{-# OPTIONS_GHC -fno-warn-orphans #-} {- Copyright (C) 2018 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] Implements 'Test.QuickCheck.Arbitrary' & defines /QuickCheck/-properties. -} module BishBosh.Test.QuickCheck.ContextualNotation.PositionHashQualifiedMoveTree( -- * Constants results ) where import BishBosh.Test.QuickCheck.ContextualNotation.QualifiedMoveForest() import qualified BishBosh.Component.QualifiedMove as Component.QualifiedMove import qualified BishBosh.Component.Turn as Component.Turn import qualified BishBosh.ContextualNotation.PositionHashQualifiedMoveTree as ContextualNotation.PositionHashQualifiedMoveTree import qualified BishBosh.ContextualNotation.QualifiedMoveForest as ContextualNotation.QualifiedMoveForest import qualified BishBosh.Input.EvaluationOptions as Input.EvaluationOptions import qualified BishBosh.Model.Game as Model.Game import qualified BishBosh.Model.GameTree as Model.GameTree import qualified BishBosh.Property.Null as Property.Null import qualified BishBosh.Test.QuickCheck.Component.Zobrist as Test.QuickCheck.Component.Zobrist import qualified BishBosh.Type.Crypto as Type.Crypto import qualified Data.Bits import qualified Data.List import qualified Data.Maybe import qualified Data.Tree import qualified System.Random import qualified Test.QuickCheck import Test.QuickCheck((==>)) instance ( Data.Bits.FiniteBits positionHash, Num positionHash, System.Random.Random positionHash ) => Test.QuickCheck.Arbitrary (ContextualNotation.PositionHashQualifiedMoveTree.PositionHashQualifiedMoveTree positionHash) where {-# SPECIALISE instance Test.QuickCheck.Arbitrary (ContextualNotation.PositionHashQualifiedMoveTree.PositionHashQualifiedMoveTree Type.Crypto.PositionHash) #-} arbitrary = ContextualNotation.PositionHashQualifiedMoveTree.fromQualifiedMoveForest <$> Test.QuickCheck.arbitrary {-IncrementalEvaluation-} <*> Test.QuickCheck.arbitrary {-Zobrist-} <*> Test.QuickCheck.arbitrary {-QualifiedMoveForest-} -- | The constant test-results for this data-type. results :: IO [Test.QuickCheck.Result] results = sequence [ let f :: Input.EvaluationOptions.IncrementalEvaluation -> ContextualNotation.PositionHashQualifiedMoveTree.MatchSwitches -> Test.QuickCheck.Component.Zobrist.Zobrist -> ContextualNotation.QualifiedMoveForest.QualifiedMoveForest -> Test.QuickCheck.Property f incrementalEvaluation tryToMatchSwitches zobrist qualifiedMoveForest = not (Property.Null.isNull qualifiedMoveForest) ==> Test.QuickCheck.label "PositionHashQualifiedMoveTree.prop_findNextOnymousQualifiedMoves" $ all ( ( \(previousGame, lastTurn) -> Data.Maybe.isJust . Data.List.find ( ( == Component.QualifiedMove.getMove (Component.Turn.getQualifiedMove lastTurn) ) . Component.QualifiedMove.getMove . fst {-qualifiedMove-} ) $ ContextualNotation.PositionHashQualifiedMoveTree.findNextOnymousQualifiedMoves tryToMatchSwitches ( ContextualNotation.PositionHashQualifiedMoveTree.fromQualifiedMoveForest incrementalEvaluation zobrist qualifiedMoveForest ) previousGame ) . head . Model.Game.rollBack ) . tail {-drop the default game-} . Data.Tree.flatten . Model.GameTree.deconstruct $ ContextualNotation.QualifiedMoveForest.toGameTree qualifiedMoveForest in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 8 } f ]