//======================================================================== // GLFW 3.1 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // Copyright (c) 2012 Torsten Walluhn // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include ////////////////////////////////////////////////////////////////////////// ////// GLFW event API ////// ////////////////////////////////////////////////////////////////////////// void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused) { if (focused) { _glfw.focusedWindow = window; if (window->callbacks.focus) window->callbacks.focus((GLFWwindow*) window, focused); } else { int i; _glfw.focusedWindow = NULL; if (window->callbacks.focus) window->callbacks.focus((GLFWwindow*) window, focused); // Release all pressed keyboard keys for (i = 0; i <= GLFW_KEY_LAST; i++) { if (window->keys[i] == GLFW_PRESS) _glfwInputKey(window, i, 0, GLFW_RELEASE, 0); } // Release all pressed mouse buttons for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) { if (window->mouseButtons[i] == GLFW_PRESS) _glfwInputMouseClick(window, i, GLFW_RELEASE, 0); } } } void _glfwInputWindowPos(_GLFWwindow* window, int x, int y) { if (window->callbacks.pos) window->callbacks.pos((GLFWwindow*) window, x, y); } void _glfwInputWindowSize(_GLFWwindow* window, int width, int height) { if (window->callbacks.size) window->callbacks.size((GLFWwindow*) window, width, height); } void _glfwInputWindowIconify(_GLFWwindow* window, int iconified) { if (window->callbacks.iconify) window->callbacks.iconify((GLFWwindow*) window, iconified); } void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height) { if (window->callbacks.fbsize) window->callbacks.fbsize((GLFWwindow*) window, width, height); } void _glfwInputWindowDamage(_GLFWwindow* window) { if (window->callbacks.refresh) window->callbacks.refresh((GLFWwindow*) window); } void _glfwInputWindowCloseRequest(_GLFWwindow* window) { window->closed = GL_TRUE; if (window->callbacks.close) window->callbacks.close((GLFWwindow*) window); } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share) { _GLFWfbconfig fbconfig; _GLFWctxconfig ctxconfig; _GLFWwndconfig wndconfig; _GLFWwindow* window; _GLFWwindow* previous; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (width <= 0 || height <= 0) { _glfwInputError(GLFW_INVALID_VALUE, "Invalid window size"); return NULL; } // Set up desired framebuffer config fbconfig.redBits = _glfw.hints.redBits; fbconfig.greenBits = _glfw.hints.greenBits; fbconfig.blueBits = _glfw.hints.blueBits; fbconfig.alphaBits = _glfw.hints.alphaBits; fbconfig.depthBits = _glfw.hints.depthBits; fbconfig.stencilBits = _glfw.hints.stencilBits; fbconfig.accumRedBits = _glfw.hints.accumRedBits; fbconfig.accumGreenBits = _glfw.hints.accumGreenBits; fbconfig.accumBlueBits = _glfw.hints.accumBlueBits; fbconfig.accumAlphaBits = _glfw.hints.accumAlphaBits; fbconfig.auxBuffers = _glfw.hints.auxBuffers; fbconfig.stereo = _glfw.hints.stereo ? GL_TRUE : GL_FALSE; fbconfig.samples = _glfw.hints.samples; fbconfig.sRGB = _glfw.hints.sRGB; fbconfig.doublebuffer = _glfw.hints.doublebuffer ? GL_TRUE : GL_FALSE; // Set up desired window config wndconfig.width = width; wndconfig.height = height; wndconfig.title = title; wndconfig.resizable = _glfw.hints.resizable ? GL_TRUE : GL_FALSE; wndconfig.visible = _glfw.hints.visible ? GL_TRUE : GL_FALSE; wndconfig.decorated = _glfw.hints.decorated ? GL_TRUE : GL_FALSE; wndconfig.focused = _glfw.hints.focused ? GL_TRUE : GL_FALSE; wndconfig.autoIconify = _glfw.hints.autoIconify ? GL_TRUE : GL_FALSE; wndconfig.floating = _glfw.hints.floating ? GL_TRUE : GL_FALSE; wndconfig.monitor = (_GLFWmonitor*) monitor; // Set up desired context config ctxconfig.api = _glfw.hints.api; ctxconfig.major = _glfw.hints.major; ctxconfig.minor = _glfw.hints.minor; ctxconfig.forward = _glfw.hints.forward ? GL_TRUE : GL_FALSE; ctxconfig.debug = _glfw.hints.debug ? GL_TRUE : GL_FALSE; ctxconfig.profile = _glfw.hints.profile; ctxconfig.robustness = _glfw.hints.robustness; ctxconfig.release = _glfw.hints.release; ctxconfig.share = (_GLFWwindow*) share; // Check the OpenGL bits of the window config if (!