module Bench.Sum ( benchSum ) where import Data.Bit import qualified Data.Bit.ThreadSafe as TS import Data.Bits import Data.List import qualified Data.Vector.Unboxed as U import qualified Data.Vector.Unboxed.Mutable as MU import Gauge.Main import System.Random randomBools :: [Bool] randomBools = map (\i -> if i > (0 :: Int) then True else False) . randoms . mkStdGen $ 42 randomVec :: MU.Unbox a => (Bool -> a) -> Int -> U.Vector a randomVec f k = U.fromList (map f (take n randomBools)) where n = 1 `shiftL` k randomVec2 :: MU.Unbox a => (Bool -> a) -> Int -> U.Vector a randomVec2 f k = U.fromList (map f (take n $ drop n randomBools)) where n = 1 `shiftL` k randomInteger :: Int -> Integer randomInteger k = toInteger $ toF2Poly $ randomVec Bit k randomInteger2 :: Int -> Integer randomInteger2 k = toInteger $ toF2Poly $ randomVec2 Bit k benchSum :: Int -> Benchmark benchSum k = bgroup (show (1 `shiftL` k :: Int)) [ bench "Bit/add" $ nf (\x -> (+) (toF2Poly $ randomVec Bit k) x) (toF2Poly $ randomVec2 Bit k) , bench "Bit/sum" $ nf (foldl' (+) 0) [(1 :: F2Poly) .. fromInteger (1 `shiftL` k)] , bench "Bit.TS/add" $ nf (\x -> (+) (TS.toF2Poly $ randomVec TS.Bit k) x) (TS.toF2Poly $ randomVec2 TS.Bit k) , bench "Bit.TS/sum" $ nf (foldl' (+) 0) [(1 :: TS.F2Poly) .. fromInteger (1 `shiftL` k)] , bench "Integer/add" $ nf (\x -> xor (randomInteger k) x) (randomInteger2 k) , bench "Integer/sum" $ nf (foldl' xor 0) [(1 :: Integer) .. fromInteger (1 `shiftL` k)] ]