#include #include gboolean actor_is_realized(ClutterActor* actor) { return CLUTTER_ACTOR_IS_REALIZED(actor); } gboolean actor_is_visible(ClutterActor* actor) { return CLUTTER_ACTOR_IS_VISIBLE(actor); } gboolean actor_is_reactive(ClutterActor* actor) { return CLUTTER_ACTOR_IS_REACTIVE(actor); } gboolean actor_is_mapped(ClutterActor* actor) { return CLUTTER_ACTOR_IS_MAPPED(actor); }