{-# LANGUAGE OverloadedStrings #-} -- Derived from AWS service descriptions, licensed under Apache 2.0. -- | -- Module : Network.AWS.GameLift.Types -- Copyright : (c) 2013-2017 Brendan Hay -- License : Mozilla Public License, v. 2.0. -- Maintainer : Brendan Hay -- Stability : auto-generated -- Portability : non-portable (GHC extensions) -- module Network.AWS.GameLift.Types ( -- * Service Configuration gameLift -- * Errors , _InvalidFleetStatusException , _InvalidRequestException , _ConflictException , _TerminalRoutingStrategyException , _NotFoundException , _GameSessionFullException , _UnsupportedRegionException , _InvalidGameSessionStatusException , _InternalServiceException , _IdempotentParameterMismatchException , _UnauthorizedException , _FleetCapacityExceededException , _LimitExceededException -- * AcceptanceType , AcceptanceType (..) -- * BuildStatus , BuildStatus (..) -- * ComparisonOperatorType , ComparisonOperatorType (..) -- * EC2InstanceType , EC2InstanceType (..) -- * EventCode , EventCode (..) -- * FleetStatus , FleetStatus (..) -- * GameSessionPlacementState , GameSessionPlacementState (..) -- * GameSessionStatus , GameSessionStatus (..) -- * IPProtocol , IPProtocol (..) -- * InstanceStatus , InstanceStatus (..) -- * MatchmakingConfigurationStatus , MatchmakingConfigurationStatus (..) -- * MetricName , MetricName (..) -- * OperatingSystem , OperatingSystem (..) -- * PlayerSessionCreationPolicy , PlayerSessionCreationPolicy (..) -- * PlayerSessionStatus , PlayerSessionStatus (..) -- * ProtectionPolicy , ProtectionPolicy (..) -- * RoutingStrategyType , RoutingStrategyType (..) -- * ScalingAdjustmentType , ScalingAdjustmentType (..) -- * ScalingStatusType , ScalingStatusType (..) -- * AWSCredentials , AWSCredentials , awsCredentials , acSecretAccessKey , acSessionToken , acAccessKeyId -- * Alias , Alias , alias , aCreationTime , aLastUpdatedTime , aAliasId , aRoutingStrategy , aName , aAliasARN , aDescription -- * AttributeValue , AttributeValue , attributeValue , avSL , avSDM , avN , avS -- * Build , Build , build , bCreationTime , bStatus , bOperatingSystem , bBuildId , bName , bVersion , bSizeOnDisk -- * DesiredPlayerSession , DesiredPlayerSession , desiredPlayerSession , dpsPlayerData , dpsPlayerId -- * EC2InstanceCounts , EC2InstanceCounts , ec2InstanceCounts , eicIdLE , eicTERMINATING , eicPENDING , eicMAXIMUM , eicDESIRED , eicMINIMUM , eicACTIVE -- * EC2InstanceLimit , EC2InstanceLimit , ec2InstanceLimit , eilEC2InstanceType , eilCurrentInstances , eilInstanceLimit -- * Event , Event , event , eResourceId , ePreSignedLogURL , eEventTime , eMessage , eEventCode , eEventId -- * FleetAttributes , FleetAttributes , fleetAttributes , faCreationTime , faStatus , faServerLaunchParameters , faLogPaths , faOperatingSystem , faBuildId , faFleetARN , faTerminationTime , faNewGameSessionProtectionPolicy , faName , faServerLaunchPath , faMetricGroups , faFleetId , faDescription , faResourceCreationLimitPolicy -- * FleetCapacity , FleetCapacity , fleetCapacity , fcInstanceType , fcFleetId , fcInstanceCounts -- * FleetUtilization , FleetUtilization , fleetUtilization , fuActiveGameSessionCount , fuMaximumPlayerSessionCount , fuCurrentPlayerSessionCount , fuFleetId , fuActiveServerProcessCount -- * GameProperty , GameProperty , gameProperty , gpKey , gpValue -- * GameSession , GameSession , gameSession , gsCreationTime , gsStatus , gsGameProperties , gsIPAddress , gsGameSessionId , gsMaximumPlayerSessionCount , gsTerminationTime , gsPlayerSessionCreationPolicy , gsName , gsCurrentPlayerSessionCount , gsGameSessionData , gsFleetId , gsCreatorId , gsPort -- * GameSessionConnectionInfo , GameSessionConnectionInfo , gameSessionConnectionInfo , gsciMatchedPlayerSessions , gsciIPAddress , gsciGameSessionARN , gsciPort -- * GameSessionDetail , GameSessionDetail , gameSessionDetail , gsdGameSession , gsdProtectionPolicy -- * GameSessionPlacement , GameSessionPlacement , gameSessionPlacement , gspStatus , gspPlacementId , gspGameProperties , gspIPAddress , gspGameSessionName , gspStartTime , gspGameSessionId , gspGameSessionRegion , gspMaximumPlayerSessionCount , gspEndTime , gspGameSessionARN , gspPlayerLatencies , gspGameSessionData , gspGameSessionQueueName , gspPlacedPlayerSessions , gspPort -- * GameSessionQueue , GameSessionQueue , gameSessionQueue , gsqGameSessionQueueARN , gsqPlayerLatencyPolicies , gsqTimeoutInSeconds , gsqDestinations , gsqName -- * GameSessionQueueDestination , GameSessionQueueDestination , gameSessionQueueDestination , gsqdDestinationARN -- * IPPermission , IPPermission , ipPermission , ipFromPort , ipToPort , ipIPRange , ipProtocol -- * Instance , Instance , instance' , iCreationTime , iInstanceId , iStatus , iIPAddress , iOperatingSystem , iType , iFleetId -- * InstanceAccess , InstanceAccess , instanceAccess , iaInstanceId , iaIPAddress , iaOperatingSystem , iaCredentials , iaFleetId -- * InstanceCredentials , InstanceCredentials , instanceCredentials , icUserName , icSecret -- * MatchedPlayerSession , MatchedPlayerSession , matchedPlayerSession , mpsPlayerSessionId , mpsPlayerId -- * MatchmakingConfiguration , MatchmakingConfiguration , matchmakingConfiguration , mcCreationTime , mcGameProperties , mcRuleSetName , mcAcceptanceTimeoutSeconds , mcRequestTimeoutSeconds , mcNotificationTarget , mcGameSessionQueueARNs , mcName , mcCustomEventData , mcAcceptanceRequired , mcGameSessionData , mcDescription , mcAdditionalPlayerCount -- * MatchmakingRuleSet , MatchmakingRuleSet , matchmakingRuleSet , mrsCreationTime , mrsRuleSetName , mrsRuleSetBody -- * MatchmakingTicket , MatchmakingTicket , matchmakingTicket , mtStatus , mtConfigurationName , mtStartTime , mtGameSessionConnectionInfo , mtTicketId , mtEstimatedWaitTime , mtStatusMessage , mtEndTime , mtStatusReason , mtPlayers -- * PlacedPlayerSession , PlacedPlayerSession , placedPlayerSession , ppsPlayerSessionId , ppsPlayerId -- * Player , Player , player , pPlayerAttributes , pTeam , pPlayerId , pLatencyInMs -- * PlayerLatency , PlayerLatency , playerLatency , plLatencyInMilliseconds , plRegionIdentifier , plPlayerId -- * PlayerLatencyPolicy , PlayerLatencyPolicy , playerLatencyPolicy , plpPolicyDurationSeconds , plpMaximumIndividualPlayerLatencyMilliseconds -- * PlayerSession , PlayerSession , playerSession , psCreationTime , psStatus , psIPAddress , psGameSessionId , psTerminationTime , psPlayerSessionId , psFleetId , psPlayerData , psPlayerId , psPort -- * ResourceCreationLimitPolicy , ResourceCreationLimitPolicy , resourceCreationLimitPolicy , rclpNewGameSessionsPerCreator , rclpPolicyPeriodInMinutes -- * RoutingStrategy , RoutingStrategy , routingStrategy , rsType , rsMessage , rsFleetId -- * RuntimeConfiguration , RuntimeConfiguration , runtimeConfiguration , rcGameSessionActivationTimeoutSeconds , rcServerProcesses , rcMaxConcurrentGameSessionActivations -- * S3Location , S3Location , s3Location , slBucket , slKey , slRoleARN -- * ScalingPolicy , ScalingPolicy , scalingPolicy , spStatus , spScalingAdjustmentType , spEvaluationPeriods , spMetricName , spComparisonOperator , spName , spThreshold , spScalingAdjustment , spFleetId -- * ServerProcess , ServerProcess , serverProcess , spParameters , spLaunchPath , spConcurrentExecutions -- * VPCPeeringAuthorization , VPCPeeringAuthorization , vpcPeeringAuthorization , vpaCreationTime , vpaPeerVPCId , vpaPeerVPCAWSAccountId , vpaGameLiftAWSAccountId , vpaExpirationTime -- * VPCPeeringConnection , VPCPeeringConnection , vpcPeeringConnection , vpcVPCPeeringConnectionId , vpcStatus , vpcPeerVPCId , vpcIPV4CidrBlock , vpcGameLiftVPCId , vpcFleetId -- * VPCPeeringConnectionStatus , VPCPeeringConnectionStatus , vpcPeeringConnectionStatus , vpcsCode , vpcsMessage ) where import Network.AWS.GameLift.Types.Product import Network.AWS.GameLift.Types.Sum import Network.AWS.Lens import Network.AWS.Prelude import Network.AWS.Sign.V4 -- | API version @2015-10-01@ of the Amazon GameLift SDK configuration. gameLift :: Service gameLift = Service { _svcAbbrev = "GameLift" , _svcSigner = v4 , _svcPrefix = "gamelift" , _svcVersion = "2015-10-01" , _svcEndpoint = defaultEndpoint gameLift , _svcTimeout = Just 70 , _svcCheck = statusSuccess , _svcError = parseJSONError "GameLift" , _svcRetry = retry } where retry = Exponential { _retryBase = 5.0e-2 , _retryGrowth = 2 , _retryAttempts = 5 , _retryCheck = check } check e | has (hasCode "ThrottledException" . hasStatus 400) e = Just "throttled_exception" | has (hasStatus 429) e = Just "too_many_requests" | has (hasCode "ThrottlingException" . hasStatus 400) e = Just "throttling_exception" | has (hasCode "Throttling" . hasStatus 400) e = Just "throttling" | has (hasStatus 504) e = Just "gateway_timeout" | has (hasStatus 502) e = Just "bad_gateway" | has (hasStatus 503) e = Just "service_unavailable" | has (hasStatus 500) e = Just "general_server_error" | has (hasStatus 509) e = Just "limit_exceeded" | otherwise = Nothing -- | The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying. -- -- _InvalidFleetStatusException :: AsError a => Getting (First ServiceError) a ServiceError _InvalidFleetStatusException = _MatchServiceError gameLift "InvalidFleetStatusException" -- | One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying. -- -- _InvalidRequestException :: AsError a => Getting (First ServiceError) a ServiceError _InvalidRequestException = _MatchServiceError gameLift "InvalidRequestException" -- | The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request. -- -- _ConflictException :: AsError a => Getting (First ServiceError) a ServiceError _ConflictException = _MatchServiceError gameLift "ConflictException" -- | The service is unable to resolve the routing for a particular alias because it has a terminal 'RoutingStrategy' associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified. -- -- _TerminalRoutingStrategyException :: AsError a => Getting (First ServiceError) a ServiceError _TerminalRoutingStrategyException = _MatchServiceError gameLift "TerminalRoutingStrategyException" -- | A service resource associated with the request could not be found. Clients should not retry such requests. -- -- _NotFoundException :: AsError a => Getting (First ServiceError) a ServiceError _NotFoundException = _MatchServiceError gameLift "NotFoundException" -- | The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry such requests immediately or after a waiting period. -- -- _GameSessionFullException :: AsError a => Getting (First ServiceError) a ServiceError _GameSessionFullException = _MatchServiceError gameLift "GameSessionFullException" -- | The requested operation is not supported in the region specified. -- -- _UnsupportedRegionException :: AsError a => Getting (First ServiceError) a ServiceError _UnsupportedRegionException = _MatchServiceError gameLift "UnsupportedRegionException" -- | The requested operation would cause a conflict with the current state of a resource associated with the request and/or the game instance. Resolve the conflict before retrying. -- -- _InvalidGameSessionStatusException :: AsError a => Getting (First ServiceError) a ServiceError _InvalidGameSessionStatusException = _MatchServiceError gameLift "InvalidGameSessionStatusException" -- | The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period. -- -- _InternalServiceException :: AsError a => Getting (First ServiceError) a ServiceError _InternalServiceException = _MatchServiceError gameLift "InternalServiceException" -- | A game session with this custom ID string already exists in this fleet. Resolve this conflict before retrying this request. -- -- _IdempotentParameterMismatchException :: AsError a => Getting (First ServiceError) a ServiceError _IdempotentParameterMismatchException = _MatchServiceError gameLift "IdempotentParameterMismatchException" -- | The client failed authentication. Clients should not retry such requests. -- -- _UnauthorizedException :: AsError a => Getting (First ServiceError) a ServiceError _UnauthorizedException = _MatchServiceError gameLift "UnauthorizedException" -- | The specified fleet has no available instances to fulfill a @CreateGameSession@ request. Clients can retry such requests immediately or after a waiting period. -- -- _FleetCapacityExceededException :: AsError a => Getting (First ServiceError) a ServiceError _FleetCapacityExceededException = _MatchServiceError gameLift "FleetCapacityExceededException" -- | The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying. -- -- _LimitExceededException :: AsError a => Getting (First ServiceError) a ServiceError _LimitExceededException = _MatchServiceError gameLift "LimitExceededException"