{-# OPTIONS_GHC -fno-warn-orphans #-} {- Copyright (C) 2018 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] Implements 'Test.QuickCheck.Arbitrary'. -} module BishBosh.Test.QuickCheck.Component.Zobrist( -- * Types -- ** Type-synonyms Zobrist, -- * Constants, results ) where import Control.Arrow((&&&)) import qualified BishBosh.Component.Zobrist as Component.Zobrist import qualified BishBosh.Model.Game as Model.Game import qualified BishBosh.Test.QuickCheck.Model.Game as Test.QuickCheck.Model.Game import qualified BishBosh.Types as T import qualified Data.Array.IArray import qualified Data.Bits import qualified Data.List import qualified System.Random import qualified Test.QuickCheck -- | Defines a concrete type for testing. type Zobrist = Component.Zobrist.Zobrist T.X T.Y T.PositionHash instance ( Data.Array.IArray.Ix x, Data.Bits.FiniteBits positionHash, Enum x, Enum y, Num positionHash, Ord y, Show positionHash, System.Random.Random positionHash ) => Test.QuickCheck.Arbitrary (Component.Zobrist.Zobrist x y positionHash) where -- {-# SPECIALISE instance Test.QuickCheck.Arbitrary Zobrist #-} arbitrary = Component.Zobrist.mkZobrist <$> fmap ( fmap ( `mod` 3 -- CAVEAT: this value is limited by the width of 'T.PositionHash'. ) ) Test.QuickCheck.arbitrary <*> fmap System.Random.mkStdGen Test.QuickCheck.arbitrary -- | The constant test-results for this data-type. results :: IO [Test.QuickCheck.Result] results = sequence [ let f :: Zobrist -> Test.QuickCheck.Model.Game.Game -> Test.QuickCheck.Property f zobrist game = Test.QuickCheck.label "Zobrist.prop_hash2D(Game)/unique" . areUnique . map ( (`Component.Zobrist.hash2D` zobrist) . (`Model.Game.applyQualifiedMove` game) ) $ Model.Game.findQualifiedMovesAvailableToNextPlayer game in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 64 } f, let f :: Zobrist -> Test.QuickCheck.Model.Game.Game -> Test.QuickCheck.Property f zobrist game = Test.QuickCheck.label "Zobrist.prop_hash2D(Position)/unique" . areUnique . map ( (`Component.Zobrist.hash2D` zobrist) . Model.Game.mkPosition . (`Model.Game.applyQualifiedMove` game) ) $ Model.Game.findQualifiedMovesAvailableToNextPlayer game in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 64 } f, let f :: Zobrist -> Test.QuickCheck.Model.Game.Game -> Test.QuickCheck.Property f zobrist game = Test.QuickCheck.label "Zobrist.prop_(hash2D(Game) == hash2D(Position))" . all ( uncurry (==) ) . map ( ( ( `Component.Zobrist.hash2D` zobrist ) &&& ( `Component.Zobrist.hash2D` zobrist ) . Model.Game.mkPosition ) . (`Model.Game.applyQualifiedMove` game) ) $ Model.Game.findQualifiedMovesAvailableToNextPlayer game in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 64 } f, let f :: Zobrist -> Test.QuickCheck.Model.Game.Game -> Test.QuickCheck.Property f zobrist game = Test.QuickCheck.label "Zobrist.prop_incrementalEvaluation" . all ( ( \game' -> Component.Zobrist.hash2D game' zobrist == Model.Game.incrementalHash game ( Component.Zobrist.hash2D game zobrist ) game' zobrist ) . (`Model.Game.applyQualifiedMove` game) ) $ Model.Game.findQualifiedMovesAvailableToNextPlayer game in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 256 } f ] where areUnique :: Ord a => [a] -> Bool areUnique = all ((== 1) . length) . Data.List.group . Data.List.sort