-- | Reading and writing uncompressed BMP files. -- -- Supports uncompressed 24bit RGB and 32bit RGBA -- WindowsV3, WindowsV4 and WindowsV5 formats. -- -- We don't support the plain OS/2 BitmapCoreHeader -- and BitmapCoreHeader2 image headers, but I haven't yet seen one of -- these in the wild. -- -- To write a file do something like: -- -- > do let rgba = Data.ByteString.pack [some list of Word8s] -- > let bmp = packRGBA32ToBMP width height rgba -- > writeBMP fileName bmp -- -- To read a file do something like: -- -- > do Right bmp <- readBMP fileName -- > let rgba = unpackBMPToRGBA32 bmp -- > let (width, height) = bmpDimensions bmp -- > ... -- -- Release Notes: -- -- > * bmp 1.2.5 -- > Add support for writing uncompressed 32-bit files. -- > -- > * bmp 1.2.4 -- > Update to use binary 0.6. -- > -- > * bmp 1.2.3 -- > Add pure parseBMP / renderBMP API. -- > -- > * bmp 1.2.2 -- > Allow the physical image buffer to be larger than the image -- > size stated in the header, to accept output of foolish Win7 codec. -- module Codec.BMP ( -- * Data Structures BMP (..) , FileHeader (..) , BitmapInfo (..) , BitmapInfoV3 (..) , BitmapInfoV4 (..) , BitmapInfoV5 (..) , Compression (..) , CIEXYZ (..) , Error (..) -- * Reading , readBMP, hGetBMP, parseBMP -- * Writing , writeBMP, hPutBMP, renderBMP -- * Pack and Unpack , packRGBA32ToBMP , packRGBA32ToBMP32 , packRGBA32ToBMP24 , unpackBMPToRGBA32 , bmpDimensions) where import Codec.BMP.Base import Codec.BMP.Error import Codec.BMP.Unpack import Codec.BMP.Pack import Codec.BMP.FileHeader import Codec.BMP.BitmapInfo import Codec.BMP.BitmapInfoV3 import Codec.BMP.BitmapInfoV4 import Codec.BMP.BitmapInfoV5 import System.IO import Data.ByteString as BS import Data.ByteString.Lazy as BSL import Data.Binary import Data.Binary.Get -- Reading -------------------------------------------------------------------- -- | Read a BMP from a file. -- The file is checked for problems and unsupported features when read. -- If there is anything wrong this gives an `Error` instead. readBMP :: FilePath -> IO (Either Error BMP) readBMP fileName = do h <- openBinaryFile fileName ReadMode hGetBMP h -- | Get a BMP image from a file handle. hGetBMP :: Handle -> IO (Either Error BMP) hGetBMP h = do -- lazily load the whole file buf <- BSL.hGetContents h return $ parseBMP buf -- | Parse a BMP image from a lazy `ByteString` parseBMP :: BSL.ByteString -> Either Error BMP parseBMP buf = let -- split off the file header (bufFileHeader, bufRest) = BSL.splitAt (fromIntegral sizeOfFileHeader) buf in if (fromIntegral $ BSL.length bufFileHeader) /= sizeOfFileHeader then Left ErrorFileHeaderTruncated else parseBMP2 bufRest (decode bufFileHeader) parseBMP2 buf fileHeader -- Check the magic before doing anything else. | fileHeaderType fileHeader /= bmpMagic = Left $ ErrorBadMagic (fileHeaderType fileHeader) | otherwise = let -- Next comes the image header. -- The first word tells us how long it is. sizeHeader = runGet getWord32le buf -- split off the image header (bufImageHeader, bufRest) = BSL.splitAt (fromIntegral sizeHeader) buf -- How much non-header data is present in the file. -- For uncompressed data without a colour table, the remaining data -- should be the image, but there may also be padding bytes on the -- end. physicalBufferSize = (fromIntegral $ BSL.length bufRest) :: Word32 in if (fromIntegral $ BSL.length bufImageHeader) /= sizeHeader then Left ErrorImageHeaderTruncated else parseBMP3 fileHeader bufImageHeader bufRest physicalBufferSize parseBMP3 fileHeader bufImageHeader bufRest physicalBufferSize | BSL.length bufImageHeader == 40 = let info = decode bufImageHeader in case checkBitmapInfoV3 info physicalBufferSize of Just err -> Left err Nothing | Just imageSize <- imageSizeFromBitmapInfoV3 info -> parseBMP4 fileHeader (InfoV3 info) bufRest imageSize | otherwise -> Left $ ErrorInternalErrorPleaseReport | BSL.length bufImageHeader == 108 = let info = decode bufImageHeader in case checkBitmapInfoV4 info physicalBufferSize of Just err -> Left err Nothing | Just imageSize <- imageSizeFromBitmapInfoV4 info -> parseBMP4 fileHeader (InfoV4 info) bufRest imageSize | otherwise -> Left $ ErrorInternalErrorPleaseReport | BSL.length bufImageHeader == 124 = let info = decode bufImageHeader in case checkBitmapInfoV5 info physicalBufferSize of Just err -> Left err Nothing | Just imageSize <- imageSizeFromBitmapInfoV5 info -> parseBMP4 fileHeader (InfoV5 info) bufRest imageSize | otherwise -> Left $ ErrorInternalErrorPleaseReport | otherwise = Left $ ErrorUnhandledBitmapHeaderSize $ fromIntegral $ BSL.length bufImageHeader parseBMP4 fileHeader imageHeader bufImage (sizeImage :: Int) = let bufLen = fromIntegral $ BSL.length bufImage in if bufLen < sizeImage then Left $ ErrorImageDataTruncated sizeImage bufLen else Right $ BMP { bmpFileHeader = fileHeader , bmpBitmapInfo = imageHeader , bmpRawImageData = BS.concat $ BSL.toChunks bufImage } -- Writing -------------------------------------------------------------------- -- | Wrapper for `hPutBMP` writeBMP :: FilePath -> BMP -> IO () writeBMP fileName bmp = do h <- openBinaryFile fileName WriteMode hPutBMP h bmp hFlush h hClose h -- | Put a BMP image to a file handle. hPutBMP :: Handle -> BMP -> IO () hPutBMP h bmp = BSL.hPut h (renderBMP bmp) -- | Render a BMP image to a lazy `ByteString`. renderBMP :: BMP -> BSL.ByteString renderBMP bmp = BSL.append (encode $ bmpFileHeader bmp) $ BSL.append (encode $ bmpBitmapInfo bmp) $ BSL.fromStrict (bmpRawImageData bmp) -- | Get the width and height of an image. -- It's better to use this function than to access the headers directly. bmpDimensions :: BMP -> (Int, Int) bmpDimensions bmp = let info = getBitmapInfoV3 $ bmpBitmapInfo bmp in ( fromIntegral $ dib3Width info , fromIntegral $ dib3Height info)