{-# OPTIONS_GHC -fno-warn-orphans #-} {- Copyright (C) 2018 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] Implements 'Test.QuickCheck.Arbitrary' & defines /QuickCheck/-properties. -} module BishBosh.Test.QuickCheck.ContextualNotation.QualifiedMoveForest( -- * Constants results ) where import BishBosh.Test.QuickCheck.ContextualNotation.PGN() import Control.Arrow((&&&)) import qualified BishBosh.ContextualNotation.QualifiedMoveForest as ContextualNotation.QualifiedMoveForest import qualified BishBosh.Model.Game as Model.Game import qualified BishBosh.Model.GameTree as Model.GameTree import qualified BishBosh.Property.Null as Property.Null import qualified BishBosh.State.Board as State.Board import qualified Data.Foldable import qualified Data.Tree import qualified Test.QuickCheck import Test.QuickCheck((==>)) instance Test.QuickCheck.Arbitrary ContextualNotation.QualifiedMoveForest.QualifiedMoveForest where arbitrary = fmap ContextualNotation.QualifiedMoveForest.fromPGNDatabase Test.QuickCheck.arbitrary -- | The constant test-results for this data-type. results :: IO [Test.QuickCheck.Result] results = sequence [ let f :: ContextualNotation.QualifiedMoveForest.QualifiedMoveForest -> Test.QuickCheck.Property f = Test.QuickCheck.label "QualifiedMoveForest.prop_findMinimumPieces" . uncurry (==) . ( ContextualNotation.QualifiedMoveForest.findMinimumPieces &&& Data.Foldable.minimum . fmap ( State.Board.getNPieces . Model.Game.getBoard ) . Model.GameTree.deconstruct . ContextualNotation.QualifiedMoveForest.toGameTree ) in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 256 } f, let f :: ContextualNotation.QualifiedMoveForest.QualifiedMoveForest -> Test.QuickCheck.Property f qualifiedMoveForest = not (Property.Null.isNull qualifiedMoveForest) ==> Test.QuickCheck.label "QualifiedMoveForest.prop_count" . uncurry (==) $ ( snd {-nPositions-} . ContextualNotation.QualifiedMoveForest.count &&& fromIntegral . length . tail {-remove the apex-} . Data.Tree.flatten . Model.GameTree.deconstruct . ContextualNotation.QualifiedMoveForest.toGameTree ) qualifiedMoveForest in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 256 } f ]