{-# LANGUAGE CPP #-} {- Copyright (C) 2018 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] Defines /QuickCheck/-properties. -} module BishBosh.Test.QuickCheck.Evaluation.PositionHashQuantifiedGameTree( -- * Constants results ) where import BishBosh.Test.QuickCheck.Input.EvaluationOptions() import BishBosh.Test.QuickCheck.Input.SearchOptions() import BishBosh.Test.QuickCheck.Model.Game() import qualified BishBosh.Evaluation.PositionHashQuantifiedGameTree as Evaluation.PositionHashQuantifiedGameTree import qualified BishBosh.Evaluation.QuantifiedGame as Evaluation.QuantifiedGame import qualified BishBosh.Input.EvaluationOptions as Input.EvaluationOptions import qualified BishBosh.Input.SearchOptions as Input.SearchOptions import qualified BishBosh.Model.Game as Model.Game import qualified BishBosh.Property.Empty as Property.Empty import qualified BishBosh.Test.QuickCheck.Component.Zobrist as Test.QuickCheck.Component.Zobrist import qualified BishBosh.Type.Crypto as Type.Crypto import qualified BishBosh.Type.Mass as Type.Mass import qualified Data.Tree import qualified Test.QuickCheck #ifndef USE_NARROW_NUMBERS import qualified BishBosh.State.Position as State.Position import qualified Data.List.Extra import qualified Data.Ord import Test.QuickCheck((==>)) #endif -- | The constant test-results for this data-type. results :: IO [Test.QuickCheck.Result] results = sequence [ #ifndef USE_NARROW_NUMBERS let f :: Input.EvaluationOptions.EvaluationOptions -> Input.SearchOptions.SearchOptions -> Test.QuickCheck.Component.Zobrist.Zobrist -> Model.Game.Game -> Test.QuickCheck.Property f evaluationOptions searchOptions zobrist game = not (null matches) ==> Test.QuickCheck.label "PositionHashQuantifiedGameTree.prop_hashCollisions" $ all ( Data.List.Extra.allSame . map ( Model.Game.mkPosition . Evaluation.QuantifiedGame.getGame . Evaluation.PositionHashQuantifiedGameTree.getQuantifiedGame :: Evaluation.PositionHashQuantifiedGameTree.NodeLabel Type.Crypto.PositionHash -> State.Position.Position ) ) matches where matches = filter ( (/= 1) . length ) . Data.List.Extra.groupSortBy ( Data.Ord.comparing Evaluation.PositionHashQuantifiedGameTree.getPositionHash ) . take 10000 . Data.Tree.flatten . Evaluation.PositionHashQuantifiedGameTree.deconstruct $ Evaluation.PositionHashQuantifiedGameTree.mkPositionHashQuantifiedGameTree evaluationOptions searchOptions zobrist Property.Empty.empty {-MoveFrequency-} game in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 32 } f, #endif let f :: Input.EvaluationOptions.EvaluationOptions -> Input.SearchOptions.SearchOptions -> Test.QuickCheck.Component.Zobrist.Zobrist -> Model.Game.Game -> Test.QuickCheck.Property f evaluationOptions searchOptions zobrist = Test.QuickCheck.label "PositionHashQuantifiedGameTree.prop_fitness" . all ( (<= 1) . abs ) . take 10000 . map ( Evaluation.QuantifiedGame.getFitness . Evaluation.PositionHashQuantifiedGameTree.getQuantifiedGame :: Evaluation.PositionHashQuantifiedGameTree.NodeLabel Type.Crypto.PositionHash -> Type.Mass.WeightedMean ) . Data.Tree.flatten . Evaluation.PositionHashQuantifiedGameTree.deconstruct . Evaluation.PositionHashQuantifiedGameTree.mkPositionHashQuantifiedGameTree evaluationOptions searchOptions zobrist Property.Empty.empty {-MoveFrequency-} in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 64 } f ]