//======================================================================== // GLFW 3.0 X11 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #include #include // Action for EWMH client messages #define _NET_WM_STATE_REMOVE 0 #define _NET_WM_STATE_ADD 1 #define _NET_WM_STATE_TOGGLE 2 // Additional mouse button names for XButtonEvent #define Button6 6 #define Button7 7 typedef struct { unsigned long flags; unsigned long functions; unsigned long decorations; long input_mode; unsigned long status; } MotifWmHints; #define MWM_HINTS_DECORATIONS (1L << 1) // Translates an X event modifier state mask // static int translateState(int state) { int mods = 0; if (state & ShiftMask) mods |= GLFW_MOD_SHIFT; if (state & ControlMask) mods |= GLFW_MOD_CONTROL; if (state & Mod1Mask) mods |= GLFW_MOD_ALT; if (state & Mod4Mask) mods |= GLFW_MOD_SUPER; return mods; } // Translates an X Window key to internal coding // static int translateKey(int keycode) { // Use the pre-filled LUT (see updateKeyCodeLUT() in x11_init.c) if ((keycode >= 0) && (keycode < 256)) return _glfw.x11.keyCodeLUT[keycode]; return GLFW_KEY_UNKNOWN; } // Translates an X Window event to Unicode // static int translateChar(XKeyEvent* event) { KeySym keysym; // Get X11 keysym XLookupString(event, NULL, 0, &keysym, NULL); // Convert to Unicode (see x11_unicode.c) return (int) _glfwKeySym2Unicode(keysym); } // Create the X11 window (and its colormap) // static GLboolean createWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig) { unsigned long wamask; XSetWindowAttributes wa; XVisualInfo* visual = _GLFW_X11_CONTEXT_VISUAL; // Every window needs a colormap // Create one based on the visual used by the current context // TODO: Decouple this from context creation window->x11.colormap = XCreateColormap(_glfw.x11.display, _glfw.x11.root, visual->visual, AllocNone); // Create the actual window { wamask = CWBorderPixel | CWColormap | CWEventMask; wa.colormap = window->x11.colormap; wa.border_pixel = 0; wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask | PointerMotionMask | ButtonPressMask | ButtonReleaseMask | ExposureMask | FocusChangeMask | VisibilityChangeMask | EnterWindowMask | LeaveWindowMask | PropertyChangeMask; if (wndconfig->monitor == NULL) { // HACK: This is a workaround for windows without a background pixel // not getting any decorations on certain older versions of Compiz // running on Intel hardware wa.background_pixel = BlackPixel(_glfw.x11.display, _glfw.x11.screen); wamask |= CWBackPixel; } window->x11.handle = XCreateWindow(_glfw.x11.display, _glfw.x11.root, 0, 0, wndconfig->width, wndconfig->height, 0, // Border width visual->depth, // Color depth InputOutput, visual->visual, wamask, &wa); if (!window->x11.handle) { // TODO: Handle all the various error codes here and translate them // to GLFW errors _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to create window"); return GL_FALSE; } if (!wndconfig->decorated) { MotifWmHints hints; hints.flags = MWM_HINTS_DECORATIONS; hints.decorations = 0; XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.MOTIF_WM_HINTS, _glfw.x11.MOTIF_WM_HINTS, 32, PropModeReplace, (unsigned char*) &hints, sizeof(MotifWmHints) / sizeof(long)); } XSaveContext(_glfw.x11.display, window->x11.handle, _glfw.x11.context, (XPointer) window); } if (window->monitor && !_glfw.x11.hasEWMH) { // This is the butcher's way of removing window decorations // Setting the override-redirect attribute on a window makes the window // manager ignore the window completely (ICCCM, section 4) // The good thing is that this makes undecorated fullscreen windows // easy to do; the bad thing is that we have to do everything manually // and some things (like iconify/restore) won't work at all, as those // are tasks usually performed by the window manager XSetWindowAttributes attributes; attributes.override_redirect = True; XChangeWindowAttributes(_glfw.x11.display, window->x11.handle, CWOverrideRedirect, &attributes); window->x11.overrideRedirect = GL_TRUE; } // Declare the WM protocols supported by GLFW { int count = 0; Atom protocols[2]; // The WM_DELETE_WINDOW ICCCM protocol // Basic window close notification protocol if (_glfw.x11.WM_DELETE_WINDOW != None) protocols[count++] = _glfw.x11.WM_DELETE_WINDOW; // The _NET_WM_PING EWMH protocol // Tells the WM to ping the GLFW window and flag the application as // unresponsive if the WM doesn't get a reply within a few seconds if (_glfw.x11.NET_WM_PING != None) protocols[count++] = _glfw.x11.NET_WM_PING; if (count > 0) { XSetWMProtocols(_glfw.x11.display, window->x11.handle, protocols, count); } } if (_glfw.x11.NET_WM_PID != None) { const pid_t pid = getpid(); XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_PID, XA_CARDINAL, 32, PropModeReplace, (unsigned char*) &pid, 1); } // Set ICCCM WM_HINTS property { XWMHints* hints = XAllocWMHints(); if (!hints) { _glfwInputError(GLFW_OUT_OF_MEMORY, "X11: Failed to allocate WM hints"); return GL_FALSE; } hints->flags = StateHint; hints->initial_state = NormalState; XSetWMHints(_glfw.x11.display, window->x11.handle, hints); XFree(hints); } // Set ICCCM WM_NORMAL_HINTS property (even if no parts are set) { XSizeHints* hints = XAllocSizeHints(); hints->flags = 0; if (wndconfig->monitor) { hints->flags |= PPosition; _glfwPlatformGetMonitorPos(wndconfig->monitor, &hints->x, &hints->y); } if (!wndconfig->resizable) { hints->flags |= (PMinSize | PMaxSize); hints->min_width = hints->max_width = wndconfig->width; hints->min_height = hints->max_height = wndconfig->height; } XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); XFree(hints); } if (_glfw.x11.xi.available) { // Select for XInput2 events XIEventMask eventmask; unsigned char mask[] = { 0 }; eventmask.deviceid = 2; eventmask.mask_len = sizeof(mask); eventmask.mask = mask; XISetMask(mask, XI_Motion); XISelectEvents(_glfw.x11.display, window->x11.handle, &eventmask, 1); } _glfwPlatformSetWindowTitle(window, wndconfig->title); XRRSelectInput(_glfw.x11.display, window->x11.handle, RRScreenChangeNotifyMask); _glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos); _glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height); return GL_TRUE; } // Hide cursor // static void hideCursor(_GLFWwindow* window) { // Un-grab cursor (in windowed mode only; in fullscreen mode we still // want the cursor grabbed in order to confine the cursor to the window // area) if (window->x11.cursorGrabbed && window->monitor == NULL) { XUngrabPointer(_glfw.x11.display, CurrentTime); window->x11.cursorGrabbed = GL_FALSE; } if (!window->x11.cursorHidden) { XDefineCursor(_glfw.x11.display, window->x11.handle, _glfw.x11.cursor); window->x11.cursorHidden = GL_TRUE; } } // Capture cursor // static void captureCursor(_GLFWwindow* window) { hideCursor(window); if (!window->x11.cursorGrabbed) { if (XGrabPointer(_glfw.x11.display, window->x11.handle, True, ButtonPressMask | ButtonReleaseMask | PointerMotionMask, GrabModeAsync, GrabModeAsync, window->x11.handle, None, CurrentTime) == GrabSuccess) { window->x11.cursorGrabbed = GL_TRUE; } } } // Show cursor // static void showCursor(_GLFWwindow* window) { // Un-grab cursor (in windowed mode only; in fullscreen mode we still // want the cursor grabbed in order to confine the cursor to the window // area) if (window->x11.cursorGrabbed && window->monitor == NULL) { XUngrabPointer(_glfw.x11.display, CurrentTime); window->x11.cursorGrabbed = GL_FALSE; } // Show cursor if (window->x11.cursorHidden) { XUndefineCursor(_glfw.x11.display, window->x11.handle); window->x11.cursorHidden = GL_FALSE; } } // Enter fullscreen mode // static void enterFullscreenMode(_GLFWwindow* window) { if (_glfw.x11.saver.count == 0) { // Remember old screen saver settings XGetScreenSaver(_glfw.x11.display, &_glfw.x11.saver.timeout, &_glfw.x11.saver.interval, &_glfw.x11.saver.blanking, &_glfw.x11.saver.exposure); // Disable screen saver XSetScreenSaver(_glfw.x11.display, 0, 0, DontPreferBlanking, DefaultExposures); } _glfw.x11.saver.count++; _glfwSetVideoMode(window->monitor, &window->videoMode); if (_glfw.x11.hasEWMH && _glfw.x11.NET_WM_STATE != None && _glfw.x11.NET_WM_STATE_FULLSCREEN != None) { int x, y; _glfwPlatformGetMonitorPos(window->monitor, &x, &y); _glfwPlatformSetWindowPos(window, x, y); if (_glfw.x11.NET_ACTIVE_WINDOW != None) { // Ask the window manager to raise and focus the GLFW window // Only focused windows with the _NET_WM_STATE_FULLSCREEN state end // up on top of all other windows ("Stacking order" in EWMH spec) XEvent event; memset(&event, 0, sizeof(event)); event.type = ClientMessage; event.xclient.window = window->x11.handle; event.xclient.format = 32; // Data is 32-bit longs event.xclient.message_type = _glfw.x11.NET_ACTIVE_WINDOW; event.xclient.data.l[0] = 1; // Sender is a normal application event.xclient.data.l[1] = 0; // We don't really know the timestamp XSendEvent(_glfw.x11.display, _glfw.x11.root, False, SubstructureNotifyMask | SubstructureRedirectMask, &event); } // Ask the window manager to make the GLFW window a fullscreen window // Fullscreen windows are undecorated and, when focused, are kept // on top of all other windows XEvent event; memset(&event, 0, sizeof(event)); event.type = ClientMessage; event.xclient.window = window->x11.handle; event.xclient.format = 32; // Data is 32-bit longs event.xclient.message_type = _glfw.x11.NET_WM_STATE; event.xclient.data.l[0] = _NET_WM_STATE_ADD; event.xclient.data.l[1] = _glfw.x11.NET_WM_STATE_FULLSCREEN; event.xclient.data.l[2] = 0; // No secondary property event.xclient.data.l[3] = 1; // Sender is a normal application XSendEvent(_glfw.x11.display, _glfw.x11.root, False, SubstructureNotifyMask | SubstructureRedirectMask, &event); } else if (window->x11.overrideRedirect) { // In override-redirect mode we have divorced ourselves from the // window manager, so we need to do everything manually GLFWvidmode mode; _glfwPlatformGetVideoMode(window->monitor, &mode); XRaiseWindow(_glfw.x11.display, window->x11.handle); XSetInputFocus(_glfw.x11.display, window->x11.handle, RevertToParent, CurrentTime); XMoveWindow(_glfw.x11.display, window->x11.handle, 0, 0); XResizeWindow(_glfw.x11.display, window->x11.handle, mode.width, mode.height); } } // Leave fullscreen mode // static void leaveFullscreenMode(_GLFWwindow* window) { _glfwRestoreVideoMode(window->monitor); _glfw.x11.saver.count--; if (_glfw.x11.saver.count == 0) { // Restore old screen saver settings XSetScreenSaver(_glfw.x11.display, _glfw.x11.saver.timeout, _glfw.x11.saver.interval, _glfw.x11.saver.blanking, _glfw.x11.saver.exposure); } if (_glfw.x11.hasEWMH && _glfw.x11.NET_WM_STATE != None && _glfw.x11.NET_WM_STATE_FULLSCREEN != None) { // Ask the window manager to make the GLFW window a normal window // Normal windows usually have frames and other decorations XEvent event; memset(&event, 0, sizeof(event)); event.type = ClientMessage; event.xclient.window = window->x11.handle; event.xclient.format = 32; // Data is 32-bit longs event.xclient.message_type = _glfw.x11.NET_WM_STATE; event.xclient.data.l[0] = _NET_WM_STATE_REMOVE; event.xclient.data.l[1] = _glfw.x11.NET_WM_STATE_FULLSCREEN; event.xclient.data.l[2] = 0; // No secondary property event.xclient.data.l[3] = 1; // Sender is a normal application XSendEvent(_glfw.x11.display, _glfw.x11.root, False, SubstructureNotifyMask | SubstructureRedirectMask, &event); } } // Process the specified X event // static void processEvent(XEvent *event) { _GLFWwindow* window = NULL; if (event->type != GenericEvent) { window = _glfwFindWindowByHandle(event->xany.window); if (window == NULL) { // This is an event for a window that has already been destroyed return; } } switch (event->type) { case KeyPress: { const int key = translateKey(event->xkey.keycode); const int mods = translateState(event->xkey.state); const int character = translateChar(&event->xkey); _glfwInputKey(window, key, event->xkey.keycode, GLFW_PRESS, mods); if (character != -1) _glfwInputChar(window, character); break; } case KeyRelease: { const int key = translateKey(event->xkey.keycode); const int mods = translateState(event->xkey.state); _glfwInputKey(window, key, event->xkey.keycode, GLFW_RELEASE, mods); break; } case ButtonPress: { const int mods = translateState(event->xbutton.state); if (event->xbutton.button == Button1) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods); else if (event->xbutton.button == Button2) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods); else if (event->xbutton.button == Button3) _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods); // Modern X provides scroll events as mouse button presses else if (event->xbutton.button == Button4) _glfwInputScroll(window, 0.0, 1.0); else if (event->xbutton.button == Button5) _glfwInputScroll(window, 0.0, -1.0); else if (event->xbutton.button == Button6) _glfwInputScroll(window, -1.0, 0.0); else if (event->xbutton.button == Button7) _glfwInputScroll(window, 1.0, 0.0); else { // Additional buttons after 7 are treated as regular buttons // We subtract 4 to fill the gap left by scroll input above _glfwInputMouseClick(window, event->xbutton.button - 4, GLFW_PRESS, mods); } break; } case ButtonRelease: { const int mods = translateState(event->xbutton.state); if (event->xbutton.button == Button1) { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, mods); } else if (event->xbutton.button == Button2) { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE, mods); } else if (event->xbutton.button == Button3) { _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE, mods); } else if (event->xbutton.button > Button7) { // Additional buttons after 7 are treated as regular buttons // We subtract 4 to fill the gap left by scroll input above _glfwInputMouseClick(window, event->xbutton.button - 4, GLFW_RELEASE, mods); } break; } case EnterNotify: { if (window->cursorMode == GLFW_CURSOR_HIDDEN) hideCursor(window); _glfwInputCursorEnter(window, GL_TRUE); break; } case LeaveNotify: { if (window->cursorMode == GLFW_CURSOR_HIDDEN) showCursor(window); _glfwInputCursorEnter(window, GL_FALSE); break; } case MotionNotify: { if (event->xmotion.x != window->x11.warpPosX || event->xmotion.y != window->x11.warpPosY) { // The cursor was moved by something other than GLFW int x, y; if (window->cursorMode == GLFW_CURSOR_DISABLED) { if (_glfw.focusedWindow != window) break; x = event->xmotion.x - window->x11.cursorPosX; y = event->xmotion.y - window->x11.cursorPosY; } else { x = event->xmotion.x; y = event->xmotion.y; } _glfwInputCursorMotion(window, x, y); } window->x11.cursorPosX = event->xmotion.x; window->x11.cursorPosY = event->xmotion.y; break; } case ConfigureNotify: { if (event->xconfigure.width != window->x11.width || event->xconfigure.height != window->x11.height) { _glfwInputFramebufferSize(window, event->xconfigure.width, event->xconfigure.height); _glfwInputWindowSize(window, event->xconfigure.width, event->xconfigure.height); window->x11.width = event->xconfigure.width; window->x11.height = event->xconfigure.height; } if (event->xconfigure.x != window->x11.xpos || event->xconfigure.y != window->x11.ypos) { _glfwInputWindowPos(window, event->xconfigure.x, event->xconfigure.y); window->x11.xpos = event->xconfigure.x; window->x11.ypos = event->xconfigure.y; } break; } case ClientMessage: { // Custom client message, probably from the window manager if ((Atom) event->xclient.data.l[0] == _glfw.x11.WM_DELETE_WINDOW) { // The window manager was asked to close the window, for example by // the user pressing a 'close' window decoration button _glfwInputWindowCloseRequest(window); } else if (_glfw.x11.NET_WM_PING != None && (Atom) event->xclient.data.l[0] == _glfw.x11.NET_WM_PING) { // The window manager is pinging the application to ensure it's // still responding to events event->xclient.window = _glfw.x11.root; XSendEvent(_glfw.x11.display, event->xclient.window, False, SubstructureNotifyMask | SubstructureRedirectMask, event); } break; } case MapNotify: { _glfwInputWindowVisibility(window, GL_TRUE); break; } case UnmapNotify: { _glfwInputWindowVisibility(window, GL_FALSE); break; } case FocusIn: { _glfwInputWindowFocus(window, GL_TRUE); if (window->cursorMode == GLFW_CURSOR_DISABLED) captureCursor(window); break; } case FocusOut: { _glfwInputWindowFocus(window, GL_FALSE); if (window->cursorMode == GLFW_CURSOR_DISABLED) showCursor(window); break; } case Expose: { _glfwInputWindowDamage(window); break; } case PropertyNotify: { if (event->xproperty.atom == _glfw.x11.WM_STATE && event->xproperty.state == PropertyNewValue) { struct { CARD32 state; Window icon; } *state = NULL; if (_glfwGetWindowProperty(window->x11.handle, _glfw.x11.WM_STATE, _glfw.x11.WM_STATE, (unsigned char**) &state) >= 2) { if (state->state == IconicState) _glfwInputWindowIconify(window, GL_TRUE); else if (state->state == NormalState) _glfwInputWindowIconify(window, GL_FALSE); } XFree(state); } break; } case SelectionClear: { _glfwHandleSelectionClear(event); break; } case SelectionRequest: { _glfwHandleSelectionRequest(event); break; } case DestroyNotify: return; case GenericEvent: { if (event->xcookie.extension == _glfw.x11.xi.majorOpcode && XGetEventData(_glfw.x11.display, &event->xcookie)) { if (event->xcookie.evtype == XI_Motion) { XIDeviceEvent* data = (XIDeviceEvent*) event->xcookie.data; window = _glfwFindWindowByHandle(data->event); if (window) { if (data->event_x != window->x11.warpPosX || data->event_y != window->x11.warpPosY) { // The cursor was moved by something other than GLFW double x, y; if (window->cursorMode == GLFW_CURSOR_DISABLED) { if (_glfw.focusedWindow != window) break; x = data->event_x - window->x11.cursorPosX; y = data->event_y - window->x11.cursorPosY; } else { x = data->event_x; y = data->event_y; } _glfwInputCursorMotion(window, x, y); } window->x11.cursorPosX = data->event_x; window->x11.cursorPosY = data->event_y; } } } XFreeEventData(_glfw.x11.display, &event->xcookie); break; } default: { switch (event->type - _glfw.x11.randr.eventBase) { case RRScreenChangeNotify: { XRRUpdateConfiguration(event); break; } } break; } } } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Return the GLFW window corresponding to the specified X11 window // _GLFWwindow* _glfwFindWindowByHandle(Window handle) { _GLFWwindow* window; if (XFindContext(_glfw.x11.display, handle, _glfw.x11.context, (XPointer*) &window) != 0) { return NULL; } return window; } // Retrieve a single window property of the specified type // Inspired by fghGetWindowProperty from freeglut // unsigned long _glfwGetWindowProperty(Window window, Atom property, Atom type, unsigned char** value) { Atom actualType; int actualFormat; unsigned long itemCount, bytesAfter; XGetWindowProperty(_glfw.x11.display, window, property, 0, LONG_MAX, False, type, &actualType, &actualFormat, &itemCount, &bytesAfter, value); if (actualType != type) return 0; return itemCount; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWfbconfig* fbconfig) { if (!_glfwCreateContext(window, wndconfig, fbconfig)) return GL_FALSE; if (!createWindow(window, wndconfig)) return GL_FALSE; if (wndconfig->monitor) { _glfwPlatformShowWindow(window); enterFullscreenMode(window); } return GL_TRUE; } void _glfwPlatformDestroyWindow(_GLFWwindow* window) { if (window->monitor) leaveFullscreenMode(window); _glfwDestroyContext(window); if (window->x11.handle) { if (window->x11.handle == XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD)) { _glfwPushSelectionToManager(window); } XDeleteContext(_glfw.x11.display, window->x11.handle, _glfw.x11.context); XUnmapWindow(_glfw.x11.display, window->x11.handle); XDestroyWindow(_glfw.x11.display, window->x11.handle); window->x11.handle = (Window) 0; } if (window->x11.colormap) { XFreeColormap(_glfw.x11.display, window->x11.colormap); window->x11.colormap = (Colormap) 0; } } void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) { #if defined(X_HAVE_UTF8_STRING) Xutf8SetWMProperties(_glfw.x11.display, window->x11.handle, title, title, NULL, 0, NULL, NULL, NULL); #else // This may be a slightly better fallback than using XStoreName and // XSetIconName, which always store their arguments using STRING XmbSetWMProperties(_glfw.x11.display, window->x11.handle, title, title, NULL, 0, NULL, NULL, NULL); #endif if (_glfw.x11.NET_WM_NAME != None) { XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_NAME, _glfw.x11.UTF8_STRING, 8, PropModeReplace, (unsigned char*) title, strlen(title)); } if (_glfw.x11.NET_WM_ICON_NAME != None) { XChangeProperty(_glfw.x11.display, window->x11.handle, _glfw.x11.NET_WM_ICON_NAME, _glfw.x11.UTF8_STRING, 8, PropModeReplace, (unsigned