{-# LANGUAGE FlexibleInstances, MultiParamTypeClasses #-} {- Copyright (C) 2018 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] The abscissae of those @Rook@s, for the player of each /logicalColour/, which can still participate in castling. -} module BishBosh.State.CastleableRooksByLogicalColour( -- * Types -- ** Type-synonyms -- AbscissaeByLogicalColour, TurnsByLogicalColour, -- Transformation, -- ** Data-types CastleableRooksByLogicalColour(), -- * Functions -- sortByLogicalColour, -- inferRooksCoordinates, locateForLogicalColour, -- ** Constructors fromAssocs, fromBoard, fromTurnsByLogicalColour, listIncrementalRandoms, -- ** Mutators -- castle, -- relinquishCastlingRights, -- removeX, unify, takeTurn, -- ** Predicates hasCastled, canCastle, -- canCastleWith', canCastleWith, cantConverge ) where import Control.Arrow((&&&)) import qualified BishBosh.Attribute.LogicalColour as Attribute.LogicalColour import qualified BishBosh.Attribute.MoveType as Attribute.MoveType import qualified BishBosh.Attribute.Rank as Attribute.Rank import qualified BishBosh.Cartesian.Abscissa as Cartesian.Abscissa import qualified BishBosh.Cartesian.Coordinates as Cartesian.Coordinates import qualified BishBosh.Cartesian.Ordinate as Cartesian.Ordinate import qualified BishBosh.Component.Move as Component.Move import qualified BishBosh.Component.Piece as Component.Piece import qualified BishBosh.Component.QualifiedMove as Component.QualifiedMove import qualified BishBosh.Component.Turn as Component.Turn import qualified BishBosh.Component.Zobrist as Component.Zobrist import qualified BishBosh.Data.Exception as Data.Exception import qualified BishBosh.Property.ForsythEdwards as Property.ForsythEdwards import qualified BishBosh.Property.Opposable as Property.Opposable import qualified BishBosh.Property.Reflectable as Property.Reflectable import qualified BishBosh.State.Board as State.Board import qualified BishBosh.State.CoordinatesByRankByLogicalColour as State.CoordinatesByRankByLogicalColour import qualified BishBosh.State.TurnsByLogicalColour as State.TurnsByLogicalColour import qualified BishBosh.Types as T import qualified Control.Arrow import qualified Control.DeepSeq import qualified Control.Exception import qualified Data.Array.IArray import qualified Data.Default import qualified Data.List import qualified Data.List.Extra import qualified Data.Maybe import qualified Data.Ord {- | * For the players of each /logical colour/, identifies the abscissae of those @Rook@s which can still participate in castling (when other constraints are removed). * Lack of an entry for the specified /logical colour/ implies that castling has already occurred, whereas a null list of abscissae implies that castling can no longer happen. * N.B.: both the outer list (indexed by logical-colour) & the inner list of abscissae, are kept ordered, otherwise the derived instance of 'Eq' would be unpredictable. -} type AbscissaeByLogicalColour x = [(Attribute.LogicalColour.LogicalColour, [x])] -- | Ensure a predictable order, to facilitate '(==)'. sortByLogicalColour :: AbscissaeByLogicalColour x -> AbscissaeByLogicalColour x sortByLogicalColour = Data.List.sortBy $ Data.Ord.comparing fst {-logicalColour-} -- | Update to account for the specified player castling. castle :: Attribute.LogicalColour.LogicalColour -> AbscissaeByLogicalColour x -> AbscissaeByLogicalColour x castle logicalColour = filter $ (/= logicalColour) . fst {-logicalColour-} -- N.B.: if 'Data.List.deleteBy' took a simple predicate, it would have been ideal. -- | Update to account for the specified player losing the right to castle. relinquishCastlingRights :: Attribute.LogicalColour.LogicalColour -> AbscissaeByLogicalColour x -> AbscissaeByLogicalColour x relinquishCastlingRights logicalColour = map $ \pair@(logicalColour', _) -> ( if logicalColour' == logicalColour then Control.Arrow.second $ const [] else id ) pair -- | Remove the right to castle, from the referenced @Rook@. removeX :: Eq x => Attribute.LogicalColour.LogicalColour -> x -> AbscissaeByLogicalColour x -> AbscissaeByLogicalColour x removeX logicalColour x = map $ \pair@(logicalColour', _) -> ( if logicalColour' == logicalColour then Control.Arrow.second $ Data.List.delete x else id ) pair -- | Predicate. canCastleWith' :: Eq x => Attribute.LogicalColour.LogicalColour -> x -- ^ @Rook@'s abscissa. -> AbscissaeByLogicalColour x -> Bool canCastleWith' logicalColour x = Data.Maybe.maybe False {-has castled-} (elem x) . lookup logicalColour -- | For the players of each /logical colour/, identifies the abscissae of those @Rook@s which can still participate in castling (when other constraints are removed). newtype CastleableRooksByLogicalColour x = MkCastleableRooksByLogicalColour { getAssocs :: AbscissaeByLogicalColour x } deriving (Eq, Ord) instance Show x => Show (CastleableRooksByLogicalColour x) where showsPrec _ MkCastleableRooksByLogicalColour { getAssocs = assocs } = shows assocs instance ( Enum x, Ord x, Read x, Show x ) => Read (CastleableRooksByLogicalColour x) where readsPrec _ s = Control.Arrow.first fromAssocs `map` reads s instance Control.DeepSeq.NFData x => Control.DeepSeq.NFData (CastleableRooksByLogicalColour x) where rnf MkCastleableRooksByLogicalColour { getAssocs = assocs } = Control.DeepSeq.rnf assocs instance Enum x => Data.Default.Default (CastleableRooksByLogicalColour x) where def = MkCastleableRooksByLogicalColour $ map ( flip (,) [Cartesian.Abscissa.xMin, Cartesian.Abscissa.xMax] ) Attribute.LogicalColour.range instance Property.Reflectable.ReflectableOnX (CastleableRooksByLogicalColour x) where reflectOnX MkCastleableRooksByLogicalColour { getAssocs = assocs } = MkCastleableRooksByLogicalColour . reverse $ map ( Control.Arrow.first Property.Opposable.getOpposite ) assocs instance ( Enum x, Ord x, Show x ) => Property.ForsythEdwards.ReadsFEN (CastleableRooksByLogicalColour x) where readsFEN s = case Data.List.Extra.trimStart s of '-' : remainder -> [ ( MkCastleableRooksByLogicalColour $ Attribute.LogicalColour.range `zip` repeat [], -- CAVEAT: it could also be just '[]'. remainder ) -- Pair. ] -- Singleton. s1 -> let readsAssocs s' = case reads s' of [(piece, s'')] -> let logicalColour = Component.Piece.getLogicalColour piece in case Component.Piece.getRank piece of Attribute.Rank.Queen -> Control.Arrow.first ( ( logicalColour, Cartesian.Abscissa.xMin ) : ) `map` readsAssocs s'' -- Recurse. Attribute.Rank.King -> Control.Arrow.first ( ( logicalColour, Cartesian.Abscissa.xMax ) : ) `map` readsAssocs s'' -- Recurse. _ -> [] -- Inappropriate rank => parse-failure. _ -> [([], s')] in case readsAssocs s1 of [([], _)] -> [] -- Zero pieces were read => no parse. l -> Control.Arrow.first (fromAssocs . Data.List.Extra.groupSort) `map` l instance (Enum x, Eq x) => Property.ForsythEdwards.ShowsFEN (CastleableRooksByLogicalColour x) where showsFEN MkCastleableRooksByLogicalColour { getAssocs = assocs } | all (null . snd) assocs = Property.ForsythEdwards.showsNullField | otherwise = foldr ( (.) . Property.ForsythEdwards.showsFEN ) id [ pieceConstructor logicalColour | logicalColour <- [Attribute.LogicalColour.White, Attribute.LogicalColour.Black], -- N.B.: the order is standardised. (rooksX, pieceConstructor) <- [(Cartesian.Abscissa.xMax, Component.Piece.mkKing), (Cartesian.Abscissa.xMin, Component.Piece.mkQueen)], -- N.B.: the order is defined as King-side (short) before Queen-side (long), which is also alphabetical. canCastleWith' logicalColour rooksX assocs ] -- List-comprehension. -- | Get the list of random numbers required to represent the current castling potential. instance Eq x => Component.Zobrist.Hashable1D CastleableRooksByLogicalColour x {-CAVEAT: FlexibleInstances, MultiParamTypeClasses-} where listRandoms1D MkCastleableRooksByLogicalColour { getAssocs = assocs } zobrist = Data.Maybe.catMaybes [ Component.Zobrist.dereferenceRandomByCastleableRooksXByLogicalColour logicalColour x zobrist | logicalColour <- Attribute.LogicalColour.range, x <- Data.Maybe.fromMaybe [] $ lookup logicalColour assocs ] -- List-comprehension. -- | Smart constructor. fromAssocs :: ( Enum x, Ord x, Show x ) => [(Attribute.LogicalColour.LogicalColour, [x])] -> CastleableRooksByLogicalColour x fromAssocs assocs | Data.List.Extra.anySame $ map fst {-logicalColour-} assocs = Control.Exception.throw . Data.Exception.mkDuplicateData . showString "BishBosh.State.CastleableRooksByLogicalColour.fromAssocs:\tduplicate logical colours have been defined; " $ shows assocs "." | any (Data.List.Extra.anySame . snd) assocs = Control.Exception.throw . Data.Exception.mkDuplicateData . showString "BishBosh.State.CastleableRooksByLogicalColour.fromAssocs:\tduplicate abscissae have been defined; " $ shows assocs "." | any ( any ( `notElem` [Cartesian.Abscissa.xMin, Cartesian.Abscissa.xMax] ) . snd {-[x]-} ) assocs = Control.Exception.throw . Data.Exception.mkInvalidDatum . showString "BishBosh.State.CastleableRooksByLogicalColour.fromAssocs:\tall abscissae must reference unmoved Rooks; " $ shows assocs "." | otherwise = MkCastleableRooksByLogicalColour . sortByLogicalColour $ map (Control.Arrow.second Data.List.sort) assocs {- | * Smart constructor. * CAVEAT: doesn't know the move-history, so the wrong answer is possible. -} fromBoard :: ( Enum x, Enum y, Ord x, Ord y, Show x ) => State.Board.Board x y -> CastleableRooksByLogicalColour x fromBoard board | any ( \logicalColour -> hasCastled logicalColour castleableRooksByLogicalColour && all ( `elem` State.CoordinatesByRankByLogicalColour.dereference logicalColour Attribute.Rank.Pawn coordinatesByRankByLogicalColour ) [ Cartesian.Coordinates.mkCoordinates x ( Cartesian.Ordinate.pawnsFirstRank logicalColour ) | bishopsAbscissa <- [ Cartesian.Abscissa.translate (toEnum . (+ 2) . fromEnum) Cartesian.Abscissa.xMin, Cartesian.Abscissa.translate (toEnum . subtract 2 . fromEnum) Cartesian.Abscissa.xMax ], x <- Cartesian.Abscissa.getAdjacents bishopsAbscissa ] -- List-comprehension. ) Attribute.LogicalColour.range = Control.Exception.throw . Data.Exception.mkIncompatibleData . showString "BishBosh.State.CastleableRooksByLogicalColourFromBoard.fromBoard:\tfor castling to have occurred, a Bishop must have been moved, which can only happen when a blocking Pawn is moved; " $ shows (castleableRooksByLogicalColour, board) "." | otherwise = castleableRooksByLogicalColour where coordinatesByRankByLogicalColour = State.Board.getCoordinatesByRankByLogicalColour board castleableRooksByLogicalColour = fromAssocs $ map ( \logicalColour -> ( logicalColour, [ Cartesian.Coordinates.getX rooksCoordinates | State.CoordinatesByRankByLogicalColour.getKingsCoordinates logicalColour coordinatesByRankByLogicalColour == Cartesian.Coordinates.kingsStartingCoordinates logicalColour, rooksCoordinates <- State.CoordinatesByRankByLogicalColour.dereference logicalColour Attribute.Rank.Rook coordinatesByRankByLogicalColour, rooksCoordinates `elem` Cartesian.Coordinates.rooksStartingCoordinates logicalColour ] -- List-comprehension. ) -- Pair. ) Attribute.LogicalColour.range -- | Narrow the type, so the /turn/ can be queried. type TurnsByLogicalColour x y = State.TurnsByLogicalColour.TurnsByLogicalColour (Component.Turn.Turn x y) -- | Constructor. fromTurnsByLogicalColour :: ( Enum x, Enum y, Eq x, Eq y ) => TurnsByLogicalColour x y -> CastleableRooksByLogicalColour x fromTurnsByLogicalColour turnsByLogicalColour = MkCastleableRooksByLogicalColour $ foldr ( \logicalColour -> let turns = State.TurnsByLogicalColour.dereference logicalColour turnsByLogicalColour in if any (Attribute.MoveType.isCastle . Component.QualifiedMove.getMoveType . Component.Turn.getQualifiedMove) turns then id -- Have Castled. else (:) ( logicalColour, [ Cartesian.Coordinates.getX coordinates | not $ haveMovedFrom (Cartesian.Coordinates.kingsStartingCoordinates logicalColour) turns, coordinates <- Cartesian.Coordinates.rooksStartingCoordinates logicalColour, not $ haveMovedFrom coordinates turns || haveMovedTo coordinates (State.TurnsByLogicalColour.dereference (Property.Opposable.getOpposite logicalColour) turnsByLogicalColour) ] -- List-comprehension. ) -- Pair. ) [] Attribute.LogicalColour.range where haveMovedFrom, haveMovedTo :: (Eq x, Eq y) => Cartesian.Coordinates.Coordinates x y -> [Component.Turn.Turn x y] -> Bool haveMovedFrom coordinates = any $ (== coordinates) . Component.Move.getSource . Component.QualifiedMove.getMove . Component.Turn.getQualifiedMove haveMovedTo coordinates = any $ (== coordinates) . Component.Move.getDestination . Component.QualifiedMove.getMove . Component.Turn.getQualifiedMove -- | Predicate. hasCastled :: Attribute.LogicalColour.LogicalColour -> CastleableRooksByLogicalColour x -> Bool hasCastled logicalColour MkCastleableRooksByLogicalColour { getAssocs = assocs } = all ((/= logicalColour) . fst) assocs -- | Predicate. canCastle :: Attribute.LogicalColour.LogicalColour -> CastleableRooksByLogicalColour x -> Bool canCastle logicalColour MkCastleableRooksByLogicalColour { getAssocs = assocs } = Data.Maybe.maybe False {-has castled-} (not . null) $ lookup logicalColour assocs -- | Infer the @Rook@'s ordinate from the /piece/'s /logical-colour/. inferRooksOrdinate :: Enum y => Attribute.LogicalColour.LogicalColour -> y inferRooksOrdinate logicalColour | Attribute.LogicalColour.isBlack logicalColour = Cartesian.Ordinate.yMax | otherwise = Cartesian.Ordinate.yMin -- | Predicate. canCastleWith :: ( Enum x, Enum y, Ord x, Ord y ) => Attribute.LogicalColour.LogicalColour -> Cartesian.Coordinates.Coordinates x y -- ^ @Rook@'s coordinates. -> CastleableRooksByLogicalColour x -> Bool canCastleWith logicalColour rookSource MkCastleableRooksByLogicalColour { getAssocs = assocs } = Data.Maybe.maybe False {-has castled-} ( any $ (== rookSource) . (`Cartesian.Coordinates.mkCoordinates` inferRooksOrdinate logicalColour) ) $ lookup logicalColour assocs -- | Find the abscissae of all @Rook@s of the specified /logical colour/, which can still participate in castling. locateForLogicalColour :: Attribute.LogicalColour.LogicalColour -> CastleableRooksByLogicalColour x -> Maybe [x] {-# INLINE locateForLogicalColour #-} locateForLogicalColour logicalColour MkCastleableRooksByLogicalColour { getAssocs = assocs } = lookup logicalColour assocs -- | Self-documentation. type Transformation x = CastleableRooksByLogicalColour x -> CastleableRooksByLogicalColour x -- | Relinquish the ability to disambiguate between "have Castled" (& therefore can't subsequently), & "Have lost the option to castle". unify :: Transformation x unify MkCastleableRooksByLogicalColour { getAssocs = assocs } = MkCastleableRooksByLogicalColour $ foldr ( \logicalColour assocs' -> ( if any ((== logicalColour) . fst) assocs then id else sortByLogicalColour . ( (logicalColour, []) : ) ) assocs' ) assocs