{- Copyright (C) 2018 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] Defines the relative value of a specific rank of piece, occupying a specific coordinate on the board, at a specific stage in the game. -} module BishBosh.Component.PieceSquareArray( -- * Types -- ** Type-synonyms InterpolatedPieceSquareValues, -- InterpolatedPieceSquareValuesByCoordinates, FindPieceSquareValue, -- ** Data-types PieceSquareArray, -- * Functions findPieceSquareValue, -- ** Constructor mkPieceSquareArray ) where import BishBosh.Data.Bool() import Data.Array.IArray((!)) import qualified BishBosh.Attribute.LogicalColour as Attribute.LogicalColour import qualified BishBosh.Attribute.Rank as Attribute.Rank import qualified BishBosh.Cartesian.Coordinates as Cartesian.Coordinates import qualified BishBosh.Component.Piece as Component.Piece import qualified BishBosh.Property.Reflectable as Property.Reflectable import qualified Control.DeepSeq import qualified Data.Array.IArray -- | Either a single /pieceSquareValue/ or an array of values indexed by the total number of pieces remaining on the board. type InterpolatedPieceSquareValues pieceSquareValue = Either pieceSquareValue (Data.Array.IArray.Array Component.Piece.NPieces pieceSquareValue) -- | Self-documentation. type InterpolatedPieceSquareValuesByCoordinates x y pieceSquareValue = Cartesian.Coordinates.ByCoordinates x y (InterpolatedPieceSquareValues pieceSquareValue) -- | The value for each type of /piece/ of occupying each coordinate, at each stage in the lifetime of the game. newtype PieceSquareArray x y pieceSquareValue = MkPieceSquareArray { deconstruct :: Attribute.Rank.ByRank (InterpolatedPieceSquareValuesByCoordinates x y pieceSquareValue) } deriving (Eq, Show) instance ( Control.DeepSeq.NFData pieceSquareValue, Control.DeepSeq.NFData x, Control.DeepSeq.NFData y ) => Control.DeepSeq.NFData (PieceSquareArray x y pieceSquareValue) where rnf MkPieceSquareArray { deconstruct = byRank } = Control.DeepSeq.rnf byRank -- | Constructor. mkPieceSquareArray :: (Attribute.Rank.Rank -> InterpolatedPieceSquareValuesByCoordinates x y pieceSquareValue) -> PieceSquareArray x y pieceSquareValue mkPieceSquareArray = MkPieceSquareArray . Attribute.Rank.listArrayByRank . (`map` Attribute.Rank.range) -- | The type of a function which can find the appropriate piece-square value. type FindPieceSquareValue x y pieceSquareValue = Attribute.LogicalColour.LogicalColour -- ^ The piece's logical colour. -> Attribute.Rank.Rank -- ^ The piece's rank. -> Cartesian.Coordinates.Coordinates x y -- ^ The piece's location. -> pieceSquareValue -- | Find the piece-square value, at a stage in the game's lifetime defined by the total number of piece remaining, for the specified /piece/ & /coordinates/. findPieceSquareValue :: ( Enum x, Enum y, Ord x, Ord y ) => Component.Piece.NPieces -- ^ The progress through the game. -> Attribute.LogicalColour.LogicalColour -- ^ The piece's logical colour. -> Attribute.Rank.Rank -- ^ The piece's rank. -> Cartesian.Coordinates.Coordinates x y -- ^ The piece's location. -> PieceSquareArray x y pieceSquareValue -> pieceSquareValue -- {-# SPECIALISE findPieceSquareValue :: Component.Piece.NPieces -> Attribute.LogicalColour.LogicalColour -> Attribute.Rank.Rank -> Cartesian.Coordinates.Coordinates T.X T.Y -> PieceSquareArray T.X T.Y pieceSquareValue -> pieceSquareValue #-} {-# INLINE findPieceSquareValue #-} findPieceSquareValue nPieces logicalColour rank coordinates MkPieceSquareArray { deconstruct = byRank } = either id (! nPieces) $ byRank ! rank ! ( if Attribute.LogicalColour.isBlack logicalColour then Property.Reflectable.reflectOnX else id ) coordinates