* | Brillo.Data.Point.Arithmetic |
+ | Brillo.Data.Point.Arithmetic |
- | Brillo.Data.Point.Arithmetic |
addColors | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
AdditionalButton | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
alt | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
angleVV | Brillo.Data.Vector |
animate | Brillo.Interface.Pure.Animate, Brillo |
animateFixedIO | Brillo.Interface.IO.Animate |
animateIO | Brillo.Interface.IO.Animate |
applyViewPortToPicture | Brillo.Data.ViewPort |
aquamarine | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
Arc | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
arc | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
arcSolid | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
argV | Brillo.Data.Vector |
azure | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
Bitmap | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
bitmap | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
BitmapData | Brillo.Data.Bitmap, Brillo |
bitmapDataOfBMP | Brillo.Data.Bitmap, Brillo |
bitmapDataOfByteString | Brillo.Data.Bitmap, Brillo |
bitmapDataOfForeignPtr | Brillo.Data.Bitmap, Brillo |
BitmapFormat | |
1 (Type/Class) | Brillo.Data.Bitmap, Brillo |
2 (Data Constructor) | Brillo.Data.Bitmap, Brillo |
bitmapOfBMP | Brillo.Data.Bitmap, Brillo |
bitmapOfByteString | Brillo.Data.Bitmap, Brillo |
bitmapOfForeignPtr | Brillo.Data.Bitmap, Brillo |
BitmapSection | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
bitmapSection | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
bitmapSize | Brillo.Data.Bitmap, Brillo |
black | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
Blank | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
blank | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
blue | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
BottomToTop | Brillo.Data.Bitmap, Brillo |
bright | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
CBumpCClockwise | Brillo.Data.ViewState |
CBumpClockwise | Brillo.Data.ViewState |
CBumpDown | Brillo.Data.ViewState |
CBumpLeft | Brillo.Data.ViewState |
CBumpRight | Brillo.Data.ViewState |
CBumpUp | Brillo.Data.ViewState |
CBumpZoomIn | Brillo.Data.ViewState |
CBumpZoomOut | Brillo.Data.ViewState |
Char | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
chartreuse | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
Circle | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
circle | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
circleSolid | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
closestPointOnLine | Brillo.Geometry.Line |
closestPointOnLineParam | Brillo.Geometry.Line |
Color | |
1 (Type/Class) | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
2 (Data Constructor) | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
color | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
Command | Brillo.Data.ViewState |
CommandConfig | Brillo.Data.ViewState |
Controller | |
1 (Type/Class) | Brillo.Data.Controller, Brillo.Interface.IO.Interact, Brillo.Interface.IO.Display, Brillo.Interface.IO.Animate |
2 (Data Constructor) | Brillo.Data.Controller, Brillo.Interface.IO.Interact, Brillo.Interface.IO.Display, Brillo.Interface.IO.Animate |
controllerModifyViewPort | Brillo.Data.Controller, Brillo.Interface.IO.Interact, Brillo.Interface.IO.Display, Brillo.Interface.IO.Animate |
controllerSetRedraw | Brillo.Data.Controller, Brillo.Interface.IO.Interact, Brillo.Interface.IO.Display, Brillo.Interface.IO.Animate |
CRestore | Brillo.Data.ViewState |
CRotate | Brillo.Data.ViewState |
CScale | Brillo.Data.ViewState |
CTranslate | Brillo.Data.ViewState |
ctrl | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
cyan | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
dark | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
defaultCommandConfig | Brillo.Data.ViewState |
degToRad | Brillo.Geometry.Angle |
detV | Brillo.Data.Vector |
dim | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
Display | Brillo.Data.Display, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
display | Brillo.Interface.Pure.Display, Brillo |
displayIO | Brillo.Interface.IO.Display |
dotV | Brillo.Data.Vector |
Down | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
Event | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
EventKey | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
EventMotion | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
EventResize | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
FullScreen | Brillo.Data.Display, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
getScreenSize | Brillo.Interface.Environment |
green | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
greyN | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
interactIO | Brillo.Interface.IO.Interact |
intersectLineLine | Brillo.Geometry.Line |
intersectSegHorzLine | Brillo.Geometry.Line |
intersectSegHorzSeg | Brillo.Geometry.Line |
intersectSegLine | Brillo.Geometry.Line |
intersectSegSeg | Brillo.Geometry.Line |
intersectSegVertLine | Brillo.Geometry.Line |
intersectSegVertSeg | Brillo.Geometry.Line |
invertViewPort | Brillo.Data.ViewPort |
InWindow | Brillo.Data.Display, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
Key | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyAltL | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyAltR | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyBackspace | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyBegin | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyCtrlL | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyCtrlR | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyDelete | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyDown | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyEnd | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyEnter | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyEsc | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF1 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF10 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF11 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF12 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF13 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF14 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF15 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF16 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF17 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF18 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF19 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF2 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF20 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF21 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF22 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF23 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF24 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF25 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF3 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF4 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF5 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF6 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF7 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF8 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyF9 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyHome | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyInsert | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyLeft | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyNumLock | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyPad0 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyPad1 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyPad2 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyPad3 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyPad4 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyPad5 