{- Copyright (C) 2018 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] Defines the file on which an En-passant option currently exists. -} module BishBosh.State.EnPassantAbscissa ( -- * Types -- ** Data-types EnPassantAbscissa(getAbscissa), -- * Functions -- ** Constructor mkMaybeEnPassantAbscissa ) where import qualified BishBosh.Attribute.Rank as Attribute.Rank import qualified BishBosh.Cartesian.Coordinates as Cartesian.Coordinates import qualified BishBosh.Colour.LogicalColour as Colour.LogicalColour import qualified BishBosh.Component.Move as Component.Move import qualified BishBosh.Component.Piece as Component.Piece import qualified BishBosh.Component.QualifiedMove as Component.QualifiedMove import qualified BishBosh.Component.Turn as Component.Turn import qualified BishBosh.Component.Zobrist as Component.Zobrist import qualified BishBosh.Property.FixedMembership as Property.FixedMembership import qualified BishBosh.Property.Opposable as Property.Opposable import qualified BishBosh.State.MaybePieceByCoordinates as State.MaybePieceByCoordinates import qualified BishBosh.StateProperty.Hashable as StateProperty.Hashable import qualified BishBosh.Type.Length as Type.Length import qualified Control.DeepSeq import qualified Data.Maybe -- | Defines the file on which an En-passant option currently exists. newtype EnPassantAbscissa = MkEnPassantAbscissa { getAbscissa :: Type.Length.X -- ^ The file on which an En-passant option currently exists. } deriving (Eq, Ord) instance Control.DeepSeq.NFData EnPassantAbscissa where rnf MkEnPassantAbscissa { getAbscissa = x } = Control.DeepSeq.rnf x instance StateProperty.Hashable.Hashable EnPassantAbscissa where listRandoms zobrist MkEnPassantAbscissa { getAbscissa = x } = return {-to List-monad-} $! Component.Zobrist.dereferenceRandomByEnPassantAbscissa zobrist x -- | Constructor. mkMaybeEnPassantAbscissa :: Colour.LogicalColour.LogicalColour -- ^ The player who moves next, & who may have an En-passant capture-option. -> State.MaybePieceByCoordinates.MaybePieceByCoordinates -> Component.Turn.Turn -- ^ The last /turn/ taken. -> Maybe EnPassantAbscissa mkMaybeEnPassantAbscissa nextLogicalColour maybePieceByCoordinates lastTurn | Component.Turn.isPawnDoubleAdvance lastTurn $! Property.Opposable.getOpposite nextLogicalColour , let lastMoveDestination = Component.Move.getDestination . Component.QualifiedMove.getMove $! Component.Turn.getQualifiedMove lastTurn , not $ null [ adjacentPawnCoordinates | adjacentPawnCoordinates <- filter ( (== Just (Component.Piece.mkPawn nextLogicalColour)) . State.MaybePieceByCoordinates.dereference maybePieceByCoordinates -- Confirm the existence of an enemy Pawn. ) $ Cartesian.Coordinates.getAdjacents lastMoveDestination, -- Find locations from which a Pawn may mount an attack en-passant. all ( \(direction, rank) -> rank `elem` Attribute.Rank.plodders || ( /= Just (Component.Piece.mkKing nextLogicalColour) -- Confirm that my King doesn't become checked. ) ( fmap snd {-piece-} . State.MaybePieceByCoordinates.findBlockingPiece maybePieceByCoordinates adjacentPawnCoordinates $ Property.Opposable.getOpposite direction -- Check whether there's a piece in the opposite direction through the vacated square. ) ) $ Data.Maybe.mapMaybe ( \direction -> (,) direction . snd {-rank-} <$> State.MaybePieceByCoordinates.findAttackerInDirection maybePieceByCoordinates nextLogicalColour adjacentPawnCoordinates direction -- Identify attacks passing through the square vacated by the attacking Pawn; the square occupied by the double advanced Pawn, wasn't an issue before it advanced, so it isn't if taken. ) Property.FixedMembership.members -- Consider all directions. ] {-list-comprehension-} = Just . MkEnPassantAbscissa $ Cartesian.Coordinates.getX lastMoveDestination | otherwise = Nothing