{-# OPTIONS_GHC -fno-warn-orphans #-} {- Copyright (C) 2018 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] Implements 'Test.QuickCheck.Arbitrary' & defines /QuickCheck/-properties. -} module BishBosh.Test.QuickCheck.Model.GameTree( -- * Types -- ** Type-synonyms GameTree, -- * Constants results ) where import qualified BishBosh.Model.Game as Model.Game import qualified BishBosh.Model.GameTree as Model.GameTree import qualified BishBosh.Property.Tree as Property.Tree import qualified BishBosh.Test.QuickCheck.Model.Game as Test.QuickCheck.Model.Game import qualified BishBosh.Types as T import qualified Data.Default import qualified Data.Maybe import qualified Test.QuickCheck instance (Enum x, Enum y, Ord x, Ord y, Show x, Show y) => Test.QuickCheck.Arbitrary (Model.GameTree.GameTree x y) where arbitrary = do depth <- Test.QuickCheck.elements [1 .. 3] fmap (Property.Tree.prune depth . Model.GameTree.fromGame) Test.QuickCheck.arbitrary -- | Define a concrete type for testing. type GameTree = Model.GameTree.GameTree T.X T.Y -- | The constant test-results for this data-type. results :: IO [Test.QuickCheck.Result] results = sequence [ let f :: Test.QuickCheck.Model.Game.Game -> Test.QuickCheck.Property f = Test.QuickCheck.label "GameTree.prop_traceRoute" . ( \turns -> Data.Maybe.maybe False ( Data.Maybe.maybe False (== turns) . mapM Model.Game.maybeLastTurn ) $ Model.GameTree.traceRoute Data.Default.def turns ) . Model.Game.listTurnsChronologically in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 64 } f ]