char*) title, strlen(title)); } } void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos) { Window child; int x, y; XTranslateCoordinates(_glfw.x11.display, window->x11.handle, _glfw.x11.root, 0, 0, &x, &y, &child); if (child != None) { int left, top; XTranslateCoordinates(_glfw.x11.display, window->x11.handle, child, 0, 0, &left, &top, &child); x -= left; y -= top; } if (xpos) *xpos = x; if (ypos) *ypos = y; } void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos) { XMoveWindow(_glfw.x11.display, window->x11.handle, xpos, ypos); XFlush(_glfw.x11.display); } void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height) { XWindowAttributes attribs; XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &attribs); if (width) *width = attribs.width; if (height) *height = attribs.height; } void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) { if (window->monitor) { _glfwSetVideoMode(window->monitor, &window->videoMode); if (window->x11.overrideRedirect) { GLFWvidmode mode; _glfwPlatformGetVideoMode(window->monitor, &mode); XResizeWindow(_glfw.x11.display, window->x11.handle, mode.width, mode.height); } } else { if (!window->resizable) { // Update window size restrictions to match new window size XSizeHints* hints = XAllocSizeHints(); hints->flags |= (PMinSize | PMaxSize); hints->min_width = hints->max_width = width; hints->min_height = hints->max_height = height; XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); XFree(hints); } XResizeWindow(_glfw.x11.display, window->x11.handle, width, height); } XFlush(_glfw.x11.display); } void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height) { _glfwPlatformGetWindowSize(window, width, height); } void _glfwPlatformIconifyWindow(_GLFWwindow* window) { if (window->x11.overrideRedirect) { // Override-redirect windows cannot be iconified or restored, as those // tasks are performed by the window manager return; } XIconifyWindow(_glfw.x11.display, window->x11.handle, _glfw.x11.screen); } void _glfwPlatformRestoreWindow(_GLFWwindow* window) { if (window->x11.overrideRedirect) { // Override-redirect windows cannot be iconified or restored, as those // tasks are performed by the window manager return; } XMapWindow(_glfw.x11.display, window->x11.handle); } void _glfwPlatformShowWindow(_GLFWwindow* window) { XMapRaised(_glfw.x11.display, window->x11.handle); XFlush(_glfw.x11.display); } void _glfwPlatformHideWindow(_GLFWwindow* window) { XUnmapWindow(_glfw.x11.display, window->x11.handle); XFlush(_glfw.x11.display); } void _glfwPlatformPollEvents(void) { int count = XPending(_glfw.x11.display); while (count--) { XEvent event; XNextEvent(_glfw.x11.display, &event); processEvent(&event); } _GLFWwindow* window = _glfw.focusedWindow; if (window && window->cursorMode == GLFW_CURSOR_DISABLED) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); _glfwPlatformSetCursorPos(window, width / 2, height / 2); } } void _glfwPlatformWaitEvents(void) { if (!XPending(_glfw.x11.display)) { int fd; fd_set fds; fd = ConnectionNumber(_glfw.x11.display); FD_ZERO(&fds); FD_SET(fd, &fds); // select(1) is used instead of an X function like XNextEvent, as the // wait inside those are guarded by the mutex protecting the display // struct, locking out other threads from using X (including GLX) if (select(fd + 1, &fds, NULL, NULL, NULL) < 0) return; } _glfwPlatformPollEvents(); } void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y) { // Store the new position so it can be recognized later window->x11.warpPosX = (int) x; window->x11.warpPosY = (int) y; XWarpPointer(_glfw.x11.display, None, window->x11.handle, 0,0,0,0, (int) x, (int) y); } void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) { switch (mode) { case GLFW_CURSOR_NORMAL: showCursor(window); break; case GLFW_CURSOR_HIDDEN: hideCursor(window); break; case GLFW_CURSOR_DISABLED: captureCursor(window); break; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI Display* glfwGetX11Display(void) { _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return _glfw.x11.display; } GLFWAPI Window glfwGetX11Window(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(None); return window->x11.handle; }