{- Copyright (C) 2021 Dr. Alistair Ward This file is part of BishBosh. BishBosh is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. BishBosh is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with BishBosh. If not, see . -} {- | [@AUTHOR@] Dr. Alistair Ward [@DESCRIPTION@] Defines /QuickCheck/-properties. -} module BishBosh.Test.QuickCheck.StateProperty.View( -- * Constants results ) where import BishBosh.Test.QuickCheck.Model.Game() import Control.Arrow((&&&)) import qualified BishBosh.Component.Piece as Component.Piece import qualified BishBosh.Model.Game as Model.Game import qualified BishBosh.State.Board as State.Board import qualified BishBosh.State.CoordinatesByRankByLogicalColour as State.CoordinatesByRankByLogicalColour import qualified BishBosh.StateProperty.Seeker as StateProperty.Seeker import qualified BishBosh.StateProperty.View as StateProperty.View import qualified Data.List import qualified Test.QuickCheck -- | The constant test-results for this data-type. results :: IO [Test.QuickCheck.Result] results = sequence [ let f :: Model.Game.Game -> Test.QuickCheck.Property f = Test.QuickCheck.label "View.prop_toAssocs(CoordinatesByRankByLogicalColour == getMaybePieceByCoordinates)" . uncurry (==) . ( normalise . State.Board.getCoordinatesByRankByLogicalColour &&& normalise . State.Board.getMaybePieceByCoordinates ) . Model.Game.getBoard where normalise :: StateProperty.Seeker.Seeker seeker => seeker -> [Component.Piece.LocatedPiece] normalise = Data.List.sortOn fst {-coordinates-} . StateProperty.View.toAssocs in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 256 } f, let f :: Model.Game.Game -> Test.QuickCheck.Property f = Test.QuickCheck.label "View.prop_translate(MaybePieceByCoordinates)" . uncurry (==) . ( id &&& StateProperty.View.translate {-to self-} ) . State.Board.getMaybePieceByCoordinates . Model.Game.getBoard in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 256 } f, let f :: Model.Game.Game -> Test.QuickCheck.Property f = Test.QuickCheck.label "View.prop_translate(CoordinatesByRankByLogicalColour)" . uncurry (==) . ( State.CoordinatesByRankByLogicalColour.deconstruct &&& State.CoordinatesByRankByLogicalColour.deconstruct . StateProperty.View.translate {-to self-} ) . State.CoordinatesByRankByLogicalColour.sortCoordinates . State.Board.getCoordinatesByRankByLogicalColour . Model.Game.getBoard in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 256 } f ]