// Copyright 2013 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // File: lang_script.h // ================ // // Author: dsites@google.com (Dick Sites) // // This file declares language and script numbers and names for CLD2, // plus routines that access side tables based on these // #ifndef I18N_ENCODINGS_CLD2_LANG_SCRIPT_H__ #define I18N_ENCODINGS_CLD2_LANG_SCRIPT_H__ #include "generated_language.h" #include "generated_ulscript.h" #include "integral_types.h" // NOTE: The script numbers and language numbers here are not guaranteed to be // stable. If you want to record a result for posterity, save the // ULScriptCode(ULScript ulscript) result as character strings. // // The Unicode scripts recognized by CLD2 are numbered almost arbitrarily, // specified in an enum. Each script has human-readable script name and a // 4-letter ISO 15924 script code. Each has a C name (largely for use by // programs that generate declarations in cld2_generated_scripts.h). Each // also has a recognition type // r_type: 0 script-only, 1 nilgrams, 2 quadgrams, 3 CJK // // The declarations for a particular version of Unicode are machine-generated in // generated_scripts.h // // This file includes that one and declares the access routines. The type // involved is called "ULScript" to signify Unicode Letters-Marks Scripts, // which are not quite Unicode Scripts. In particular, the CJK scripts are // merged into a single number because CLD2 recognizes the CJK languages from // four scripts intermixed: Hani (both Hans and Hant), Hangul, Hiragana, and // Katakana. // Each script has one of these four recognition types. // RTypeNone: There is no language associated with this script. In extended // language recognition calls, return a fake language number that maps to // xx-Cham, with literally "xx" for the language code,and with the script // code instead of "Cham". In non-extended calls, return UNKNOWN_LANGUAGE. // RTypeOne: The script maps 1:1 to a single language. No letters are examined // during recognition and no lookups done. // RTypeMany: The usual quadgram + delta-octagram + distinctive-words scoring // is done to determine the languages involved. // RTypeCJK: The CJK unigram + delta-bigram scoring is done to determine the // languages involved. // // Note that the choice of recognition type is a function of script, not // language. In particular, some languges are recognized in multiple scripts // and those have different recognition types (Mongolian mn-Latn vs. mn-Mong // for example). namespace CLD2 { //----------------------------------------------------------------------------// // Functions of ULScript // //----------------------------------------------------------------------------// // If the input is out of range or otherwise unrecognized, it is treated // as ULScript_Common (which never participates in language recognition) const char* ULScriptName(ULScript ulscript); const char* ULScriptCode(ULScript ulscript); const char* ULScriptDeclaredName(ULScript ulscript); ULScriptRType ULScriptRecognitionType(ULScript ulscript); // Name can be either full name or ISO code, or can be ISO code embedded in // a language-script combination such as "en-Latn-GB" ULScript GetULScriptFromName(const char* src); // Map script into Latin, Cyrillic, Arabic, Other int LScript4(ULScript ulscript); //----------------------------------------------------------------------------// // Functions of Language // //----------------------------------------------------------------------------// // The languages recognized by CLD2 are numbered almost arbitrarily, // specified in an enum. Each language has human-readable language name and a // 2- or 3-letter ISO 639 language code. Each has a C name (largely for use by // programs that generate declarations in cld2_generated_languagess.h). // Each has a list of up to four scripts in which it is currently recognized. // // The declarations for a particular set of recognized languages are // machine-generated in // generated_languages.h // // The Language enum is intended to match the internal Google Language enum // in i18n/languages/proto/languages.proto up to NUM_LANGUAGES, with additional // languages assigned above that. Over time, some languages may be renumbered // if they are moved into the Language enum. // // The Language enum includes the fake language numbers for RTypeNone above. // // If the input is out of range or otherwise unrecognized, it is treated // as UNKNOWN_LANGUAGE // // LanguageCode // ------------ // Given the Language, return the language code, e.g. "ko" // This is determined by // the following (in order of preference): // - ISO-639-1 two-letter language code // (all except those mentioned below) // - ISO-639-2 three-letter bibliographic language code // (Tibetan, Dhivehi, Cherokee, Syriac) // - Google-specific language code // (ChineseT ("zh-TW"), Teragram Unknown, Unknown, // Portuguese-Portugal, Portuguese-Brazil, Limbu) // - Fake RTypeNone names. const char* LanguageName(Language lang); const char* LanguageCode(Language lang); const char* LanguageShortCode(Language lang); const char* LanguageDeclaredName(Language lang); // n is in 0..3. Trailing entries are filled with // ULScript_Common (which never participates in language recognition) ULScript LanguageRecognizedScript(Language lang, int n); // Name can be either full name or ISO code, or can be ISO code embedded in // a language-script combination such as "en-Latn-GB" Language GetLanguageFromName(const char* src); // Returns which set of statistically-close languages lang is in. 0 means none. int LanguageCloseSet(Language lang); //----------------------------------------------------------------------------// // Functions of ULScript and Language // //----------------------------------------------------------------------------// // Most common language in each script Language DefaultLanguage(ULScript ulscript); // For RTypeMany recognition, // the CLD2 lookup tables are kept small by encoding a language into one byte. // To avoid limiting CLD2 to at most 256 languages, a larger range of external // Language numbers is mapped to a smaller range of per-script numbers. At // the moment (January 2013) the Latin script has about 90 languages to be // recognized, while all the other scripts total about 50 more languages. In // addition, the RTypeNone scripts map to about 100 fake languages. // So we map all Latin-script languages to one range of 1..255 per-script // numbers and map all the other RTypeMany languages to an overlapping range // 1..255 of per-script numbers. uint8 PerScriptNumber(ULScript ulscript, Language lang); Language FromPerScriptNumber(ULScript ulscript, uint8 perscript_number); // While the speed-sensitive processing deals with per-script language numbers, // there is a need for low-performance dealing with original language numbers // and unknown scripts, mostly for processing language hints. // These routines let one derive a script class from a bare language. // For languages written in multiple scripts, both of these can return true. bool IsLatnLanguage(Language lang); bool IsOthrLanguage(Language lang); //----------------------------------------------------------------------------// // Other // //----------------------------------------------------------------------------// // Utility routine to search alphabetical tables int BinarySearch(const char* key, int lo, int hi, const CharIntPair* cipair); } // namespace CLD2 #endif // I18N_ENCODINGS_CLD2_LANG_SCRIPT_H__