Attribute.LogicalColour.range -- | Update with the latest /turn/. takeTurn :: ( Enum x, Enum y, Ord x, Ord y ) => Attribute.LogicalColour.LogicalColour -- ^ Defines the side who took the specified turn. -> Component.Turn.Turn x y -> Transformation x {-# SPECIALISE takeTurn :: Attribute.LogicalColour.LogicalColour -> Component.Turn.Turn T.X T.Y -> Transformation T.X #-} takeTurn logicalColour turn MkCastleableRooksByLogicalColour { getAssocs = assocs } = MkCastleableRooksByLogicalColour $ ( case lookup logicalColour assocs of Just [] -> id -- This is a terminal state. Just rooksXs | Attribute.MoveType.isCastle $ Component.QualifiedMove.getMoveType qualifiedMove -> castle logicalColour | Component.Turn.getRank turn == Attribute.Rank.King {-but not castling-} -> relinquishCastlingRights logicalColour | let source = Component.Move.getSource move , any ( (== source) . (`Cartesian.Coordinates.mkCoordinates` inferRooksOrdinate logicalColour) ) rooksXs -> removeX logicalColour $ Cartesian.Coordinates.getX source | otherwise -> id _ -> id -- This is a terminal state. ) $ ( let opponentsLogicalColour = Property.Opposable.getOpposite logicalColour in case lookup opponentsLogicalColour assocs of Just rooksXs | let destination = Component.Move.getDestination move , any ( (== destination) . (`Cartesian.Coordinates.mkCoordinates` inferRooksOrdinate opponentsLogicalColour) ) rooksXs -> removeX opponentsLogicalColour $ Cartesian.Coordinates.getX destination | otherwise -> id _ -> id -- This is a terminal state. ) assocs where qualifiedMove = Component.Turn.getQualifiedMove turn move = Component.QualifiedMove.getMove qualifiedMove {- | * Determines whether two /position/s can't converge on each other. * N.B.: in this function, the two /positions/ are considered to be peers; nothing is assumed regarding which must do the convergence, perhaps both. * From the initial board, one may converge onto any other /position/, but any of a set of irreversible changes may compromise this; the total number of /piece/s & specifically @Pawn@s, of each /logical colour/, can't increase; @Pawn@s can only advance; the difference in the /rank/s of all /piece/s of each /logical colour/, which can only be reduced through promotion of a @Pawn@; castling can't be undone. This function only assesses this final change. * CAVEAT: since the potential of one /position/ to converge on another, depends on a wider set of criteria, this function can only be definitive regarding when convergence is impossible, rather than when is possible. * CAVEAT: this function depends on one side having lost the right to castle, when the other side already has; this is quite rare. -} cantConverge :: CastleableRooksByLogicalColour x -> CastleableRooksByLogicalColour x -> Bool cantConverge castleableRooksByLogicalColour castleableRooksByLogicalColour' = any ( \logicalColour -> case ($ castleableRooksByLogicalColour) &&& ($ castleableRooksByLogicalColour') $ locateForLogicalColour logicalColour of (Just [], Nothing) -> True (Nothing, Just []) -> True _ -> False ) Attribute.LogicalColour.range -- | Generate the additional random-numbers required to correct the hash resulting from a change to the castleable @Rook@s. listIncrementalRandoms :: Data.Array.IArray.Ix x => CastleableRooksByLogicalColour x -- ^ The old value. -> CastleableRooksByLogicalColour x -- ^ The new value. -> Component.Zobrist.Zobrist x y random -> [random] listIncrementalRandoms castleableRooksByLogicalColour castleableRooksByLogicalColour' zobrist = [ random | hashable <- [castleableRooksByLogicalColour, castleableRooksByLogicalColour'], random <- Component.Zobrist.listRandoms1D hashable zobrist ] -- List-comprehension.