) (empty :: F) == False test "isSubgraphOf x (overlay x y) == True" $ \(x :: F) y -> isSubgraphOf x (overlay x y) == True test "isSubgraphOf (overlay x y) (connect x y) == True" $ \(x :: F) y -> isSubgraphOf (overlay x y) (connect x y) == True test "isSubgraphOf (path xs) (circuit xs) == True" $ \xs -> isSubgraphOf (path xs :: F)(circuit xs) == True putStrLn "\n============ isEmpty ============" test "isEmpty empty == True" $ isEmpty (empty :: F) == True test "isEmpty (overlay empty empty) == True" $ isEmpty (overlay empty empty :: F) == True test "isEmpty (vertex x) == False" $ \(x :: Int) -> isEmpty (vertex x) == False test "isEmpty (removeVertex x $ vertex x) == True" $ \(x :: Int) -> isEmpty (removeVertex x $ vertex x) == True test "isEmpty (removeEdge x y $ edge x y) == False" $ \(x :: Int) y -> isEmpty (removeEdge x y $ edge x y) == False putStrLn "\n============ size ============" test "size empty == 1" $ size (empty :: F) == 1 test "size (vertex x) == 1" $ \(x :: Int) -> size (vertex x) == 1 test "size (overlay x y) == size x + size y" $ \(x :: F) y -> size (overlay x y) == size x + size y test "size (connect x y) == size x + size y" $ \(x :: F) y -> size (connect x y) == size x + size y test "size x >= 1" $ \(x :: F) -> size x >= 1 test "size x >= vertexCount x" $ \(x :: F) -> size x >= vertexCount x putStrLn "\n============ hasVertex ============" test "hasVertex x empty == False" $ \(x :: Int) -> hasVertex x empty == False test "hasVertex x (vertex x) == True" $ \(x :: Int) -> hasVertex x (vertex x) == True test "hasVertex x . removeVertex x == const False" $ \(x :: Int) y -> hasVertex x (removeVertex x y)==const False y putStrLn "\n============ hasEdge ============" test "hasEdge x y empty == False" $ \(x :: Int) y -> hasEdge x y empty == False test "hasEdge x y (vertex z) == False" $ \(x :: Int) y z -> hasEdge x y (vertex z) == False test "hasEdge x y (edge x y) == True" $ \(x :: Int) y -> hasEdge x y (edge x y) == True test "hasEdge x y . removeEdge x y == const False" $ \(x :: Int) y z -> hasEdge x y (removeEdge x y z)==const False z putStrLn "\n============ vertexCount ============" test "vertexCount empty == 0" $ vertexCount (empty :: F) == 0 test "vertexCount (vertex x) == 1" $ \(x :: Int) -> vertexCount (vertex x) == 1 test "vertexCount == length . vertexList" $ \(x :: F) -> vertexCount x == (length . vertexList) x putStrLn "\n============ edgeCount ============" test "edgeCount empty == 0" $ edgeCount (empty :: F) == 0 test "edgeCount (vertex x) == 0" $ \(x :: Int) -> edgeCount (vertex x) == 0 test "edgeCount (edge x y) == 1" $ \(x :: Int) y -> edgeCount (edge x y) == 1 test "edgeCount == length . edgeList" $ \(x :: F) -> edgeCount x == (length . edgeList) x putStrLn "\n============ vertexList ============" test "vertexList empty == []" $ vertexList (empty :: F) == [] test "vertexList (vertex x) == [x]" $ \(x :: Int) -> vertexList (vertex x) == [x] test "vertexList . vertices == nub . sort" $ \(xs :: [Int]) -> (vertexList . vertices) xs == (nubOrd . sort) xs putStrLn "\n============ edgeList ============" test "edgeList empty == []" $ edgeList (empty :: F ) == [] test "edgeList (vertex x) == []" $ \(x :: Int) -> edgeList (vertex x) == [] test "edgeList (edge x y) == [(x,y)]" $ \(x :: Int) y -> edgeList (edge x y) == [(x,y)] test "edgeList (star 2 [3,1]) == [(2,1), (2,3)]" $ edgeList (star 2 [3,1]) == [(2,1), (2,3 :: Int)] test "edgeList . edges == nub . sort" $ \(xs :: [(Int, Int)]) -> (edgeList . edges) xs == (nubOrd . sort) xs putStrLn "\n============ vertexSet ============" test "vertexSet empty == Set.empty" $ vertexSet(empty :: F)== Set.empty test "vertexSet . vertex == Set.singleton" $ \(x :: Int) -> (vertexSet . vertex) x== Set.singleton x test "vertexSet . vertices == Set.fromList" $ \(xs :: [Int]) -> (vertexSet . vertices) xs == Set.fromList xs test "vertexSet . clique == Set.fromList" $ \(xs :: [Int]) -> (vertexSet . clique) xs == Set.fromList xs putStrLn "\n============ vertexIntSet ============" test "vertexIntSet empty == IntSet.empty" $ vertexIntSet(empty :: F)== IntSet.empty test "vertexIntSet . vertex == IntSet.singleton" $ \(x :: Int) -> (vertexIntSet . vertex) x== IntSet.singleton x test "vertexIntSet . vertices == IntSet.fromList" $ \(xs :: [Int]) -> (vertexIntSet . vertices) xs == IntSet.fromList xs test "vertexIntSet . clique == IntSet.fromList" $ \(xs :: [Int]) -> (vertexIntSet . clique) xs == IntSet.fromList xs putStrLn "\n============ edgeSet ============" test "edgeSet empty == Set.empty" $ edgeSet (empty :: F) == Set.empty test "edgeSet (vertex x) == Set.empty" $ \(x :: Int) -> edgeSet (vertex x) == Set.empty test "edgeSet (edge x y) == Set.singleton (x,y)" $ \(x :: Int) y -> edgeSet (edge x y) == Set.singleton (x,y) test "edgeSet . edges == Set.fromList" $ \(xs :: [(Int, Int)]) -> (edgeSet . edges) xs== Set.fromList xs putStrLn "\n============ path ============" test "path [] == empty" $ path [] == (empty :: F) test "path [x] == vertex x" $ \(x :: Int) -> path [x] == (vertex x :: F) test "path [x,y] == edge x y" $ \(x :: Int) y -> path [x,y] == (edge x y :: F) putStrLn "\n============ circuit ============" test "circuit [] == empty" $ circuit [] == (empty :: F) test "circuit [x] == edge x x" $ \(x :: Int) -> circuit [x] == (edge x x :: F) test "circuit [x,y] == edges [(x,y), (y,x)]" $ \(x :: Int) y -> circuit [x,y] == (edges [(x,y), (y,x)] :: F) putStrLn "\n============ clique ============" test "clique [] == empty" $ clique [] == (empty :: F) test "clique [x] == vertex x" $ \(x :: Int) -> clique [x] == (vertex x :: F) test "clique [x,y] == edge x y" $ \(x :: Int) y -> clique [x,y] == (edge x y :: F) test "clique [x,y,z] == edges [(x,y), (x,z), (y,z)]" $ \(x :: Int) y z -> clique [x,y,z] == (edges [(x,y), (x,z), (y,z)] :: F) putStrLn "\n============ biclique ============" test "biclique [] [] == empty" $ biclique [] [] == (empty :: F) test "biclique [x] [] == vertex x" $ \(x :: Int) -> biclique [x] [] == (vertex x :: F) test "biclique [] [y] == vertex y" $ \(y :: Int) -> biclique [] [y] == (vertex y :: F) test "biclique [x1,x2] [y1,y2] == edges [(x1,y1), (x1,y2), (x2,y1), (x2,y2)]" $ \(x1 :: Int) x2 y1 y2 -> biclique [x1,x2] [y1,y2] == (edges [(x1,y1), (x1,y2), (x2,y1), (x2,y2)] :: F) putStrLn "\n============ star ============" test "star x [] == vertex x" $ \(x :: Int) -> star x [] == (vertex x :: F) test "star x [y] == edge x y" $ \(x :: Int) y -> star x [y] == (edge x y :: F) test "star x [y,z] == edges [(x,y), (x,z)]" $ \(x :: Int) y z -> star x [y,z] == (edges [(x,y), (x,z)] :: F) putStrLn "\n============ mesh ============" test "mesh xs [] == empty" $ \xs -> mesh xs [] == (empty :: Fold (Int, Int)) test "mesh [] ys == empty" $ \ys -> mesh [] ys == (empty :: Fold (Int, Int)) test "mesh [x] [y] == vertex (x, y)" $ \(x :: Int) (y :: Int) -> mesh [x] [y] == (vertex (x, y) :: Fold (Int, Int)) test "mesh xs ys == box (path xs) (path ys)" $ \(xs :: [Int]) (ys :: [Int]) -> mesh xs ys == (box (path xs) (path ys) :: Fold (Int, Int)) test ("mesh [1..3] \"ab\" == ") $ (mesh [1..3] "ab" :: Fold (Int, Char)) == edges [ ((1,'a'),(1,'b')), ((1,'a'),(2,'a')), ((1,'b'),(2,'b')), ((2,'a'),(2,'b')) , ((2,'a'),(3,'a')), ((2,'b'),(3,'b')), ((3,'a'),(3,'b')) ] putStrLn "\n============ torus ============" test "torus xs [] == empty" $ \xs -> torus xs [] == (empty :: Fold (Int, Int)) test "torus [] ys == empty" $ \ys -> torus [] ys == (empty :: Fold (Int, Int)) test "torus [x] [y] == edge (x, y) (x, y)" $ \(x :: Int) (y :: Int) -> torus [x] [y] == (edge (x, y) (x, y) :: Fold (Int, Int)) test "torus xs ys == box (circuit xs) (circuit ys)" $ \(xs :: [Int]) (ys :: [Int]) -> torus xs ys == (box (circuit xs) (circuit ys) :: Fold (Int, Int)) test ("torus [1,2] \"ab\" == ") $ (torus [1,2] "ab" :: Fold (Int, Char)) == edges [ ((1,'a'),(1,'b')), ((1,'a'),(2,'a')), ((1,'b'),(1,'a')), ((1,'b'),(2,'b')) , ((2,'a'),(1,'a')), ((2,'a'),(2,'b')), ((2,'b'),(1,'b')), ((2,'b'),(2,'a')) ] putStrLn "\n============ deBruijn ============" test "deBruijn k [] == empty" $ \k -> deBruijn k [] == (empty :: Fold [Int]) test "deBruijn 1 [0,1] == edges [ ([0],[0]), ([0],[1]), ([1],[0]), ([1],[1]) ]" $ deBruijn 1 [0,1] == (edges [ ([0],[0]), ([0],[1]), ([1],[0]), ([1],[1]) ] :: Fold [Int]) test "deBruijn 2 \"0\" == edge \"00\" \"00\"" $ deBruijn 2 "0" == (edge "00" "00" :: Fold String) test ("deBruijn 2 \"01\" == ") $ (deBruijn 2 "01" :: Fold String) == edges [ ("00","00"), ("00","01"), ("01","10"), ("01","11") , ("10","00"), ("10","01"), ("11","10"), ("11","11") ] putStrLn "\n============ removeVertex ============" test "removeVertex x (vertex x) == empty" $ \(x :: Int) -> removeVertex x (vertex x) == (empty :: F) test "removeVertex x . removeVertex x == removeVertex x" $ \x (y :: F) -> (removeVertex x . removeVertex x)y==(removeVertex x y :: F) putStrLn "\n============ removeEdge ============" test "removeEdge x y (edge x y) == vertices [x, y]" $ \(x :: Int) y -> removeEdge x y (edge x y) == (vertices [x, y] :: F) test "removeEdge x y . removeEdge x y == removeEdge x y" $ \(x :: Int) y z -> (removeEdge x y . removeEdge x y)z==(removeEdge x y z :: F) test "removeEdge x y . removeVertex x == removeVertex x" $ \(x :: Int) y z -> (removeEdge x y . removeVertex x)z==(removeVertex x z :: F) test "removeEdge 1 1 (1 * 1 * 2 * 2) == 1 * 2 * 2" $ removeEdge 1 1 (1 * 1 * 2 * 2) == (1 * 2 * (2 :: F)) test "removeEdge 1 2 (1 * 1 * 2 * 2) == 1 * 1 + 2 * 2" $ removeEdge 1 2 (1 * 1 * 2 * 2) == (1 * 1 + 2 * (2 :: F)) putStrLn "\n============ replaceVertex ============" test "replaceVertex x x == id" $ \x (y :: F) -> replaceVertex x x y == y test "replaceVertex x y (vertex x) == vertex y" $ \x (y :: Int) -> replaceVertex x y (vertex x) == (vertex y :: F) test "replaceVertex x y == mergeVertices (== x) y" $ \x y z -> replaceVertex x y z == (mergeVertices (== x) y z :: F) putStrLn "\n============ mergeVertices ============" test "mergeVertices (const False) x == id" $ \x (y :: F) -> mergeVertices (const False) x y == y test "mergeVertices (== x) y == replaceVertex x y" $ \x y (z :: F) -> mergeVertices (== x) y z == (replaceVertex x y z :: F) test "mergeVertices even 1 (0 * 2) == 1 * 1" $ mergeVertices even 1 (0 * 2) == (1 * 1 :: F) test "mergeVertices odd 1 (3 + 4 * 5) == 4 * 1" $ mergeVertices odd 1 (3 + 4 * 5) == (4 * 1 :: F) putStrLn "\n============ splitVertex ============" test "splitVertex x [] == removeVertex x" $ \x (y :: F) -> (splitVertex x []) y == (removeVertex x y :: F) test "splitVertex x [x] == id" $ \x (y :: F) -> (splitVertex x [x]) y == y test "splitVertex