{-# LANGUAGE RankNTypes, FlexibleContexts, LambdaCase, FlexibleInstances, ConstraintKinds #-} {- This module is part of Antisplice. Copyleft (c) 2014 Marvin Cohrs All wrongs reversed. Sharing is an act of love, not crime. Please share Antisplice with everyone you like. Antisplice is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Antisplice is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Antisplice. If not, see . -} -- | Provides brick-by-brick composition for general actions, which may be used for skills and gates. module Game.Antisplice.Action where import Control.Monad import Data.Monoid import Data.Maybe import Game.Antisplice.Monad.Dungeon import Game.Antisplice.Rooms import Game.Antisplice.Errors import Game.Antisplice.Stats import Data.Chatty.Counter import Data.Chatty.None import Data.Chatty.AVL import Data.Chatty.BST -- | A typeclass for all action types carrying an execution condition. class IsAction a where -- | Conjunction _with_ short evaluation. infixl 5 #&& (#&&) :: a -> a -> a -- | Disjunction _with_ short evaulation. infixl 5 #|| (#||) :: a -> a -> a -- | Conjunction _without_ short evaluation. infixl 5 !&& (!&&) :: a -> a -> a -- | Disjunction _without_ short evaluation. infixl 5 !|| (!||) :: a -> a -> a instance Monoid PrerequisiteBox where mempty = none p `mappend` q = Prerequisite $ do a <- runPrerequisite p b <- runPrerequisite q return (a && b) instance IsAction PrerequisiteBox where p #&& q = Prerequisite $ do a <- runPrerequisite p if a then runPrerequisite q else return False p #|| q = Prerequisite $ do a <- runPrerequisite p if a then return True else runPrerequisite q p !&& q = p <> q p !|| q = Prerequisite $ do a <- runPrerequisite p b <- runPrerequisite q return (a || b) instance Monoid PredicateBox where mempty = none p `mappend` q = Predicate $ do a <- runPredicate p b <- runPredicate q return $ case (a,b) of (Just (Unint i s), Just (Unint j _)) | i >= j -> Just $ Unint i s (Nothing, k) -> k (k, _) -> k instance IsAction PredicateBox where p #&& q = Predicate $ runPredicate p >>= \case Nothing -> runPredicate q Just (Unint i s) -> runPredicate q >>= \case Nothing -> return $ Just $ Unint i s Just (Unint j _) | i >= j -> return $ Just $ Unint i s e -> return e e -> return e p #|| q = Predicate $ runPredicate p >>= \case Nothing -> return Nothing Just (Unint i s) -> runPredicate q >>= \case Just (Unint j _) | i >= j -> return $ Just $ Unint i s e -> return e e -> runPredicate q p !&& q = p <> q p !|| q = Predicate $ do a <- runPredicate p b <- runPredicate q return $ case (a,b) of (Nothing, _) -> Nothing (Just (Unint i s), Just (Unint j _)) | i >= j -> Just $ Unint i s (_, k) -> k -- | A general action, which may be used for skills and gates. data Action = Action { askAction :: Predicate, runAction :: Handler } instance None Action where none = Action (return Nothing) noneM instance Monoid Action where mempty = none a `mappend` b = Action (runPredicate $ Predicate (askAction a) <> Predicate (askAction b)) (runAction a >> runAction b) instance IsAction Action where a #&& b = Action (runPredicate $ Predicate (askAction a) #&& Predicate (askAction b)) (runAction a >> runAction b) a #|| b = Action (runPredicate $ Predicate (askAction a) #|| Predicate (askAction b)) (askAction a >>= \q -> if isNothing q then runAction a else runAction b) a !&& b = a <> b a !|| b = Action (runPredicate $ Predicate (askAction a) !