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyPad6 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyPad7 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyPad8 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyPad9 | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyPadAdd | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyPadDecimal | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyPadDivide | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyPadEnter | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyPadEqual | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyPadMultiply | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyPadSubtract | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyPageDown | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyPageUp | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyRight | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyShiftL | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyShiftR | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeySpace | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyState | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyTab | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyUnknown | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
KeyUp | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
LeftButton | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
light | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
Line | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
line | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
lineLoop | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
loadBMP | Brillo.Data.Bitmap, Brillo |
magenta | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
magV | Brillo.Data.Vector |
makeColor | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
makeColorI | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
MiddleButton | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
mixColors | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
Modifiers | |
1 (Type/Class) | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
2 (Data Constructor) | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
MouseButton | |
1 (Type/Class) | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
2 (Data Constructor) | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
mulSV | Brillo.Data.Vector |
negate | Brillo.Data.Point.Arithmetic |
normalizeAngle | Brillo.Geometry.Angle |
normalizeV | Brillo.Data.Vector |
orange | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
Path | Brillo.Data.Picture, Brillo.Data.Point, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
Picture | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
Pictures | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
pictures | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
PixelFormat | Brillo.Data.Bitmap, Brillo |
pixelFormat | Brillo.Data.Bitmap, Brillo |
play | Brillo.Interface.Pure.Game, Brillo |
playIO | Brillo.Interface.IO.Game |
Point | Brillo.Data.Point.Arithmetic, Brillo.Data.Picture, Brillo.Data.Point, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
pointInBox | Brillo.Data.Point |
Polygon | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
polygon | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
PxABGR | Brillo.Data.Bitmap, Brillo |
PxRGBA | Brillo.Data.Bitmap, Brillo |
radToDeg | Brillo.Geometry.Angle |
Rectangle | |
1 (Type/Class) | Brillo.Data.Bitmap, Brillo |
2 (Data Constructor) | Brillo.Data.Bitmap, Brillo |
rectanglePath | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
rectangleSolid | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
rectangleUpperPath | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
rectangleUpperSolid | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
rectangleUpperWire | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
rectangleWire | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
rectPos | Brillo.Data.Bitmap, Brillo |
rectSize | Brillo.Data.Bitmap, Brillo |
red | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
rgbaOfColor | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
RightButton | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
rose | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
Rotate | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
rotate | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
rotateV | Brillo.Data.Vector |
RowOrder | Brillo.Data.Bitmap, Brillo |
rowOrder | Brillo.Data.Bitmap, Brillo |
Scale | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
scale | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
sectorWire | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
segClearsBox | Brillo.Geometry.Line |
shift | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
simulate | Brillo.Interface.Pure.Simulate, Brillo |
simulateIO | Brillo.Interface.IO.Simulate |
SpecialKey | |
1 (Type/Class) | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
2 (Data Constructor) | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
Text | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
text | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
ThickArc | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
thickArc | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
ThickCircle | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
thickCircle | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
TopToBottom | Brillo.Data.Bitmap, Brillo |
Translate | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
translate | Brillo.Data.Picture, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
unitVectorAtAngle | Brillo.Data.Vector |
Up | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
updateViewStateWithEvent | Brillo.Data.ViewState |
updateViewStateWithEventMaybe | Brillo.Data.ViewState |
Vector | Brillo.Data.Picture, Brillo.Data.Vector, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
ViewPort | |
1 (Type/Class) | Brillo.Data.ViewPort, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate |
2 (Data Constructor) | Brillo.Data.ViewPort, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate |
viewPortInit | Brillo.Data.ViewPort |
viewPortRotate | Brillo.Data.ViewPort, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate |
viewPortScale | Brillo.Data.ViewPort, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate |
viewPortTranslate | Brillo.Data.ViewPort, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate |
ViewState | |
1 (Type/Class) | Brillo.Data.ViewState |
2 (Data Constructor) | Brillo.Data.ViewState |
viewStateCommands | Brillo.Data.ViewState |
viewStateInit | Brillo.Data.ViewState |
viewStateInitWithConfig | Brillo.Data.ViewState |
viewStateRotateFactor | Brillo.Data.ViewState |
viewStateRotateMark | Brillo.Data.ViewState |
viewStateScaleFactor | Brillo.Data.ViewState |
viewStateScaleMark | Brillo.Data.ViewState |
viewStateScaleStep | Brillo.Data.ViewState |
viewStateTranslateMark | Brillo.Data.ViewState |
viewStateViewPort | Brillo.Data.ViewState |
violet | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
WheelDown | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
WheelUp | Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game |
white | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
withAlpha | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
withBlue | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
withGreen | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
withRed | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |
yellow | Brillo.Data.Color, Brillo.Interface.Pure.Simulate, Brillo.Interface.IO.Simulate, Brillo.Interface.IO.Interact, Brillo.Interface.Pure.Game, Brillo.Interface.IO.Game, Brillo.Interface.Pure.Display, Brillo.Interface.IO.Display, Brillo.Interface.Pure.Animate, Brillo, Brillo.Interface.IO.Animate |