//======================================================================== // GLFW 3.1 Win32 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" // Return raw time // static unsigned __int64 getRawTime(void) { if (_glfw.win32_time.hasPC) { unsigned __int64 time; QueryPerformanceCounter((LARGE_INTEGER*) &time); return time; } else return (unsigned __int64) _glfw_timeGetTime(); } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialise timer // void _glfwInitTimer(void) { unsigned __int64 frequency; if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency)) { _glfw.win32_time.hasPC = GL_TRUE; _glfw.win32_time.resolution = 1.0 / (double) frequency; } else { _glfw.win32_time.hasPC = GL_FALSE; _glfw.win32_time.resolution = 0.001; // winmm resolution is 1 ms } _glfw.win32_time.base = getRawTime(); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// double _glfwPlatformGetTime(void) { return (double) (getRawTime() - _glfw.win32_time.base) * _glfw.win32_time.resolution; } void _glfwPlatformSetTime(double time) { _glfw.win32_time.base = getRawTime() - (unsigned __int64) (time / _glfw.win32_time.resolution); }