{- Copyright (C) 2018 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] * Static tests. -} module BishBosh.Test.HUnit.Model.GameTree( -- * Constants testCases ) where import qualified BishBosh.Attribute.CaptureMoveSortAlgorithm as Attribute.CaptureMoveSortAlgorithm import qualified BishBosh.Attribute.Rank as Attribute.Rank import qualified BishBosh.Attribute.RankValues as Attribute.RankValues import qualified BishBosh.Component.Turn as Component.Turn import qualified BishBosh.Model.Game as Model.Game import qualified BishBosh.Model.GameTree as Model.GameTree import qualified BishBosh.Notation.MoveNotation as Notation.MoveNotation import qualified BishBosh.Property.Empty as Property.Empty import qualified BishBosh.Property.ForsythEdwards as Property.ForsythEdwards import qualified BishBosh.Types as T import qualified Data.Default import qualified Data.Maybe import qualified Data.Tree import qualified Test.HUnit import Test.HUnit((~:), (~?=)) -- | Check the sanity of the implementation, by validating a list of static test-cases. testCases :: Test.HUnit.Test testCases = Test.HUnit.test [ let maxDepth = 4 in "'BishBosh.Model.GameTree.countGames' failed" ~: map Model.GameTree.countGames [0 .. maxDepth] ~?= take (succ maxDepth) [1, 20, 400, 8902, 197281, 4865609, 119060324, 3195901860, 84998978956], -- . "'BishBosh.Model.GameTree.countMoves' failed" ~: map ( \searchDepth -> Model.GameTree.countMoves searchDepth ~?= foldr ( (+) . Model.GameTree.countGames ) 0 [1 .. searchDepth] ) [1 .. 4], "'BishBosh.Model.GameTree.sortGameTree/MVVLVA' failed" ~: map ( \turn -> Notation.MoveNotation.showNotation Data.Default.def (turn :: Component.Turn.Turn T.X T.Y) ) ( sortAvailableMoves (Just Attribute.CaptureMoveSortAlgorithm.MVVLVA) testString ) ~?= words "c4d5p e4d5p c3d5p d1d5p c1e3 c1f4 d1d4 g1e2 d1d3 c1d2 c1g5 a1b1 d1d2 d1e2 e1d2 e1e2 a2a4 g2g4 h2h4 g1h3 a2a3 g2g3 h2h3 c1b2 b3b4 c1a3 c1h6 c4c5 e4e5 e1f1 c3b5 c3e2 f3e2 f3g4 c3a4 f3h5 c3b1", "'BishBosh.Model.GameTree.sortGameTree/SEE' failed" ~: map ( \turn -> Notation.MoveNotation.showNotation Data.Default.def (turn :: Component.Turn.Turn T.X T.Y) ) ( sortAvailableMoves (Just Attribute.CaptureMoveSortAlgorithm.SEE) testString ) ~?= words "c4d5p e4d5p c1e3 c1f4 d1d4 d1d5p g1e2 d1d3 c1d2 c1g5 a1b1 d1d2 d1e2 e1d2 e1e2 a2a4 g2g4 h2h4 g1h3 a2a3 g2g3 h2h3 c3d5p c1b2 b3b4 c1a3 c1h6 c4c5 e4e5 e1f1 c3b5 c3e2 f3e2 f3g4 c3a4 f3h5 c3b1" ] where sortAvailableMoves :: ( Integral x, Integral y, Read x, Read y, Show x, Show y ) => Maybe Attribute.CaptureMoveSortAlgorithm.CaptureMoveSortAlgorithm -> String -> [Component.Turn.Turn x y] sortAvailableMoves maybeSortAlgorithm = Data.Maybe.mapMaybe ( Model.Game.maybeLastTurn . Data.Tree.rootLabel ) . Data.Tree.subForest . Model.GameTree.deconstruct . Model.GameTree.sortGameTree True {-PreferMovesTowardsCentre-} maybeSortAlgorithm ( `Attribute.RankValues.findRankValue` Attribute.RankValues.fromAssocs ( zip Attribute.Rank.range $ map (/ 10) [ 1 :: T.RankValue, 5, -- R 3, -- N 7 / 2, -- B 9, -- Q 0 -- K ] ) ) Property.Empty.empty {-MoveFrequency-} . Model.GameTree.fromGame . Property.ForsythEdwards.readFEN testString = "rn1qkb1r/pp2pppp/2p1bn2/3p4/2P1P3/1PN2B2/P1P2PPP/R1BQK1NR w KQkq - 0 5"