{-# LANGUAGE CPP, LambdaCase #-} {- Copyright (C) 2018 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] * This data-type maintains the state of the board, but it doesn't know its history. In consequence it knows neither whether castling has occurred, nor which @Pawn@s have been promoted, nor whose turn it is. * It allows unvalidated access to the board, to place, move, or remove /piece/s. In consequence; it enforces neither a conventional layout for the /piece/s nor even that there is exactly one @King@ per side; it permits one to move into check or to take a @King@. * Two models of the board are simultaneously maintained; a square-centric model "State.MaybePieceByCoordinates" & a piece-centric model "State.CoordinatesByRankByLogicalColour". Though maintenance of two models is a burden, the duality permits alternative implementations of the required searches, & often one is more efficient than the other. -} module BishBosh.State.Board( -- * Types -- ** Type-synonyms -- Transformation, -- NDefendersByCoordinatesByLogicalColour, -- ** Data-types Board( -- MkBoard, getMaybePieceByCoordinates, getCoordinatesByRankByLogicalColour, getNDefendersByCoordinatesByLogicalColour, getNPiecesDifferenceByRank, getNPawnsByFileByLogicalColour, getNPieces, getPassedPawnCoordinatesByLogicalColour ), -- * Functions countDefendersByCoordinatesByLogicalColour, summariseNDefendersByLogicalColour, sumPieceSquareValueByLogicalColour, findAttackersOf, findAttacksBy, -- ** Constructors -- fromMaybePieceByCoordinates, -- ** Mutators movePiece, -- ** Predicates passesThroughCheck, isKingChecked, exposesKing ) where import Control.Arrow((&&&), (***)) import Data.Array.IArray((!), (//)) import qualified BishBosh.Attribute.MoveType as Attribute.MoveType import qualified BishBosh.Attribute.Rank as Attribute.Rank import qualified BishBosh.Cartesian.Coordinates as Cartesian.Coordinates import qualified BishBosh.Cartesian.Vector as Cartesian.Vector import qualified BishBosh.Colour.LogicalColour as Colour.LogicalColour import qualified BishBosh.Component.Accountant as Component.Accountant import qualified BishBosh.Component.Move as Component.Move import qualified BishBosh.Component.Piece as Component.Piece import qualified BishBosh.Component.PieceSquareValueByCoordinatesByRank as Component.PieceSquareValueByCoordinatesByRank import qualified BishBosh.Data.Exception as Data.Exception import qualified BishBosh.Direction.Direction as Direction.Direction import qualified BishBosh.Property.Empty as Property.Empty import qualified BishBosh.Property.ExtendedPositionDescription as Property.ExtendedPositionDescription import qualified BishBosh.Property.FixedMembership as Property.FixedMembership import qualified BishBosh.Property.ForsythEdwards as Property.ForsythEdwards import qualified BishBosh.Property.Opposable as Property.Opposable import qualified BishBosh.Property.Reflectable as Property.Reflectable import qualified BishBosh.Property.SelfValidating as Property.SelfValidating import qualified BishBosh.State.CoordinatesByRankByLogicalColour as State.CoordinatesByRankByLogicalColour import qualified BishBosh.State.MaybePieceByCoordinates as State.MaybePieceByCoordinates import qualified BishBosh.StateProperty.Censor as StateProperty.Censor import qualified BishBosh.StateProperty.Hashable as StateProperty.Hashable import qualified BishBosh.StateProperty.Mutator as StateProperty.Mutator import qualified BishBosh.StateProperty.Seeker as StateProperty.Seeker import qualified BishBosh.StateProperty.View as StateProperty.View import qualified BishBosh.Type.Count as Type.Count import qualified BishBosh.Type.Mass as Type.Mass import qualified Control.Arrow import qualified Control.DeepSeq import qualified Control.Exception import qualified Data.Array.IArray import qualified Data.Default import qualified Data.Foldable import qualified Data.List import qualified Data.Map.Strict as Map import qualified Data.Maybe -- | The type of a function which transforms a /board/. type Transformation = Board -> Board -- | The number of defenders for each /piece/, belonging to each side. type NDefendersByCoordinatesByLogicalColour = Colour.LogicalColour.ArrayByLogicalColour (Map.Map Cartesian.Coordinates.Coordinates Type.Count.NPieces) {- | * The board is modelled as two alternative structures representing the same data, but indexed by either /coordinates/ or /piece/. * For efficiency some ancillary structures are also maintained. -} data Board = MkBoard { getMaybePieceByCoordinates :: State.MaybePieceByCoordinates.MaybePieceByCoordinates, -- ^ Defines any /piece/ currently located at each /coordinate/. getCoordinatesByRankByLogicalColour :: State.CoordinatesByRankByLogicalColour.CoordinatesByRankByLogicalColour, -- ^ The /coordinates/ of each /piece/. getNDefendersByCoordinatesByLogicalColour :: NDefendersByCoordinatesByLogicalColour, -- ^ The number of defenders of each /piece/, indexed by /logical colour/ & then by /coordinates/. getNPiecesDifferenceByRank :: StateProperty.Censor.NPiecesByRank, -- ^ The difference in the number of /piece/s of each /rank/ held by either side. @White@ /piece/s are arbitrarily considered positive & @Black@ ones negative. getNPawnsByFileByLogicalColour :: StateProperty.Seeker.NPiecesByFileByLogicalColour, -- ^ The number of @Pawn@s of each /logical colour/, for each /file/. getNPieces :: Type.Count.NPieces, -- ^ The total number of pieces on the board, including @Pawn@s. getPassedPawnCoordinatesByLogicalColour :: State.CoordinatesByRankByLogicalColour.CoordinatesByLogicalColour -- ^ The /coordinates/ of any /passed/ @Pawn@s. } instance Eq Board where MkBoard { getMaybePieceByCoordinates = maybePieceByCoordinates } == MkBoard { getMaybePieceByCoordinates = maybePieceByCoordinates' } = maybePieceByCoordinates == maybePieceByCoordinates' -- N.B.: the remaining fields are implied. instance Control.DeepSeq.NFData Board where rnf MkBoard { getMaybePieceByCoordinates = maybePieceByCoordinates, getCoordinatesByRankByLogicalColour = coordinatesByRankByLogicalColour, getNDefendersByCoordinatesByLogicalColour = nDefendersByCoordinatesByLogicalColour, #ifndef UNBOX_TYPECOUNT_ARRAYS getNPiecesDifferenceByRank = nPiecesDifferenceByRank, #endif getNPawnsByFileByLogicalColour = nPawnsByFileByLogicalColour, getNPieces = nPieces, getPassedPawnCoordinatesByLogicalColour = passedPawnCoordinatesByLogicalColour } = Control.DeepSeq.rnf ( maybePieceByCoordinates, coordinatesByRankByLogicalColour, nDefendersByCoordinatesByLogicalColour, #ifndef UNBOX_TYPECOUNT_ARRAYS nPiecesDifferenceByRank, #endif nPawnsByFileByLogicalColour, nPieces, passedPawnCoordinatesByLogicalColour ) instance Read Board where readsPrec _ = Property.ForsythEdwards.readsFEN instance Show Board where showsPrec _ = Property.ForsythEdwards.showsFEN instance Property.ExtendedPositionDescription.ReadsEPD Board where readsEPD = map (Control.Arrow.first fromMaybePieceByCoordinates) . Property.ExtendedPositionDescription.readsEPD instance Property.ExtendedPositionDescription.ShowsEPD Board where showsEPD MkBoard { getMaybePieceByCoordinates = maybePieceByCoordinates } = Property.ExtendedPositionDescription.showsEPD maybePieceByCoordinates instance Property.ForsythEdwards.ReadsFEN Board where readsFEN = Property.ExtendedPositionDescription.readsEPD instance Property.ForsythEdwards.ShowsFEN Board instance Data.Default.Default Board where def = fromMaybePieceByCoordinates Data.Default.def {-MaybePieceByCoordinates-} instance Property.Empty.Empty Board where empty = fromMaybePieceByCoordinates Property.Empty.empty {-MaybePieceByCoordinates-} instance Property.Reflectable.ReflectableOnX Board where reflectOnX MkBoard { getMaybePieceByCoordinates = maybePieceByCoordinates } = fromMaybePieceByCoordinates $ Property.Reflectable.reflectOnX maybePieceByCoordinates instance Property.Reflectable.ReflectableOnY Board where