{-# LANGUAGE CPP #-} {- Copyright (C) 2021 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] Starts the two bishbosh-processes & acts as an intermediary. -} module Duel.Process.Intermediary ( -- * Types -- ** Type-synonyms -- MoveNotation, -- IOHandles, -- MoveSequence, -- GameTerminationReasonsMap, -- * Functions -- runBishBosh, -- readMove, -- copyMove, -- play, -- purge, -- startGame -- startProcess, -- bracketProcess initialise ) where import Control.Arrow((&&&), (|||)) import Control.Category((>>>)) import qualified BishBosh.Colour.LogicalColour as Colour.LogicalColour import qualified BishBosh.Data.Exception as Data.Exception import qualified BishBosh.Input.CommandLineOption as Input.CommandLineOption import qualified BishBosh.Input.IOOptions as Input.IOOptions import qualified BishBosh.Input.Options as Input.Options import qualified BishBosh.Input.PGNOptions as Input.PGNOptions import qualified BishBosh.Input.SearchOptions as Input.SearchOptions import qualified BishBosh.Input.UIOptions as Input.UIOptions import qualified BishBosh.Input.Verbosity as Input.Verbosity import qualified BishBosh.Notation.MoveNotation as Notation.MoveNotation import qualified BishBosh.Property.Empty as Property.Empty import qualified BishBosh.Property.Opposable as Property.Opposable import qualified BishBosh.Property.SelfValidating as Property.SelfValidating import qualified BishBosh.Property.Switchable as Property.Switchable import qualified BishBosh.Rule.GameTerminationReason as Rule.GameTerminationReason import qualified BishBosh.Text.ShowList as Text.ShowList import qualified BishBosh.Time.GameClock as Time.GameClock import qualified BishBosh.Type.Count as Type.Count import qualified BishBosh.UI.Command as UI.Command import qualified BishBosh.UI.ReportObject as UI.ReportObject import qualified Control.Exception import qualified Control.Monad import qualified Data.Default import qualified Data.Foldable import qualified Data.Map.Strict as Map import qualified Data.Maybe import qualified Duel.Data.Options as Data.Options import qualified Duel.IO.Logger as IO.Logger import qualified Duel.Process.Handles as Process.Handles import qualified System.Exit import qualified System.FilePath import qualified System.IO import qualified Text.XML.HXT.Core as HXT #ifdef MOVE_NOTATION # if MOVE_NOTATION == 'I' import qualified BishBosh.Notation.ICCFNumeric as Notation.ICCFNumeric type MoveNotation = Notation.ICCFNumeric.ICCFNumeric # elif MOVE_NOTATION == 'P' import qualified BishBosh.Notation.PureCoordinate as Notation.PureCoordinate type MoveNotation = Notation.PureCoordinate.PureCoordinate # elif MOVE_NOTATION == 'S' import qualified BishBosh.Notation.Smith as Notation.Smith type MoveNotation = Notation.Smith.Smith # else # error "MOVE_NOTATION invalid" # endif #else # error "MOVE_NOTATION undefined" #endif -- | Fork 'bishbosh' using the specified configuration-file & return its IO-handles. runBishBosh :: Input.Verbosity.Verbosity -> System.FilePath.FilePath -- ^ The path to a configuration-file. -> IO Process.Handles.Handles runBishBosh verbosity configFilePath = let command = "bishbosh" args = [ showString Input.CommandLineOption.longFlagPrefix . showString Input.Verbosity.tag . showChar '=' $ show (minBound :: Input.Verbosity.Verbosity), -- CAVEAT: any greater verbosity will return a board-image encoded within a string. showString Input.CommandLineOption.longFlagPrefix . showString "inputConfigFilePath" $ showChar '=' configFilePath, "+RTS", "-N2", -- Two CPU cores. "-RTS" ] in do Control.Monad.when (verbosity > Data.Default.def) . IO.Logger.printInfo . showString "Starting command; " $ shows (command, args) "." Process.Handles.mkHandles command args -- | Read either a move or a game-termination reason from the specified handle. readMove :: Input.Verbosity.Verbosity -> Type.Count.NSeconds -- ^ Read-timout. -> Colour.LogicalColour.LogicalColour -- ^ Whose turn it is. -> System.IO.Handle -- ^ Output handle from which data should be read. -> IO (Either Rule.GameTerminationReason.GameTerminationReason MoveNotation) readMove verbosity readTimeout logicalColour stdOut = do Control.Monad.when (verbosity == maxBound) . IO.Logger.printInfo . showString "Waiting " . ( if readTimeout < 0 then showString "indefinitely" else showString "for up to " . shows readTimeout . showString " s" ) . showString " for " $ shows logicalColour " to move." inputReady <- System.IO.hWaitForInput stdOut $ 1000 * fromIntegral readTimeout Control.Monad.unless inputReady . Control.Exception.throwIO . Data.Exception.mkRequestFailure . showString "Duel.Process.Intermediary.readMove:\ttimed-out after " $ shows readTimeout " s." line <- System.IO.hGetLine stdOut case reads line of [(gameTerminationReason, "")] -> do Control.Monad.when (verbosity /= minBound) . IO.Logger.printInfo $ shows gameTerminationReason " => game over." return {-to IO-monad-} $ Left gameTerminationReason -- Return the result. _ -> case reads line of [(moveNotation, "")] -> do -- CAVEAT: the only move-notation currently supported. Control.Monad.when (verbosity > Data.Default.def) . IO.Logger.printInfo . showString "Read from " . shows logicalColour . showString "; move='" $ shows moveNotation "'." return {-to IO-monad-} $ Right moveNotation _ -> Control.Exception.throwIO . Data.Exception.mkParseFailure . showString "Duel.Process.Intermediary.readMove:\tfailed to parse response from " . shows logicalColour . showString "; " $ show line -- | Read either a move from the first handle & write it to the second. copyMove :: Input.Verbosity.Verbosity -> Type.Count.NSeconds -- ^ Read-timout. -> Colour.LogicalColour.LogicalColour -- ^ Whose turn it is. -> System.IO.Handle -- ^ Output handle from which move should be read. -> System.IO.Handle -- ^ Input handle to which move should be forwarded. -> IO (Maybe Rule.GameTerminationReason.GameTerminationReason) copyMove verbosity readTimeout logicalColour stdOut stdIn = do readMove verbosity readTimeout logicalColour stdOut >>= return {-to IO-monad-} . Just ||| ( \move -> do System.IO.hPrint stdIn move return {-to IO-monad-} Nothing ) -- | Contains /stdin/ & /stdout/ handles respectively. type IOHandles = (System.IO.Handle, System.IO.Handle) -- | The chronological sequence of moves which occurred in a game. type MoveSequence = String -- | Shuttle moves between the two child processes until the game terminates. play :: Property.Switchable.Switchable gameClock => Input.Verbosity.Verbosity -> Type.Count.NSeconds -- ^ Read-timout. -> IOHandles -> IOHandles -> gameClock -> IO (MoveSequence, Rule.GameTerminationReason.GameTerminationReason, gameClock) play verbosity readTimeout = slave maxBound where slave logicalColour producer@(_, stdOut) consumer@(stdIn', stdOut') gameClock = copyMove verbosity readTimeout logicalColour stdOut stdIn' >>= Data.Maybe.maybe ( do Control.Monad.when (verbosity == maxBound) $ IO.Logger.printInfo "Swapping player-roles." Property.Switchable.toggle gameClock >>= slave (Property.Opposable.getOpposite logicalColour) consumer producer -- Recurse. ) ( \gameTerminationReason -> do readMove verbosity readTimeout logicalColour stdOut' >>= ( \gameTerminationReason' -> do Control.Monad.unless (gameTerminationReason == gameTerminationReason') . Control.Exception.throwIO . Data.Exception.mkIncompatibleData . showString "Duel.Process.Intermediary.play:\tsecond game terminated for a different reason; " $ shows gameTerminationReason' "." System.IO.hPutStrLn stdIn' $ UI.Command.issueCommand (UI.Command.Report UI.ReportObject.Moves) "" -- Request the move-sequence, for comparison with the other games in this trial. moveSequence <- System.IO.hGetLine stdOut' -- CAVEAT: no attempt is made to parse