x [y] == replaceVertex x y" $ \x y (z :: F) -> (splitVertex x [y]) z == (replaceVertex x y z :: F) test "splitVertex 1 [0, 1] $ 1 * (2 + 3) == (0 + 1) * (2 + 3)" $ (splitVertex 1 [0, 1] $ 1 * (2 + 3))== ((0 + 1) * (2 + 3 :: F)) putStrLn "\n============ transpose ============" test "transpose empty == empty" $ transpose empty == (empty :: F) test "transpose (vertex x) == vertex x" $ \(x :: Int) -> transpose (vertex x) == (vertex x :: F) test "transpose (edge x y) == edge y x" $ \(x :: Int) y -> transpose (edge x y) == (edge y x :: F) test "transpose . transpose == id" $ \(x :: F) -> (transpose . transpose) x == x putStrLn "\n============ gmap ============" test "gmap f empty == empty" $ \(apply -> f :: II) -> gmap f empty == (empty :: F) test "gmap f (vertex x) == vertex (f x)" $ \(apply -> f :: II) x -> gmap f (vertex x) == (vertex (f x) :: F) test "gmap f (edge x y) == edge (f x) (f y)" $ \(apply -> f :: II) x y -> gmap f (edge x y) == (edge (f x) (f y) :: F) test "gmap id == id" $ \(x :: F) -> gmap id x == x test "gmap f . gmap g == gmap (f . g)" $ \(apply -> f :: II) (apply -> g :: II) (x :: F) -> (gmap f . gmap g) x== (gmap (f . g) x :: F) putStrLn "\n============ bind ============" test "bind empty f == empty" $ \(apply -> f :: IF) -> bind empty f == empty test "bind (vertex x) f == f x" $ \(apply -> f :: IF) x -> bind (vertex x) f == f x test "bind (edge x y) f == connect (f x) (f y)" $ \(apply -> f :: IF) x y -> bind (edge x y) f == connect (f x) (f y) test "bind (vertices xs) f == overlays (map f xs)" $ mapSize (min 10) $ \xs (apply -> f :: IF) -> bind (vertices xs) f == overlays (map f xs) test "bind x (const empty) == empty" $ \(x :: F) -> bind x (const empty) == (empty :: F) test "bind x vertex == x" $ \(x :: F) -> bind x vertex == x test "bind (bind x f) g == bind x (\\y -> bind (f y) g)" $ mapSize (min 10) $ \x (apply -> f :: IF) (apply -> g :: IF) -> bind (bind x f) g == bind x (\y -> bind (f y) g) putStrLn "\n============ induce ============" test "induce (const True) x == x" $ \(x :: F) -> induce (const True) x == x test "induce (const False) x == empty" $ \(x :: F) -> induce (const False) x == (empty :: F) test "induce (/= x) == removeVertex x" $ \x (y :: F) -> induce (/= x) y == (removeVertex x y :: F) test "induce p . induce q == induce (\\x -> p x && q x)" $ \(apply -> p :: IB) (apply -> q :: IB) (y :: F) -> (induce p . induce q) y == (induce (\x -> p x && q x) y :: F) test "isSubgraphOf (induce p x) x == True" $ \(apply -> p :: IB) (x :: F) -> isSubgraphOf (induce p x) x == True putStrLn "\n============ simplify ============" test "simplify == id" $ \(x :: F) -> simplify x == x test "size (simplify x) <= size x" $ \(x :: F) -> size (simplify x) <= size x putStrLn "\n============ box ============" let unit = fmap $ \(a, ()) -> a comm = fmap $ \(a, b) -> (b, a) test "box x y ~~ box y x" $ mapSize (min 10) $ \(x :: F) (y :: F) -> comm (box x y) == (box y x :: Fold (Int, Int)) test "box x (overlay y z) == overlay (box x y) (box x z)" $ mapSize (min 10) $ \(x :: F) (y :: F) z -> box x (overlay y z) == (overlay (box x y) (box x z) :: Fold (Int, Int)) test "box x (vertex ()) ~~ x" $ mapSize (min 10) $ \(x :: F) -> unit(box x (vertex ())) == x test "box x empty ~~ empty" $ mapSize (min 10) $ \(x :: F) -> unit(box x empty) == empty let assoc = fmap $ \(a, (b, c)) -> ((a, b), c) test "box x (box y z) ~~ box (box x y) z" $ mapSize (min 10) $ \(x :: F) (y :: F) (z :: F) -> assoc (box x (box y z)) == (box (box x y) z :: Fold ((Int, Int), Int))