_glfwIsValidContextConfig(&ctxconfig)) return NULL; window = calloc(1, sizeof(_GLFWwindow)); window->next = _glfw.windowListHead; _glfw.windowListHead = window; if (wndconfig.monitor) { wndconfig.resizable = GL_TRUE; wndconfig.visible = GL_TRUE; wndconfig.focused = GL_TRUE; // Set up desired video mode window->videoMode.width = width; window->videoMode.height = height; window->videoMode.redBits = _glfw.hints.redBits; window->videoMode.greenBits = _glfw.hints.greenBits; window->videoMode.blueBits = _glfw.hints.blueBits; window->videoMode.refreshRate = _glfw.hints.refreshRate; } // Transfer window hints that are persistent settings and not // just initial states window->monitor = wndconfig.monitor; window->resizable = wndconfig.resizable; window->decorated = wndconfig.decorated; window->autoIconify = wndconfig.autoIconify; window->floating = wndconfig.floating; window->cursorMode = GLFW_CURSOR_NORMAL; // Save the currently current context so it can be restored later previous = _glfwPlatformGetCurrentContext(); // Open the actual window and create its context if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig)) { glfwDestroyWindow((GLFWwindow*) window); _glfwPlatformMakeContextCurrent(previous); return NULL; } _glfwPlatformMakeContextCurrent(window); // Retrieve the actual (as opposed to requested) context attributes if (!_glfwRefreshContextAttribs(&ctxconfig)) { glfwDestroyWindow((GLFWwindow*) window); _glfwPlatformMakeContextCurrent(previous); return NULL; } // Verify the context against the requested parameters if (!_glfwIsValidContext(&ctxconfig)) { glfwDestroyWindow((GLFWwindow*) window); _glfwPlatformMakeContextCurrent(previous); return NULL; } // Clearing the front buffer to black to avoid garbage pixels left over // from previous uses of our bit of VRAM glClear(GL_COLOR_BUFFER_BIT); _glfwPlatformSwapBuffers(window); // Restore the previously current context (or NULL) _glfwPlatformMakeContextCurrent(previous); if (wndconfig.monitor) { int width, height; _glfwPlatformGetWindowSize(window, &width, &height); window->cursorPosX = width / 2; window->cursorPosY = height / 2; _glfwPlatformSetCursorPos(window, window->cursorPosX, window->cursorPosY); } else { if (wndconfig.visible) { if (wndconfig.focused) _glfwPlatformShowWindow(window); else _glfwPlatformUnhideWindow(window); } } return (GLFWwindow*) window; } void glfwDefaultWindowHints(void) { _GLFW_REQUIRE_INIT(); memset(&_glfw.hints, 0, sizeof(_glfw.hints)); // The default is OpenGL with minimum version 1.0 _glfw.hints.api = GLFW_OPENGL_API; _glfw.hints.major = 1; _glfw.hints.minor = 0; // The default is a focused, visible, resizable window with decorations _glfw.hints.resizable = GL_TRUE; _glfw.hints.visible = GL_TRUE; _glfw.hints.decorated = GL_TRUE; _glfw.hints.focused = GL_TRUE; _glfw.hints.autoIconify = GL_TRUE; // The default is to select the highest available refresh rate _glfw.hints.refreshRate = GLFW_DONT_CARE; // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil, // double buffered _glfw.hints.redBits = 8; _glfw.hints.greenBits = 8; _glfw.hints.blueBits = 8; _glfw.hints.alphaBits = 8; _glfw.hints.depthBits = 24; _glfw.hints.stencilBits = 8; _glfw.hints.doublebuffer = GL_TRUE; } GLFWAPI void glfwWindowHint(int target, int hint) { _GLFW_REQUIRE_INIT(); switch (target) { case GLFW_RED_BITS: _glfw.hints.redBits = hint; break; case GLFW_GREEN_BITS: _glfw.hints.greenBits = hint; break; case GLFW_BLUE_BITS: _glfw.hints.blueBits = hint; break; case GLFW_ALPHA_BITS: _glfw.hints.alphaBits = hint; break; case GLFW_DEPTH_BITS: _glfw.hints.depthBits = hint; break; case GLFW_STENCIL_BITS: _glfw.hints.stencilBits = hint; break; case GLFW_ACCUM_RED_BITS: _glfw.hints.accumRedBits = hint; break; case GLFW_ACCUM_GREEN_BITS: _glfw.hints.accumGreenBits = hint; break; case GLFW_ACCUM_BLUE_BITS: _glfw.hints.accumBlueBits = hint; break; case GLFW_ACCUM_ALPHA_BITS: _glfw.hints.accumAlphaBits = hint; break; case GLFW_AUX_BUFFERS: _glfw.hints.auxBuffers = hint; break; case GLFW_STEREO: _glfw.hints.stereo = hint; break; case GLFW_REFRESH_RATE: _glfw.hints.refreshRate = hint; break; case GLFW_DOUBLEBUFFER: _glfw.hints.doublebuffer = hint; break; case GLFW_RESIZABLE: _glfw.hints.resizable = hint; break; case GLFW_DECORATED: _glfw.hints.decorated = hint; break; case GLFW_FOCUSED: _glfw.hints.focused = hint; break; case GLFW_AUTO_ICONIFY: _glfw.hints.autoIconify = hint; break; case GLFW_FLOATING: _glfw.hints.floating = hint; break; case GLFW_VISIBLE: _glfw.hints.visible = hint; break; case GLFW_SAMPLES: _glfw.hints.samples = hint; break; case GLFW_SRGB_CAPABLE: _glfw.hints.sRGB = hint; break; case GLFW_CLIENT_API: _glfw.hints.api = hint; break; case GLFW_CONTEXT_VERSION_MAJOR: _glfw.hints.major = hint; break; case GLFW_CONTEXT_VERSION_MINOR: _glfw.hints.minor = hint; break; case GLFW_CONTEXT_ROBUSTNESS: _glfw.hints.robustness = hint; break; case GLFW_OPENGL_FORWARD_COMPAT: _glfw.hints.forward = hint; break; case GLFW_OPENGL_DEBUG_CONTEXT: _glfw.hints.debug = hint; break; case GLFW_OPENGL_PROFILE: _glfw.hints.profile = hint; break; case GLFW_CONTEXT_RELEASE_BEHAVIOR: _glfw.hints.release = hint; break; default: _glfwInputError(GLFW_INVALID_ENUM, NULL); break; } } GLFWAPI void glfwDestroyWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); // Allow closing of NULL (to match the behavior of free) if (window == NULL) return; // Clear all callbacks to avoid exposing a half torn-down window object memset(&window->callbacks, 0, sizeof(window->callbacks)); // The window's context must not be current on another thread when the // window is destroyed if (window == _glfwPlatformGetCurrentContext()) _glfwPlatformMakeContextCurrent(NULL); // Clear the focused window pointer if this is the focused window if (_glfw.focusedWindow == window) _glfw.focusedWindow = NULL; _glfwPlatformDestroyWindow(window); // Unlink window from global linked list { _GLFWwindow** prev = &_glfw.windowListHead; while (*prev != window) prev = &((*prev)->next); *prev = window->next; } free(window); } GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(0); return window->closed; } GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); window->closed = value; } GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); _glfwPlatformSetWindowTitle(window, title); } GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos) { _GLFWwindow* window = (_GLFWwindow*) handle; if (xpos) *xpos = 0; if (ypos) *ypos = 0; _GLFW_REQUIRE_INIT(); _glfwPlatformGetWindowPos(window, xpos, ypos); } GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); if (window->monitor) { _glfwInputError(GLFW_INVALID_VALUE, "Full screen windows cannot be positioned"); return; } _glfwPlatformSetWindowPos(window, xpos, ypos); } GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height) { _GLFWwindow* window = (_GLFWwindow*) handle; if (width) *width = 0; if (height) *height = 0; _GLFW_REQUIRE_INIT(); _glfwPlatformGetWindowSize(window, width, height); } GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); if (window->monitor) { window->videoMode.width = width; window->videoMode.height = height; } _glfwPlatformSetWindowSize(window, width, height); } GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height) { _GLFWwindow* window = (_GLFWwindow*) handle; if (width) *width = 0; if (height) *height = 0; _GLFW_REQUIRE_INIT(); _glfwPlatformGetFramebufferSize(window, width, height); } GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle, int* left, int* top, int* right, int* bottom) { _GLFWwindow* window = (_GLFWwindow*) handle; if (left) *left = 0; if (top) *top = 0; if (right) *right = 0; if (bottom) *bottom = 0; _GLFW_REQUIRE_INIT(); _glfwPlatformGetWindowFrameSize(window, left, top, right, bottom); } GLFWAPI void glfwIconifyWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); _glfwPlatformIconifyWindow(window); } GLFWAPI void glfwRestoreWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); _glfwPlatformRestoreWindow(window); } GLFWAPI void glfwShowWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); if (window->monitor) return; _glfwPlatformShowWindow(window); } GLFWAPI void glfwHideWindow(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); if (window->monitor) return; _glfwPlatformHideWindow(window); } GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(0); switch (attrib) { case GLFW_FOCUSED: return _glfwPlatformWindowFocused(window); case GLFW_ICONIFIED: return _glfwPlatformWindowIconified(window); case GLFW_VISIBLE: return _glfwPlatformWindowVisible(window); case GLFW_RESIZABLE: return window->resizable; case GLFW_DECORATED: return window->decorated; case GLFW_FLOATING: return window->floating; case GLFW_CLIENT_API: return window->context.api; case GLFW_CONTEXT_VERSION_MAJOR: return window->context.major; case GLFW_CONTEXT_VERSION_MINOR: return window->context.minor; case GLFW_CONTEXT_REVISION: return window->context.revision; case GLFW_CONTEXT_ROBUSTNESS: return window->context.robustness; case GLFW_OPENGL_FORWARD_COMPAT: return window->context.forward; case GLFW_OPENGL_DEBUG_CONTEXT: return window->context.debug; case GLFW_OPENGL_PROFILE: return window->context.profile; case GLFW_CONTEXT_RELEASE_BEHAVIOR: return window->context.release; } _glfwInputError(GLFW_INVALID_ENUM, NULL); return 0; } GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return (GLFWmonitor*) window->monitor; } GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT(); window->userPointer = pointer; } GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); return window->userPointer; } GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle, GLFWwindowposfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.pos, cbfun); return cbfun; } GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle, GLFWwindowsizefun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.size, cbfun); return cbfun; } GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle, GLFWwindowclosefun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.close, cbfun); return cbfun; } GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle, GLFWwindowrefreshfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.refresh, cbfun); return cbfun; } GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle, GLFWwindowfocusfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.focus, cbfun); return cbfun; } GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle, GLFWwindowiconifyfun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.iconify, cbfun); return cbfun; } GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle, GLFWframebuffersizefun cbfun) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); _GLFW_SWAP_POINTERS(window->callbacks.fbsize, cbfun); return cbfun; } GLFWAPI void glfwPollEvents(void) { _GLFW_REQUIRE_INIT(); _glfwPlatformPollEvents(); } GLFWAPI void glfwWaitEvents(void) { _GLFW_REQUIRE_INIT(); if (!_glfw.windowListHead) return; _glfwPlatformWaitEvents(); } GLFWAPI void glfwPostEmptyEvent(void) { _GLFW_REQUIRE_INIT(); if (!_glfw.windowListHead) return; _glfwPlatformPostEmptyEvent(); }