{-| Copyright : (C) 2019, QBayLogic B.V. (C) 2021, QBayLogic B.V. License : BSD2 (see the file LICENSE) Maintainer : QBayLogic B.V "Clash.HaskellPrelude" re-exports most of the Haskell "Prelude" with the exception of those functions that the Clash API defines to work on 'Clash.Sized.Vector.Vec' from "Clash.Sized.Vector" instead of on lists as the Haskell Prelude does. In addition, for the 'Clash.Class.Parity.odd' and 'Clash.Class.Parity.even' functions a type class called 'Clash.Class.Parity.Parity' is available at "Clash.Class.Parity". -} {-# LANGUAGE Safe #-} {-# OPTIONS_HADDOCK show-extensions, not-home #-} module Clash.HaskellPrelude (module Prelude, (&&), (||), not) where import Prelude hiding ((++), (!!), concat, concatMap, drop, even, foldl, foldl1, foldr, foldr1, head, init, iterate, last, length, map, odd, repeat, replicate, reverse, scanl, scanr, splitAt, tail, take, unzip, unzip3, zip, zip3, zipWith, zipWith3, undefined, (^), getChar, putChar, getLine, (&&), (||), not) import qualified Prelude import GHC.Magic (noinline) {- Note [use of noinline] ~~~~~~~~~~~~~~~~~~~~~~ The magic noinline function is used here to prevent GHC inlining these functions in the simplifier. They are removed (by GHC) post-simplifier, so they have no negative impact on Clash's normalization. Why prevent this inlining? When GHC sees a function like topEntity :: Bool -> Bool -> Bool topEntity a b = a && b it inlines the definition of && to become topEntity a b = case a of True -> case b of True -> True False -> False False -> False which Clash will render as multiplexer(s) instead of using the and operator available in the targeted HDL backend. While this has no impact on the quality of the final result (EDA tools will optimize this with ease in P&R), it makes the generated HDL (and RTL view of circuits) more obfuscated to read. -} infixr 3 && (&&) :: Bool -> Bool -> Bool (&&) = noinline (Prelude.&&) infixr 2 || (||) :: Bool -> Bool -> Bool (||) = noinline (Prelude.||) not :: Bool -> Bool not = noinline Prelude.not