# apecs [![Build Status](https://travis-ci.org/jonascarpay/apecs.svg?branch=master)](https://travis-ci.org/jonascarpay/apecs) apecs is an _Entity Component System_ (ECS) library inspired by [specs](https://github.com/slide-rs/specs) and [Entitas](https://github.com/sschmid/Entitas-CSharp). ECS presents a data-driven approach to game development, that elegantly tackles many of the unique issues of game programming. apecs aims to be * **Fast** - Performance is competitive with Rust ECS libraries (see benchmark results below). * **Concise** - Game logic is expressed using a small number of powerful combinators. * **Safe** - The `cmap`/`cfold`-DSL completely hides the dangers of the low-level API. * **Extensible** - At its heart apecs is just a data manipulation DSL that can be implemented with any number of backends. As a monad transformer it easily integrates into larger applications. * **Cool** ![Benchmarks](apecs/bench/chart.png) #### Links - [documentation on hackage](https://hackage.haskell.org/package/apecs/docs/Apecs.html) - [tutorial](../examples/Shmup.md) and other [examples](../examples/) - [paper (prepublication)](../apecs/prepub.pdf) (see [#19](https://github.com/jonascarpay/apecs/issues/19)) - [apecs-physics](../apecs-physics/) - 2D physics using the [Chipmunk2D](https://github.com/slembcke/Chipmunk2D) engine - [apecs-gloss](../apecs-gloss/) - Simple frontend for [gloss](http://hackage.haskell.org/package/gloss)-based rendering - [apecs-stm](../apecs-stm/) - STM-based stores for easy concurrency ##### By other authors - [An Introduction to Developing Games in Haskell with Apecs](https://blog.aas.sh/posts/2018-09-10-Making-A-Game-With-Haskell-And-Apecs/) by Ashley Smith #### Status | Package | Hackage | Stack LTS | Stack Nightly | |---|---|---|---| | [apecs](apecs/) | [![Hackage](https://img.shields.io/hackage/v/apecs.svg)](https://hackage.haskell.org/package/apecs) | [![Stackage](https://www.stackage.org/package/apecs/badge/lts?label=lts)](https://www.stackage.org/package/apecs) | [![Stackage](https://www.stackage.org/package/apecs/badge/nightly?label=nightly)](https://www.stackage.org/package/apecs) | [apecs-physics](apecs-physics/) | [![Hackage](https://img.shields.io/hackage/v/apecs-physics.svg)](https://hackage.haskell.org/package/apecs-physics) | [![Stackage](https://www.stackage.org/package/apecs-physics/badge/lts?label=lts)](https://www.stackage.org/package/apecs-physics) | [![Stackage](https://www.stackage.org/package/apecs-physics/badge/nightly?label=nightly)](https://www.stackage.org/package/apecs-physics) | | [apecs-gloss](apecs-gloss/) | [![Hackage](https://img.shields.io/hackage/v/apecs-gloss.svg)](https://hackage.haskell.org/package/apecs-gloss) | [![Stackage](https://www.stackage.org/package/apecs-gloss/badge/lts?label=lts)](https://www.stackage.org/package/apecs-gloss) | [![Stackage](https://www.stackage.org/package/apecs-gloss/badge/nightly?label=nightly)](https://www.stackage.org/package/apecs-gloss) | | [apecs-stm](apecs-stm/) | [![Hackage](https://img.shields.io/hackage/v/apecs-stm.svg)](https://hackage.haskell.org/package/apecs-stm) | - | - | | [examples](examples/) | - | - | - | #### Example ```haskell {-# LANGUAGE FlexibleInstances #-} {-# LANGUAGE MultiParamTypeClasses #-} {-# LANGUAGE ScopedTypeVariables #-} {-# LANGUAGE TemplateHaskell #-} {-# LANGUAGE TypeFamilies #-} import Apecs import Linear (V2 (..)) newtype Position = Position (V2 Double) deriving Show newtype Velocity = Velocity (V2 Double) deriving Show data Flying = Flying makeWorldAndComponents "World" [''Position, ''Velocity, ''Flying] game :: System World () game = do newEntity (Position 0, Velocity 1) newEntity (Position 2, Velocity 1) newEntity (Position 1, Velocity 2, Flying) -- 1. Add velocity to position -- 2. Apply gravity to non-flying entities -- 3. Print a list of entities and their positions cmap $ \(Position p, Velocity v) -> Position (v+p) cmap $ \(Velocity v, _ :: Not Flying) -> Velocity (v - V2 0 1) cmapM_ $ \(Position p, Entity e) -> liftIO . print $ (e, p) main :: IO () main = initWorld >>= runSystem game ```