reflectOnY MkBoard { getMaybePieceByCoordinates = maybePieceByCoordinates } = fromMaybePieceByCoordinates $ Property.Reflectable.reflectOnY maybePieceByCoordinates instance StateProperty.Hashable.Hashable Board where listRandoms zobrist MkBoard { getCoordinatesByRankByLogicalColour = coordinatesByRankByLogicalColour } = StateProperty.Hashable.listRandoms zobrist coordinatesByRankByLogicalColour -- Forward. instance StateProperty.Mutator.Mutator Board where defineCoordinates maybePiece coordinates MkBoard { getMaybePieceByCoordinates = maybePieceByCoordinates } = fromMaybePieceByCoordinates $ StateProperty.Mutator.defineCoordinates maybePiece coordinates maybePieceByCoordinates movePiece move moveType sourcePiece MkBoard { getMaybePieceByCoordinates = maybePieceByCoordinates } = fromMaybePieceByCoordinates $ StateProperty.Mutator.movePiece move moveType sourcePiece maybePieceByCoordinates instance StateProperty.Seeker.Seeker Board where findProximateKnights MkBoard { getCoordinatesByRankByLogicalColour = coordinatesByRankByLogicalColour } = StateProperty.Seeker.findProximateKnights coordinatesByRankByLogicalColour -- Forward the request. findPieces predicate MkBoard { getCoordinatesByRankByLogicalColour = coordinatesByRankByLogicalColour } = StateProperty.Seeker.findPieces predicate coordinatesByRankByLogicalColour -- Forward the request. countPawnsByFileByLogicalColour MkBoard { getCoordinatesByRankByLogicalColour = coordinatesByRankByLogicalColour } = StateProperty.Seeker.countPawnsByFileByLogicalColour coordinatesByRankByLogicalColour -- Forward the request. instance Property.SelfValidating.SelfValidating Board where findInvalidity = Property.SelfValidating.findInvalidity . (getMaybePieceByCoordinates &&& getCoordinatesByRankByLogicalColour) -- | Constructor. fromMaybePieceByCoordinates :: State.MaybePieceByCoordinates.MaybePieceByCoordinates -> Board fromMaybePieceByCoordinates maybePieceByCoordinates = board where board@MkBoard { getCoordinatesByRankByLogicalColour = coordinatesByRankByLogicalColour } = MkBoard { getMaybePieceByCoordinates = maybePieceByCoordinates, getCoordinatesByRankByLogicalColour = StateProperty.View.translate maybePieceByCoordinates, -- Infer. getNDefendersByCoordinatesByLogicalColour = countDefendersByCoordinatesByLogicalColour board, -- Infer. getNPiecesDifferenceByRank = StateProperty.Censor.countPieceDifferenceByRank coordinatesByRankByLogicalColour, -- Infer. getNPawnsByFileByLogicalColour = StateProperty.Seeker.countPawnsByFileByLogicalColour coordinatesByRankByLogicalColour, -- Infer. getNPieces = StateProperty.Censor.countPieces coordinatesByRankByLogicalColour, -- Infer. getPassedPawnCoordinatesByLogicalColour = State.CoordinatesByRankByLogicalColour.findPassedPawnCoordinatesByLogicalColour coordinatesByRankByLogicalColour -- Infer. } {- | * Moves the referenced /piece/. * CAVEAT: no validation is performed. * CAVEAT: /castling/ must be implemented by making two calls. -} movePiece :: Component.Move.Move -- ^ N.B.: illegal moves are acceptable. -> Maybe Attribute.MoveType.MoveType -- ^ N.B.: this may not be available to the caller, for example during the illegal moves required for rollback. -> Transformation movePiece move maybeMoveType board@MkBoard { getMaybePieceByCoordinates = maybePieceByCoordinates, getCoordinatesByRankByLogicalColour = coordinatesByRankByLogicalColour, getNDefendersByCoordinatesByLogicalColour = nDefendersByCoordinatesByLogicalColour, getNPiecesDifferenceByRank = nPiecesDifferenceByRank, getNPieces = nPieces } | Just sourcePiece <- State.MaybePieceByCoordinates.dereference maybePieceByCoordinates source = let (logicalColour, (opponentsLogicalColour, oppositePiece)) = Component.Piece.getLogicalColour &&& ((Component.Piece.getLogicalColour &&& id) . Property.Opposable.getOpposite) $ sourcePiece -- CAVEAT: this is an incomplete implementation, since Castling isn't represented, but rather implemented via two sequential