|| Predicate (askAction b)) (askAction a >>= \q -> askAction b >> if isNothing q then runAction a else runAction b) -- | An action that is run /after/ a specific event. newtype ActionAfter = ActionAfter { runActionAfter :: Action } -- | An action that is run /before/ a specific event. newtype ActionBefore = ActionBefore { runActionBefore :: Action } instance None ActionAfter where none = ActionAfter none instance None ActionBefore where none = ActionBefore none instance Monoid ActionAfter where mempty = none a `mappend` b = ActionAfter $ runActionAfter a <> runActionAfter b instance Monoid ActionBefore where mempty = none a `mappend` b = ActionBefore $ runActionBefore a <> runActionBefore b instance IsAction ActionAfter where a #&& b = ActionAfter $ runActionAfter a #&& runActionAfter b a #|| b = ActionAfter $ runActionAfter a #|| runActionAfter b a !&& b = ActionAfter $ runActionAfter a !&& runActionAfter b a !|| b = ActionAfter $ runActionAfter a !|| runActionAfter b instance IsAction ActionBefore where a #&& b = ActionBefore $ runActionBefore a #&& runActionBefore b a #|| b = ActionBefore $ runActionBefore a #|| runActionBefore b a !&& b = ActionBefore $ runActionBefore a !&& runActionBefore b a !|| b = ActionBefore $ runActionBefore a !|| runActionBefore b instance IsAction (Maybe ReError) where -- #&& Nothing #&& Nothing = Nothing Just (Unint i s) #&& Just (Unint j _) | i >= j = Just $ Unint i s a #&& Nothing = a _ #&& e = e -- #|| Nothing #|| _ = Nothing Just (Unint i s) #|| Just (Unint j _) | i >= j = Just $ Unint i s _ #|| e = e -- !&&, !|| (!&&) = (#&&) (!||) = (#||) ands :: (None a,IsAction a) => [a] -> a ands = foldr (!&&) none andl :: (None a,IsAction a) => [a] -> a andl = foldr (#&&) none ors :: (None a,IsAction a) => [a] -> a ors = foldr (!||) none orl :: (None a,IsAction a) => [a] -> a orl = foldr (#||) none -- | Use for actions that consume a given currency. consumeCurrencyA :: CurrencyId -> Int -> Action consumeCurrencyA c h = Action (do c1 <- getCurrency c return (if c1 > h then Nothing else Just $ Uncon "You can't cast that now (check your currencies)")) (modifyCurrency c (subtract h)) -- | Use for actions that consume an object of the given kind. consumeKindA :: KindId -> Int -> Action consumeKindA k h = let getObjs :: ChattyDungeonM [ObjectId] getObjs = liftM (map indexOf . filter ((==k) . objectKindOf) . avlInorder . playerInventoryOf) getPlayerState in Action (do objs <- getObjs return (if length objs >= h then Nothing else Just $ Uncon "You can't cast that now (check your inventory)")) (do objs <- getObjs modifyPlayerState $ \p -> p{playerInventoryOf=foldr avlRemove (playerInventoryOf p) $ take h objs}) -- | Deal damage to opponent dealDamageA :: ChattyDungeonM Int -> Action dealDamageA m = Action (return Nothing) (dealDamage =<< m) -- | Use for actions that require a cooldown time. implyCooldownA :: ChCounter m => Integer -> m Action implyCooldownA ms = do cid <- liftM CooldownId countOn return (Action (liftM (\b -> if not b then Nothing else Just $ Uncon "You can't cast that now (check your cooldowns)") $ getCooldown cid) (setCooldown cid True >> schedule ms (setCooldown cid False))) -- | Use for actions that suffer from global cooldown. implyGlobalCooldownA :: Action implyGlobalCooldownA = Action (liftM (\b -> if not b then Nothing else Just $ Uncon "You can't cast that now (check your global cooldown)") $ getCooldown GlobalCooldown) (do setCooldown GlobalCooldown True cd <- calcStat CooldownDuration schedule (fromIntegral cd) $ setCooldown GlobalCooldown False)