the move-sequence. return {-to IO-monad-} (moveSequence, gameTerminationReason, gameClock) ) ||| ( \move -> Control.Exception.throwIO . Data.Exception.mkParseFailure . showString "Duel.Process.Intermediary.play:\tread from " . shows (Property.Opposable.getOpposite logicalColour) . showString ", unexpected move='" $ shows move "'." ) ) -- | Purge the specified handle & discard the results. purge :: System.IO.Handle -> IO () purge handle = do isReady <- System.IO.hReady handle Control.Monad.when isReady . Control.Monad.void $ System.IO.hGetLine handle -- | Accumulates the frequency-distribution of game-termination reasons. type GameTerminationReasonsMap = Map.Map Rule.GameTerminationReason.GameTerminationReason Type.Count.NGames {- | * Constructs a game-clock. * Starts two independently configured (though of matching move-notation) concurrent instances of 'bishbosh'. * One instance automates White & one automates Black. * Shuttle moves between the instances. * Plays repeatedly, measuring both the total time taken by each side & accumulating the final results of each game. * Prints the total time taken by either side, & returns the accumulated results of each game. * Reports games which are duplicated; transpositions are considered to be different. -} startGame :: Input.Verbosity.Verbosity -> Type.Count.NDecimalDigits -> Type.Count.NSeconds -- ^ Read-timeout. -> IOHandles -- ^ White's handles. -> IOHandles -- ^ Black's handles. -> GameTerminationReasonsMap -> Type.Count.NGames -> IO GameTerminationReasonsMap startGame verbosity nDecimalDigits readTimeout producer consumer gameTerminationReasonsMap nGames = Property.Switchable.on >>= slave Property.Empty.empty gameTerminationReasonsMap nGames where accumulateFrequencyDistribution :: (Enum i, Num i, Ord k) => k -> Map.Map k i -> Map.Map k i accumulateFrequencyDistribution = flip (Map.insertWith $ const succ) 1 slave :: Map.Map MoveSequence Type.Count.NGames -> GameTerminationReasonsMap -> Type.Count.NGames -> Time.GameClock.GameClock -> IO GameTerminationReasonsMap slave moveSequenceMap gameTerminationReasonsMap' 0 gameClock = do Time.GameClock.showsElapsedTimes nDecimalDigits gameClock >>= IO.Logger.printInfo . showString "Elapsed time" . Text.ShowList.showsAssociation . ($ ".") let duplicatedMovesMap = Map.filter (> 1) moveSequenceMap if Data.Foldable.null duplicatedMovesMap then Control.Monad.when (verbosity == maxBound) $ IO.Logger.printInfo "All games were composed from unique move-sequences." else Control.Monad.unless (verbosity == minBound) . IO.Logger.printWarning . showString "Duplicated move-sequences:\t" $ shows (Map.toList duplicatedMovesMap) "." return {-to IO-monad-} gameTerminationReasonsMap' slave moveSequenceMap gameTerminationReasonsMap' nGames' gameClock = do Control.Monad.when (verbosity == maxBound) $ IO.Logger.printInfo "Starting game." (moveSequence, gameTerminationReason, gameClock') <- play verbosity readTimeout producer consumer gameClock sequence_ $ [ \(_, stdOut) -> do Control.Monad.when (verbosity == maxBound) $ IO.Logger.printInfo "Purging child's stdout." purge stdOut, \(stdIn, _) -> do Control.Monad.when (verbosity == maxBound) $ IO.Logger.printInfo "Requesting restart." System.IO.hPutStrLn stdIn $ UI.Command.issueCommand UI.Command.Restart "" ] <*> [consumer, producer] slave ( accumulateFrequencyDistribution moveSequence moveSequenceMap ) ( accumulateFrequencyDistribution gameTerminationReason gameTerminationReasonsMap' ) ( pred nGames' -- Recurse. ) gameClock' -- | Start 'bishbosh', print any errors, & return the process-handles. startProcess :: Input.Verbosity.Verbosity -> System.FilePath.FilePath -- ^ The path to a configuration-file. -> IO Process.Handles.Handles startProcess verbosity configFilePath = do handles <- runBishBosh verbosity configFilePath IO.Logger.dump $ Process.Handles.getStdErr