#include #include #include #include "houdini.h" /** * According to the OWASP rules: * * & --> & * < --> < * > --> > * " --> " * ' --> ' ' is not recommended * / --> / forward slash is included as it helps end an HTML entity * */ static const char HTML_ESCAPE_TABLE[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 3, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; static const char *HTML_ESCAPES[] = { "", """, "&", "'", "/", "<", ">" }; int houdini_escape_html0(cmark_strbuf *ob, const uint8_t *src, bufsize_t size, int secure) { bufsize_t i = 0, org, esc = 0; while (i < size) { org = i; while (i < size && (esc = HTML_ESCAPE_TABLE[src[i]]) == 0) i++; if (i > org) cmark_strbuf_put(ob, src + org, i - org); /* escaping */ if (unlikely(i >= size)) break; /* The forward slash is only escaped in secure mode */ if ((src[i] == '/' || src[i] == '\'') && !secure) { cmark_strbuf_putc(ob, src[i]); } else { cmark_strbuf_puts(ob, HTML_ESCAPES[esc]); } i++; } return 1; } int houdini_escape_html(cmark_strbuf *ob, const uint8_t *src, bufsize_t size) { return houdini_escape_html0(ob, src, size, 1); }