{- Copyright (C) 2018 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] The state which is threaded through successive calls to 'Search.Search.search'. -} module BishBosh.Search.SearchState( -- * Types -- ** Data-types SearchState( -- MkSearchState, getPositionHashQuantifiedGameTree, getDynamicMoveData ), -- * Functions -- ** Constructors mkSearchState, initialise ) where import qualified BishBosh.Data.Exception as Data.Exception import qualified BishBosh.Evaluation.PositionHashQuantifiedGameTree as Evaluation.PositionHashQuantifiedGameTree import qualified BishBosh.Evaluation.QuantifiedGame as Evaluation.QuantifiedGame import qualified BishBosh.Model.Game as Model.Game import qualified BishBosh.Property.Empty as Property.Empty import qualified BishBosh.Search.DynamicMoveData as Search.DynamicMoveData import qualified BishBosh.Search.EphemeralData as Search.EphemeralData import qualified Control.Exception -- | The data which is both received & returned by 'Search.Search.search', so that it is transported through the entire game. data SearchState positionHash = MkSearchState { getPositionHashQuantifiedGameTree :: Evaluation.PositionHashQuantifiedGameTree.PositionHashQuantifiedGameTree positionHash, getDynamicMoveData :: Search.DynamicMoveData.DynamicMoveData positionHash } instance Show (SearchState positionHash) where show _ = "SearchState {...}" -- | Constructor. mkSearchState :: Evaluation.PositionHashQuantifiedGameTree.PositionHashQuantifiedGameTree positionHash -> Search.DynamicMoveData.DynamicMoveData positionHash -> SearchState positionHash mkSearchState = MkSearchState -- | Smart constructor. initialise :: Evaluation.PositionHashQuantifiedGameTree.PositionHashQuantifiedGameTree positionHash -> SearchState positionHash initialise positionHashQuantifiedGameTree | Model.Game.isTerminated game = Control.Exception.throw $ Data.Exception.mkResultUndefined "BishBosh.Search.SearchState.initialise:\tcan't search for a move from a terminated game." | otherwise = MkSearchState { getPositionHashQuantifiedGameTree = positionHashQuantifiedGameTree, getDynamicMoveData = Property.Empty.empty } where game = Evaluation.QuantifiedGame.getGame $ Evaluation.PositionHashQuantifiedGameTree.getRootQuantifiedGame positionHashQuantifiedGameTree instance Search.EphemeralData.MaybeEphemeralData (SearchState positionHash) where maybeEuthanise nPlies maybeRetireKillerMovesAfter maybeRetireTranspositionsAfter searchState@MkSearchState { getDynamicMoveData = dynamicMoveData } = searchState { getDynamicMoveData = Search.EphemeralData.maybeEuthanise nPlies maybeRetireKillerMovesAfter maybeRetireTranspositionsAfter dynamicMoveData -- Forward the request. }