module Game.Chess.UCI ( -- * Exceptions UCIException(..) -- * The Engine data type , Engine, name, author -- * Starting a UCI engine , start, start' -- * Engine options , Option(..), options, getOption, setOptionSpinButton, setOptionString -- * Manipulating the current game information , isready , currentPosition, setPosition, addPly -- * The Info data type , Info(..), Score(..), Bounds(..) -- * Searching , search, searching , SearchParam , searchmoves, timeleft, timeincrement, movestogo, movetime, nodes, depth, infinite , stop -- * Quitting , quit, quit' ) where import Control.Applicative import Control.Concurrent import Control.Concurrent.STM import Control.Exception import Control.Monad import Control.Monad.IO.Class import Data.Attoparsec.Combinator import Data.Attoparsec.ByteString.Char8 import Data.ByteString.Builder import Data.ByteString.Char8 (ByteString) import qualified Data.ByteString.Char8 as BS import Data.Foldable import Data.Functor import Data.HashMap.Strict (HashMap) import qualified Data.HashMap.Strict as HashMap import Data.IORef import Data.Ix import Data.List import Data.String (IsString(..)) import Game.Chess import Numeric.Natural import System.Exit (ExitCode) import System.IO import System.Process import Time.Rational import Time.Units data Engine = Engine { inH :: Handle , outH :: Handle , procH :: ProcessHandle , outputStrLn :: String -> IO () , infoThread :: Maybe ThreadId , name :: Maybe ByteString , author :: Maybe ByteString , options :: HashMap ByteString Option , isReady :: MVar () , isSearching :: IORef Bool , infoChan :: TChan [Info] , bestMoveChan :: TChan (Ply, Maybe Ply) , game :: IORef (Position, [Ply]) } -- | Set the starting position of the current game, also clearing any -- pre-existing history. setPosition :: MonadIO m => Engine -> Position -> m (Position, [Ply]) -- ^ the game previously in progress setPosition e@Engine{game} p = liftIO $ do oldGame <- atomicModifyIORef' game ((p, []),) sendPosition e pure oldGame data UCIException = IllegalMove Ply deriving Show instance Exception UCIException data Command = Name ByteString | Author ByteString | Option ByteString Option | UCIOk | ReadyOK | Info [Info] | BestMove !(Ply, Maybe Ply) deriving (Show) data Info = PV [Ply] | Depth Int | SelDepth Int | Elapsed (Time Millisecond) | MultiPV Int | Score Score (Maybe Bounds) | Nodes Int | NPS Int | TBHits Int | HashFull Int | CurrMove Ply | CurrMoveNumber Int | String ByteString deriving (Eq, Show) data Score = CentiPawns Int | MateIn Int deriving (Eq, Ord, Show) data Bounds = UpperBound | LowerBound deriving (Eq, Show) data Option = CheckBox Bool | ComboBox { comboBoxValue :: ByteString, comboBoxValues :: [ByteString] } | SpinButton { spinButtonValue, spinButtonMinBound, spinButtonMaxBound :: Int } | OString ByteString | Button deriving (Eq, Show) instance IsString Option where fromString = OString . BS.pack command :: Position -> Parser Command command pos = skipSpace *> choice [ "id" `kv` name , "id" `kv` author , "option" `kv` option , "uciok" $> UCIOk , "readyok" $> ReadyOK , "info" `kv` fmap Info (sepBy1 infoItem skipSpace) , "bestmove" `kv` bestmove ] <* skipSpace where name = Name <$> kv "name" takeByteString author = Author <$> kv "author" takeByteString option = do void "name" skipSpace optName <- BS.pack <$> manyTill anyChar (skipSpace *> "type") skipSpace optValue <- spin <|> check <|> combo <|> str <|> button pure $ Option optName optValue check = fmap CheckBox $ "check" *> skipSpace *> "default" *> skipSpace *> ("false" $> False <|> "true" $> True) spin = do void "spin" skipSpace value <- "default" *> skipSpace *> signed decimal <* skipSpace minValue <- "min" *> skipSpace *> signed decimal <* skipSpace maxValue <- "max" *> skipSpace *> signed decimal pure $ SpinButton value minValue maxValue combo = do void "combo" skipSpace def <- fmap BS.pack $ "default" *> skipSpace *> manyTill anyChar var (vars, lastVar) <- (,) <$> many (manyTill anyChar var) <*> takeByteString pure $ ComboBox def (map BS.pack vars <> [lastVar]) var = skipSpace *> "var" *> skipSpace str = fmap OString $ "string" *> skipSpace *> "default" *> skipSpace *> takeByteString button = "button" $> Button infoItem = Depth <$> kv "depth" decimal <|> SelDepth <$> kv "seldepth" decimal <|> MultiPV <$> kv "multipv" decimal <|> kv "score" score <|> Nodes <$> kv "nodes" decimal <|> NPS <$> kv "nps" decimal <|> HashFull <$> kv "hashfull" decimal <|> TBHits <$> kv "tbhits" decimal <|> Elapsed . ms . fromIntegral <$> kv "time" decimal <|> kv "pv" pv <|> kv "currmove" currmove <|> CurrMoveNumber <$> kv "currmovenumber" decimal <|> String <$> kv "string" takeByteString score = do s <- kv "cp" (CentiPawns <$> signed decimal) <|> kv "mate" (MateIn <$> signed decimal) b <- optional $ skipSpace *> ( UpperBound <$ "upperbound" <|> LowerBound <$ "lowerbound" ) pure $ Score s b pv = fmap (PV . snd) $ foldM toPly (pos, []) =<< sepBy mv skipSpace toPly (pos, xs) s = case fromUCI pos s of Just m -> pure (doPly pos m, xs <> [m]) Nothing -> fail $ "Failed to parse move " <> s currmove = fmap (fromUCI pos) mv >>= \case Just m -> pure $ CurrMove m Nothing -> fail "Failed to parse move" mv = BS.unpack . fst <$> match (sq *> sq *> optional (satisfy p)) where sq = satisfy (inRange ('a', 'h')) *> satisfy (inRange ('1', '8')) p 'q' = True p 'r' = True p 'b' = True p 'n' = True p _ = False bestmove = do m <- mv ponder <- optional (skipSpace *> kv "ponder" mv) case fromUCI pos m of Just m' -> case ponder of Nothing -> pure $ BestMove (m', Nothing) Just p -> case fromUCI (doPly pos m') p of Just p' -> pure $ BestMove (m', Just p') Nothing -> fail $ "Failed to parse ponder move " <> p Nothing -> fail $ "Failed to parse best move " <> m kv k v = k *> skipSpace *> v -- | Start a UCI engine with the given executable name and command line arguments. start :: String -> [String] -> IO (Maybe Engine) start = start' (sec 2) putStrLn -- | Start a UCI engine with the given timeout for initialisation. -- -- If the engine takes more then the given microseconds to answer to the -- initialisation request, 'Nothing' is returned and the external process -- will be terminated. start' :: KnownDivRat unit Microsecond => Time unit -> (String -> IO ()) -> String -> [String] -> IO (Maybe Engine) start' tout outputStrLn cmd args = do (Just inH, Just outH, Nothing, procH) <- createProcess (proc cmd args) { std_in = CreatePipe, std_out = CreatePipe } hSetBuffering inH LineBuffering e <- Engine inH outH procH outputStrLn Nothing Nothing Nothing HashMap.empty <$> newEmptyMVar <*> newIORef False <*> newBroadcastTChanIO <*> newBroadcastTChanIO <*> newIORef (startpos, []) send e "uci" timeout tout (initialise e) >>= \case Just e' -> do tid <- forkIO . infoReader $ e' pure . Just $ e' { infoThread = Just tid } Nothing -> quit e $> Nothing initialise :: Engine -> IO Engine initialise c@Engine{outH, outputStrLn, game} = do l <- BS.hGetLine outH pos <- fst <$> readIORef game if BS.null l then initialise c else case parseOnly (command pos <* endOfInput) l of Left _ -> do outputStrLn . BS.unpack $ l initialise c Right (Name n) -> initialise (c { name = Just n }) Right (Author a) -> initialise (c { author = Just a }) Right (Option name opt) -> initialise (c { options = HashMap.insert name opt $ options c }) Right UCIOk -> pure c infoReader :: Engine -> IO () infoReader e@Engine{..} = forever $ do l <- BS.hGetLine outH pos <- currentPosition e case parseOnly (command pos <* endOfInput) l of Left err -> outputStrLn $ err <> ":" <> show l Right ReadyOK -> putMVar isReady () Right (Info i) -> atomically $ writeTChan infoChan i Right (BestMove bm) -> do writeIORef isSearching False atomically $ writeTChan bestMoveChan bm -- | Wait until the engine is ready to take more commands. isready :: Engine -> IO () isready e@Engine{isReady} = do send e "isready" takeMVar isReady send :: Engine -> Builder -> IO () send Engine{inH, procH} b = do hPutBuilder inH (b <> "\n") getProcessExitCode procH >>= \case Nothing -> pure () Just ec -> throwIO ec data SearchParam = SearchMoves [Ply] -- ^ restrict search to the specified moves only | TimeLeft Color (Time Millisecond) -- ^ time (in milliseconds) left on the clock | TimeIncrement Color (Time Millisecond) -- ^ time increment per move in milliseconds | MovesToGo Natural -- ^ number of moves to the next time control | MoveTime (Time Millisecond) | MaxNodes Natural | MaxDepth Natural | Infinite -- ^ search until 'stop' gets called deriving (Eq, Show) searchmoves :: [Ply] -> SearchParam searchmoves = SearchMoves timeleft, timeincrement :: KnownDivRat unit Millisecond => Color -> Time unit -> SearchParam timeleft c = TimeLeft c . toUnit timeincrement c = TimeIncrement c . toUnit movestogo :: Natural -> SearchParam movestogo = MovesToGo movetime :: KnownDivRat unit Millisecond => Time unit -> SearchParam movetime = MoveTime . toUnit nodes, depth :: Natural -> SearchParam nodes = MaxNodes depth = MaxDepth infinite :: SearchParam infinite = Infinite searching :: MonadIO m => Engine -> m Bool searching Engine{isSearching} = liftIO $ readIORef isSearching -- | Instruct the engine to begin searching. search :: MonadIO m => Engine -> [SearchParam] -> m (TChan (Ply, Maybe Ply), TChan [Info]) search e@Engine{isSearching} params = liftIO $ do chans <- atomically $ (,) <$> dupTChan (bestMoveChan e) <*> dupTChan (infoChan e) send e . fold . intersperse " " $ "go" : foldr build mempty params writeIORef isSearching True pure chans where build (SearchMoves ms) xs = "searchmoves" : (fromString . toUCI <$> ms) <> xs build (TimeLeft White (floor . unTime -> x)) xs = "wtime" : integerDec x : xs build (TimeLeft Black (floor . unTime -> x)) xs = "btime" : integerDec x : xs build (TimeIncrement White (floor . unTime -> x)) xs = "winc" : integerDec x : xs build (TimeIncrement Black (floor . unTime -> x)) xs = "binc" : integerDec x : xs build (MovesToGo x) xs = "movestogo" : naturalDec x : xs build (MoveTime (floor . unTime -> x)) xs = "movetime" : integerDec x : xs build (MaxNodes x) xs = "nodes" : naturalDec x : xs build (MaxDepth x) xs = "depth" : naturalDec x : xs build Infinite xs = "infinite" : xs naturalDec = integerDec . toInteger -- | Stop a search in progress. stop :: MonadIO m => Engine -> m () stop e = liftIO $ send e "stop" getOption :: ByteString -> Engine -> Maybe Option getOption n = HashMap.lookup n . options -- | Set a spin option to a particular value. -- -- Bounds are validated. Make sure you don't set a value which is out of range. setOptionSpinButton :: MonadIO m => ByteString -> Int -> Engine -> m Engine setOptionSpinButton n v c | Just (SpinButton _ minValue maxValue) <- getOption n c , inRange (minValue, maxValue) v = liftIO $ do send c $ "setoption name " <> byteString n <> " value " <> intDec v pure $ c { options = HashMap.update (set v) n $ options c } where set val opt@SpinButton{} = Just $ opt { spinButtonValue = val } setOptionString :: MonadIO m => ByteString -> ByteString -> Engine -> m Engine setOptionString n v e = liftIO $ do send e $ "setoption name " <> byteString n <> " value " <> byteString v pure $ e { options = HashMap.update (set v) n $ options e } where set val _ = Just $ OString val -- | Return the final position of the currently active game. currentPosition :: MonadIO m => Engine -> m Position currentPosition Engine{game} = liftIO $ uncurry (foldl' doPly) <$> readIORef game nextMove :: Engine -> IO Color nextMove Engine{game} = do (initialPosition, history) <- readIORef game pure $ if even . length $ history then color initialPosition else opponent . color $ initialPosition -- | Add a 'Move' to the game history. -- -- This function checks if the move is actually legal, and throws a 'UCIException' -- if it isn't. addPly :: MonadIO m => Engine -> Ply -> m () addPly e@Engine{game} m = liftIO $ do pos <- currentPosition e if m `notElem` legalPlies pos then throwIO $ IllegalMove m else do atomicModifyIORef' game $ \g -> (fmap (<> [m]) g, ()) sendPosition e sendPosition :: Engine -> IO () sendPosition e@Engine{game} = readIORef game >>= send e . cmd where cmd (p, h) = fold . intersperse " " $ "position" : "fen" : fromString (toFEN p) : line h line [] = [] line h = "moves" : (fromString . toUCI <$> h) -- | Quit the engine. quit :: MonadIO m => Engine -> m (Maybe ExitCode) quit = quit' (sec 1) quit' :: (KnownDivRat unit Microsecond, MonadIO m) => Time unit -> Engine -> m (Maybe ExitCode) quit' t e@Engine{procH, infoThread} = liftIO $ (pure . Just) `handle` do maybe (pure ()) killThread infoThread send e "quit" timeout t (waitForProcess procH) >>= \case Just ec -> pure $ Just ec Nothing -> terminateProcess procH $> Nothing