{- Copyright (C) 2021 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] Static tests. -} module BishBosh.Test.HUnit.Time.GameClock( -- * Constants testCases ) where import qualified BishBosh.Time.GameClock as Time.GameClock import qualified BishBosh.Time.StopWatch as Time.StopWatch import qualified BishBosh.Property.SelfValidating as Property.SelfValidating import qualified BishBosh.Property.Switchable as Property.Switchable import qualified Control.Concurrent import qualified Data.Array.IArray import qualified Data.Foldable import qualified System.Random import qualified Test.HUnit import Test.HUnit((@?)) -- | Check the sanity of the implementation, by validating a list of static test-cases. testCases :: Test.HUnit.Test testCases = Test.HUnit.test $ map Test.HUnit.TestCase [ do stoppedGameClock <- Property.Switchable.switchOff =<< Property.Switchable.on Property.Switchable.isOff (stoppedGameClock :: Time.GameClock.GameClock) @? "Property.Switchable.switchOff failed.", do runningGameClock <- flick 2 Property.Switchable.isOn runningGameClock @? "Property.Switchable.Property.Switchable.flick (double) failed.", do runningGameClock <- flick 3 Property.Switchable.isOn runningGameClock @? "Property.Switchable.Property.Switchable.flick (triple) failed.", do runningGameClock <- flick 3 Property.SelfValidating.isValid runningGameClock @? "Property.Switchable.Property.SelfValidating.isValid failed.", let delayedFlick :: [Int] -> Time.GameClock.GameClock -> IO Time.GameClock.GameClock delayedFlick (t : ts) gameClock = do Control.Concurrent.threadDelay t Property.Switchable.toggle gameClock >>= delayedFlick ts delayedFlick _ gameClock = return {-to IO-monad-} gameClock in do randomGenerator <- System.Random.getStdGen runningWatch <- Property.Switchable.on stoppedGameClock <- Property.Switchable.switchOff =<< delayedFlick (take 16 $ System.Random.randomRs (1, 100000 {-uS-}) randomGenerator) =<< Property.Switchable.on stoppedWatch <- Property.Switchable.switchOff runningWatch let relativeError :: Rational relativeError = pred . (/ Time.StopWatch.getElapsedTime stoppedWatch) . Data.Foldable.sum . Data.Array.IArray.amap Time.StopWatch.getElapsedTime $ Time.GameClock.deconstruct stoppedGameClock abs relativeError < recip 10000 @? showString "Time.GameClock.GameClock:\trelative error between sum of game-clock times & stop-watch time = " ( shows (realToFrac relativeError :: Double) "." ) ] where flick :: Int -> IO Time.GameClock.GameClock flick n = Property.Switchable.on >>= Property.Switchable.flick n