{-# LANGUAGE MagicHash #-} module Bench.Remainder ( benchRemainder ) where import Data.Bit import qualified Data.Bit.ThreadSafe as TS import Data.Bits import qualified Data.Vector.Unboxed as U import qualified Data.Vector.Unboxed.Mutable as MU import Gauge.Main import GHC.Exts import GHC.Integer.Logarithms import System.Random randomBools :: [Bool] randomBools = map (\i -> if i > (0 :: Int) then True else False) . randoms . mkStdGen $ 42 randomVec :: MU.Unbox a => (Bool -> a) -> Int -> U.Vector a randomVec f k = U.fromList (map f (take (2 * n) randomBools)) where n = 1 `shiftL` k randomVec2 :: MU.Unbox a => (Bool -> a) -> Int -> U.Vector a randomVec2 f k = U.fromList (map f (take n $ drop (2 * n) randomBools)) where n = 1 `shiftL` k randomInteger :: Int -> Integer randomInteger k = toInteger $ toF2Poly $ randomVec Bit k randomInteger2 :: Int -> Integer randomInteger2 k = toInteger $ toF2Poly $ randomVec2 Bit k benchRemainder :: Int -> Benchmark benchRemainder k = bgroup (show (1 `shiftL` k :: Int)) [ bench "Bit/remainder" $ nf (\x -> rem (toF2Poly $ randomVec Bit k) x) (toF2Poly $ randomVec2 Bit k) , bench "Bit.TS/remainder" $ nf (\x -> rem (TS.toF2Poly $ randomVec TS.Bit k) x) (TS.toF2Poly $ randomVec2 TS.Bit k) , bench "Integer/remainder" $ nf (\x -> binRem (randomInteger k) x) (randomInteger2 k) ] binRem :: Integer -> Integer -> Integer binRem x y = go x where binLog n = I# (integerLog2# n) ly = binLog y go z = if lz < ly then z else go (z `xor` (y `shiftL` (lz - ly))) where lz = binLog z