calls to 'movePiece'. moveType :: Attribute.MoveType.MoveType moveType -- CAVEAT: one can't call 'State.MaybePieceByCoordinates.inferMoveType', since that performs some move-validation, & therefore exceeds the remit of this module. | Just explicitMoveType <- maybeMoveType = explicitMoveType | State.MaybePieceByCoordinates.isEnPassantMove maybePieceByCoordinates move = Attribute.MoveType.enPassant -- N.B.: if this move is valid, then one's opponent must have just double-advanced an adjacent Pawn. | otherwise = Attribute.MoveType.mkNormalMoveType ( Component.Piece.getRank <$> State.MaybePieceByCoordinates.dereference maybePieceByCoordinates destination ) $ if Component.Piece.isPawnPromotion sourcePiece destination then Just Attribute.Rank.defaultPromotionRank else Nothing -- Derive the required values from moveType. (destinationPiece, (maybeExplicitlyTakenPiece, wasPawnTakenExplicitly)) = ($ sourcePiece) . Data.Maybe.maybe id Component.Piece.promote . Attribute.Rank.getMaybePromotionRank &&& (fmap (Component.Piece.mkPiece opponentsLogicalColour) &&& (== Just Attribute.Rank.Pawn)) . Attribute.MoveType.getMaybeExplicitlyTakenRank $! moveType movePiece' :: StateProperty.Mutator.Mutator mutator => mutator -> mutator movePiece' = StateProperty.Mutator.movePiece move moveType sourcePiece enpassantCaptureCoordinates :: Cartesian.Coordinates.Coordinates enpassantCaptureCoordinates = Cartesian.Coordinates.retreat logicalColour destination -- CAVEAT: only valid when the move-type is En-passant. board'@MkBoard { getMaybePieceByCoordinates = maybePieceByCoordinates' } = MkBoard { getMaybePieceByCoordinates = movePiece' maybePieceByCoordinates, getCoordinatesByRankByLogicalColour = movePiece' coordinatesByRankByLogicalColour, getNDefendersByCoordinatesByLogicalColour = ( \(nBlackDefendersByCoordinates, nWhiteDefendersByCoordinates) -> Colour.LogicalColour.listArrayByLogicalColour [nBlackDefendersByCoordinates, nWhiteDefendersByCoordinates] ) . foldr ( \(affectedCoordinates, affectedPiece) -> if Component.Piece.isKing affectedPiece then id -- N.B.: defence of the King is irrelevant, since one can't get to a position where it can be taken. else let logicalColour' = Component.Piece.getLogicalColour affectedPiece in ( if Colour.LogicalColour.isBlack logicalColour' then Control.Arrow.first else Control.Arrow.second ) . Map.insert affectedCoordinates {-overwrite-} . fromIntegral . length $! findAttackersOf board' ( Property.Opposable.getOpposite logicalColour' -- Investigate an attack on the affected coordinates by the affected piece's own logical colour, i.e. defence. ) affectedCoordinates ) ( (! Colour.LogicalColour.Black) &&& (! Colour.LogicalColour.White) $ nDefendersByCoordinatesByLogicalColour // ( let nDefendersByCoordinates = nDefendersByCoordinatesByLogicalColour ! opponentsLogicalColour in Attribute.MoveType.apply ( const id, -- Castle. (:) . (,) opponentsLogicalColour $ Map.delete enpassantCaptureCoordinates nDefendersByCoordinates, -- Pawn taken En-passant. \case (Just _, _) -> (:) . (,) opponentsLogicalColour $ Map.delete destination nDefendersByCoordinates -- Piece has been taken. _ -> id ) moveType ) [ id &&& Map.delete source . (nDefendersByCoordinatesByLogicalColour !) $ logicalColour -- This piece has been moved. ] -- Singleton. ) . Data.List.nubBy ( \l r -> fst l == fst r -- Compare coordinates. ) $ [ (affectedCoordinates, affectedPiece) | (knightsCoordinates, knight) <- (source, sourcePiece) : (,) destination `map` ( destinationPiece : Data.Maybe.maybeToList maybeExplicitlyTakenPiece ), Component.Piece.isKnight knight, affectedCoordinates <- Data.Maybe.mapMaybe (`Cartesian.Vector.maybeTranslate` knightsCoordinates) Cartesian.Vector.attackVectorsForKnight, affectedPiece <- Data.Maybe.maybeToList $! State.MaybePieceByCoordinates.dereference maybePieceByCoordinates' affectedCoordinates, Component.Piece.isFriend knight affectedPiece ] {-list-comprehension-} ++ [ (blockingCoordinates, blockingPiece) | passingPawnsDestination <- [enpassantCaptureCoordinates | Attribute.MoveType.isEnPassant moveType], (direction, antiParallelDirection) <- Direction.Direction.opposites, (blockingCoordinates, blockingPiece) <- case State.MaybePieceByCoordinates.findBlockingPieces maybePieceByCoordinates' passingPawnsDestination $ Just [direction, antiParallelDirection] of [cp, cp'] -> [ cp | uncurry (||) . ( ($ (passingPawnsDestination, oppositePiece)) &&& ($ cp') ) $ \(from, piece) -> uncurry (&&) $ uncurry (&&&) ( Component.Piece.canAttackAlong from *** Component.Piece.isFriend $ cp ) piece ] {-list-comprehension-} ++ [ cp' | uncurry (||) . ( ($ (passingPawnsDestination, oppositePiece)) &&& ($ cp) ) $ \(from, piece) -> uncurry (&&) $ uncurry (&&&) ( Component.Piece.canAttackAlong from *** Component.Piece.isFriend $ cp' ) piece ] -- List-comprehension. locatedPieces -> filter ( \locatedPiece -> uncurry (&&) $ uncurry (&&&) ( Component.Piece.canAttackAlong passingPawnsDestination *** Component.Piece.isFriend $ locatedPiece ) oppositePiece ) locatedPieces ] {-list-comprehension-} ++ (destination, destinationPiece) : [ (blockingCoordinates, blockingPiece) | (direction, antiParallelDirection) <- Direction.Direction.opposites, (coordinates, piece) <- [(source, sourcePiece), (destination, destinationPiece)], (blockingCoordinates, blockingPiece) <- case State.MaybePieceByCoordinates.findBlockingPieces maybePieceByCoordinates' coordinates $ Just [direction, antiParallelDirection] of [cp, cp'] -> [ cp | let isDefendedBy from = uncurry (&&) . uncurry (&&&) (Component.Piece.canAttackAlong from *** Component.Piece.isFriend $ cp), isDefendedBy coordinates piece || coordinates == destination && Data.Maybe.maybe False (isDefendedBy destination) maybeExplicitlyTakenPiece || uncurry isDefendedBy cp' ] {-list-comprehension-} ++ [ cp' | let isDefendedBy from = uncurry (&&) . uncurry (&&&) (Component.Piece.canAttackAlong from *** Component.Piece.isFriend $ cp'), isDefendedBy coordinates piece || coordinates == destination && Data.Maybe.maybe False (isDefendedBy destination) maybeExplicitlyTakenPiece || uncurry isDefendedBy cp ] -- List-comprehension. locatedPieces -> filter ( \locatedPiece -> let isDefendedBy = uncurry (&&) . uncurry (&&&) (Component.Piece.canAttackAlong coordinates *** Component.Piece.isFriend $ locatedPiece) in isDefendedBy piece || coordinates == destination && Data.Maybe.maybe False isDefendedBy maybeExplicitlyTakenPiece ) locatedPieces ], -- List-comprehension. Define any pieces whose defence may be affected by the move. getNPiecesDifferenceByRank = Data.Array.IArray.accum ( if Colour.LogicalColour.isBlack logicalColour then (-) -- Since White pieces are arbitrarily counted as positive, negate the adjustment if the current player is Black. else (+) ) nPiecesDifferenceByRank $ Attribute.MoveType.apply ( const [], -- Castle. [(Attribute.Rank.Pawn, 1)], -- Enpassant => increment relative number of Pawns. uncurry ($) . ( Data.Maybe.maybe id ( (:) . flip (,) 1 -- Capture => Increment. ) *** Data.Maybe.maybe [] ( \promotionRank -> [ ( promotionRank, 1 -- Increment. ), ( Attribute.Rank.Pawn, negate 1 -- Decrement relative number of Pawns. ) ] ) ) -- Normal. ) moveType, getNPawnsByFileByLogicalColour = if Component.Piece.isPawn sourcePiece && not (Attribute.MoveType.isQuiet moveType) || wasPawnTakenExplicitly then StateProperty.Seeker.countPawnsByFileByLogicalColour coordinatesByRankByLogicalColour' -- Recalculate. else getNPawnsByFileByLogicalColour board, getNPieces = Attribute.MoveType.nPiecesMutator moveType nPieces, getPassedPawnCoordinatesByLogicalColour = if Component.Piece.isPawn sourcePiece || wasPawnTakenExplicitly then State.CoordinatesByRankByLogicalColour.findPassedPawnCoordinatesByLogicalColour coordinatesByRankByLogicalColour' -- Recalculate. else getPassedPawnCoordinatesByLogicalColour board } coordinatesByRankByLogicalColour' = getCoordinatesByRankByLogicalColour