{-# LANGUAGE DeriveDataTypeable #-}
{-# LANGUAGE DeriveGeneric      #-}
{-# LANGUAGE OverloadedStrings  #-}
{-# LANGUAGE RecordWildCards    #-}
{-# LANGUAGE TypeFamilies       #-}

{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-binds   #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}

-- Derived from AWS service descriptions, licensed under Apache 2.0.

-- |
-- Module      : Network.AWS.GameLift.GetInstanceAccess
-- Copyright   : (c) 2013-2017 Brendan Hay
-- License     : Mozilla Public License, v. 2.0.
-- Maintainer  : Brendan Hay <brendan.g.hay+amazonka@gmail.com>
-- Stability   : auto-generated
-- Portability : non-portable (GHC extensions)
--
-- Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, or watching activity in real time.
--
--
-- Access requires credentials that match the operating system of the instance. For a Windows instance, Amazon GameLift returns a user name and password as strings for use with a Windows Remote Desktop client. For a Linux instance, Amazon GameLift returns a user name and RSA private key, also as strings, for use with an SSH client. The private key must be saved in the proper format to a @.pem@ file before using. If you're making this request using the AWS CLI, saving the secret can be handled as part of the GetInstanceAccess request. (See the example later in this topic). For more information on remote access, see <http://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html Remotely Accessing an Instance> .
--
-- To request access to a specific instance, specify the IDs of the instance and the fleet it belongs to. If successful, an 'InstanceAccess' object is returned containing the instance's IP address and a set of credentials.
--
module Network.AWS.GameLift.GetInstanceAccess
    (
    -- * Creating a Request
      getInstanceAccess
    , GetInstanceAccess
    -- * Request Lenses
    , giaFleetId
    , giaInstanceId

    -- * Destructuring the Response
    , getInstanceAccessResponse
    , GetInstanceAccessResponse
    -- * Response Lenses
    , giarsInstanceAccess
    , giarsResponseStatus
    ) where

import Network.AWS.GameLift.Types
import Network.AWS.GameLift.Types.Product
import Network.AWS.Lens
import Network.AWS.Prelude
import Network.AWS.Request
import Network.AWS.Response

-- | Represents the input for a request action.
--
--
--
-- /See:/ 'getInstanceAccess' smart constructor.
data GetInstanceAccess = GetInstanceAccess'
  { _giaFleetId    :: !Text
  , _giaInstanceId :: !Text
  } deriving (Eq, Read, Show, Data, Typeable, Generic)


-- | Creates a value of 'GetInstanceAccess' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'giaFleetId' - Unique identifier for a fleet that contains the instance you want access to. The fleet can be in any of the following statuses: @ACTIVATING@ , @ACTIVE@ , or @ERROR@ . Fleets with an @ERROR@ status may be accessible for a short time before they are deleted.
--
-- * 'giaInstanceId' - Unique identifier for an instance you want to get access to. You can access an instance in any status.
getInstanceAccess
    :: Text -- ^ 'giaFleetId'
    -> Text -- ^ 'giaInstanceId'
    -> GetInstanceAccess
getInstanceAccess pFleetId_ pInstanceId_ =
  GetInstanceAccess' {_giaFleetId = pFleetId_, _giaInstanceId = pInstanceId_}


-- | Unique identifier for a fleet that contains the instance you want access to. The fleet can be in any of the following statuses: @ACTIVATING@ , @ACTIVE@ , or @ERROR@ . Fleets with an @ERROR@ status may be accessible for a short time before they are deleted.
giaFleetId :: Lens' GetInstanceAccess Text
giaFleetId = lens _giaFleetId (\ s a -> s{_giaFleetId = a});

-- | Unique identifier for an instance you want to get access to. You can access an instance in any status.
giaInstanceId :: Lens' GetInstanceAccess Text
giaInstanceId = lens _giaInstanceId (\ s a -> s{_giaInstanceId = a});

instance AWSRequest GetInstanceAccess where
        type Rs GetInstanceAccess = GetInstanceAccessResponse
        request = postJSON gameLift
        response
          = receiveJSON
              (\ s h x ->
                 GetInstanceAccessResponse' <$>
                   (x .?> "InstanceAccess") <*> (pure (fromEnum s)))

instance Hashable GetInstanceAccess where

instance NFData GetInstanceAccess where

instance ToHeaders GetInstanceAccess where
        toHeaders
          = const
              (mconcat
                 ["X-Amz-Target" =#
                    ("GameLift.GetInstanceAccess" :: ByteString),
                  "Content-Type" =#
                    ("application/x-amz-json-1.1" :: ByteString)])

instance ToJSON GetInstanceAccess where
        toJSON GetInstanceAccess'{..}
          = object
              (catMaybes
                 [Just ("FleetId" .= _giaFleetId),
                  Just ("InstanceId" .= _giaInstanceId)])

instance ToPath GetInstanceAccess where
        toPath = const "/"

instance ToQuery GetInstanceAccess where
        toQuery = const mempty

-- | Represents the returned data in response to a request action.
--
--
--
-- /See:/ 'getInstanceAccessResponse' smart constructor.
data GetInstanceAccessResponse = GetInstanceAccessResponse'
  { _giarsInstanceAccess :: !(Maybe InstanceAccess)
  , _giarsResponseStatus :: !Int
  } deriving (Eq, Show, Data, Typeable, Generic)


-- | Creates a value of 'GetInstanceAccessResponse' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'giarsInstanceAccess' - Object that contains connection information for a fleet instance, including IP address and access credentials.
--
-- * 'giarsResponseStatus' - -- | The response status code.
getInstanceAccessResponse
    :: Int -- ^ 'giarsResponseStatus'
    -> GetInstanceAccessResponse
getInstanceAccessResponse pResponseStatus_ =
  GetInstanceAccessResponse'
  {_giarsInstanceAccess = Nothing, _giarsResponseStatus = pResponseStatus_}


-- | Object that contains connection information for a fleet instance, including IP address and access credentials.
giarsInstanceAccess :: Lens' GetInstanceAccessResponse (Maybe InstanceAccess)
giarsInstanceAccess = lens _giarsInstanceAccess (\ s a -> s{_giarsInstanceAccess = a});

-- | -- | The response status code.
giarsResponseStatus :: Lens' GetInstanceAccessResponse Int
giarsResponseStatus = lens _giarsResponseStatus (\ s a -> s{_giarsResponseStatus = a});

instance NFData GetInstanceAccessResponse where