//======================================================================== // GLFW - An OpenGL library // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // As config.h.in, this file is used by CMake to produce the config.h shared // configuration header file. If you are adding a feature requiring // conditional compilation, this is the proper place to add the macros. //======================================================================== // As config.h, this file defines compile-time build options and macros for // all platforms supported by GLFW. As this is a generated file, don't modify // it. Instead, you should modify the config.h.in file. //======================================================================== // Define this to 1 if building GLFW for X11 /* #undef _GLFW_X11 */ // Define this to 1 if building GLFW for Win32 /* #undef _GLFW_WIN32 */ // Define this to 1 if building GLFW for Cocoa #define _GLFW_COCOA // Define this to 1 if building GLFW for EGL /* #undef _GLFW_EGL */ // Define this to 1 if building GLFW for GLX /* #undef _GLFW_GLX */ // Define this to 1 if building GLFW for WGL /* #undef _GLFW_WGL */ // Define this to 1 if building GLFW for NSGL #define _GLFW_NSGL // Define this to 1 if building as a shared library / dynamic library / DLL /* #undef _GLFW_BUILD_DLL */ // Define this to 1 to disable dynamic loading of winmm /* #undef _GLFW_NO_DLOAD_WINMM */ // Define this to 1 if glXGetProcAddress is available /* #undef _GLFW_HAS_GLXGETPROCADDRESS */ // Define this to 1 if glXGetProcAddressARB is available /* #undef _GLFW_HAS_GLXGETPROCADDRESSARB */ // Define this to 1 if glXGetProcAddressEXT is available /* #undef _GLFW_HAS_GLXGETPROCADDRESSEXT */ // Define this to 1 if dlopen is available /* #undef _GLFW_HAS_DLOPEN */ // Define this to 1 if glfwInit should change the current directory #define _GLFW_USE_CHDIR // Define this to 1 if glfwCreateWindow should populate the menu bar #define _GLFW_USE_MENUBAR // Define this to 1 if using OpenGL as the client library #define _GLFW_USE_OPENGL // Define this to 1 if using OpenGL ES 1.1 as the client library /* #undef _GLFW_USE_GLESV1 */ // Define this to 1 if using OpenGL ES 2.0 as the client library /* #undef _GLFW_USE_GLESV2 */ // The GLFW version as used by glfwGetVersionString #define _GLFW_VERSION_FULL "3.0.1"