board' in board' | otherwise = Control.Exception.throw . Data.Exception.mkSearchFailure . showString "BishBosh.State.Board.movePiece:\tno piece exists at " . shows source . showString "; " $ shows board "." where (source, destination) = Component.Move.getSource &&& Component.Move.getDestination $! move -- Deconstruct. -- | Calculate the total value of the /coordinates/ occupied by the /piece/s of either side, at a stage in the game's life-span defined by the total number of pieces remaining. sumPieceSquareValueByLogicalColour :: Component.PieceSquareValueByCoordinatesByRank.PieceSquareValueByCoordinatesByRank -> Board -> [Type.Mass.Base] -- ^ Individual sums for each logical colours, of the PieceSquareValues. sumPieceSquareValueByLogicalColour pieceSquareValueByCoordinatesByRank MkBoard { getCoordinatesByRankByLogicalColour = coordinatesByRankByLogicalColour, getNPieces = nPieces } = Component.Accountant.sumPieceSquareValueByLogicalColour pieceSquareValueByCoordinatesByRank coordinatesByRankByLogicalColour nPieces -- Forward the request. {- | * Lists the source-/coordinates/ from which the referenced destination can be attacked. * N.B.: the algorithm is independent of whose turn it actually is. * CAVEAT: checks neither the /logical colour/ of the defender, nor that their /piece/ even exists. * CAVEAT: may return the /coordinates/ of a diagonally adjacent @Pawn@; which would be an illegal move if there's not actually any /piece/ at the referenced destination. * CAVEAT: can't detect an en-passant attack, since this depends both on whether the previous move was a double advance & that the defender is a @Pawn@. -} findAttackersOf :: Board -> Colour.LogicalColour.LogicalColour -- ^ The defender's /logical colour/. -> Cartesian.Coordinates.Coordinates -- ^ The defender's location. -> [(Cartesian.Coordinates.Coordinates, Attribute.Rank.Rank)] -- ^ The locations from which the specified square can be attacked by the opposite /logical colour/. findAttackersOf board@MkBoard { getMaybePieceByCoordinates = maybePieceByCoordinates } destinationLogicalColour destination = [ (coordinates, Attribute.Rank.Knight) | coordinates <- StateProperty.Seeker.findProximateKnights board (Property.Opposable.getOpposite destinationLogicalColour) destination ] {-list-comprehension-} ++ State.MaybePieceByCoordinates.findAttackerInDirections maybePieceByCoordinates destinationLogicalColour destination Nothing {-omni-directional-} {- | * Lists the source-/coordinates/ from which the referenced destination can be attacked by the specified type of /piece/. * N.B.: similar to 'findAttackersOf', but can be more efficient since the attacking /piece/ is known. * CAVEAT: can't detect an en-passant attack, since this depends both on whether the previous move was a double advance & that the defender is a @Pawn@. -} findAttacksBy :: Board -> Component.Piece.Piece -- ^ The type of attacker. -> Cartesian.Coordinates.Coordinates -- ^ The defender's location. -> [Cartesian.Coordinates.Coordinates] -- ^ The sources from which the specified attacker could strike. findAttacksBy board piece destination | rank == Attribute.Rank.Knight = StateProperty.Seeker.findProximateKnights board logicalColour destination | otherwise = filter ( \source -> source /= destination && Component.Piece.canAttackAlong source destination piece && State.MaybePieceByCoordinates.isClear (getMaybePieceByCoordinates board) source destination ) $ State.CoordinatesByRankByLogicalColour.dereference (getCoordinatesByRankByLogicalColour board) logicalColour rank where (logicalColour, rank) = Component.Piece.getLogicalColour &&& Component.Piece.getRank $ piece {- | * Whether the @King@ of the specified /logical colour/ is currently /checked/. * N.B.: independent of whose turn it actually is. * CAVEAT: assumes there's exactly one @King@ of the specified /logical colour/. -} isKingChecked :: Board -> Colour.LogicalColour.LogicalColour -- ^ The /logical colour/ of the @King@ in question. -> Bool isKingChecked board@MkBoard { getCoordinatesByRankByLogicalColour = coordinatesByRankByLogicalColour } = not . null . uncurry ($!) . ( findAttackersOf board &&& State.CoordinatesByRankByLogicalColour.getKingsCoordinates coordinatesByRankByLogicalColour ) -- | Confirm whether the specified move passes through check. passesThroughCheck :: Board -> Colour.LogicalColour.LogicalColour -- ^ The mover's /logical colour/. -> Component.Move.Move -> Bool passesThroughCheck board logicalColour = not . all ( null . findAttackersOf board logicalColour . fst {-coordinates-} ) . Component.Move.interpolate {- | * Whether one's own @King@ has become exposed in the proposed /board/. * CAVEAT: assumes that one's @King@ wasn't already checked. * CAVEAT: this function is a performance-hotspot. -} exposesKing :: Board -- ^ The original /board/, i.e. prior to the /move/. -> Colour.LogicalColour.LogicalColour -- ^ The /logical colour/ of the player proposing to move. -> Component.Move.Move -- ^ The /move/. -> Bool exposesKing board@MkBoard { getCoordinatesByRankByLogicalColour = coordinatesByRankByLogicalColour } logicalColour move | source == kingsCoordinates = not . null . findAttackersOf board logicalColour $! Component.Move.getDestination move -- CAVEAT: expensive, since all directions from the King may have to be explored. | Just directionFromKing <- Cartesian.Vector.toMaybeDirection $! Cartesian.Vector.measureDistance kingsCoordinates source -- Check whether one's own King is on a straight line with the start of the move. , let maybePieceByCoordinates = getMaybePieceByCoordinates board , State.MaybePieceByCoordinates.isClear maybePieceByCoordinates kingsCoordinates source -- Check whether the straight line from one's own King to the start of the move, is clear. , Data.Maybe.maybe True {-Knight's move-} ( not . Direction.Direction.areAligned directionFromKing -- The blocking piece has revealed any attacker. ) . Cartesian.Vector.toMaybeDirection $! Component.Move.measureDistance move , Just (_, attackersRank) <- State.MaybePieceByCoordinates.findAttackerInDirection maybePieceByCoordinates logicalColour source directionFromKing -- Confirm the existence of an obscured attacker. = attackersRank `notElem` Attribute.Rank.plodders -- Check the attacker's strike-range is sufficient to bridge the vacated space. | otherwise = False where source = Component.Move.getSource move kingsCoordinates = State.CoordinatesByRankByLogicalColour.getKingsCoordinates coordinatesByRankByLogicalColour logicalColour -- | Count the number of defenders of each /piece/ on the /board/. countDefendersByCoordinatesByLogicalColour :: Board -> NDefendersByCoordinatesByLogicalColour countDefendersByCoordinatesByLogicalColour board@MkBoard { getCoordinatesByRankByLogicalColour = coordinatesByRankByLogicalColour } = Colour.LogicalColour.listArrayByLogicalColour [ Map.fromList [ ( coordinates, fromIntegral . length $ findAttackersOf board ( Property.Opposable.getOpposite logicalColour -- Investigate an attack on these coordinates by one's own logical colour. ) coordinates ) | rank <- Attribute.Rank.expendable, -- CAVEAT: there's no point defending one's own King. coordinates <- State.CoordinatesByRankByLogicalColour.dereference coordinatesByRankByLogicalColour logicalColour rank ] {-list-comprehension-} | logicalColour <- Property.FixedMembership.members ] -- List-comprehension. -- | Collapses 'NDefendersByCoordinatesByLogicalColour' into the total number of defenders on either side. summariseNDefendersByLogicalColour :: Board -> Colour.LogicalColour.ArrayByLogicalColour Type.Count.NPieces summariseNDefendersByLogicalColour MkBoard { getNDefendersByCoordinatesByLogicalColour = nDefendersByCoordinatesByLogicalColour } = Data.Array.IArray.amap ( Data.Foldable.foldl' (+) 0 -- CAVEAT: 'Data.Foldable.sum' is too slow. ) nDefendersByCoordinatesByLogicalColour