{- Copyright (C) 2018 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] Static tests. -} module BishBosh.Test.HUnit.ContextualNotation.PositionHashQualifiedMoveTree( -- * Constants testCases, -- * Functions -- mkGame, -- checkMatch ) where import qualified BishBosh.Component.EitherQualifiedMove as Component.EitherQualifiedMove import qualified BishBosh.Component.Move as Component.Move import qualified BishBosh.Component.QualifiedMove as Component.QualifiedMove import qualified BishBosh.Component.Turn as Component.Turn import qualified BishBosh.Component.Zobrist as Component.Zobrist import qualified BishBosh.ContextualNotation.PGN as ContextualNotation.PGN import qualified BishBosh.ContextualNotation.PositionHashQualifiedMoveTree as ContextualNotation.PositionHashQualifiedMoveTree import qualified BishBosh.ContextualNotation.QualifiedMoveForest as ContextualNotation.QualifiedMoveForest import qualified BishBosh.Data.Exception as Data.Exception import qualified BishBosh.Model.Game as Model.Game import qualified BishBosh.Notation.MoveNotation as Notation.MoveNotation import qualified BishBosh.Property.Reflectable as Property.Reflectable import qualified BishBosh.Test.HUnit.Model.Game as Test.HUnit.Model.Game import qualified BishBosh.Text.ShowList as Text.ShowList import qualified BishBosh.Type.Crypto as Type.Crypto import qualified Control.Exception import qualified Data.Default import qualified Test.HUnit import Test.HUnit((~:), (~?=)) mkGame :: [String] -> Model.Game.Game mkGame = either ( \(moveString, errorMessage) -> Control.Exception.throw . Data.Exception.mkInvalidDatum . showString "BishBosh.Test.HUnit.ContextualNotation.PositionHashQualifiedMoveTree.mkGame:\tfailed for " . showString Component.Move.tag . Text.ShowList.showsAssociation . shows moveString . showString "; " $ showString errorMessage "." ) id . Test.HUnit.Model.Game.applyMoves checkMatch :: ContextualNotation.PositionHashQualifiedMoveTree.MatchSwitches -> Model.Game.Game -- ^ Standard opening. -> [String] -- ^ Move-sequence required to construct test-game. -> Component.Move.Move -- ^ Expected move. -> Test.HUnit.Test checkMatch matchSwitches game moveStrings expectedMove = map ( Component.QualifiedMove.getMove . fst {-qualifiedMove-} ) ( ContextualNotation.PositionHashQualifiedMoveTree.findNextOnymousQualifiedMoves matchSwitches ( ContextualNotation.PositionHashQualifiedMoveTree.fromQualifiedMoveForest False {-incrementalEvaluation-} ( Data.Default.def :: Component.Zobrist.Zobrist Type.Crypto.PositionHash ) $ ContextualNotation.QualifiedMoveForest.fromPGNDatabase [ ContextualNotation.PGN.mkPGN' [] [ (ContextualNotation.PGN.dateTag, "2018.01.01") ] game ] ) $ mkGame moveStrings ) ~?