{- Copyright (C) 2018 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] * Static tests. -} module BishBosh.Test.HUnit.Model.GameTree( -- * Constants testCases ) where import qualified BishBosh.Attribute.CaptureMoveSortAlgorithm as Attribute.CaptureMoveSortAlgorithm import qualified BishBosh.Component.Turn as Component.Turn import qualified BishBosh.Input.RankValues as Input.RankValues import qualified BishBosh.Model.Game as Model.Game import qualified BishBosh.Model.GameTree as Model.GameTree import qualified BishBosh.Notation.MoveNotation as Notation.MoveNotation import qualified BishBosh.Property.Empty as Property.Empty import qualified BishBosh.Property.FixedMembership as Property.FixedMembership import qualified BishBosh.Property.ForsythEdwards as Property.ForsythEdwards import qualified Data.Default import qualified Data.Maybe import qualified Data.Tree import qualified Test.HUnit import Test.HUnit((~:), (~?=)) -- | Check the sanity of the implementation, by validating a list of static test-cases. testCases :: Test.HUnit.Test testCases = Test.HUnit.test [ let maxDepth = 4 in "'BishBosh.Model.GameTree.countGames' failed" ~: map Model.GameTree.countGames [0 .. maxDepth] ~?= take (succ maxDepth) [1, 20, 400, 8902, 197281, 4865609], -- "'BishBosh.Model.GameTree.countPositions' failed" ~: map ( \searchDepth -> fromIntegral (Model.GameTree.countPositions searchDepth) ~?= foldr ( (+) . Model.GameTree.countGames ) 0 [1 .. searchDepth] ) [1 .. 4], "'BishBosh.Model.GameTree.sortGameTree/MVVLVA' failed" ~: map ( \turn -> Notation.MoveNotation.showNotation Data.Default.def (turn :: Component.Turn.Turn) ) ( take 4 $ sortAvailableMoves (Just Attribute.CaptureMoveSortAlgorithm.MVVLVA) testString ) ~?= ["c4d5p","e4d5p","c3d5p","d1d5p"], "'BishBosh.Model.GameTree.sortGameTree/SEE' failed" ~: map ( \turn -> Notation.MoveNotation.showNotation Data.Default.def (turn :: Component.Turn.Turn) ) ( take 3 $ sortAvailableMoves (Just Attribute.CaptureMoveSortAlgorithm.SEE) testString ) ~?= ["c4d5p","e4d5p","a1b1"] ] where sortAvailableMoves :: Maybe Attribute.CaptureMoveSortAlgorithm.CaptureMoveSortAlgorithm -> String -> [Component.Turn.Turn] sortAvailableMoves maybeSortAlgorithm = Data.Maybe.mapMaybe ( Model.Game.maybeLastTurn . Data.Tree.rootLabel ) . Data.Tree.subForest . Model.GameTree.deconstruct . Model.GameTree.sortGameTree maybeSortAlgorithm ( Input.RankValues.findRankValue $ Input.RankValues.fromAssocs ( zip Property.FixedMembership.members $ map ( fromRational . (/ 10) -- Map into the closed unit-interval. ) [ 1, -- P 5, -- R 3, -- N 7 / 2, -- B 9, -- Q 0 -- K ] ) ) Property.Empty.empty {-MoveFrequency-} . Model.GameTree.fromGame . Property.ForsythEdwards.readFEN testString = "rn1qkb1r/pp2pppp/2p1bn2/3p4/2P1P3/1PN2B2/P1P2PPP/R1BQK1NR w KQkq - 0 5"