{-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE CPP #-} module Main where #if !(MIN_VERSION_base(4,11,0)) import Data.Monoid #endif import qualified Graphics.Vty as V import qualified Brick.Main as M import Brick.Types ( Widget , BrickEvent(..) ) import Brick.Widgets.Core ( padAll , str ) import qualified Brick.Widgets.Dialog as D import qualified Brick.Widgets.Center as C import qualified Brick.AttrMap as A import Brick.Util (on, bg) import qualified Brick.Types as T data Choice = Red | Blue | Green deriving Show drawUI :: D.Dialog Choice -> [Widget ()] drawUI d = [ui] where ui = D.renderDialog d $ C.hCenter $ padAll 1 $ str "This is the dialog body." appEvent :: D.Dialog Choice -> BrickEvent () e -> T.EventM () (T.Next (D.Dialog Choice)) appEvent d (VtyEvent ev) = case ev of V.EvKey V.KEsc [] -> M.halt d V.EvKey V.KEnter [] -> M.halt d _ -> M.continue =<< D.handleDialogEvent ev d appEvent d _ = M.continue d initialState :: D.Dialog Choice initialState = D.dialog (Just "Title") (Just (0, choices)) 50 where choices = [ ("Red", Red) , ("Blue", Blue) , ("Green", Green) ] theMap :: A.AttrMap theMap = A.attrMap V.defAttr [ (D.dialogAttr, V.white `on` V.blue) , (D.buttonAttr, V.black `on` V.white) , (D.buttonSelectedAttr, bg V.yellow) ] theApp :: M.App (D.Dialog Choice) e () theApp = M.App { M.appDraw = drawUI , M.appChooseCursor = M.showFirstCursor , M.appHandleEvent = appEvent , M.appStartEvent = return , M.appAttrMap = const theMap } main :: IO () main = do d <- M.defaultMain theApp initialState putStrLn $ "You chose: " <> show (D.dialogSelection d)