{-# LANGUAGE MultiParamTypeClasses #-} {- Copyright (C) 2021 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] Permits a board to be mutated. -} module BishBosh.StateProperty.Mutator( -- * Type-classes Mutator(..), -- * Functions -- ** Mutators placePiece, placeFirstPiece, placeAllPieces, removePiece ) where import qualified BishBosh.Attribute.MoveType as Attribute.MoveType import qualified BishBosh.Cartesian.Coordinates as Cartesian.Coordinates import qualified BishBosh.Component.Move as Component.Move import qualified BishBosh.Component.Piece as Component.Piece import qualified BishBosh.Property.Empty as Property.Empty {- | * An interface which may be implemented by data which can mutate the board. * CAVEAT: doesn't validate requests, so @King@s can be placed /in check/ & @Pawn@s can be placed behind their starting rank or unpromoted on their last /rank/. -} class Mutator mutator where {- | * Defines the specified /coordinates/, by either placing or removing a /piece/. * CAVEAT: this function should only be used to construct custom scenarios, since /piece/s don't normally spring into existence. * CAVEAT: this function isn't called during normal play. -} defineCoordinates :: Maybe Component.Piece.Piece -- ^ The optional /piece/ to place (or remove if @Nothing@ is specified). -> Cartesian.Coordinates.Coordinates -- ^ The /coordinates/ to define. -> mutator -> mutator -- | Move the specified piece, accounting for promotions & casualties. movePiece :: Component.Move.Move -> Attribute.MoveType.MoveType -> Component.Piece.Piece -- ^ The /piece/ which moved, rather than the (ptentially promoted) one that arrived. -> mutator -> mutator {- | * Place a /piece/ at the specified /coordinates/. * CAVEAT: any /piece/ previously at the specified /coordinates/ will be obliterated. -} placePiece :: Mutator mutator => Component.Piece.Piece -> Cartesian.Coordinates.Coordinates -> mutator -> mutator placePiece piece = defineCoordinates $ Just piece -- | Place the first /piece/. placeFirstPiece :: ( Property.Empty.Empty mutator, Mutator mutator ) => Component.Piece.Piece -> Cartesian.Coordinates.Coordinates -> mutator placeFirstPiece piece coordinates = placePiece piece coordinates Property.Empty.empty -- | Place /pieces/ from scratch. placeAllPieces :: ( Property.Empty.Empty mutator, Mutator mutator ) => [(Component.Piece.Piece, Cartesian.Coordinates.Coordinates)] -> mutator placeAllPieces = foldr (uncurry placePiece) Property.Empty.empty -- | Remove a /piece/ from the /board/. removePiece :: Mutator mutator => Cartesian.Coordinates.Coordinates -> mutator -> mutator removePiece = defineCoordinates Nothing