= [expectedMove] -- | Check the sanity of the implementation, by validating a list of static test-cases. testCases :: Test.HUnit.Test testCases = Test.HUnit.test [ "ContextualNotation.PositionHashQualifiedMoveTree.findNextOnymousQualifiedMoves" ~: checkMatch (True, False, False) game2 (init moveStrings2) finalMove2, -- Exact match for standard opening. "ContextualNotation.PositionHashQualifiedMoveTree.findNextOnymousQualifiedMoves/transposition" ~: checkMatch (False, False, False) game1 (words "e2e4 c7c5 d2d4 c5d4p g1f3 d7d6 f3d4p g8f6 b1c3") finalMove1, -- White's 2nd & 3rd moves have been transposed & Black's 2nd & 3rd move also have been transposed. "ContextualNotation.PositionHashQualifiedMoveTree.findNextOnymousQualifiedMoves/transposition" ~: checkMatch (False, False, False) game2 (words "g1f3 d7d6 e2e4 c7c5 d2d4 c5d4p f3d4p g8f6 b1c3 a7a6 c1g5 e7e6 f2f4 d8b6 d1d2 b6b2p a1b1 b2a3 f4f5 b8c6 f5e6p f7e6p d4c6n b7c6n e4e5 d6e5p g5f6n g7f6b c3e4 f8e7 f1e2 h7h5 b1b3 a3a4") finalMove2, -- White & also Black's 1st & 2nd moves have been transposed. "ContextualNotation.PositionHashQualifiedMoveTree.findNextOnymousQualifiedMoves/join" ~: checkMatch (False, True {-TryToMatchViaJoiningMove-}, False) game1 (words "e2e4 c7c5 g1f3 d7d6 d2d4 c5d4p b1c3 g8f6") ( moves1 !! 6 ), -- White still has to make the 2nd last move. "ContextualNotation.PositionHashQualifiedMoveTree.findNextOnymousQualifiedMoves/join" ~: checkMatch (False, True {-TryToMatchViaJoiningMove-}, False) game2 (words "e2e4 c7c5 g1f3 d7d6 d2d4 c5d4p f3d4p g8f6 b1c3 a7a6 c1g5 e7e6 f2f4 d8b6 d1d2 b6b2p a1b1 b2a3 f4f5 b8c6 f5e6p f7e6p d4c6n b7c6n e4e5 d6e5p g5f6n g7f6b c3e4 f8e7 f1e2 a3a4 b1b3") ( moves2 !! 31 ), -- White still has to make the 2nd last move. "ContextualNotation.PositionHashQualifiedMoveTree.findNextOnymousQualifiedMoves/colourFlip" ~: checkMatch (False, False, True {-TryToMatchColourFlippedPosition-}) game1 (words "c2c3 e7e5 c3c4 g8f6 d2d3 d7d5 c4d5p f6d5p g1f3 b8c6") ( Property.Reflectable.reflectOnX finalMove1 ), -- White's first two moves are achievable in only one. "ContextualNotation.PositionHashQualifiedMoveTree.findNextOnymousQualifiedMoves/colourFlip/transposition" ~: checkMatch (False, False, True {-TryToMatchColourFlippedPosition-}) game1 (words "c2c3 g8f6 c3c4 e7e5 d2d3 d7d5 c4d5p f6d5p g1f3 b8c6") ( Property.Reflectable.reflectOnX finalMove1 ), -- White's first two moves are achievable in only one & Black's first two moves have been transposed. "ContextualNotation.PositionHashQualifiedMoveTree.findNextOnymousQualifiedMoves/colourFlip/join" ~: checkMatch (False, True, True) ( mkGame $ moveStrings1 ++ ["f2f3"] -- Append a move after the match. ) (words "c2c3 g8f6 c3c4 e7e5 d2d3 d7d5 c4d5p f6d5p g2g3 b8c6") . Component.EitherQualifiedMove.getMove . fst . head $ Notation.MoveNotation.readsQualifiedMove Data.Default.def "g1f3" ] where moveStrings1, moveStrings2 :: [String] moveStrings1 = words "e2e4 c7c5 g1f3 d7d6 d2d4 c5d4p f3d4p g8f6 b1c3 g7g6" moveStrings2 = words "e2e4 c7c5 g1f3 d7d6 d2d4 c5d4p f3d4p g8f6 b1c3 a7a6 c1g5 e7e6 f2f4 d8b6 d1d2 b6b2p a1b1 b2a3 f4f5 b8c6 f5e6p f7e6p d4c6n b7c6n e4e5 d6e5p g5f6n g7f6b c3e4 f8e7 f1e2 h7h5 b1b3 a3a4 c2c4" -- ECO B97x. game1, game2 :: Model.Game.Game game1 = mkGame moveStrings1 game2 = mkGame moveStrings2 moves1, moves2 :: [Component.Move.Move] [moves1, moves2] = map ( map (Component.QualifiedMove.getMove . Component.Turn.getQualifiedMove) . Model.Game.listTurnsChronologically ) [game1, game2] finalMove1, finalMove2 :: Component.Move.Move finalMove1 = last moves1 finalMove2 = last moves2