úÎRO     None !#9:;IT[_)You can ignore. An intermediate type for - to judge how to increment the current frame.1New counter to compare against the frame's delay.1How much delta to carry over into the next frame.*State for progression through an animationIndex for the animation.ˆIndex wihin the animation. WARNING: Modifying to below zero or equal-to-or-greater-than-the-frame-count will throw out of bounds errors.]Accumulated seconds to end of the frame. Will continue to compound if animation is completed. =How to loop through an animation. Loop'Count is a count down.5Never stop looping. Animation can never be completed.NCount down loops to below zero. 0 = no loop. 1 = one loop. 2 = two loops. etc.1Type safe animation set. Use an sum type with an ! and " instance for the animation, a.#UUser defined reference to the location of a sprite. For example, a sprite sheet clip.$.Minimium amount of time for the frame to last.  Type aliased seconds (tentative) 3Avoided newtype wrapper for convenience (tentative) *Generate animations given each constructor!Lookup the frames of an animation=Intermediate function for how a frame should be step through.7Step through the animation resulting in a new position.¤The animation has finished all its frames. Useful for signalling into switching to another animation. With a Loop'Forever, the animation will never be completed.ASimple function diff'ing the position for loop change (tentative) %& #$ PreviousNext     %&  #$ '       !"#!"$%& '($animate-0.1.0-62pKf9fYwtP6xX4x6oknUQ Data.Animate FrameStepFrameStep'CounterFrameStep'DeltaPositionLoop Loop'Forever Loop'Count AnimationsFrame DeltaSecondsSeconds animationsframesByAnimation stepFrame stepAnimationisAnimationCompletepositionHasLooped $fShowFrame $fEqFrame$fShowAnimations$fEqAnimations $fShowLoop$fEqLoop$fShowPosition $fEqPosition$fShowFrameStep $fEqFrameStep$sel:positionAnimation:Position $sel:positionFrameIndex:Position$sel:positionCounter:Position$sel:positionLoop:PositionbaseGHC.EnumEnumBounded$sel:frameLocation:Frame$sel:frameDelay:Frame$sel:unAnimations:Animations