handles Control.Monad.when (verbosity == maxBound) $ Process.Handles.showHandles handles >>= mapM_ IO.Logger.printInfo return {-to IO-monad-} handles -- | Starts the process, performs the requested action, then clean-up. bracketProcess :: Input.Verbosity.Verbosity -> [System.FilePath.FilePath] -- ^ The configuration-file paths for White & Black respectively. -> ([Process.Handles.Handles] -> IO ()) -- ^ Run the game. -> IO () bracketProcess verbosity inputConfigFilePaths = Control.Exception.bracket ( startProcess verbosity `mapM` inputConfigFilePaths ) ( sequence . ( [ IO.Logger.dump . Process.Handles.getStdErr, Process.Handles.cleanupHandles ] <*> ) ) {- | * Unpacks the configuration-options. * Optionally verifies the compatibility of the two configuration-files. * Plays the requested number of games. * Prints the results. -} initialise :: Data.Options.Options -> IO () initialise options | errorMessages@(_ : _) <- Property.SelfValidating.findInvalidity options = Control.Exception.throwIO . Data.Exception.mkInsufficientData . showString "Duel.Process.Intermediary.initialise:\tinvalid options; " $ show errorMessages | otherwise = let (verbosity, inputConfigFilePaths) = Data.Options.getVerbosity &&& Data.Options.getInputConfigFilePaths $ options hxtTraceLevel = fromEnum verbosity `min` 2 {-CAVEAT: HXT trace-levels 3 & 4 are too verbose-} in Control.Exception.catch ( do Control.Monad.when (Data.Options.getVerifyConfiguration options) $ do [(logicalColoursFirst, moveNotationFirst, unspecifiedPGNOptionsFirst), (logicalColoursSecond, moveNotationSecond, unspecifiedPGNOptionsSecond)] <- mapM ( \configFilePath -> do [pair] <- HXT.runX $ HXT.setTraceLevel hxtTraceLevel >>> HXT.xunpickleDocument HXT.xpickle [ HXT.withRemoveWS HXT.yes, HXT.withStrictInput HXT.no -- Only a fraction of the document is required. ] configFilePath >>> HXT.arr ( \inputOptions -> ( Input.SearchOptions.identifyAutomatedPlayers $ Input.Options.getSearchOptions inputOptions, Input.UIOptions.getMoveNotation . Input.IOOptions.getUIOptions $ Input.Options.getIOOptions inputOptions, null . Input.IOOptions.getPGNOptionsList $ Input.Options.getIOOptions inputOptions ) ) -- Lift function into an arrow. return {-to IO-monad-} pair ) inputConfigFilePaths Control.Monad.unless (logicalColoursFirst == [maxBound] && logicalColoursSecond == [minBound]) . Control.Exception.throwIO . Data.Exception.mkIncompatibleData . showString "Duel.Process.Intermediary.initialise:\tconfiguration-files must automate White & Black respectively; " $ shows (logicalColoursFirst ++ logicalColoursSecond) "." Control.Monad.unless (moveNotationFirst == moveNotationSecond) . Control.Exception.throwIO . Data.Exception.mkIncompatibleData . showString "Duel.Process.Intermediary.initialise:\tconfiguration-files must define the same " . showString Notation.MoveNotation.tag . Text.ShowList.showsAssociation $ shows (moveNotationFirst, moveNotationSecond) "." Control.Monad.when (unspecifiedPGNOptionsFirst && unspecifiedPGNOptionsSecond) . Control.Exception.throwIO . Data.Exception.mkNullDatum . showString "Duel.Process.Intermediary.initialise:\tto introduce randomness, at least one configuration-file must define '" . showString Input.PGNOptions.tag . showChar '.' $ showString Input.PGNOptions.databaseFilePathTag "'." bracketProcess verbosity inputConfigFilePaths $ \[handles, handles'] -> uncurry ( uncurry (startGame verbosity) $ (Data.Options.getNDecimalDigits &&& Data.Options.getReadTimeout) options ) ( ($ handles) &&& ($ handles') $ Process.Handles.getHandlePair ) Property.Empty.empty ( Data.Options.getNGames options ) >>= IO.Logger.printInfo . show . Map.toList ) $ \e -> do IO.Logger.printError . showString "caught " $ show (e :: Control.Exception.SomeException) Control.Monad.when (verbosity == maxBound) $ IO.Logger.printInfo "Exiting." System.Exit.exitFailure